VinPropane
cfad03e61f
chore: document git hooks and gdtoolkit setup in repo README.
2026-05-31 19:45:22 -04:00
Don
294c994f20
chore: add local MLX + Cursor developer guide
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Document mlx-lm server setup, Cursor model configuration, and Neon Sprawl
usage patterns for Apple Silicon; link from root README.
Co-authored-by: Cursor <cursoragent@cursor.com>
2026-05-27 00:08:55 -04:00
VinPropane
f762240ff8
chore: document governing design axioms (fun, cyberpunk theme)
2026-04-04 18:46:55 -04:00
VinPropane
fe38ebeb4f
docs: drop classless terminology; rename Epic 2 to skills and progression
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- Rename epic_02_classless_progression.md → epic_02_skills_and_progression.md
- Epic 2 / vision plan: Skills and Progression Framework; clarify gigs vs non-combat skills
- Replace classless prose in README, game-design, E2 modules, reviews, quest_scope
- Plan diagrams: SkillsProgression, SkillXpAndMastery
2026-04-03 21:33:53 -04:00
don
64092566a4
fix(client): reliable NS-14 click-to-move without NavigationMesh
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- Drive movement with horizontal steering + move_and_slide toward click goal
- Remove NavigationRegion3D / NavigationAgent3D; obstacle interaction is slide
- main.gd: raycast to walkable, Player.set_move_goal; viewport camera + mouse
- Scene: explicit physics layers/mask on floor, obstacle, player
- Docs: Godot 4.6 baseline, README + NS-14 plan + tech_stack; Godot .import/.uid
Made-with: Cursor
2026-03-29 22:08:25 -04:00
don
cbf15fc8bb
chore: retarget server to .NET 10 and update stack docs
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- NeonSprawl.Server: net8.0 -> net10.0
- README, tech_stack, server README, vision plan: .NET 8 -> .NET 10
Made-with: Cursor
2026-03-29 19:49:45 -04:00
don
f5305a447b
Document git workflow: docs on main, code on branches
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- README: Git workflow section for humans
- Cursor rule (always apply) so the agent follows the same split
Made-with: Cursor
2026-03-29 19:38:36 -04:00
don
31bce2b344
Lock client scripting to GDScript; document in README and tech stack
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- State GDScript as the locked choice for Godot client code
- Summary tables and client README note standard (non-.NET) Godot build
- Server/client contract via Protobuf or JSON spike, not shared C# on client
Made-with: Cursor
2026-03-29 19:36:18 -04:00
don
09a4106543
Update README and documentation to reflect project rebranding to "Neon Sprawl". Revise links to vision plan and adjust references in tech stack and decomposition documents. Enhance README with repository layout and instructions for running the server and client.
2026-03-29 17:23:00 -04:00
don
25c0dd37e2
Document tech stack, README, and align prototype critical path with modules.
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Add locked C# / .NET 8 + Godot baseline in docs/architecture/tech_stack.md and
README; link stack from vision plan and decomposition index. Fix vision plan
module graph and lists: include E1.M4 (AbilityInputScaffold) after E5.M1 and
E2.M3 in pre-production additions; update Solo-Dev build order accordingly.
Made-with: Cursor
2026-03-29 17:04:37 -04:00