Commit Graph

99 Commits (f4e9f62533dc8c4d499af88f99a45b17c216caac)

Author SHA1 Message Date
VinPropane ec71fba260 NEO-123: Add capstone manual QA and onboarding quest loop docs.
Ship four-quest Godot session script (Shift+Q catalog accept order,
idempotency steps), client README capstone section, and align NEO-122
component QA with catalog-order picker behavior.
2026-06-07 15:03:29 -04:00
VinPropane 803d66ea29 NEO-122: Document quest refresh on encounter completed GET. 2026-06-07 14:56:46 -04:00
VinPropane ba75aeed79 NEO-122: Address follow-up review doc drift and QA numbering.
Reconcile plan with economy HUD layout refactor, fix manual QA steps,
update regression notes for NEO-74/75/110, and strike through resolved
review suggestions.
2026-06-07 13:36:21 -04:00
VinPropane 0b3ef92ab6 NEO-122: Separate debug HUD scroll from economy panel.
Clamp HudRootScroll above the economy block, add an opaque panel fill,
and shrink the economy max height so quest and recipe text no longer overlap.
2026-06-07 13:07:58 -04:00
VinPropane d1fa08b8c4 NEO-122: Pin economy HUD to viewport so recipes stay visible.
Reparent EconomyHudSection out of HudRoot, clamp its height to the
viewport, put recipes first in a single BodyScroll, and update tests.
2026-06-07 12:58:31 -04:00
VinPropane e37671d815 NEO-122: Add Godot quest progress and accept HUD.
Wire quest-progress GET and accept POST clients with four-quest HUD labels,
Q/Shift+Q accept bindings, and event-driven refresh after gather, craft, and
NPC defeats; includes GdUnit coverage and manual QA checklist.
2026-06-07 12:43:27 -04:00
VinPropane e900ba992b NEO-111: add capstone manual QA script and README loop section.
Single-session Godot checklist with flexible defeat order, inventory
verification, and Godot-restart idempotency; cross-link from NEO-110.
2026-05-31 20:02:14 -04:00
VinPropane e93fb22f1a chore: bash 3.2-safe pre-commit; document hooksPath + gdtoolkit setup. 2026-05-31 19:43:53 -04:00
VinPropane 4379e42106 NEO-110: fix gdlint line length and gdformat for CI. 2026-05-31 19:43:49 -04:00
VinPropane 24d598e0a2 chore: run gdlint/gdformat on pre-push only when client .gd changes. 2026-05-31 19:42:23 -04:00
VinPropane bcc9bf1c69 NEO-110: manual QA, README, plan reconciliation, and module docs. 2026-05-31 19:35:56 -04:00
VinPropane b77b7f8fbb NEO-98: Address follow-up review doc findings.
Update E5.M2 module freeze, plan scope reconciliation, alignment
register, client README melee row, and strike-through follow-up review.
2026-05-30 18:02:55 -04:00
VinPropane b03128a3b0 NEO-98: address code review — Esc regression step and AC parity 2026-05-30 17:05:30 -04:00
VinPropane ae8b01d5e3 NEO-98: add capstone manual QA and Slice 2 docs 2026-05-30 17:02:50 -04:00
VinPropane cfda0acd9a NEO-97: add Godot telegraph HUD and NPC runtime poll clients
Wire npc-runtime-snapshot and combat-health GET clients with combat-active
~1 Hz polling, interpolated telegraph countdown, and PlayerCombatHp/NpcState/
Telegraph HUD labels; includes GdUnit tests, manual QA, and doc updates.
2026-05-29 20:59:11 -04:00
VinPropane 9fa0fbef4b chore: accumulate trackpad pan delta before camera zoom steps.
Mac trackpads emit many pan events per gesture; stepping one band per
event jumped across all zoom levels. Accumulate delta with a threshold,
cap one step per event, and add a 150 ms cooldown between trackpad steps.

Co-authored-by: Cursor <cursoragent@cursor.com>
2026-05-27 23:24:30 -04:00
VinPropane 90e6cfea28 chore: add macOS trackpad scroll and pinch camera zoom.
Map InputEventPanGesture and InputEventMagnifyGesture to the existing
discrete zoom bands; document in client README. Unrelated to NEO-93.

