VinPropane
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c90c5baa41
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docs: add game-design abilities.md and wire cross-links
- Taxonomy: gig combat abilities, skill interactions, item channels
- Decisions log + open questions; links to Seams, E1.M4, E5.M1, Epic 2/5/7
- overview, progression, gigs, skills, README; docs-review-agent ground truth
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2026-04-03 21:39:43 -04:00 |
VinPropane
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fe38ebeb4f
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docs: drop classless terminology; rename Epic 2 to skills and progression
- Rename epic_02_classless_progression.md → epic_02_skills_and_progression.md
- Epic 2 / vision plan: Skills and Progression Framework; clarify gigs vs non-combat skills
- Replace classless prose in README, game-design, E2 modules, reviews, quest_scope
- Plan diagrams: SkillsProgression, SkillXpAndMastery
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2026-04-03 21:33:53 -04:00 |
VinPropane
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aceb6027bf
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chore: align Epic 2 title with epic_02 filename (nit #1)
- Rename to Classless Progression Framework in epic, vision plan, README, E2 modules, game-design links
- Update 2026-04-03 review nit status
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2026-04-03 21:30:53 -04:00 |
VinPropane
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dd2fef797d
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chore: align game-design docs, SkillDef schema, and docs review agent
- Hybrid progression: encounter gig XP, mission skill rewards, Slice 3 split
- SkillDef JSON Schema: stable id, gather/process/make/tech, allowedXpSourceKinds
- Prototype skills: salvage, refine, intrusion; expand E2.M1/E2.M2 contracts
- Add docs-review-agent rule, skills coherence review, AGENTS.md row
- gigs/progression/overview/skills cross-links; explicit HTML anchors in skills.md
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2026-04-03 21:21:33 -04:00 |
VinPropane
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8fa93d6455
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chore: add progression.md; make skills.md non-combat-only at top
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2026-04-03 19:46:53 -04:00 |
VinPropane
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68419d0396
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chore: add docs/game-design/brainstorm/ for loose ideas
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2026-04-03 19:41:30 -04:00 |
VinPropane
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8bc7018776
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chore: capture hack + bodyguard mission idea (skills + gigs)
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2026-04-03 19:40:22 -04:00 |
VinPropane
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49ee930f5d
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chore: note likely fourth damage gig later; keep 9-gig v1 roster
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2026-04-03 19:29:03 -04:00 |
VinPropane
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29838c8627
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chore: cyberpunk-themed gig names (Breach, Cascade, Sightline, …)
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2026-04-03 19:27:27 -04:00 |
VinPropane
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4c8239b3bf
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chore: add third damage gig Reach (ranged)
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2026-04-03 19:25:32 -04:00 |
VinPropane
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6b59ebbbe4
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chore: first-draft 8-gig roster (2 per archetype)
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2026-04-03 19:23:48 -04:00 |
VinPropane
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a6b33d8a30
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chore: PvP gig rules open indefinite pending PvP scope
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2026-04-03 19:22:33 -04:00 |
VinPropane
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4c6dc94d5e
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chore: defer recruitment channel until broader vision
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2026-04-03 19:22:03 -04:00 |
VinPropane
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c07237db39
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chore: conditional LFG design — niches, gig+loadout eligibility, multi-select
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2026-04-03 19:17:59 -04:00 |
VinPropane
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1ff835dd91
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chore: decouple party recruitment from assumed LFG UI
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2026-04-03 19:16:21 -04:00 |
VinPropane
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31e7361ab3
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chore: passive consumable amp applies from main or sub-gig
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2026-04-03 19:13:48 -04:00 |
VinPropane
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a204fb12e3
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chore: gig XP only on main gig; sub earns none
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2026-04-03 19:12:54 -04:00 |
VinPropane
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8b97835189
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chore: add game-design gigs.md artifact; link from overview and skills
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2026-04-03 19:09:36 -04:00 |