Commit Graph

83 Commits (d6a80ed77585cc730a3eb03f3826dda7a4e14d52)

Author SHA1 Message Date
VinPropane 434226a069 NEO-73: address code review follow-ups.
Emit interaction_request_failed to clear stale gather pending flag;
add deny/HTTP failure tests; update alignment docs and review file.
2026-05-24 19:09:36 -04:00
VinPropane b52428e898 NEO-73: track Godot uid companions for new GdUnit tests. 2026-05-24 19:07:26 -04:00
VinPropane aa013d4be7 NEO-73: wire client gather feedback on resource interact.
Add skill progression client, nearest-node R picker, interaction
result signal, GatherFeedbackLabel and SkillProgressionLabel HUD.
2026-05-24 19:07:19 -04:00
VinPropane 68b9b9c8c8 NEO-72: satisfy gdlint/gdformat for pre-push hook.
Extract interact key routing helper to fix max-returns; wrap long lines and gdformat.
2026-05-24 18:50:10 -04:00
VinPropane c6af6f7c41 chore: track hotbar cast slot resolver Godot uid companions.
Companion files for scripts already on main from NEO-31; keeps uid:// refs stable.
2026-05-24 18:44:07 -04:00
VinPropane 5c9e1d3fc3 NEO-72: add GdUnit test script uid companions. 2026-05-24 18:43:52 -04:00
VinPropane e7a61a1b3f NEO-72: fix HTTP client header types and strengthen tests.
Use PackedStringArray for request_completed headers so handlers run;
assert inventory payload shape and display_name_for after sync per review.
2026-05-24 18:43:39 -04:00
VinPropane 751fea3db4 NEO-72: add client inventory snapshot HUD and HTTP clients.
Wire GET inventory + item-definitions into InventoryLabel with I-key refresh,
displayName labels, and GdUnit coverage for happy/error paths.
2026-05-24 18:41:24 -04:00
VinPropane 76fd1cc70a NEO-32: gdformat main.gd; touch cooldown state tests 2026-04-30 22:06:15 -04:00
VinPropane 75eec11f0d NEO-32: shorten test suite doc line for gdlint 2026-04-30 22:05:29 -04:00
VinPropane ee953cbdfd NEO-32: gdformat-style cast accept cooldown refresh 2026-04-30 22:05:22 -04:00
VinPropane c83d8c8ed2 NEO-32: satisfy gdlint line length (pre-push) 2026-04-30 22:05:01 -04:00
VinPropane 27daef70a7 NEO-32: commit Godot .uid companions; document convention for agents 2026-04-30 22:02:29 -04:00
VinPropane 56f7ae8a81 NEO-32: fix cooldown HUD anchor when serverTimeUtc parse fails 2026-04-30 21:45:25 -04:00
VinPropane 361a6800d2 NEO-32: cooldown snapshot API, on_cooldown deny, client HUD sync 2026-04-30 21:19:32 -04:00
VinPropane 94cec78053 NEO-30: wrap telemetry doc comments for gdlint 2026-04-30 21:05:42 -04:00
VinPropane b5478782a8 NEO-30: cast funnel telemetry hook sites and docs 2026-04-30 20:59:47 -04:00
VinPropane bbfa761aee NEO-28: gdformat ability_cast_client_test.gd after connect() wrap. 2026-04-27 22:15:00 -04:00
VinPropane 0bce6ed74c NEO-28: Wrap long lines for gdlint (ability cast + tests). 2026-04-27 22:14:47 -04:00
VinPropane e6ccc4453c chore: Apply Arrange/Act/Assert across server and client tests.
Split HTTP verification reads into Assert in C# API and integration tests.
Add # Arrange/# Act/# Assert to GdUnit suites and keep Act free of assertions
where casts and busy guards are under test.
2026-04-27 22:09:35 -04:00
VinPropane 09e783a5e8 NEO-28: AAA layout for cast tests (C# + GdUnit) 2026-04-27 21:46:37 -04:00
VinPropane 7de8e7ecfd NEO-28: cast target authority, HUD feedback, tests + docs 2026-04-27 21:03:04 -04:00
VinPropane 479d1e1806 NEO-31: Bruno collection metadata, cast script UIDs, review verification notes 2026-04-27 20:50:53 -04:00
VinPropane 18e55f717a NEO-31: wrap long lines for gdlint pre-push 2026-04-27 20:49:11 -04:00
VinPropane af1fdef816 NEO-31: single authority mirror for hotbar and ability cast clients 2026-04-27 20:45:48 -04:00