Co-authored-by: Cursor <cursoragent@cursor.com>
2026-05-27 23:21:00 -04:00
VinPropane 8d4c048bbe NEO-86: Address code review test gaps and doc alignment.
Promote E5.M1 to Ready in alignment register, fix NEO-85 README link,
add schema-mismatch and deny-path GdUnit cases; strike review suggestions.
2026-05-25 14:01:54 -04:00
VinPropane b97cace625 NEO-86: Add capstone manual QA, README, and module doc reconciliation.
Documents end-to-end Godot combat loop, marks E5M1-12 landed, and updates
E5.M1 alignment rows for Epic 5 Slice 1 client capstone complete.
2026-05-25 13:59:31 -04:00
VinPropane 79b8a68364 NEO-85: Make combat dummies visible with labels and lock highlight.
Replace subtle mast markers with capsule bodies, Dummy α/β Label3D names,
and brighten the Tab-locked target; HUD hints point to orange/purple dummies.
2026-05-25 13:23:13 -04:00
VinPropane 35ff76b532 NEO-85: Auto-bind pulse to slot 0 and show cast HUD errors.
Fresh hotbar starts empty so digit 1 was a silent no-op; bootstrap
prototype_pulse on first sync and surface empty-slot/send failures on CastFeedbackLabel.
2026-05-25 13:22:06 -04:00
VinPropane 493e963a28 NEO-85: Wire client combat feedback and target HP HUD.
Parse combatResolution on cast accept, add combat-targets GET client,
CombatTargetHpLabel, and event-driven HP refresh on lock change and cast.
2026-05-25 13:15:59 -04:00
VinPropane 7695527a79 NEO-75: address code review doc consistency findings
Update E3.M1/M3 status rows, epic Slice 5 completion note, README HUD
paths, E3S5-04 collapse AC, and strike through resolved review items.
2026-05-24 20:35:32 -04:00
VinPropane 977bcc3b27 NEO-75: capstone manual QA, README loop docs, alignment
Add zero-Bruno gather→refine→make checklist, end-to-end README section,
and mark Epic 3 Slice 5 client capstone complete in module docs.
2026-05-24 20:33:51 -04:00
VinPropane c16b610468 NEO-74: Implement client craft UI, recipe list, and tests.
Add recipe-definitions and craft HTTP clients, scrollable recipe panel with
Craft buttons, CraftFeedbackLabel, refine skill HUD row, GdUnit coverage,
manual QA, and plan/module doc reconciliation.
2026-05-24 19:56:38 -04:00
VinPropane 434226a069 NEO-73: address code review follow-ups.
Emit interaction_request_failed to clear stale gather pending flag;
add deny/HTTP failure tests; update alignment docs and review file.
2026-05-24 19:09:36 -04:00
VinPropane adca7befe0 NEO-73: add manual QA and reconcile implementation plan.
Document gather HUD behavior in client README; mark E3S5-02 AC complete.
2026-05-24 19:07:22 -04:00
VinPropane e7a61a1b3f NEO-72: fix HTTP client header types and strengthen tests.
Use PackedStringArray for request_completed headers so handlers run;
assert inventory payload shape and display_name_for after sync per review.
2026-05-24 18:43:39 -04:00
VinPropane 751fea3db4 NEO-72: add client inventory snapshot HUD and HTTP clients.
Wire GET inventory + item-definitions into InventoryLabel with I-key refresh,
displayName labels, and GdUnit coverage for happy/error paths.
2026-05-24 18:41:24 -04:00
VinPropane 7de8e7ecfd NEO-28: cast target authority, HUD feedback, tests + docs 2026-04-27 21:03:04 -04:00
VinPropane cc1c6f711e NEO-31: request_cast bool for telemetry hook; document cast API in server README 2026-04-27 20:44:40 -04:00
VinPropane eac95f0c27 chore: group Bruno hotbar-loadout and ability-cast under subfolders 2026-04-27 20:27:53 -04:00
VinPropane 7e97eb4c1d NEO-31: ability cast POST, client hotbar keys, tests, Bruno 2026-04-27 20:17:57 -04:00
VinPropane c4b71aac0d NEO-29: enforce test coverage checks in git hooks
Add a pre-commit guard that blocks commits missing required client/server test updates and Bruno requests for route/contract changes, and wire hook installers to install both pre-commit and pre-push hooks.
2026-04-25 22:38:24 -04:00
VinPropane acde9e8145 NEO-29: add HotbarLoadout v1 contract and hydration path
Ship a server-owned hotbar loadout API with Postgres-or-memory persistence so slot bindings survive reconnects in configured environments. Wire client boot hydration and add tests/docs/manual QA to keep the prototype contract and policy explicit.
2026-04-25 22:29:52 -04:00
VinPropane 9c054fbcf2 NEO-27: add Slice 3 telemetry hook-site documentation
Map SelectionEvent to target_changed, reserve ability_cast_requested and ability_cast_denied hook locations, and align plan/manual QA/decomposition docs with TODO(E9.M1) telemetry follow-up.
2026-04-25 21:56:28 -04:00
VinPropane 5127fe59a7 NEO-26: emit selection_event from TargetSelectionClient
Add selection_event signal when lockedTargetId changes; attribute tab, clear,
and server_correction from POST/GET paths. Optional log_selection_events print.
GdUnit coverage; README, E1.M3 snapshot, manual QA, and plan checklist updated.
2026-04-25 19:33:53 -04:00
VinPropane ba667f1581 NEO-25: queue last-wins interact POST when HTTP client is busy 2026-04-24 20:48:50 -04:00
VinPropane 06d9104157 NEO-25: route E/R interact via main _unhandled_key_input for reliable input 2026-04-24 20:44:43 -04:00
VinPropane 0e72d98177 NEO-25: move resource_node anchor clear of Obstacle at (6,1,5) 2026-04-24 20:42:12 -04:00
VinPropane ce54fcc44f NEO-25: world interactables GET, registry rows, fetch-driven Godot props + glow 2026-04-24 20:36:15 -04:00
VinPropane d6ef4fd811 NEO-24: race-free target/select via optional positionHint
Followup #5: after locking alpha, walking into beta's ring, stopping and
pressing Tab could still return `out_of_range` even when client and server
agreed on position (Δ=0). The freshness-kick move-stream POST and the
target/select POST race on separate HTTP connections so the select can be
validated against a stale stored snap.

