VinPropane
e783fa5441
NEO-153: refresh faction standing on completion and show issue busy copy.
...
Match quest HUD completion refresh and accept-busy feedback for duplicate Shift+C presses.
2026-06-28 17:58:04 -04:00
VinPropane
ad29b4e930
NEO-153: fix completion rewards when first GET is already completed.
...
Match quest HUD transition detection so issue-then-complete races still populate reward lines.
2026-06-28 17:48:59 -04:00
VinPropane
8289f2076d
NEO-153: gdformat contract_client and test merge helper.
2026-06-28 17:45:21 -04:00
VinPropane
b9ffd7553b
NEO-153: fix gdlint pre-push for contract HUD wiring.
...
Extract contract HUD main wiring, dedupe deny copy, trim main.gd, and add wiring tests.
2026-06-28 17:44:59 -04:00
VinPropane
6a48315ba5
NEO-153: fix stale issue patch merge and address review findings.
...
Clear _issue_contract_patch when GET includes the instance row (NEO-122
precedent); wire faction_standing_received for reward re-paint; add regression
test; update E7M4 decomposition docs and review strikethroughs.
2026-06-28 14:56:12 -04:00
VinPropane
365e57799a
NEO-153: add contract issue + progress HUD in Godot client.
...
Shift+C issues prototype contract via contract_client; contract_hud_controller
shows encounter objective, deny copy, and completion reward transition.
Includes scene wiring, GdUnit tests, manual QA, and README.
2026-06-28 13:49:14 -04:00
VinPropane
4b221cdf2a
NEO-142: gdformat faction standing and quest reward tests
2026-06-17 21:31:16 -04:00
VinPropane
4022a1c220
NEO-142: satisfy pre-push gdlint for faction HUD wiring
...
Wrap faction standing HUD deps in a setup dictionary to stay under the function-argument limit, shorten the faction client doc comment for max line length, and add a GdUnit test for setup wiring.
2026-06-17 21:31:09 -04:00
VinPropane
3308fa564f
NEO-142: track GdUnit test script uid companions
...
Stage matching *.gd.uid files for faction standing client and HUD tests so uid:// references stay stable across clones.
2026-06-17 21:30:01 -04:00
VinPropane
d4388e25aa
NEO-142: rename shadowed name variable in quest defs tests
...
Avoid SHADOWED_VARIABLE_BASE_CLASS warnings against Node.name.
2026-06-17 21:24:30 -04:00
VinPropane
3a509d560e
chore: silence IDE0301 and redundant await linter warnings
...
Use static empty bundle grant lists in RewardRouterOperations; drop
redundant await on synchronous GdUnit assert_signal in quest defs test.
2026-06-17 21:19:27 -04:00
VinPropane
00590d5944
NEO-142: review follow-up — static faction display names + gate rules tests
...
Use FactionStandingClient.display_name_for directly; add GdUnit coverage for
faction_gate_rules_for helper.
2026-06-17 21:16:17 -04:00
VinPropane
f8a36213a1
NEO-142: clear GDScript linter warnings in faction HUD work
...
Hoist quest progress label lines binding; drop redundant await on synchronous
GdUnit assert_signal calls.
2026-06-17 21:12:54 -04:00
VinPropane
be7878a199
NEO-142: fix GdUnit HTTPClient method enum in faction tests
...
Use METHOD_GET default params matching existing client test mocks; auto_free
progress client stub to avoid orphan exit code.
2026-06-17 21:11:27 -04:00
VinPropane
c8c706f839
NEO-142: add faction standing client and HUD wiring
...
Introduce faction-standing GET client, standing label in HudRoot, readable
faction_gate_blocked accept feedback, reputationGrants reward lines, and GdUnit tests.
2026-06-17 21:10:34 -04:00
VinPropane
fa9396323e
NEO-132: Fix economy refresh signal test matchers
...
quest_completion_reward_transition emits quest_id and summary; GdUnit
is_emitted needs any() for both args or the assertion times out in CI.
2026-06-14 14:24:14 -04:00
VinPropane
e2991a2926
NEO-132: queue economy sync while clients are busy
...
