Commit Graph

10 Commits (2afd29e4d97aed9a2ab1b29db8c9758931dfa36c)

Author SHA1 Message Date
VinPropane cfad03e61f chore: document git hooks and gdtoolkit setup in repo README. 2026-05-31 19:45:22 -04:00
Don 294c994f20 chore: add local MLX + Cursor developer guide
Document mlx-lm server setup, Cursor model configuration, and Neon Sprawl
usage patterns for Apple Silicon; link from root README.

Co-authored-by: Cursor <cursoragent@cursor.com>
2026-05-27 00:08:55 -04:00
VinPropane f762240ff8 chore: document governing design axioms (fun, cyberpunk theme) 2026-04-04 18:46:55 -04:00
VinPropane fe38ebeb4f docs: drop classless terminology; rename Epic 2 to skills and progression
- Rename epic_02_classless_progression.md → epic_02_skills_and_progression.md
- Epic 2 / vision plan: Skills and Progression Framework; clarify gigs vs non-combat skills
- Replace classless prose in README, game-design, E2 modules, reviews, quest_scope
- Plan diagrams: SkillsProgression, SkillXpAndMastery
2026-04-03 21:33:53 -04:00
don 64092566a4 fix(client): reliable NS-14 click-to-move without NavigationMesh
- Drive movement with horizontal steering + move_and_slide toward click goal
- Remove NavigationRegion3D / NavigationAgent3D; obstacle interaction is slide
- main.gd: raycast to walkable, Player.set_move_goal; viewport camera + mouse
- Scene: explicit physics layers/mask on floor, obstacle, player
- Docs: Godot 4.6 baseline, README + NS-14 plan + tech_stack; Godot .import/.uid

Made-with: Cursor
2026-03-29 22:08:25 -04:00
don cbf15fc8bb chore: retarget server to .NET 10 and update stack docs
- NeonSprawl.Server: net8.0 -> net10.0
- README, tech_stack, server README, vision plan: .NET 8 -> .NET 10

Made-with: Cursor
2026-03-29 19:49:45 -04:00
don f5305a447b Document git workflow: docs on main, code on branches
- README: Git workflow section for humans
- Cursor rule (always apply) so the agent follows the same split

Made-with: Cursor
2026-03-29 19:38:36 -04:00
don 31bce2b344 Lock client scripting to GDScript; document in README and tech stack
- State GDScript as the locked choice for Godot client code
- Summary tables and client README note standard (non-.NET) Godot build
- Server/client contract via Protobuf or JSON spike, not shared C# on client

Made-with: Cursor
2026-03-29 19:36:18 -04:00
don 09a4106543 Update README and documentation to reflect project rebranding to "Neon Sprawl". Revise links to vision plan and adjust references in tech stack and decomposition documents. Enhance README with repository layout and instructions for running the server and client. 2026-03-29 17:23:00 -04:00
don 25c0dd37e2 Document tech stack, README, and align prototype critical path with modules.
Add locked C# / .NET 8 + Godot baseline in docs/architecture/tech_stack.md and
README; link stack from vision plan and decomposition index. Fix vision plan
module graph and lists: include E1.M4 (AbilityInputScaffold) after E5.M1 and
E2.M3 in pre-production additions; update Solo-Dev build order accordingly.

Made-with: Cursor
2026-03-29 17:04:37 -04:00