Commit Graph

30 Commits (e37671d815a481b52eeea0732c1663c762a01947)

Author SHA1 Message Date
VinPropane 140d857398 NEO-112: add E7M1 prototype backlog and decomposition cross-links 2026-05-31 21:13:03 -04:00
VinPropane d7c3ede5a7 chore: Epic 5 stable slice anchors and doc cluster alignment
Add explicit HTML slice anchors to epic_05, restore deep links across E5
backlogs and plans, fix E5M2 NEO-98 resolve vocabulary and E5.M3 Linear row,
and record review follow-up as Done.
2026-05-30 19:25:56 -04:00
VinPropane db9ddb9fe0 chore: Decompose E5.M3 prototype backlog (NEO-100–NEO-111)
Epic 5 Slice 3 encounter + reward routing: backlog doc, module/epic/register
updates, and Linear issues for one combat-pocket clear with idempotent loot.
2026-05-30 18:38:18 -04:00
VinPropane 7951a6c148 chore: Decompose E5.M2 prototype backlog and tracking docs.
Add E5M2-prototype-backlog (NEO-87–NEO-98), update module register and
alignment for Slice 2 NPC archetypes and telegraphs, and mark E5.M1 Ready.
2026-05-25 14:18:26 -04:00
VinPropane 510d71113b NEO-76: decompose E5.M1 prototype backlog (NEO-76–NEO-86, NEO-44).
Add full-stack Epic 5 Slice 1 story backlog with Linear issues, blockedBy
graph, and module/epic register cross-links.
2026-05-24 21:02:07 -04:00
VinPropane 7695527a79 NEO-75: address code review doc consistency findings
Update E3.M1/M3 status rows, epic Slice 5 completion note, README HUD
paths, E3S5-04 collapse AC, and strike through resolved review items.
2026-05-24 20:35:32 -04:00
VinPropane b4b8536081 chore: codify full-stack epic decomposition policy
Add alwaysApply rule, prototype backlog template, epic template updates,
and review/kickoff gates so player-visible slices require client Linear
issues and Godot verification—not Bruno-only deferrals.
2026-05-24 16:19:32 -04:00
VinPropane 2cd17e293a chore: Epic 3 Slice 5 client backlog and full-stack epic policy
Add E3S5-client-prototype-backlog (NEO-72–NEO-75), epic_03 Slice 5,
full-stack epics rule in decomposition README, and cross-links from
E3 module docs and prototype backlogs.
2026-05-24 16:16:51 -04:00
VinPropane f5f04d8258 NEO-45: lock prototype salvage mastery catalog, schemas, and CI.
Add mastery JSON schema and salvage-only Slice 4 catalog with tier/branch
freeze; extend validate_content.py for skillId, perkId, and branch gates;
update E2.M3 decomposition, content README, and implementation plan.
2026-05-16 19:50:09 -04:00
VinPropane 4236d1ec00 chore: link E2.M2 backlog to Linear NEO-37–NEO-44 2026-05-04 20:57:01 -04:00
VinPropane 753f622602 chore: Document E2.M1 module Linear backlog in decomposition 2026-04-30 22:40:11 -04:00
VinPropane 7f9fc8e429 chore: address E1.M3 docs review (Slice 3 anchor, Linear pointers) 2026-04-17 20:48:53 -04:00
VinPropane 7e17ff563b chore: point docs and rules at Linear NEO issue ids
Migrate Jira NEON-* references to Linear NEO-* and linear.app links in
docs, Cursor rules, READMEs, and traceability comments. Renamed
implementation plans and dated reviews to NEO filenames.

