Wrap faction standing HUD deps in a setup dictionary to stay under the function-argument limit, shorten the faction client doc comment for max line length, and add a GdUnit test for setup wiring.
Pass inventory and skill clients into setup; refresh on completion
transition in quest_hud_controller.gd; fix line-length and file-size
gdlint limits for pre-push.
Add NEO-132 manual QA extending NEO-123 with reward HUD and economy
verification, README capstone section, E7.M2 Ready alignment, client
completion-transition signal for inventory/skill refresh, and GdUnit
coverage for the new signal.
Keep accept merge visible after sync failure, clear stale progress
error on successful accept, show sync banner with rows, and block
Shift+Q when definitions failed to load.
Merge accept-response quest row into the HUD snapshot immediately,
re-apply when a stale GET returns not_started, and queue pending sync
when progress GET is already in flight.
Block Shift+Q when progress sync failed; remove HudRootScroll 80px min
that overlapped the economy panel; rewrite quest_hud_controller tests
with HTTP mocks and auto_free for CI exit 0.