Introduce ContractEconomyValidation.TryValidateTemplate and wire it
into TryIssue before persist with economy_cap_exceeded and
invalid_reward_bundle deny codes.
Apply Roslyn/dotnet-format fixes across NeonSprawl.Server and
NeonSprawl.Server.Tests: collection expressions, concrete helper
return types, record XML docs, logging guards, quest store refactors,
and removal of redundant usings via GlobalUsings.cs. Extend
csharp-style.md with the recurring patterns.
Add ContractCompletionOperations orchestrator (deliver-then-mark,
outcome audit), hook from EncounterCompletionOperations after E5.M3
loot and quest wiring, extend dev fixture reset for contract rows,
Bruno quest-fixture reset request, and cover with tests (904 green).
Apply completionRewardBundle.reputationGrants via ReputationOperations with
compensating rollback; thread faction stores through quest wiring; add operator
chain Bruno helper and grid-contract accept success; update README and E7.M3 docs.
Add QuestObjectiveWiring with auto step advance/complete, hook into
GatherOperations, CraftOperations, EncounterCompletionOperations, and
QuestStateOperations accept/advance for inventory_has_item checks.
Add IEncounterCompleteEventStore with in-memory implementation, record
events on successful TryCompleteAndGrant, and expand reward_delivery
hook comments for future QuestRewardBundle routing.