VinPropane
5efa5a4ad8
NEO-95: address code review — alignment docs and API nits
...
Append NEO-95 landed to E5.M2 tracking; echo route playerId on
combat-health GET; AttackExecute comment; tighten elite test AAA.
2026-05-28 23:45:07 -04:00
VinPropane
b702d9fb6f
NEO-95: add tests, Bruno smoke, and docs for player combat HP
...
Cover elite telegraph damage, fixture reset, and combat-health GET
verification; update E5M2 backlog and server README.
2026-05-28 23:42:20 -04:00
VinPropane
cb1692ce85
NEO-95: add player combat HP store and NPC attack resolve
...
Wire telegraph-complete damage into AdvanceAll and expose GET
/game/players/{id}/combat-health for session player HP read model.
2026-05-28 23:42:18 -04:00
VinPropane
798c601bc5
NEO-94: Address code review — alignment doc and AAA test layout.
...
Append NEO-94 landed to E5.M2 tracking row; move ReadFromJsonAsync to Assert in snapshot integration tests.
2026-05-28 23:23:19 -04:00
VinPropane
a68d8aa782
NEO-94: Add GET /game/world/npc-runtime-snapshot with lazy AdvanceAll.
...
Expose versioned NPC runtime rows and nested activeTelegraph DTOs for client poll; wire route, AAA integration tests, Bruno smoke, and docs.
2026-05-28 23:17:57 -04:00
VinPropane
e4f08b2015
NEO-93: Preserve LastAdvancedUtc on clock regression and guard zero timings.
...
Do not move the lazy-tick marker backward when nowUtc regresses; reject
non-positive catalog durations and break the phase loop when cursor stalls.
Co-authored-by: Cursor <cursoragent@cursor.com>
2026-05-27 23:44:13 -04:00
VinPropane
83d1bb13e4
NEO-93: Reset LastAdvancedUtc on dev fixture runtime clear.
...
Fixture reset cleared NPC rows but left a stale lazy-tick marker, causing
catch-up bursts after re-acquire. Reset to MinValue with prototype rows.
Co-authored-by: Cursor <cursoragent@cursor.com>
2026-05-27 23:26:17 -04:00
VinPropane
056b0e77f0
NEO-93: Fix delta cap LastAdvancedUtc to preserve gradual catch-up.
...
When simulation is capped, advance LastAdvancedUtc to windowEnd instead
of nowUtc so subsequent polls do not burst through missed NPC cycles.
Co-authored-by: Cursor <cursoragent@cursor.com>
2026-05-27 23:16:35 -04:00
VinPropane
d3f178b5fb
NEO-93: Address code review — AAA tests, single-call advance, windup fix.
...
Co-authored-by: Cursor <cursoragent@cursor.com>
2026-05-27 23:08:34 -04:00
VinPropane
ecffba9e4b
NEO-93: Reconcile plan, backlog, and docs for runtime state machine.
...
Co-authored-by: Cursor <cursoragent@cursor.com>
2026-05-27 22:02:41 -04:00
VinPropane
48813998d7
NEO-93: Add NPC runtime state machine and lazy tick advance.
...
Co-authored-by: Cursor <cursoragent@cursor.com>
2026-05-27 22:02:39 -04:00
VinPropane
843abf7126
NEO-92: Add threat store and aggro acquire/leash-clear wiring.
...
Introduce IThreatStateStore with first-hit acquire on damaging casts
and deterministic leash clears on player move and pre-acquire checks.
Co-authored-by: Cursor <cursoragent@cursor.com>
2026-05-27 21:45:57 -04:00
Don
047237e651
NEO-91: address code review follow-ups
...
Add legacy alpha targeting integration test, elite HP assertion, AAA fix,
Bruno docs refresh, and module/alignment doc updates. Strike through
resolved items in the NEO-91 review.
Co-authored-by: Cursor <cursoragent@cursor.com>
2026-05-26 23:46:39 -04:00
Don
fa9acc85ac
NEO-91: migrate combat targets to three NPC instances
...
Replace alpha/beta dummies with PrototypeNpcRegistry (melee/ranged/elite),
per-archetype max HP from INpcBehaviorDefinitionRegistry, and updated
server tests + Bruno smokes. Documents breaking client change for NEO-97.
Co-authored-by: Cursor <cursoragent@cursor.com>
2026-05-26 23:42:31 -04:00
VinPropane
d3e765fb8f
NEO-90: add GET /game/world/npc-behavior-definitions projection.
...
Expose read-only npcBehaviors envelope backed by INpcBehaviorDefinitionRegistry,
with integration tests, Bruno smoke, and doc reconciliation.
2026-05-25 17:49:01 -04:00
VinPropane
3134bb6ff6
NEO-89: Address code review — E5.M2 module doc and case-id test.
