Commit Graph

3 Commits (ef5a577c4e9d9c4dcc0edea9d60a988603b7e723)

Author SHA1 Message Date
VinPropane f4ba4cdd92 NEO-32: optional NEON_SPRAWL_API_LOG stdout for ability-cast 2026-04-30 21:37:03 -04:00
VinPropane 3882b0e2c6 NS-16: MoveCommand → server PositionState, Godot sync, tests
Implement E1.M1 intent → authority: POST /game/players/{id}/move with v1 JSON
MoveCommandRequest (snap + sequence), extend in-memory store and
PositionStateApi. Godot client splits ground_pick and position_authority_client
with thin main.gd; snap_to_server on player.

Tests live under NeonSprawl.Server.Tests/Game/PositionState/ with AAA layout
and MethodName_ShouldExpectedOutcome_WhenScenario naming. Debug builds use
UseAppHost=false so Linux IDEs resolve .NET 10 from a user-local SDK.

Add NS-16 implementation plan, code review doc, godot-client-script-organization
rule, csharp test layout/naming rules, and refresh E1.M1 / alignment docs.
Server and client README updates include move API, prerequisites, and Rider
notes.

Made-with: Cursor
2026-03-30 19:54:17 -04:00
don 8199dab748 Complete Neon Sprawl rename and server project defaults.
Remove legacy vision plan filename; epics already reference neon_sprawl_vision.plan.md.
Add launchSettings and appsettings for NeonSprawl.Server.

Made-with: Cursor
2026-03-29 17:24:35 -04:00