Commit Graph

5 Commits (ab670d0e26fc5fdbf2db1acdfb6bfdd72ff0b042)

Author SHA1 Message Date
VinPropane 7050bc12da chore: AAA rules — no required blank line after phase comments 2026-04-27 21:54:02 -04:00
VinPropane 31f9b74d3f chore: make AAA test layout mandatory in style rules and snippets 2026-04-27 21:52:39 -04:00
VinPropane cdf9d59bd9 NEON-26: add pre-push GDScript lint hook
Document the repo's enforced GDScript lint rules and add a local pre-push hook so gdlint/gdformat failures are caught before CI.
2026-04-08 23:10:40 -04:00
VinPropane 3882b0e2c6 NS-16: MoveCommand → server PositionState, Godot sync, tests
Implement E1.M1 intent → authority: POST /game/players/{id}/move with v1 JSON
MoveCommandRequest (snap + sequence), extend in-memory store and
PositionStateApi. Godot client splits ground_pick and position_authority_client
with thin main.gd; snap_to_server on player.

Tests live under NeonSprawl.Server.Tests/Game/PositionState/ with AAA layout
and MethodName_ShouldExpectedOutcome_WhenScenario naming. Debug builds use
UseAppHost=false so Linux IDEs resolve .NET 10 from a user-local SDK.

Add NS-16 implementation plan, code review doc, godot-client-script-organization
rule, csharp test layout/naming rules, and refresh E1.M1 / alignment docs.
Server and client README updates include move API, prerequisites, and Rider
notes.

Made-with: Cursor
2026-03-30 19:54:17 -04:00
don 353fa23d29 chore(cursor): rename project rules from .mdc to .md
Update cross-references in testing-expectations and story-kickoff.

Made-with: Cursor
2026-03-29 21:04:08 -04:00