- Split dependency table by epic; every Depends On ID is a register row
- Add InteractionRequest to E1.M1 contract column per epic 1
- Footnote E4.M3 backend world services; E4.M3 register deps E4.M1 only
- Add 28 new module markdown files (E1.M3–E9.M4 gaps)
- Link per-module docs index to all 37 files
- Cross-link existing module docs; remove obsolete E1.M3 register note from E5.M1
- Update decomposition README modules blurb
Made-with: Cursor
Add nine module documents aligned with module_dependency_register rows
(E1.M1, E1.M2, E2.M2, E3.M2, E4.M4, E5.M1, E6.M1, E7.M1, E9.M1) with
purpose, contracts, dependencies, dependents, slices, and risks.
Link register and decomposition README to the new files; note E1.M3
as E5.M1 dependency without a register row yet.
Made-with: Cursor
- State GDScript as the locked choice for Godot client code
- Summary tables and client README note standard (non-.NET) Godot build
- Server/client contract via Protobuf or JSON spike, not shared C# on client
Made-with: Cursor
Add locked C# / .NET 8 + Godot baseline in docs/architecture/tech_stack.md and
README; link stack from vision plan and decomposition index. Fix vision plan
module graph and lists: include E1.M4 (AbilityInputScaffold) after E5.M1 and
E2.M3 in pre-production additions; update Solo-Dev build order accordingly.
Made-with: Cursor