VinPropane
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c90c5baa41
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docs: add game-design abilities.md and wire cross-links
- Taxonomy: gig combat abilities, skill interactions, item channels
- Decisions log + open questions; links to Seams, E1.M4, E5.M1, Epic 2/5/7
- overview, progression, gigs, skills, README; docs-review-agent ground truth
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2026-04-03 21:39:43 -04:00 |
VinPropane
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fe38ebeb4f
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docs: drop classless terminology; rename Epic 2 to skills and progression
- Rename epic_02_classless_progression.md → epic_02_skills_and_progression.md
- Epic 2 / vision plan: Skills and Progression Framework; clarify gigs vs non-combat skills
- Replace classless prose in README, game-design, E2 modules, reviews, quest_scope
- Plan diagrams: SkillsProgression, SkillXpAndMastery
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2026-04-03 21:33:53 -04:00 |
VinPropane
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aceb6027bf
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chore: align Epic 2 title with epic_02 filename (nit #1)
- Rename to Classless Progression Framework in epic, vision plan, README, E2 modules, game-design links
- Update 2026-04-03 review nit status
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2026-04-03 21:30:53 -04:00 |
VinPropane
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dd2fef797d
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chore: align game-design docs, SkillDef schema, and docs review agent
- Hybrid progression: encounter gig XP, mission skill rewards, Slice 3 split
- SkillDef JSON Schema: stable id, gather/process/make/tech, allowedXpSourceKinds
- Prototype skills: salvage, refine, intrusion; expand E2.M1/E2.M2 contracts
- Add docs-review-agent rule, skills coherence review, AGENTS.md row
- gigs/progression/overview/skills cross-links; explicit HTML anchors in skills.md
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2026-04-03 21:21:33 -04:00 |
VinPropane
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eacd03e5c5
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chore: document low-gig specialist path and growing skill roster
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2026-04-03 19:58:16 -04:00 |
VinPropane
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8fa93d6455
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chore: add progression.md; make skills.md non-combat-only at top
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2026-04-03 19:46:53 -04:00 |