Apply completionRewardBundle.reputationGrants via ReputationOperations with
compensating rollback; thread faction stores through quest wiring; add operator
chain Bruno helper and grid-contract accept success; update README and E7.M3 docs.
Evaluate FactionGateRule rows before TryActivate; deny with faction_gate_blocked
when standing is below minStanding. Integration and Bruno deny smoke included.
Add QuestObjectiveWiring with auto step advance/complete, hook into
GatherOperations, CraftOperations, EncounterCompletionOperations, and
QuestStateOperations accept/advance for inventory_has_item checks.
Add CanWritePlayer to IPlayerQuestStateStore and check before
prerequisite gate; map TryActivate/TryAdvanceStep store failures
from progress snapshots instead of always unknown_player.
Align test DI resolution with encounter pattern, add unknown_quest
advance/complete tests, catalog quest id constants, refactor
TryMarkComplete readability, and update decomposition docs.