Extend TargetSelectRequest v1 with an optional positionHint {x,y,z}.
Server uses the hint for the radius check and for the echoed
targetState.validity; the hint is advisory and does not write to the
position store (move-stream stays the sole write path). Client attaches
the hint automatically whenever set_freshness_kick(...) is wired, so
headless unit tests that skip the wiring fall through to the no-hint
behavior. Freshness kick is kept in place to refresh the stored snap for
later validity GETs but is no longer load-bearing for denial correctness.

Server: 3 new tests (hint accepts when stored is stale, hint-far denies,
hint never writes to position store). Client: 1 new test asserting the
hint is in the POST body when wired. All 62 server + 96 client tests
pass.

Plan Decision 8, review follow-up #5, manual QA section 6, and NEO-23
contract notes updated. New bruno request exercises the hint path.
2026-04-21 23:52:20 -04:00
VinPropane a7453eb82f NEO-24: unify prototype target radius at 6 m, overlap rings at origin
All prototype targets now share `PrototypeTargetRegistry.SharedLockRadius`
(= 6 m). Anchors moved to alpha `(-3, 0.5, -3)` and beta `(3, 0, 3)` so
the two 6 m rings overlap ~3.5 m wide centered at origin, letting Tab
flip between targets without locomotion. Spawn `(-5, -5)` keeps alpha
in range (~2.83 m) and beta out (~11.31 m) so the existing soft-lock
denial QA path at spawn still holds.

`prototype_target_constants.gd` mirrors the shared radius + new anchors.
The range-aware Tab picker now **skips the currently-locked id** so Tab
always expresses a swap intent — if the only in-range target is already
locked, the fallback picks the next cycle id and the server denies
(preserves NEO-23's "Tab = visible denial when no swap possible" rule).

Tests:
- Server: new `PlayerTargetStateReaderTests.ComputeValidity_AtOrigin_…`
  asserts both targets report `Ok` at origin. Existing boundary test
  rewritten for the new alpha anchor.
- Client: new `test_tab_from_locked_alpha_at_origin_swaps_to_beta_when_both_in_range`
  and `test_tab_when_only_current_lock_is_in_range_falls_back_to_cycle_for_denial`.
  Existing in-range/out-of-range positions updated for the new layout.