VinPropane cc1c6f711e NEO-31: request_cast bool for telemetry hook; document cast API in server README 2026-04-27 20:44:40 -04:00
VinPropane e88e59f3a6 NEO-31: hotbar cast resolver tests, doc alignment, review follow-up 2026-04-27 20:42:36 -04:00
VinPropane 7e97eb4c1d NEO-31: ability cast POST, client hotbar keys, tests, Bruno 2026-04-27 20:17:57 -04:00
VinPropane cb95876f73 NEO-29: expand manual QA with client-driven checks
Add explicit client-side validation steps to the NEO-29 manual QA checklist and include the generated Godot uid file created during client test runs.
2026-04-26 00:03:33 -04:00
VinPropane 23da39f7d3 NEO-29: fix main script definition order for hook lint
Move hotbar state/client field declarations above onready definitions for class order compliance, and include a non-behavioral test file restage so client hooks can validate.
2026-04-25 23:28:14 -04:00
VinPropane 9ac4f27ea2 NEO-29: resolve follow-up review regressions
Fix the hotbar client test transport body construction so the suite parses and runs again, and normalize AAA marker ordering in the flagged C# tests to restore readability consistency with the test template.
2026-04-25 23:26:25 -04:00
VinPropane 71af7a5942 NEO-29: normalize test formatting across server and client suites
Audit all test files and bring them in line with formatting/style expectations by adding explicit AAA markers across server test methods and fixing GDScript test lint/format issues.
2026-04-25 22:57:05 -04:00
VinPropane b92b86a407 NEO-29: cover hotbar edge paths and add Bruno requests
Add server/client tests for duplicate-slot, schema, missing-player, normalization, and busy/error handling paths, and include Bruno requests for the new hotbar routes with happy and representative failure checks.
2026-04-25 22:36:23 -04:00
VinPropane acde9e8145 NEO-29: add HotbarLoadout v1 contract and hydration path
Ship a server-owned hotbar loadout API with Postgres-or-memory persistence so slot bindings survive reconnects in configured environments. Wire client boot hydration and add tests/docs/manual QA to keep the prototype contract and policy explicit.
2026-04-25 22:29:52 -04:00
VinPropane 96fe4d11f0 NEO-26: gdformat selection_event_client_test.gd 2026-04-25 19:43:25 -04:00
VinPropane 1882476fd3 NEO-26: address code review — tracking docs, sequence tests, review strikethrough
Align E1.M3 rows with landed SelectionEvent (NEO-26) vs follow-on scope.
Assert selection_event sequence in GdUnit. Mark review suggestions/nits done.
2026-04-25 19:41:46 -04:00
VinPropane 5127fe59a7 NEO-26: emit selection_event from TargetSelectionClient
Add selection_event signal when lockedTargetId changes; attribute tab, clear,
and server_correction from POST/GET paths. Optional log_selection_events print.
GdUnit coverage; README, E1.M3 snapshot, manual QA, and plan checklist updated.
2026-04-25 19:33:53 -04:00
VinPropane ac2916bfee NEO-25: satisfy gdlint/gdformat for pre-push hook 2026-04-24 20:56:04 -04:00
VinPropane c17526e611 NEO-25: close code review follow-up (alignment, warning, tests) 2026-04-24 20:54:26 -04:00
VinPropane 0e72d98177 NEO-25: move resource_node anchor clear of Obstacle at (6,1,5) 2026-04-24 20:42:12 -04:00
VinPropane ce54fcc44f NEO-25: world interactables GET, registry rows, fetch-driven Godot props + glow 2026-04-24 20:36:15 -04:00
VinPropane d6ef4fd811 NEO-24: race-free target/select via optional positionHint
Followup #5: after locking alpha, walking into beta's ring, stopping and
pressing Tab could still return `out_of_range` even when client and server
agreed on position (Δ=0). The freshness-kick move-stream POST and the
target/select POST race on separate HTTP connections so the select can be
validated against a stale stored snap.