Gather/craft start inventory and skill GETs in parallel with quest-progress;
post-completion _refresh_economy_hud was dropped when those clients were _busy.
Match quest_progress_client pending-sync flush so a follow-up GET runs after
the in-flight request completes.
2026-06-14 14:19:53 -04:00
VinPropane
acf3d079d2
NEO-132: Move economy refresh into quest HUD controller for lint budget.
...
Pass inventory and skill clients into setup; refresh on completion
transition in quest_hud_controller.gd; fix line-length and file-size
gdlint limits for pre-push.
2026-06-14 14:15:46 -04:00
VinPropane
726926b901
NEO-132: Fix pre-push lint (main.gd line budget, test line length).
...
Wire economy refresh via setup callback; split long lines; add callback
GdUnit coverage.
2026-06-14 14:15:18 -04:00
VinPropane
89c8f3034c
NEO-132: Fix pre-push lint (main.gd line budget, test line length).
...
Wire economy refresh via setup callback instead of signal connect;
wrap long GdUnit assert line.
2026-06-14 14:14:54 -04:00
VinPropane
63156c353f
NEO-132: Ship Slice 2 quest reward capstone docs and economy refresh.
...
Add NEO-132 manual QA extending NEO-123 with reward HUD and economy
verification, README capstone section, E7.M2 Ready alignment, client
completion-transition signal for inventory/skill refresh, and GdUnit
coverage for the new signal.
2026-06-14 14:08:02 -04:00
VinPropane
3c3170c731
NEO-131: gdformat quest HUD scripts after Bugbot fixes.
2026-06-07 23:07:32 -04:00
VinPropane
dc39250e96
NEO-131: Split reward HUD tests to satisfy gdlint limit.
2026-06-07 23:07:18 -04:00
VinPropane
7e3507088b
NEO-131: Fix Bugbot boot-seed and item-defs reward repaint.
...
Track in-session active quests so first successful GET after failed
syncs can paint rewards; repaint reward label on item definitions_ready.
2026-06-07 23:06:39 -04:00
VinPropane
0e13a10b79
NEO-131: Address review — item grant and defs repaint tests.
...
Add operator-chain item display name and definitions_ready reward
label GdUnit cases; add NEO-131 plan link to alignment register.
2026-06-07 23:02:14 -04:00
VinPropane
1a2478b289
NEO-131: Add quest completion reward HUD in Godot client.
...
Parse completionRewardSummary from quest-progress GET and paint
QuestRewardDeliveryLabel on in-session completion transitions.
2026-06-07 22:59:17 -04:00
VinPropane
5e146cd934
NEO-122: Surface quest accept in-flight and failed-start HUD feedback.
...
Show sending/busy/could-not-start copy on Q and Shift+Q accept paths and
lock the behavior with GdUnit key-input tests.
2026-06-07 14:55:47 -04:00
VinPropane
bada3024c2
NEO-122: Repaint quest HUD when definitions load.
...
Definitions ready now re-renders progress rows when a snapshot exists
even after a progress sync error, so display names replace raw ids.
2026-06-07 14:52:01 -04:00
VinPropane
c663721d34
NEO-122: Harden quest HUD error/accept rendering.
...
Keep accept merge visible after sync failure, clear stale progress
error on successful accept, show sync banner with rows, and block
Shift+Q when definitions failed to load.
2026-06-07 14:49:12 -04:00
VinPropane
91bdb18357
NEO-122: Keep quest HUD fresh after accept.
...
Merge accept-response quest row into the HUD snapshot immediately,
re-apply when a stale GET returns not_started, and queue pending sync
when progress GET is already in flight.
2026-06-07 14:45:56 -04:00
VinPropane
bfded69b3b
NEO-122: gdformat quest_hud_controller_test.gd.
2026-06-07 14:42:45 -04:00
VinPropane
46e24d35d6
NEO-122: Fix bugbot items and GdUnit orphan leaks.
...
Block Shift+Q when progress sync failed; remove HudRootScroll 80px min
that overlapped the economy panel; rewrite quest_hud_controller tests
with HTTP mocks and auto_free for CI exit 0.
2026-06-07 14:42:18 -04:00
VinPropane
3606d0ba57
NEO-122: Fix CI flake and address Bugbot quest HUD feedback.