Server 59/59 and client 95/95 suites pass.

Plan Decision 7, review follow-up #4, manual QA section 5 (new "Tab-flip
at origin" overlap sanity), and README updated. Per-target radii will
return with real combat design (E5.M1) — this is a prototype stub.
2026-04-21 23:37:42 -04:00
VinPropane 63fecb1099 NEO-24: range-aware Tab cycle skips out-of-range anchors before POST
Previously Tab from no-lock always picked `ORDERED_IDS[0]` (alpha), so
standing next to beta and pressing Tab was denied with `out_of_range`
even though the client HUD clearly showed beta in range.

Added `PrototypeTargetConstants.next_in_range_id_after(current, world)`
which walks the cycle and returns the first anchor whose client-side
horizontal distance is within the anchor radius.
`TargetSelectionClient.request_tab_next()` prefers that pick when the
player reference is wired (same path `set_freshness_kick` uses) and
falls back to the plain cycle order when nothing is in range so the
server still owns the denial reason.

Server contract (NEO-23) untouched. Tests cover the beta pick, the
nothing-in-range fallback, and the no-player-ref regression. Plan
Decision 6 + review follow-up #3 + README + manual QA updated.
2026-04-21 23:26:56 -04:00
VinPropane e31cd2df68 NEO-24: freshen server position before target-select + surface divergence on HUD
Fix "Tab says denied even though I'm in range of beta": root cause is the
race between the 20 Hz move-stream sampler and the target-select POST. A
Tab press right after the capsule stops can be validated against the
server's last sampled position, which trails the visible capsule by
several meters.

Client-side fixes (server contract unchanged):

- TargetSelectionClient.set_freshness_kick(authority, player): before each
  POST /target/select, submit a move-stream with the current player
  position so the server's stored snapshot is as fresh as possible when
  the range check runs. Wired in main.gd; optional so tests without the
  wiring still pass (regression-covered).
- PlayerPositionLabel now shows a "srv: (x,y,z) Δ=<d>m age=<ms>" line
  populated from PositionAuthorityClient.authoritative_ack, so any
  residual client/server divergence is visible in the HUD and future
  reports can point at it directly.
- Two new tests: select POST kicks exactly one freshness stream with the
  current player position before POSTing, and the kick is a no-op when
  the wiring is absent.

Docs: plan Decision 5, review follow-up #2, manual QA section 5 and
section 1, and client README updated to describe the new behaviors.
2026-04-21 23:21:16 -04:00
VinPropane 71ae829482 NEO-24: add visible target-anchor markers + HUD distance lines
Players reported targeting "feels inconsistent" because the server
PrototypeTargetRegistry anchors (alpha (-5,-5) r=8, beta (8,8) r=4) have
no visible meshes — the only console visible in the scene is the NEO-9
PrototypeTerminal at origin, which is unrelated to NEO-23/24 targeting.

Adds a display-only mirror of the server registry:

- client/scripts/prototype_target_markers.gd spawns a colored mast +
  translucent flat radius ring per anchor so the lock radius is
  visible in-world.
- client/scripts/prototype_target_constants.gd gains ANCHORS with
  position/radius/color, matching PrototypeTargetRegistry.cs. Marked
  display-only; server remains authoritative for validity.
- TargetLockLabel now renders a per-anchor distance line each physics
  tick ("<id>: <d> m / <radius> (in|out)") so players can see the
  relationship between the visible capsule and the lock radius and
  immediately spot client/server position drift.

Also updates README, plan (Decision 4), manual QA (Section 1 boot +
Section 4 locomotion), and the review file's follow-up section to
describe the UX fix.
2026-04-21 23:04:03 -04:00
VinPropane 435a32b3b3 NEO-24: fix movement-driven target refresh via authoritative_ack signal
Review 2026-04-21 caught that the hybrid soft-lock refresh path is
unreachable during normal WASD locomotion. `main.gd` was wiring
`TargetSelectionClient` to `PositionAuthorityClient.authoritative_position_received`,
which only fires on boot sync and move-rejection resync — successful
`move-stream` 200s are intentionally silent to avoid RTT rubber-banding.
So walking out of an alpha/beta radius never triggered the throttled
`GET /target` the HUD depends on, and validity stayed stuck at `ok`.

