Commit Graph

12 Commits (28bafaf77d58e18b467c031b00edf5ff54ba2e6c)

Author SHA1 Message Date
VinPropane 7050bc12da chore: AAA rules — no required blank line after phase comments 2026-04-27 21:54:02 -04:00
VinPropane 31f9b74d3f chore: make AAA test layout mandatory in style rules and snippets 2026-04-27 21:52:39 -04:00
VinPropane eac95f0c27 chore: group Bruno hotbar-loadout and ability-cast under subfolders 2026-04-27 20:27:53 -04:00
VinPropane b34f7365b8 chore: make C# AAA test layout visible in AGENTS and review checklist 2026-04-27 20:24:20 -04:00
VinPropane e6f3d63318 NEO-29: move AAA enforcement to test authoring time
Remove the AAA pre-commit gate and instead provide write-time scaffolding via C# snippets and a test template, then document those defaults in the C# style and testing expectations rules.
2026-04-25 22:50:03 -04:00
VinPropane c5cdf05392 chore: add Bruno API collection and testing-expectations for HTTP 2026-04-18 19:49:22 -04:00
VinPropane 7e17ff563b chore: point docs and rules at Linear NEO issue ids
Migrate Jira NEON-* references to Linear NEO-* and linear.app links in
docs, Cursor rules, READMEs, and traceability comments. Renamed
implementation plans and dated reviews to NEO filenames.

Branch is based on origin/main with this commit only (no NEON-29
gameplay chain). client/README follows main’s district/map copy;
player.gd matches main aside from NEO-14 debug trace prefixes.
2026-04-13 13:15:32 -04:00
VinPropane fa19ab7337 chore: migrate Jira references from NS-* to NEON-* in docs and rules
Rename implementation plans and dated reviews to NEON issue numbers per
Atlassian project re-key. Update browse URLs, cross-links, module docs,
client/server READMEs, and Cursor rules (project key NEON).
2026-04-07 00:15:06 -04:00
VinPropane 8113e48cc8 NS-21: add GdUnit4, client tests, and CI headless run
- Vendor gdUnit4 v6.1.2 under client/addons; enable plugin in project.godot
- Tests: player.gd API, position authority HTTP flow (Node transport double),
  ground_pick walkable ancestry; test double script for injection
- position_authority_client: _create_http_request factory, Node-typed _http,
  emit move_rejected unknown for empty/missing reasonCode strings
- gdscript workflow: lint scripts+test, format check, cache Godot 4.6, GdUnit CLI
- README testing section; gitignore client/reports; testing-expectations Godot harness
2026-04-06 22:08:37 -04:00
VinPropane a02e54da2d NS-21: fold test CI into gdscript.yml; document test-with-scripts policy 2026-04-05 21:21:58 -04:00
VinPropane 3882b0e2c6 NS-16: MoveCommand → server PositionState, Godot sync, tests
Implement E1.M1 intent → authority: POST /game/players/{id}/move with v1 JSON
MoveCommandRequest (snap + sequence), extend in-memory store and
PositionStateApi. Godot client splits ground_pick and position_authority_client
with thin main.gd; snap_to_server on player.

Tests live under NeonSprawl.Server.Tests/Game/PositionState/ with AAA layout
and MethodName_ShouldExpectedOutcome_WhenScenario naming. Debug builds use
UseAppHost=false so Linux IDEs resolve .NET 10 from a user-local SDK.

Add NS-16 implementation plan, code review doc, godot-client-script-organization
rule, csharp test layout/naming rules, and refresh E1.M1 / alignment docs.
Server and client README updates include move API, prerequisites, and Rider
notes.

Made-with: Cursor
2026-03-30 19:54:17 -04:00
don 353fa23d29 chore(cursor): rename project rules from .mdc to .md
Update cross-references in testing-expectations and story-kickoff.

Made-with: Cursor
2026-03-29 21:04:08 -04:00