...
Harden npc windup timing test, refresh quest progress on encounter
complete, surface accept busy/loading feedback, and treat missing quest
rows as not_started for Shift+Q eligibility.
2026-06-07 14:38:06 -04:00
VinPropane
2514772b43
NEO-122: Fix headless GdUnit failures in quest and economy tests.
...
Add HTTP clients to the scene tree before quest HUD setup, set a stable
1280x720 viewport for economy layout tests, and include RecipesHeaderLabel
in the test section scaffold.
2026-06-07 13:45:10 -04:00
VinPropane
6397d81ca3
NEO-122: Run gdformat on quest and economy HUD client scripts.
2026-06-07 13:37:58 -04:00
VinPropane
2bf4d325e1
NEO-122: Fix quest HUD controller test line length for gdlint.
2026-06-07 13:37:43 -04:00
VinPropane
b3f9b22ef2
NEO-122: Shorten economy HUD paths and add quest HUD controller tests.
2026-06-07 13:37:39 -04:00
VinPropane
eba0d09d70
NEO-122: Extract quest HUD controller to satisfy gdlint limits.
...
Move quest progress/accept wiring out of main.gd so pre-push gdlint
passes max line length and max file lines checks.
2026-06-07 13:37:25 -04:00
VinPropane
632a7472de
NEO-122: Fix HudRootScroll node path type for get_node_or_null.
2026-06-07 13:08:02 -04:00
VinPropane
0b3ef92ab6
NEO-122: Separate debug HUD scroll from economy panel.
...
Clamp HudRootScroll above the economy block, add an opaque panel fill,
and shrink the economy max height so quest and recipe text no longer overlap.
2026-06-07 13:07:58 -04:00
VinPropane
f801692091
NEO-122: Fix economy HUD positioning so panel renders on screen.
...
Bottom anchors placed the section off-screen before layout; use explicit
position/size from viewport height and draw above HudRoot via z_index.
2026-06-07 13:00:56 -04:00
VinPropane
d1fa08b8c4
NEO-122: Pin economy HUD to viewport so recipes stay visible.
...
Reparent EconomyHudSection out of HudRoot, clamp its height to the
viewport, put recipes first in a single BodyScroll, and update tests.
2026-06-07 12:58:31 -04:00
VinPropane
e041c02959
NEO-122: Fix craft recipe panel scroll and row clipping.
...
Stack recipe label above Craft button so rows fit panel width, disable
horizontal scroll, reset scroll to top on populate, and bump panel height.
2026-06-07 12:54:57 -04:00
VinPropane
b36fe6d863
NEO-122: Address code review HUD error and test gaps.
...
Surface quest-definitions sync failures on QuestProgressLabel, add accept
failure and busy-guard GdUnit coverage, inline render helper, and reconcile
review doc with strikethroughs.
2026-06-07 12:45:47 -04:00
VinPropane
e37671d815
NEO-122: Add Godot quest progress and accept HUD.
...
Wire quest-progress GET and accept POST clients with four-quest HUD labels,
Q/Shift+Q accept bindings, and event-driven refresh after gather, craft, and
NPC defeats; includes GdUnit coverage and manual QA checklist.
2026-06-07 12:43:27 -04:00
VinPropane
82c966d7d2
NEO-110: record manual QA pass on plan; add test script uid.
2026-05-31 19:57:13 -04:00
VinPropane
4379e42106
NEO-110: fix gdlint line length and gdformat for CI.
2026-05-31 19:43:49 -04:00
VinPropane
c8d475670c
NEO-110: address review — loot label helper, defs re-paint, tests.
2026-05-31 19:38:07 -04:00
VinPropane
d81d19b859
NEO-110: encounter progress client, HUD labels, and GdUnit tests.
2026-05-31 19:35:54 -04:00
VinPropane
b4b7fddf3a
NEO-97: refresh NPC HUD labels when combat poll stops
...
Re-render NpcStateLabel and TelegraphLabel when combat-active gate
turns off (e.g. Esc clear without aggro) so stale rows are cleared.
2026-05-29 22:10:42 -04:00