Add ContractCompletionOperations orchestrator (deliver-then-mark,
outcome audit), hook from EncounterCompletionOperations after E5.M3
loot and quest wiring, extend dev fixture reset for contract rows,
Bruno quest-fixture reset request, and cover with tests (904 green).
Apply completionRewardBundle.reputationGrants via ReputationOperations with
compensating rollback; thread faction stores through quest wiring; add operator
chain Bruno helper and grid-contract accept success; update README and E7.M3 docs.
Evaluate FactionGateRule rows before TryActivate; deny with faction_gate_blocked
when standing is below minStanding. Integration and Bruno deny smoke included.
Add QuestObjectiveWiring with auto step advance/complete, hook into
GatherOperations, CraftOperations, EncounterCompletionOperations, and
QuestStateOperations accept/advance for inventory_has_item checks.