2026-05-25 17:28:46 -04:00
VinPropane
e25b1406c7
NEO-89: Reconcile plan, backlog, and module docs for NPC registry.
2026-05-25 17:27:17 -04:00
VinPropane
70dc293246
NEO-89: Add INpcBehaviorDefinitionRegistry and DI registration.
2026-05-25 17:27:14 -04:00
VinPropane
83282e76f0
NEO-88: Fail-fast NPC behavior catalog load at server startup.
...
Mirror NEO-77 ability loader: JsonSchema.Net validation, E5M2 three-id
gate, leash > aggro numeric gate, DI singleton, Bruno health smoke, and
16 AAA loader/host tests.
2026-05-25 17:08:40 -04:00
VinPropane
3cbbcb6c2f
NEO-84: Address code review — register sync and hook comment parity.
...
Append NEO-44/NEO-84 to E5.M1 dependency register note, fix E2.M2 NEO-44
status, and add playerId correlation hint on damage-path ability_used hook.
2026-05-25 13:06:04 -04:00
VinPropane
667a1a960a
NEO-84: Add combat telemetry hook sites in CombatOperations.
...
Comment-only ability_used, enemy_defeat, and reserved encounter_start/player_death
markers; README and module docs updated. All 407 server tests pass.
2026-05-25 13:04:11 -04:00
VinPropane
9d9b53332f
NEO-44: Address code review — docs, debug log, Bruno playerId.
...
Update E5.M1/E2.M2 module docs for gig XP path; LogDebug on failed
gig store write; Bruno defeat spine uses {{playerId}}; strike review items.
2026-05-25 12:08:21 -04:00
VinPropane
71a6761f3c
NEO-44: Grant gig XP on combat defeat via dedicated store.
...
Add IPlayerGigProgressionStore (in-memory + Postgres V007), GET
/gig-progression snapshot, and CombatDefeatGigXpGrant on cast accept
when targetDefeated — 25 XP to breach, outside E2.M2 skill XP.
Includes tests, Bruno, README, manual QA, and plan reconciliation.
2026-05-25 12:04:40 -04:00
VinPropane
ea13b05196
NEO-83: Fix Bruno CI combat-targets HP state pollution.
...
Add dev combat-targets fixture reset endpoint, Bruno pre-request helper, and enable fixture in CI Bruno step so combat-targets tests run after ability-cast defeat spine.
2026-05-25 11:28:13 -04:00
VinPropane
50a2c9ca9d
NEO-83: Address code review follow-ups for combat-targets GET.
...
Fail fast on health store TryGet miss, tighten one-pulse integration test assertions, add fast Bruno cast→GET smoke, update review doc.
2026-05-25 11:23:32 -04:00
VinPropane
52b1d4d206
NEO-83: Add GET /game/world/combat-targets HP snapshot.
...
Wire CombatTargetsWorldApi backed by ICombatEntityHealthStore, Bruno happy + cast defeat spine, integration tests, README and module tracking docs.
2026-05-25 11:20:13 -04:00
VinPropane
52bf9fc4bf
NEO-82: Fix cast definition lookup order and Bruno target isolation.
...
Load ability definition before TryResolve so cooldown lookup cannot deny
after HP mutation (Bugbot). Happy Bruno cast uses beta; defeat spine keeps
alpha; bump spine seq and cooldown sleep margin for CI.
2026-05-25 11:04:55 -04:00
VinPropane
322798b2ef
NEO-82: Address code review doc sync and test AAA follow-ups.
...
Update E5.M1 module doc, dependency register, and alignment table for
NEO-82 landed; Bruno defeat spine HP stepping; refactor four-pulse cast
test Arrange/Act/Assert; strike through resolved review items.
2026-05-25 10:45:31 -04:00
VinPropane
e8be100f80
NEO-82: Wire cast POST into combat engine and cast response.
...
Invoke CombatOperations.TryResolve after E1 gates; nested combatResolution
on accept; per-ability catalog cooldown; target_defeated deny without
cooldown. Tests, Bruno defeat spine, README and module docs updated.
2026-05-25 10:36:42 -04:00
VinPropane
c7aa75ebc5
NEO-81: Address code review doc sync and test follow-ups.
...
Update module tracking and E5M1 backlog for NEO-81 landed; tighten AAA
in four-pulse test, add guard/dash deny parity and dash smoke test.
2026-05-25 10:20:09 -04:00
VinPropane
ca15e7a689
NEO-81: Add CombatOperations.TryResolve and CombatResult.
...
Pure server combat resolution applies catalog damage via the health store,
denies re-hits on defeated targets, and validates unknown ability/target ids.
2026-05-25 10:16:24 -04:00
VinPropane
bfb0eb9306
NEO-80: Address code review follow-ups for health store.
2026-05-24 22:42:33 -04:00
VinPropane
b060b9dffd
NEO-80: add combat entity health store for prototype dummies.