Extend TargetSelectRequest v1 with an optional positionHint {x,y,z}.
Server uses the hint for the radius check and for the echoed
targetState.validity; the hint is advisory and does not write to the
position store (move-stream stays the sole write path). Client attaches
the hint automatically whenever set_freshness_kick(...) is wired, so
headless unit tests that skip the wiring fall through to the no-hint
behavior. Freshness kick is kept in place to refresh the stored snap for
later validity GETs but is no longer load-bearing for denial correctness.

Server: 3 new tests (hint accepts when stored is stale, hint-far denies,
hint never writes to position store). Client: 1 new test asserting the
hint is in the POST body when wired. All 62 server + 96 client tests
pass.

Plan Decision 8, review follow-up #5, manual QA section 6, and NEO-23
contract notes updated. New bruno request exercises the hint path.
2026-04-21 23:52:20 -04:00
VinPropane a7453eb82f NEO-24: unify prototype target radius at 6 m, overlap rings at origin
All prototype targets now share `PrototypeTargetRegistry.SharedLockRadius`
(= 6 m). Anchors moved to alpha `(-3, 0.5, -3)` and beta `(3, 0, 3)` so
the two 6 m rings overlap ~3.5 m wide centered at origin, letting Tab
flip between targets without locomotion. Spawn `(-5, -5)` keeps alpha
in range (~2.83 m) and beta out (~11.31 m) so the existing soft-lock
denial QA path at spawn still holds.

`prototype_target_constants.gd` mirrors the shared radius + new anchors.
The range-aware Tab picker now **skips the currently-locked id** so Tab
always expresses a swap intent — if the only in-range target is already
locked, the fallback picks the next cycle id and the server denies
(preserves NEO-23's "Tab = visible denial when no swap possible" rule).

Tests:
- Server: new `PlayerTargetStateReaderTests.ComputeValidity_AtOrigin_…`
  asserts both targets report `Ok` at origin. Existing boundary test
  rewritten for the new alpha anchor.
- Client: new `test_tab_from_locked_alpha_at_origin_swaps_to_beta_when_both_in_range`
  and `test_tab_when_only_current_lock_is_in_range_falls_back_to_cycle_for_denial`.
  Existing in-range/out-of-range positions updated for the new layout.

Server 59/59 and client 95/95 suites pass.

Plan Decision 7, review follow-up #4, manual QA section 5 (new "Tab-flip
at origin" overlap sanity), and README updated. Per-target radii will
return with real combat design (E5.M1) — this is a prototype stub.
2026-04-21 23:37:42 -04:00
VinPropane 63fecb1099 NEO-24: range-aware Tab cycle skips out-of-range anchors before POST
Previously Tab from no-lock always picked `ORDERED_IDS[0]` (alpha), so
standing next to beta and pressing Tab was denied with `out_of_range`
even though the client HUD clearly showed beta in range.

Added `PrototypeTargetConstants.next_in_range_id_after(current, world)`
which walks the cycle and returns the first anchor whose client-side
horizontal distance is within the anchor radius.
`TargetSelectionClient.request_tab_next()` prefers that pick when the
player reference is wired (same path `set_freshness_kick` uses) and
falls back to the plain cycle order when nothing is in range so the
server still owns the denial reason.

Server contract (NEO-23) untouched. Tests cover the beta pick, the
nothing-in-range fallback, and the no-player-ref regression. Plan
Decision 6 + review follow-up #3 + README + manual QA updated.
2026-04-21 23:26:56 -04:00
VinPropane e31cd2df68 NEO-24: freshen server position before target-select + surface divergence on HUD
Fix "Tab says denied even though I'm in range of beta": root cause is the
race between the 20 Hz move-stream sampler and the target-select POST. A
Tab press right after the capsule stops can be validated against the
server's last sampled position, which trails the visible capsule by
several meters.

Client-side fixes (server contract unchanged):

- TargetSelectionClient.set_freshness_kick(authority, player): before each
  POST /target/select, submit a move-stream with the current player
  position so the server's stored snapshot is as fresh as possible when
  the range check runs. Wired in main.gd; optional so tests without the
  wiring still pass (regression-covered).
- PlayerPositionLabel now shows a "srv: (x,y,z) Δ=<d>m age=<ms>" line
  populated from PositionAuthorityClient.authoritative_ack, so any
  residual client/server divergence is visible in the HUD and future
  reports can point at it directly.
- Two new tests: select POST kicks exactly one freshness stream with the
  current player position before POSTing, and the kick is a no-op when
  the wiring is absent.

Docs: plan Decision 5, review follow-up #2, manual QA section 5 and
section 1, and client README updated to describe the new behaviors.
2026-04-21 23:21:16 -04:00
VinPropane 71ae829482 NEO-24: add visible target-anchor markers + HUD distance lines
Players reported targeting "feels inconsistent" because the server
PrototypeTargetRegistry anchors (alpha (-5,-5) r=8, beta (8,8) r=4) have
no visible meshes — the only console visible in the scene is the NEO-9
PrototypeTerminal at origin, which is unrelated to NEO-23/24 targeting.

Adds a display-only mirror of the server registry:

- client/scripts/prototype_target_markers.gd spawns a colored mast +
  translucent flat radius ring per anchor so the lock radius is
  visible in-world.
- client/scripts/prototype_target_constants.gd gains ANCHORS with
  position/radius/color, matching PrototypeTargetRegistry.cs. Marked
  display-only; server remains authoritative for validity.
- TargetLockLabel now renders a per-anchor distance line each physics
  tick ("<id>: <d> m / <radius> (in|out)") so players can see the
  relationship between the visible capsule and the lock radius and
  immediately spot client/server position drift.

