Commit Graph

124 Commits (803d66ea29dde2bc17aae4ee26405b2f5b6fdb4f)

Author SHA1 Message Date
VinPropane 44e0056b37 NEO-78: Add GET /game/world/ability-definitions HTTP projection.
Expose versioned read-only ability catalog via IAbilityDefinitionRegistry,
with integration tests, Bruno folder, and docs alignment.
2026-05-24 22:22:48 -04:00
VinPropane 0e5bbbff2e NEO-79: Address code review — docs alignment, null-safe TryNormalizeKnown.
Update E5.M1 module page, dependency register, and alignment table for
NEO-79 landed; reconcile plan Bruno note; strike through review findings.
2026-05-24 22:07:37 -04:00
VinPropane 7c2697e4cc NEO-77: Reconcile plan and module docs for E5M1-02 server load. 2026-05-24 21:40:58 -04:00
VinPropane 9b11a521d8 NEO-76: Add prototype ability catalog, schema, and CI gates.
Freeze four AbilityDef rows in content with validate_content E5M1
allowlist; document freeze in E5.M1, content README, and CT.M1.
2026-05-24 21:08:16 -04:00
VinPropane 510d71113b NEO-76: decompose E5.M1 prototype backlog (NEO-76–NEO-86, NEO-44).
Add full-stack Epic 5 Slice 1 story backlog with Linear issues, blockedBy
graph, and module/epic register cross-links.
2026-05-24 21:02:07 -04:00
VinPropane 977bcc3b27 NEO-75: capstone manual QA, README loop docs, alignment
Add zero-Bruno gather→refine→make checklist, end-to-end README section,
and mark Epic 3 Slice 5 client capstone complete in module docs.
2026-05-24 20:33:51 -04:00
VinPropane c16b610468 NEO-74: Implement client craft UI, recipe list, and tests.
Add recipe-definitions and craft HTTP clients, scrollable recipe panel with
Craft buttons, CraftFeedbackLabel, refine skill HUD row, GdUnit coverage,
manual QA, and plan/module doc reconciliation.
2026-05-24 19:56:38 -04:00
VinPropane 434226a069 NEO-73: address code review follow-ups.
Emit interaction_request_failed to clear stale gather pending flag;
add deny/HTTP failure tests; update alignment docs and review file.
2026-05-24 19:09:36 -04:00
VinPropane 8e44d81537 NEO-72: reconcile plan, E3S5 backlog, and module alignment docs.
Mark acceptance criteria complete and document landed client inventory HUD.
2026-05-24 18:41:24 -04:00
VinPropane 2d4751021b NEO-71: add craft telemetry hook comment sites and docs
Place item_crafted and craft_failed TODO(E9.M1) anchors in
CraftOperations.TryCraft; document in server README and mark E3.M2
Slice 3 server backlog complete.
2026-05-24 18:23:35 -04:00
VinPropane 46393b8ca5 NEO-70: Add craft POST HTTP, Bruno spine, and docs.
Wire POST /game/players/{id}/craft to CraftOperations with CraftResponse DTOs,
integration tests, gather→refine→make Bruno folder, and module/README updates.
2026-05-24 17:57:55 -04:00
VinPropane 308de6b50d NEO-69: Document craft engine and mark E3M2-05 acceptance complete.
Updates server README, module snapshot, alignment register, and backlog
after CraftOperations lands with full automated test coverage.
2026-05-24 17:17:01 -04:00
VinPropane 529cb616f5 NEO-68: Update docs and strike through code review findings.
Mark E3M2-04 landed, refresh alignment register and README, reconcile plan AC.
2026-05-24 17:08:18 -04:00
VinPropane 81b0e3fc4b NEO-67: add IRecipeDefinitionRegistry and DI adapter
Thin registry over RecipeDefinitionCatalog mirrors NEO-52/59: TryGetDefinition,
GetDefinitionsInIdOrder, AAA unit/host tests, README and alignment doc updates.
2026-05-24 16:57:17 -04:00
VinPropane f209636e7e NEO-66: Fail-fast server recipe catalog load at startup.
Add Game/Crafting loader, Slice 3 gate rules, DI registration, and AAA tests
mirroring item/resource-node catalog patterns; cross-check item and skill ids.
2026-05-24 16:41:48 -04:00
VinPropane b4f27b4a18 NEO-65: Document recipe catalog CI and mark E3M2-01 complete.
Update CT.M1 PR gate, E3.M2 freeze rules, alignment register, and backlog
checkboxes after prototype recipe validation lands.
2026-05-24 16:21:46 -04:00
VinPropane 2cd17e293a chore: Epic 3 Slice 5 client backlog and full-stack epic policy
Add E3S5-client-prototype-backlog (NEO-72–NEO-75), epic_03 Slice 5,
full-stack epics rule in decomposition README, and cross-links from
E3 module docs and prototype backlogs.
2026-05-24 16:16:51 -04:00
VinPropane 458e9b10e8 NEO-65: E3.M2 Slice 3 decomposition backlog and freeze docs
Add E3M2 prototype backlog (NEO-65–NEO-71), eight-recipe freeze table,
content/README Slice 3 CI note, and cross-links in alignment/decomposition docs.