Add a separate `authoritative_ack(world)` signal on `PositionAuthorityClient`
emitted from both `BOOT_GET` 200 and successful `move-stream` 200, and
switch `TargetSelectionClient` (+ `main.gd`) to it. The snap signal keeps
its current semantics so rubber-band suppression is untouched; the ack
signal is a pure heartbeat that cooldown-throttled consumers can hook.

Also adds an integration test that wires both real clients together (per
the review's suggestion 1) so renames or mis-wires between the two
scripts fail loudly rather than silently skipping the end-to-end path.

- `client/scripts/position_authority_client.gd`: new `authoritative_ack`
  signal; extracted `_parse_world_from_response` helper to share JSON
  parse across `BOOT_GET` and `STREAM_POST`; emit ack from both.
- `client/scripts/target_selection_client.gd`: rename
  `on_authoritative_position_snap` to `on_authoritative_ack`; drop
  `apply_as_snap` gate (no longer meaningful).
- `client/scripts/main.gd`: connect the new signal.
- `client/test/position_authority_client_test.gd`: assert ack on boot
  200 and stream 200.
- `client/test/target_selection_client_test.gd`: rename tests for new
  handler.
- `client/test/target_refresh_on_locomotion_test.gd`: new integration
  suite wiring real authority + target clients.
- Plan Decision 3 + Tests row + Files-to-modify row updated.
- `docs/reviews/2026-04-21-NEO-24.md`: committed with blocking issue +
  suggestions struck through with `Done.` notes per
  planning-implementation-docs rule.
- `docs/decomposition/modules/documentation_and_implementation_alignment.md`:
  E1.M3 row now reflects NEO-24 landed.
- `client/README.md` + `docs/manual-qa/NEO-24.md`: refreshed signal names
  so the soft-lock refresh description matches the wiring.

Tests: 88/88 GdUnit headless passed locally.
2026-04-21 22:35:41 -04:00
VinPropane ee572e3661 NEO-24: client tab-target + lock HUD synced to server
Adds `TargetSelectionClient` (Godot, HTTP to NEO-23 targeting endpoints):
- Tab cycles ids in ascending order matching `PrototypeTargetRegistry`
  (`prototype_target_alpha`, `prototype_target_beta`) and wraps.
- Esc clears by POSTing with `targetId` omitted.
- UI always paints from the server's authoritative `targetState`
  (success and denials alike); `UICanvas/TargetLockLabel` shows
  `lockedTargetId`, `validity`, `sequence`, and (on deny) `reasonCode`.
- Movement-triggered refresh: while a lock is held, subsequent
  `authoritative_position_received` snaps fire a throttled GET
  (~250 ms cooldown) so `validity` flips to `out_of_range` after
  locomotion without duplicating server radius math on the client.

Registers `target_tab` (Tab) / `target_clear` (Esc) in `project.godot`;
documents bindings + manual QA in `client/README.md`.

Tests: `target_selection_client_test.gd` covers GET parse, tab ordering
from empty/alpha/wrap, POST body shape, denial preserves server state,
clear omits targetId, movement refresh fires only while locked, cooldown
collapses bursts to one GET, and `apply_as_snap=false` is ignored.
All 85 client GdUnit cases pass; gdlint and gdformat clean.

See `docs/plans/NEO-24-implementation-plan.md`.
2026-04-21 22:14:16 -04:00
VinPropane c79c58c298 NEO-22: Unit-test WASD locomotion pure helpers
Extract static helpers (floor-ray continuation, median feet Y, micro-slip
XZ projection, wish-aligned horizontal velocity) from the tick path so
GdUnit can cover seam math without physics doubles. Add
player_locomotion_wasd_test.gd, document in README, and update NEO-22
plan/review.
2026-04-17 20:16:25 -04:00
VinPropane a4095cb9bf NEO-22: Remove click-to-move client and legacy move POST/verify
Delete ground_pick and GroundPick wiring; PositionAuthorityClient now only
boot GET and move-stream POST. main.gd snaps on authoritative position only.
Update client/server READMEs, cursor rule example, NEO-22 plan note, and
GdUnit authority tests (stream 400 + boot resync).
2026-04-17 20:06:46 -04:00