Branch is based on origin/main with this commit only (no NEON-29
gameplay chain). client/README follows main’s district/map copy;
player.gd matches main aside from NEO-14 debug trace prefixes.
2026-04-13 13:15:32 -04:00
VinPropane 15d304fa2c NEON-28: camera contracts, E6.M2 adjacency, occluder purge 2026-04-10 22:11:40 -04:00
VinPropane fa19ab7337 chore: migrate Jira references from NS-* to NEON-* in docs and rules
Rename implementation plans and dated reviews to NEON issue numbers per
Atlassian project re-key. Update browse URLs, cross-links, module docs,
client/server READMEs, and Cursor rules (project key NEON).
2026-04-07 00:15:06 -04:00
VinPropane 43b58a8bc7 chore: align E1.M1 decomposition with NS-10 Done (Ready) 2026-04-05 15:16:16 -04:00
VinPropane a0544f4d33 chore: final branch docs review and Epic 2 E2.M2 note fix
Add docs/reviews/2026-04-03-final-branch-docs-review.md. Correct epic
E2.M2 integration note: E5.M1 uses gig progression, not E2.M2 skill XP.
2026-04-03 22:55:21 -04:00
VinPropane 0dea48e9fa chore: add zones game-design doc and cross-links
Add docs/game-design/zones.md for place identity (tone, economy, faction
hooks) on the E4.M1 graph, distinct from risk-security-bands tier rules.
Link from overview, README, related vision docs, brainstorm table, and
docs-review-agent; anchor Epic 4 slice 1 for deep links.
2026-04-03 22:47:05 -04:00
VinPropane d192567f57 chore: add game-design risk-security-bands doc
- Add risk-security-bands.md (E4.M4 tiers, E6.M1/M2 PvP + consent, tier gates)
- epic_04: anchor epic-4-slice-2 for security tier slice
- Cross-link death, items, economy, gathering; overview combat stub + index
- Extend docs-review-agent ground truth
2026-04-03 22:35:03 -04:00
VinPropane 81695f93e4 chore: add game-design economy doc and cross-links
- Add economy.md (faucets, sinks, trade, E3.M5/E8.M3/E6.M4, mission vs loot)
- epic_03: anchor epic-3-slice-4 for stable deep links
- Wire overview, progression, skills, gigs, items, crafting, gathering, abilities, README
- Extend docs-review-agent hybrid ground truth for economy.md
2026-04-03 22:20:39 -04:00
VinPropane 6b7623615d chore: stable Epic 3 slice anchors; deep-links from gather/craft docs
- epic_03: HTML ids epic-3-slice-2 / epic-3-slice-3
- gathering/crafting: where-next and prototype scope use # anchors
- game-design docs review: mark slice nit done; clarify gigs-first nit
2026-04-03 22:14:47 -04:00
VinPropane fe38ebeb4f docs: drop classless terminology; rename Epic 2 to skills and progression
- Rename epic_02_classless_progression.md → epic_02_skills_and_progression.md
- Epic 2 / vision plan: Skills and Progression Framework; clarify gigs vs non-combat skills
- Replace classless prose in README, game-design, E2 modules, reviews, quest_scope
- Plan diagrams: SkillsProgression, SkillXpAndMastery
2026-04-03 21:33:53 -04:00
VinPropane aceb6027bf chore: align Epic 2 title with epic_02 filename (nit #1)
- Rename to Classless Progression Framework in epic, vision plan, README, E2 modules, game-design links
- Update 2026-04-03 review nit status
2026-04-03 21:30:53 -04:00
VinPropane d11641159d chore: Epic 2 E2.M1 stub, content CI validation, doc follow-ups
- epic_02: expand E2.M1 module breakdown (non-combat SkillDef, allowedXpSourceKinds)
- PR gate: Python jsonschema validate content/skills vs skill-def.schema.json
- Add scripts/validate_content.py, requirements-content.txt; ignore .venv-content
- CT.M1, E2.M1, internal-content-authoring, content README: document CI spine
- Update 2026-04-03 branch review (suggestions 2–3 done)
2026-04-03 21:27:52 -04:00
VinPropane f9de62b563 chore: branch-wide docs review vs main + Epic 2 objective hybrid wording
- Save docs/reviews/2026-04-03-branch-chore-game-design-docs-vs-main.md
- Epic 2 Objective: skill vs gig progression; link progression + E2.M2
2026-04-03 21:23:36 -04:00
VinPropane dd2fef797d chore: align game-design docs, SkillDef schema, and docs review agent
- Hybrid progression: encounter gig XP, mission skill rewards, Slice 3 split
- SkillDef JSON Schema: stable id, gather/process/make/tech, allowedXpSourceKinds
- Prototype skills: salvage, refine, intrusion; expand E2.M1/E2.M2 contracts
- Add docs-review-agent rule, skills coherence review, AGENTS.md row
- gigs/progression/overview/skills cross-links; explicit HTML anchors in skills.md
2026-04-03 21:21:33 -04:00
don 8199dab748 Complete Neon Sprawl rename and server project defaults.
Remove legacy vision plan filename; epics already reference neon_sprawl_vision.plan.md.
Add launchSettings and appsettings for NeonSprawl.Server.

Made-with: Cursor
2026-03-29 17:24:35 -04:00
don 09a4106543 Update README and documentation to reflect project rebranding to "Neon Sprawl". Revise links to vision plan and adjust references in tech stack and decomposition documents. Enhance README with repository layout and instructions for running the server and client. 2026-03-29 17:23:00 -04:00
don b616b741ac Update module dependency register and README with new epic documentation and refined next actions. Added SecurityTierZoneFlags module and clarified dependencies in the planning documents. 2026-03-29 16:47:37 -04:00
don 328aec3a60 Initial project vision and decomposition planning baseline.
Capture the finalized MMO vision document and structured decomposition workspace for epics, modules, and milestones.

Made-with: Cursor
2026-03-29 16:09:57 -04:00