2026-05-24 16:09:50 -04:00
VinPropane 847cda97a3 NEO-64: add gather telemetry hook sites and doc updates.
Comment-only resource_gathered and gather_node_depleted anchors in
GatherOperations.TryGather; README, module docs, manual QA, and E3.M1
backlog marked complete.
2026-05-24 15:58:29 -04:00
VinPropane 01dc48a50a NEO-63: add plan, manual QA, and doc updates.
README gather-via-interact section; E3.M1 anchor coords; backlog landed.
2026-05-24 15:44:15 -04:00
VinPropane f58ab4a2eb NEO-62: update docs for gather engine landing.
README, E3.M1 module doc, alignment table, backlog checkboxes.
2026-05-24 15:41:28 -04:00
VinPropane 6d2d3c040a NEO-61: add world node instance depletion store.
Split IResourceNodeInstanceStore + ResourceNodeInstanceOperations with
lazy init from catalog maxGathers, atomic decrement, node_depleted and
unknown_node reason codes, V006 Postgres migration, and parity tests.
2026-05-24 15:03:05 -04:00
VinPropane 97f8f31682 NEO-60: add GET /game/world/resource-node-definitions endpoint
Versioned read-only projection backed by IResourceNodeDefinitionRegistry
with nested yield DTOs, integration test, Bruno, manual QA, and docs.
2026-05-24 14:47:23 -04:00
VinPropane 01dec2b6c8 NEO-59: document registry in README, alignment, and backlog
Mark acceptance criteria complete in the implementation plan.
2026-05-24 14:26:23 -04:00
VinPropane 0384b63046 NEO-58: add fail-fast resource-node catalog load at startup
Loader, Slice 2 gates, DI registration, AAA tests, README and plan updates.
Cross-checks yield itemIds against ItemDefinitionCatalog loaded first.
2026-05-24 14:01:29 -04:00
VinPropane b68d74b0b8 NEO-57: add prototype resource node catalogs, schemas, and CI gates
Four frozen ResourceNodeDef rows and per-node yield tables under
content/resource-nodes/ with JSON Schema validation and Slice 2 gates
(four nodeDefIds, gatherLens coverage, scrap_metal_bulk yields only).
2026-05-24 13:49:47 -04:00
VinPropane dc5141ed03 NEO-56: add inventory telemetry hook comment sites
item_created on successful TryAddStack; inventory_transfer_denied on
all Denied paths. README, module docs, manual QA, plan ACs updated.
2026-05-24 13:32:21 -04:00
VinPropane 69327f50b4 NEO-55: player inventory GET/POST HTTP, Bruno, and docs
Versioned snapshot read and mutationKind add/remove POST backed by
PlayerInventoryOperations; AAA API tests; Bruno happy path + deny case.
2026-05-23 22:45:27 -04:00
VinPropane 01e391b03a NEO-54: player inventory store, stack/slot rules engine, and tests 2026-05-23 19:26:57 -04:00
VinPropane 08428c4da4 NEO-53: GET world item-definitions, Bruno, docs, and tests
Registry-backed read model at /game/world/item-definitions; Bruno
collection, manual QA checklist, README and module alignment updates.
2026-05-23 19:09:46 -04:00
VinPropane 792b38d8a9 NEO-52: add IItemDefinitionRegistry with DI and lookup tests
Thin adapter over ItemDefinitionCatalog mirroring NEO-35 skill registry;
registers singleton in AddItemDefinitionCatalog with TryGetDefinition,
GetDefinitionsInIdOrder, and AAA unit + host DI tests.
2026-05-23 18:11:33 -04:00
VinPropane d23f6dd8ab NEO-51: Document item catalog boot and mark plan complete.
README, alignment register, and acceptance checklist updated.
2026-05-17 21:56:12 -04:00
VinPropane bbc6b20fd3 NEO-50: Document frozen prototype item spine and update alignment. 2026-05-17 21:25:06 -04:00
VinPropane 39c54c3881 NEO-48: perk-state HTTP, Bruno, tests, and docs
GET/POST /game/players/{id}/perk-state with versioned JSON, engine-backed
branch selection, PerkStateApiTests, Bruno collection, README, and E2.M3 alignment.
2026-05-17 20:10:31 -04:00
VinPropane 38ef54c238 NEO-49: document perk_unlock hook sites in README, module, and manual QA 2026-05-17 19:10:14 -04:00
VinPropane 0a2a6fe45b NEO-47: address code review follow-ups for perk unlock engine
Retroactive path-auto unlock on branch pick, unlock rollback, CanWritePlayer
gate, expanded deny tests, gather-hook smoke, decomposition docs, review strikethroughs.
2026-05-17 18:45:11 -04:00
VinPropane 174c390aa4 NEO-46: fail-fast mastery catalog load at server startup.
Mirror validate_content.py gates in MasteryCatalogLoader, expose IMasteryCatalogRegistry, cross-check skillIds against the skill catalog, and enforce tierIndex 1..N per track.
2026-05-17 18:06:50 -04:00
