VinPropane
c6a7781f89
Create dotnet-desktop.yml
2026-03-29 23:10:16 -04:00
VinPropane
2840a09d4e
Merge pull request #3 from VinPropane/NS-15-position-state-api
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NS-15 implement position state api
2026-03-29 23:08:46 -04:00
VinPropane
f7bfd7cb32
NS-15 implement position state api
2026-03-29 23:08:17 -04:00
VinPropane
48b7705508
Merge pull request #2 from VinPropane/NS-15-position-state-api
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NS-15: add implementation plan and story-branch workflow rules
2026-03-29 22:32:34 -04:00
don
a48da30f2e
NS-15: add implementation plan and story-branch workflow rules
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Made-with: Cursor
2026-03-29 22:31:31 -04:00
VinPropane
4c8b396ac2
Merge pull request #1 from VinPropane/feature/ns-14-click-to-move
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chore: add Cursor rule for Jira-prefixed branches and commits
2026-03-29 22:26:13 -04:00
don
959baeb5c3
chore: add Cursor rule for Jira-prefixed branches and commits
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- Add jira-git-naming.md (key-first branches, KEY: commit subjects)
- Link from git-workflow.md for code branches
Made-with: Cursor
2026-03-29 22:25:17 -04:00
don
707129b38e
Merge pull request 'feature/ns-14-click-to-move' ( #4 ) from feature/ns-14-click-to-move into main
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Reviewed-on: #4
2026-03-29 22:09:30 -04:00
don
64092566a4
fix(client): reliable NS-14 click-to-move without NavigationMesh
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- Drive movement with horizontal steering + move_and_slide toward click goal
- Remove NavigationRegion3D / NavigationAgent3D; obstacle interaction is slide
- main.gd: raycast to walkable, Player.set_move_goal; viewport camera + mouse
- Scene: explicit physics layers/mask on floor, obstacle, player
- Docs: Godot 4.6 baseline, README + NS-14 plan + tech_stack; Godot .import/.uid
Made-with: Cursor
2026-03-29 22:08:25 -04:00
don
343592541a
feat(client): NS-14 click-to-move with NavigationAgent3D
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- Main scene: floor, obstacle, nav mesh, camera, CharacterBody3D + agent
- Click-to-move on walkable group; pick mask avoids avatar self-hit
- player.gd drives path following; README and plan AC updated
Made-with: Cursor
2026-03-29 21:19:52 -04:00
don
2aabcb969a
chore(cursor): require explicit user approval before git commit
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Add commit-and-review rule; align story-kickoff and git-workflow with it.
Made-with: Cursor
2026-03-29 21:19:49 -04:00
don
9a9f4ab3ad
docs: add NS-14 click-to-move implementation plan
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Made-with: Cursor
2026-03-29 21:09:43 -04:00
don
353fa23d29
chore(cursor): rename project rules from .mdc to .md
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Update cross-references in testing-expectations and story-kickoff.
Made-with: Cursor
2026-03-29 21:04:08 -04:00
don
80082a1eac
Add Cursor rules for story kickoff, authority, styles, and testing.
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Introduce project rules: Jira story kickoff and docs/plans workflow, server
authority boundaries, GDScript and C# style guides, and testing expectations
including integration tests when persistence is in scope. All use
alwaysApply where requested so they stay in context.
Made-with: Cursor
2026-03-29 20:48:51 -04:00
don
cbf15fc8bb
chore: retarget server to .NET 10 and update stack docs
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- NeonSprawl.Server: net8.0 -> net10.0
- README, tech_stack, server README, vision plan: .NET 8 -> .NET 10
Made-with: Cursor
2026-03-29 19:49:45 -04:00
don
f5305a447b
Document git workflow: docs on main, code on branches
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- README: Git workflow section for humans
- Cursor rule (always apply) so the agent follows the same split
Made-with: Cursor
2026-03-29 19:38:36 -04:00
don
dbcb326a2e
a
2026-03-29 19:36:47 -04:00
don
764c832b74
Merge branch 'docs/decomposition-follow-up' into main
2026-03-29 19:36:30 -04:00
don
31bce2b344
Lock client scripting to GDScript; document in README and tech stack
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- State GDScript as the locked choice for Godot client code
- Summary tables and client README note standard (non-.NET) Godot build
- Server/client contract via Protobuf or JSON spike, not shared C# on client
Made-with: Cursor
2026-03-29 19:36:18 -04:00
don
91bd18e69e
Merge pull request 'docs/decomposition-follow-up' ( #3 ) from docs/decomposition-follow-up into main
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Reviewed-on: don/untitled-cyberpunk-mmo#3
2026-03-29 17:25:34 -04:00
don
8199dab748
Complete Neon Sprawl rename and server project defaults.
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Remove legacy vision plan filename; epics already reference neon_sprawl_vision.plan.md.
Add launchSettings and appsettings for NeonSprawl.Server.
Made-with: Cursor
2026-03-29 17:24:35 -04:00
don
09a4106543
Update README and documentation to reflect project rebranding to "Neon Sprawl". Revise links to vision plan and adjust references in tech stack and decomposition documents. Enhance README with repository layout and instructions for running the server and client.
2026-03-29 17:23:00 -04:00
don
63a7ccb8e2
Merge pull request 'Document tech stack, README, and align prototype critical path with modules.' ( #2 ) from docs/decomposition-follow-up into main
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Reviewed-on: don/untitled-cyberpunk-mmo#2
2026-03-29 17:05:35 -04:00
don
25c0dd37e2
Document tech stack, README, and align prototype critical path with modules.
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Add locked C# / .NET 8 + Godot baseline in docs/architecture/tech_stack.md and
README; link stack from vision plan and decomposition index. Fix vision plan
module graph and lists: include E1.M4 (AbilityInputScaffold) after E5.M1 and
E2.M3 in pre-production additions; update Solo-Dev build order accordingly.
Made-with: Cursor
2026-03-29 17:04:37 -04:00
don
063974ca93
Merge pull request 'Update module dependency register and README with new epic documentation and refined next actions. Added SecurityTierZoneFlags module and clarified dependencies in the planning documents.' ( #1 ) from docs/decomposition-follow-up into main
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Reviewed-on: don/untitled-cyberpunk-mmo#1
2026-03-29 16:50:02 -04:00
don
b616b741ac
Update module dependency register and README with new epic documentation and refined next actions. Added SecurityTierZoneFlags module and clarified dependencies in the planning documents.
2026-03-29 16:47:37 -04:00
don
328aec3a60
Initial project vision and decomposition planning baseline.
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Capture the finalized MMO vision document and structured decomposition workspace for epics, modules, and milestones.
Made-with: Cursor
2026-03-29 16:09:57 -04:00