...
Server-owned in-memory HP for prototype_target_alpha/beta with lazy
init at 100 HP, damage floor at zero, defeated flag, and DI registration.
2026-05-24 22:37:57 -04:00
VinPropane
94b6c67b07
NEO-78: Address code review follow-ups for ability-definitions GET.
...
Update dependency register and E5M1 backlog, tighten tests and Bruno
spot-checks, strike through resolved review items.
2026-05-24 22:26:54 -04:00
VinPropane
44e0056b37
NEO-78: Add GET /game/world/ability-definitions HTTP projection.
...
Expose versioned read-only ability catalog via IAbilityDefinitionRegistry,
with integration tests, Bruno folder, and docs alignment.
2026-05-24 22:22:48 -04:00
VinPropane
0e5bbbff2e
NEO-79: Address code review — docs alignment, null-safe TryNormalizeKnown.
...
Update E5.M1 module page, dependency register, and alignment table for
NEO-79 landed; reconcile plan Bruno note; strike through review findings.
2026-05-24 22:07:37 -04:00
VinPropane
bd4912004a
NEO-79: Add IAbilityDefinitionRegistry and migrate hotbar/cast validation.
...
Injectable registry backed by AbilityDefinitionCatalog; PrototypeAbilityRegistry
keeps id constants only. Bruno smoke for unknown_ability deny paths.
2026-05-24 22:05:27 -04:00
VinPropane
fd2ffee089
NEO-77: Address code review — Bruno folder, E5M1 gate test, docs.
...
Add ability-catalog folder.bru, extra-id E5M1 gate AAA test, dependency
register NEO-77 note, and strike through resolved review suggestions.
2026-05-24 21:44:02 -04:00
VinPropane
619089ca40
NEO-77: Add fail-fast ability catalog load at server startup.
...
Load content/abilities/*_abilities.json with CI-parity validation, E5M1
four-id gate, DI registration, AAA loader/host tests, and Bruno health check.
2026-05-24 21:40:58 -04:00
VinPropane
5f0f703555
NEO-71: address code review — CraftResult tense and README bullets
2026-05-24 18:32:08 -04:00
VinPropane
2d4751021b
NEO-71: add craft telemetry hook comment sites and docs
...
Place item_crafted and craft_failed TODO(E9.M1) anchors in
CraftOperations.TryCraft; document in server README and mark E3.M2
Slice 3 server backlog complete.
2026-05-24 18:23:35 -04:00
VinPropane
87c27e231b
NEO-70: Emit explicit nulls on CraftResponse optional fields.
...
Serialize reasonCode and xpGrantSummary as null when absent so Bruno
deny tests match inventory POST wire shape; assert JSON nulls in API tests.
2026-05-24 18:13:10 -04:00
VinPropane
8ebe83d701
NEO-70: Fix CI build — restore TestHost import for ConfigureTestServices.
2026-05-24 18:02:43 -04:00
VinPropane
5a3904c6bc
NEO-70: Address code review findings for craft HTTP.
...
Rename wire DTO to PlayerCraftRequest, add store-missing and default-quantity
API tests, improve Bruno deny isolation, README success sample, and doc nits.
2026-05-24 18:00:26 -04:00
VinPropane
46393b8ca5
NEO-70: Add craft POST HTTP, Bruno spine, and docs.
...
Wire POST /game/players/{id}/craft to CraftOperations with CraftResponse DTOs,
integration tests, gather→refine→make Bruno folder, and module/README updates.
2026-05-24 17:57:55 -04:00
VinPropane
c5115a3a13
NEO-69: Fix output-deny rollback order to prevent item loss.
...
Remove partial outputs before restoring inputs when output grant is
denied, matching StoreMissing and XP-failure compensating paths.
2026-05-24 17:33:27 -04:00
VinPropane
36adfd1897
NEO-69: Fix Bugbot pre-flight and output rollback issues.
...
Simulate input removal before output capacity checks, roll back partial
outputs on store-missing, and add tests for slot-freeing craft success.
2026-05-24 17:28:43 -04:00
VinPropane
51e9f1f5d0
NEO-69: Address code review findings for craft engine.
...
Fix AAA test layout, add batch quantity and simulate-add tests, restore
partial input rollback, and bump E3.M2 register status to In Progress.
2026-05-24 17:18:52 -04:00
VinPropane
308de6b50d
NEO-69: Document craft engine and mark E3M2-05 acceptance complete.
...
Updates server README, module snapshot, alignment register, and backlog
after CraftOperations lands with full automated test coverage.
2026-05-24 17:17:01 -04:00
VinPropane
e914d5fb96
NEO-69: Add CraftOperations engine with pre-flight and refine XP.
...
Introduces CraftResult orchestration over recipe registry and inventory
operations, including output capacity simulation and XP rollback on failure.
2026-05-24 17:16:59 -04:00