Also updates README, plan (Decision 4), manual QA (Section 1 boot +
Section 4 locomotion), and the review file's follow-up section to
describe the UX fix.
2026-04-21 23:04:03 -04:00
VinPropane 435a32b3b3 NEO-24: fix movement-driven target refresh via authoritative_ack signal
Review 2026-04-21 caught that the hybrid soft-lock refresh path is
unreachable during normal WASD locomotion. `main.gd` was wiring
`TargetSelectionClient` to `PositionAuthorityClient.authoritative_position_received`,
which only fires on boot sync and move-rejection resync — successful
`move-stream` 200s are intentionally silent to avoid RTT rubber-banding.
So walking out of an alpha/beta radius never triggered the throttled
`GET /target` the HUD depends on, and validity stayed stuck at `ok`.

Add a separate `authoritative_ack(world)` signal on `PositionAuthorityClient`
emitted from both `BOOT_GET` 200 and successful `move-stream` 200, and
switch `TargetSelectionClient` (+ `main.gd`) to it. The snap signal keeps
its current semantics so rubber-band suppression is untouched; the ack
signal is a pure heartbeat that cooldown-throttled consumers can hook.

Also adds an integration test that wires both real clients together (per
the review's suggestion 1) so renames or mis-wires between the two
scripts fail loudly rather than silently skipping the end-to-end path.

- `client/scripts/position_authority_client.gd`: new `authoritative_ack`
  signal; extracted `_parse_world_from_response` helper to share JSON
  parse across `BOOT_GET` and `STREAM_POST`; emit ack from both.
- `client/scripts/target_selection_client.gd`: rename
  `on_authoritative_position_snap` to `on_authoritative_ack`; drop
  `apply_as_snap` gate (no longer meaningful).
- `client/scripts/main.gd`: connect the new signal.
- `client/test/position_authority_client_test.gd`: assert ack on boot
  200 and stream 200.
- `client/test/target_selection_client_test.gd`: rename tests for new
  handler.
- `client/test/target_refresh_on_locomotion_test.gd`: new integration
  suite wiring real authority + target clients.
- Plan Decision 3 + Tests row + Files-to-modify row updated.
- `docs/reviews/2026-04-21-NEO-24.md`: committed with blocking issue +
  suggestions struck through with `Done.` notes per
  planning-implementation-docs rule.
- `docs/decomposition/modules/documentation_and_implementation_alignment.md`:
  E1.M3 row now reflects NEO-24 landed.
- `client/README.md` + `docs/manual-qa/NEO-24.md`: refreshed signal names
  so the soft-lock refresh description matches the wiring.

Tests: 88/88 GdUnit headless passed locally.
2026-04-21 22:35:41 -04:00
VinPropane ee572e3661 NEO-24: client tab-target + lock HUD synced to server
Adds `TargetSelectionClient` (Godot, HTTP to NEO-23 targeting endpoints):
- Tab cycles ids in ascending order matching `PrototypeTargetRegistry`
  (`prototype_target_alpha`, `prototype_target_beta`) and wraps.
- Esc clears by POSTing with `targetId` omitted.
- UI always paints from the server's authoritative `targetState`
  (success and denials alike); `UICanvas/TargetLockLabel` shows
  `lockedTargetId`, `validity`, `sequence`, and (on deny) `reasonCode`.
- Movement-triggered refresh: while a lock is held, subsequent
  `authoritative_position_received` snaps fire a throttled GET
  (~250 ms cooldown) so `validity` flips to `out_of_range` after
  locomotion without duplicating server radius math on the client.

Registers `target_tab` (Tab) / `target_clear` (Esc) in `project.godot`;
documents bindings + manual QA in `client/README.md`.

Tests: `target_selection_client_test.gd` covers GET parse, tab ordering
from empty/alpha/wrap, POST body shape, denial preserves server state,
clear omits targetId, movement refresh fires only while locked, cooldown
collapses bursts to one GET, and `apply_as_snap=false` is ignored.
All 85 client GdUnit cases pass; gdlint and gdformat clean.

See `docs/plans/NEO-24-implementation-plan.md`.
2026-04-21 22:14:16 -04:00
VinPropane abb6e6b81b NEO-22: Add Godot .uid sidecars for WASD locomotion scripts 2026-04-17 20:51:16 -04:00
VinPropane 735f569496 NEO-22: Fix locomotion test static calls for GDScript + LSP
Type preload as GDScript so static helpers resolve on the script
resource; pass Array[float] literals into median_feet_y_from_samples to
match typed parameters. Document FLOOR_RAY_FEET_INVALID sync in tests.
2026-04-17 20:24:16 -04:00