VinPropane
|
8fa93d6455
|
chore: add progression.md; make skills.md non-combat-only at top
|
2026-04-03 19:46:53 -04:00 |
VinPropane
|
68419d0396
|
chore: add docs/game-design/brainstorm/ for loose ideas
|
2026-04-03 19:41:30 -04:00 |
VinPropane
|
8bc7018776
|
chore: capture hack + bodyguard mission idea (skills + gigs)
|
2026-04-03 19:40:22 -04:00 |
VinPropane
|
49ee930f5d
|
chore: note likely fourth damage gig later; keep 9-gig v1 roster
|
2026-04-03 19:29:03 -04:00 |
VinPropane
|
29838c8627
|
chore: cyberpunk-themed gig names (Breach, Cascade, Sightline, …)
|
2026-04-03 19:27:27 -04:00 |
VinPropane
|
4c8239b3bf
|
chore: add third damage gig Reach (ranged)
|
2026-04-03 19:25:32 -04:00 |
VinPropane
|
6b59ebbbe4
|
chore: first-draft 8-gig roster (2 per archetype)
|
2026-04-03 19:23:48 -04:00 |
VinPropane
|
a6b33d8a30
|
chore: PvP gig rules open indefinite pending PvP scope
|
2026-04-03 19:22:33 -04:00 |
VinPropane
|
4c6dc94d5e
|
chore: defer recruitment channel until broader vision
|
2026-04-03 19:22:03 -04:00 |
VinPropane
|
c07237db39
|
chore: conditional LFG design — niches, gig+loadout eligibility, multi-select
|
2026-04-03 19:17:59 -04:00 |
VinPropane
|
1ff835dd91
|
chore: decouple party recruitment from assumed LFG UI
|
2026-04-03 19:16:21 -04:00 |
VinPropane
|
31e7361ab3
|
chore: passive consumable amp applies from main or sub-gig
|
2026-04-03 19:13:48 -04:00 |
VinPropane
|
a204fb12e3
|
chore: gig XP only on main gig; sub earns none
|
2026-04-03 19:12:54 -04:00 |
VinPropane
|
8b97835189
|
chore: add game-design gigs.md artifact; link from overview and skills
|
2026-04-03 19:09:36 -04:00 |