VinPropane f5f04d8258 NEO-45: lock prototype salvage mastery catalog, schemas, and CI.
Add mastery JSON schema and salvage-only Slice 4 catalog with tier/branch
freeze; extend validate_content.py for skillId, perkId, and branch gates;
update E2.M3 decomposition, content README, and implementation plan.
2026-05-16 19:50:09 -04:00
VinPropane 0b16de6d6f NEO-43: close code review doc follow-ups (alignment + E7 status) 2026-05-15 20:36:08 -04:00
VinPropane caa400f43d NEO-42: address review — decomposition docs, plan AC, grant helper, test assert 2026-05-10 19:46:49 -04:00
VinPropane c1e77280e3 NEO-41: grant salvage activity XP on resource_node interact 2026-05-10 19:10:35 -04:00
VinPropane 35b666ed60 NEO-40: sync E2.M2 alignment doc; close review feedback 2026-05-10 18:54:17 -04:00
VinPropane 236040a5c2 NEO-39: add data-driven level curve with startup schema validation
Replace placeholder XP level math with content-backed thresholds validated in CI and at server boot, and update docs/manual QA/review artifacts to reflect NEO-39 delivery and follow-up fixes.
2026-05-06 23:10:06 -04:00
VinPropane b2999f3ed9 NEO-38: address review — docs alignment, Bruno deny, README levelUps trim 2026-05-06 22:26:23 -04:00
VinPropane 295eb34c68 NEO-37: reconcile decomposition docs + review feedback 2026-05-06 21:51:44 -04:00
VinPropane 4236d1ec00 chore: link E2.M2 backlog to Linear NEO-37–NEO-44 2026-05-04 20:57:01 -04:00
VinPropane a0c3599525 NEO-36: address code review (manual QA header, alignment, README, Bruno) 2026-05-04 20:44:52 -04:00
VinPropane 035e915934 NEO-35: address NEO-35 code review (AAA, docs, null id, cleanup) 2026-05-04 19:53:53 -04:00
VinPropane 9da5e7dbf5 NEO-34: address code review follow-ups (docs, appsettings, AAA)
Update E2.M1 alignment table for landed catalog load; add Content placeholders
to appsettings.json; align implementation plan tests/appsettings notes; expand
manual QA header to project standard; strike review suggestions; tighten host
catalog test Arrange/Act/Assert.
2026-05-02 19:50:02 -04:00
VinPropane 583201cc7c NEO-33: Freeze prototype SkillDef trio in CI and docs 2026-05-02 19:23:47 -04:00
VinPropane 753f622602 chore: Document E2.M1 module Linear backlog in decomposition 2026-04-30 22:40:11 -04:00
VinPropane 361a6800d2 NEO-32: cooldown snapshot API, on_cooldown deny, client HUD sync 2026-04-30 21:19:32 -04:00
VinPropane b5478782a8 NEO-30: cast funnel telemetry hook sites and docs 2026-04-30 20:59:47 -04:00
VinPropane 7de8e7ecfd NEO-28: cast target authority, HUD feedback, tests + docs 2026-04-27 21:03:04 -04:00
VinPropane cc1c6f711e NEO-31: request_cast bool for telemetry hook; document cast API in server README 2026-04-27 20:44:40 -04:00
VinPropane e88e59f3a6 NEO-31: hotbar cast resolver tests, doc alignment, review follow-up 2026-04-27 20:42:36 -04:00
VinPropane d25d7d0211 NEO-29: apply code review follow-ups
Set E1.M4 documentation status to In Progress across decomposition tracking docs and add lower-bound slot validation coverage. Mark the corresponding review suggestions and nit as resolved in the saved review file.
2026-04-25 22:44:58 -04:00
VinPropane 9c054fbcf2 NEO-27: add Slice 3 telemetry hook-site documentation
Map SelectionEvent to target_changed, reserve ability_cast_requested and ability_cast_denied hook locations, and align plan/manual QA/decomposition docs with TODO(E9.M1) telemetry follow-up.
2026-04-25 21:56:28 -04:00
VinPropane 1882476fd3 NEO-26: address code review — tracking docs, sequence tests, review strikethrough
Align E1.M3 rows with landed SelectionEvent (NEO-26) vs follow-on scope.
Assert selection_event sequence in GdUnit. Mark review suggestions/nits done.
2026-04-25 19:41:46 -04:00
VinPropane c17526e611 NEO-25: close code review follow-up (alignment, warning, tests) 2026-04-24 20:54:26 -04:00
VinPropane 435a32b3b3 NEO-24: fix movement-driven target refresh via authoritative_ack signal
Review 2026-04-21 caught that the hybrid soft-lock refresh path is
unreachable during normal WASD locomotion. `main.gd` was wiring
`TargetSelectionClient` to `PositionAuthorityClient.authoritative_position_received`,
which only fires on boot sync and move-rejection resync — successful
`move-stream` 200s are intentionally silent to avoid RTT rubber-banding.
So walking out of an alpha/beta radius never triggered the throttled
`GET /target` the HUD depends on, and validity stayed stuck at `ok`.

