VinPropane
940cc71840
chore: add game-design items doc and cross-links
...
- Add items.md (buckets, acquisition, rarity, loadouts, open questions)
- Link from overview, progression, skills, gigs, abilities, README
- Include items.md in docs-review-agent ground-truth list
- Fix content README path in items.md
2026-04-03 21:42:18 -04:00
VinPropane
c90c5baa41
docs: add game-design abilities.md and wire cross-links
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- Taxonomy: gig combat abilities, skill interactions, item channels
- Decisions log + open questions; links to Seams, E1.M4, E5.M1, Epic 2/5/7
- overview, progression, gigs, skills, README; docs-review-agent ground truth
2026-04-03 21:39:43 -04:00
VinPropane
fe38ebeb4f
docs: drop classless terminology; rename Epic 2 to skills and progression
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- Rename epic_02_classless_progression.md → epic_02_skills_and_progression.md
- Epic 2 / vision plan: Skills and Progression Framework; clarify gigs vs non-combat skills
- Replace classless prose in README, game-design, E2 modules, reviews, quest_scope
- Plan diagrams: SkillsProgression, SkillXpAndMastery
2026-04-03 21:33:53 -04:00
VinPropane
aceb6027bf
chore: align Epic 2 title with epic_02 filename (nit #1 )
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- Rename to Classless Progression Framework in epic, vision plan, README, E2 modules, game-design links
- Update 2026-04-03 review nit status
2026-04-03 21:30:53 -04:00
VinPropane
dd2fef797d
chore: align game-design docs, SkillDef schema, and docs review agent
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- Hybrid progression: encounter gig XP, mission skill rewards, Slice 3 split
- SkillDef JSON Schema: stable id, gather/process/make/tech, allowedXpSourceKinds
- Prototype skills: salvage, refine, intrusion; expand E2.M1/E2.M2 contracts
- Add docs-review-agent rule, skills coherence review, AGENTS.md row
- gigs/progression/overview/skills cross-links; explicit HTML anchors in skills.md
2026-04-03 21:21:33 -04:00
VinPropane
8fa93d6455
chore: add progression.md; make skills.md non-combat-only at top
2026-04-03 19:46:53 -04:00
VinPropane
68419d0396
chore: add docs/game-design/brainstorm/ for loose ideas
2026-04-03 19:41:30 -04:00
VinPropane
8bc7018776
chore: capture hack + bodyguard mission idea (skills + gigs)
2026-04-03 19:40:22 -04:00
VinPropane
49ee930f5d
chore: note likely fourth damage gig later; keep 9-gig v1 roster
2026-04-03 19:29:03 -04:00
VinPropane
29838c8627
chore: cyberpunk-themed gig names (Breach, Cascade, Sightline, …)
2026-04-03 19:27:27 -04:00
VinPropane
4c8239b3bf
chore: add third damage gig Reach (ranged)
2026-04-03 19:25:32 -04:00
VinPropane
6b59ebbbe4
chore: first-draft 8-gig roster (2 per archetype)
2026-04-03 19:23:48 -04:00
VinPropane
a6b33d8a30
chore: PvP gig rules open indefinite pending PvP scope
2026-04-03 19:22:33 -04:00
VinPropane
4c6dc94d5e
chore: defer recruitment channel until broader vision
2026-04-03 19:22:03 -04:00
VinPropane
c07237db39
chore: conditional LFG design — niches, gig+loadout eligibility, multi-select
2026-04-03 19:17:59 -04:00
VinPropane
1ff835dd91
chore: decouple party recruitment from assumed LFG UI
2026-04-03 19:16:21 -04:00
VinPropane
31e7361ab3
chore: passive consumable amp applies from main or sub-gig
2026-04-03 19:13:48 -04:00
VinPropane
a204fb12e3
chore: gig XP only on main gig; sub earns none
2026-04-03 19:12:54 -04:00
VinPropane
8b97835189
chore: add game-design gigs.md artifact; link from overview and skills
2026-04-03 19:09:36 -04:00