Commit Graph

5 Commits (e783fa5441f68ca2f53d0764df8c1f1d21d948ab)

Author SHA1 Message Date
VinPropane b9ffd7553b NEO-153: fix gdlint pre-push for contract HUD wiring.
Extract contract HUD main wiring, dedupe deny copy, trim main.gd, and add wiring tests.
2026-06-28 17:44:59 -04:00
VinPropane d6b87f34b3 NEO-99: Fix gdlint duplicated-load and gdformat line wrap
Extract shared TARGET_ALPHA preload for melee and elite NPC props; reformat
interactable_world_builder prop lookup to satisfy max-line-length.
2026-05-29 20:07:25 -04:00
VinPropane fa3d48a6aa NEO-99: wire district GLB overlay and migrate tab targets to PrototypeNpcRegistry.
Add visual catalog/art scripts, instance environment art in main, spawn GLB
interactable and NPC prop meshes at server anchors, and replace legacy
prototype_target_* ids with prototype_npc_elite/melee/ranged for Tab lock.
2026-05-29 20:03:45 -04:00
VinPropane 90bd71d336 NEO-25: fix Vector3 anchor parse (extra paren) in interactable_world_builder 2026-04-24 20:39:29 -04:00
VinPropane ce54fcc44f NEO-25: world interactables GET, registry rows, fetch-driven Godot props + glow 2026-04-24 20:36:15 -04:00