Add a separate `authoritative_ack(world)` signal on `PositionAuthorityClient`
emitted from both `BOOT_GET` 200 and successful `move-stream` 200, and
switch `TargetSelectionClient` (+ `main.gd`) to it. The snap signal keeps
its current semantics so rubber-band suppression is untouched; the ack
signal is a pure heartbeat that cooldown-throttled consumers can hook.

Also adds an integration test that wires both real clients together (per
the review's suggestion 1) so renames or mis-wires between the two
scripts fail loudly rather than silently skipping the end-to-end path.

- `client/scripts/position_authority_client.gd`: new `authoritative_ack`
  signal; extracted `_parse_world_from_response` helper to share JSON
  parse across `BOOT_GET` and `STREAM_POST`; emit ack from both.
- `client/scripts/target_selection_client.gd`: rename
  `on_authoritative_position_snap` to `on_authoritative_ack`; drop
  `apply_as_snap` gate (no longer meaningful).
- `client/scripts/main.gd`: connect the new signal.
- `client/test/position_authority_client_test.gd`: assert ack on boot
  200 and stream 200.
- `client/test/target_selection_client_test.gd`: rename tests for new
  handler.
- `client/test/target_refresh_on_locomotion_test.gd`: new integration
  suite wiring real authority + target clients.
- Plan Decision 3 + Tests row + Files-to-modify row updated.
- `docs/reviews/2026-04-21-NEO-24.md`: committed with blocking issue +
  suggestions struck through with `Done.` notes per
  planning-implementation-docs rule.
- `docs/decomposition/modules/documentation_and_implementation_alignment.md`:
  E1.M3 row now reflects NEO-24 landed.
- `client/README.md` + `docs/manual-qa/NEO-24.md`: refreshed signal names
  so the soft-lock refresh description matches the wiring.

Tests: 88/88 GdUnit headless passed locally.
2026-04-21 22:35:41 -04:00
VinPropane 17f87aa747 NEO-23: code review follow-up (E1.M3 docs, GET 404 test, radius bounds) 2026-04-17 21:14:43 -04:00
VinPropane 7f9fc8e429 chore: address E1.M3 docs review (Slice 3 anchor, Linear pointers) 2026-04-17 20:48:53 -04:00
VinPropane 7e17ff563b chore: point docs and rules at Linear NEO issue ids
Migrate Jira NEON-* references to Linear NEO-* and linear.app links in
docs, Cursor rules, READMEs, and traceability comments. Renamed
implementation plans and dated reviews to NEO filenames.

