Implement E1.M1 intent → authority: POST /game/players/{id}/move with v1 JSON
MoveCommandRequest (snap + sequence), extend in-memory store and
PositionStateApi. Godot client splits ground_pick and position_authority_client
with thin main.gd; snap_to_server on player.
Tests live under NeonSprawl.Server.Tests/Game/PositionState/ with AAA layout
and MethodName_ShouldExpectedOutcome_WhenScenario naming. Debug builds use
UseAppHost=false so Linux IDEs resolve .NET 10 from a user-local SDK.
Add NS-16 implementation plan, code review doc, godot-client-script-organization
rule, csharp test layout/naming rules, and refresh E1.M1 / alignment docs.
Server and client README updates include move API, prerequisites, and Rider
notes.
Made-with: Cursor
Add documentation_and_implementation_alignment.md: register Status
semantics, Planned vs partial work, per-module snapshot guidance,
implementation tracking table (E1.M1 + NS-15).
Expand register Status legend; set E1.M1 to In Progress; E1.M1 module
doc Implementation snapshot and status. Link from contracts,
decomposition README, tech_stack.
Made-with: Cursor