Branch is based on origin/main with this commit only (no NEON-29
gameplay chain). client/README follows main’s district/map copy;
player.gd matches main aside from NEO-14 debug trace prefixes.
2026-04-13 13:15:32 -04:00
VinPropane 15d304fa2c NEON-28: camera contracts, E6.M2 adjacency, occluder purge 2026-04-10 22:11:40 -04:00
VinPropane 71232c36ef NEON-27: address review suggestions — doc alignment pass
- Plan: reconcile null-material prose in "Material override strategy"
  to match implementation (null → new StandardMaterial3D, not skipped)
- module_dependency_register.md: E1.M2 note updated — occlusion shipped,
  only integration hardening (NEON-28) remains
- documentation_and_implementation_alignment.md: add E1.M2 tracking row
  (NEON-25–27 shipped, NEON-28 open)
- Review: strike through both suggestions as Done
2026-04-08 23:52:46 -04:00
VinPropane 8c3e8c0a03 NEON-15: apply code review doc suggestions (E1.M1 pointers, PR notes) 2026-04-08 21:59:53 -04:00
VinPropane 175c6e0500 chore: document Jira epic→story + labels (no Feature issues)
Module/slice grouping below epics is labels on stories only; Feature
work items are not used. Cross-link from jira-git-naming, story kickoff,
and documentation alignment table.
2026-04-07 00:20:01 -04:00
VinPropane fa19ab7337 chore: migrate Jira references from NS-* to NEON-* in docs and rules
Rename implementation plans and dated reviews to NEON issue numbers per
Atlassian project re-key. Update browse URLs, cross-links, module docs,
client/server READMEs, and Cursor rules (project key NEON).
2026-04-07 00:15:06 -04:00
VinPropane 43b58a8bc7 chore: align E1.M1 decomposition with NS-10 Done (Ready) 2026-04-05 15:16:16 -04:00
VinPropane b043e8ac45 NS-18: InteractionRequest, client prototype, Postgres test UX
Server: POST /game/players/{id}/interact, HorizontalReach, prototype registry, DTOs, tests; default spawn (-5,0.9,-5); dev HttpLogging.

Client: terminal, radius glow preview, interaction_request_client (interact/E), main wiring; obstacle moved off center.

Tests: postgres.runsettings, launchSettings, Docker compose auto-start/teardown harness, async-safe init.

Docs: plan AC, E1.M1 snapshot, alignment table, server/client README, code review 2026-04-04.
2026-04-04 20:19:33 -04:00
VinPropane e2d64a7a57 NS-17: PostgreSQL position persistence and integration tests
Wire IPositionStateStore to Npgsql when ConnectionStrings:NeonSprawl is set,
with versioned DDL under server/db/migrations and a shared PostgresPositionBootstrap
for schema plus dev-player seeding at host startup. In-memory tests override Postgres
registrations when CI sets the connection string globally.

Add GitHub Actions Postgres service for dotnet test, server README updates,
decomposition and implementation-plan docs, code review write-up, and C# brace
conventions in csharp-style rule.
2026-03-30 22:55:17 -04:00
VinPropane 3882b0e2c6 NS-16: MoveCommand → server PositionState, Godot sync, tests
Implement E1.M1 intent → authority: POST /game/players/{id}/move with v1 JSON
MoveCommandRequest (snap + sequence), extend in-memory store and
PositionStateApi. Godot client splits ground_pick and position_authority_client
with thin main.gd; snap_to_server on player.

Tests live under NeonSprawl.Server.Tests/Game/PositionState/ with AAA layout
and MethodName_ShouldExpectedOutcome_WhenScenario naming. Debug builds use
UseAppHost=false so Linux IDEs resolve .NET 10 from a user-local SDK.

Add NS-16 implementation plan, code review doc, godot-client-script-organization
rule, csharp test layout/naming rules, and refresh E1.M1 / alignment docs.
Server and client README updates include move API, prerequisites, and Rider
notes.

Made-with: Cursor
2026-03-30 19:54:17 -04:00
VinPropane c47892c782 docs: documentation vs implementation alignment (#7)
Add documentation_and_implementation_alignment.md: register Status
semantics, Planned vs partial work, per-module snapshot guidance,
implementation tracking table (E1.M1 + NS-15).

Expand register Status legend; set E1.M1 to In Progress; E1.M1 module
doc Implementation snapshot and status. Link from contracts,
decomposition README, tech_stack.

Made-with: Cursor
2026-03-30 19:03:03 -04:00