Commit Graph

21 Commits (177b316efab0bb09d634a8c297956fcf153508a6)

Author SHA1 Message Date
VinPropane b4b8536081 chore: codify full-stack epic decomposition policy
Add alwaysApply rule, prototype backlog template, epic template updates,
and review/kickoff gates so player-visible slices require client Linear
issues and Godot verification—not Bruno-only deferrals.
2026-05-24 16:19:32 -04:00
VinPropane 2cd17e293a chore: Epic 3 Slice 5 client backlog and full-stack epic policy
Add E3S5-client-prototype-backlog (NEO-72–NEO-75), epic_03 Slice 5,
full-stack epics rule in decomposition README, and cross-links from
E3 module docs and prototype backlogs.
2026-05-24 16:16:51 -04:00
VinPropane 458e9b10e8 NEO-65: E3.M2 Slice 3 decomposition backlog and freeze docs
Add E3M2 prototype backlog (NEO-65–NEO-71), eight-recipe freeze table,
content/README Slice 3 CI note, and cross-links in alignment/decomposition docs.
2026-05-24 16:09:50 -04:00
VinPropane 7e17ff563b chore: point docs and rules at Linear NEO issue ids
Migrate Jira NEON-* references to Linear NEO-* and linear.app links in
docs, Cursor rules, READMEs, and traceability comments. Renamed
implementation plans and dated reviews to NEO filenames.

Branch is based on origin/main with this commit only (no NEON-29
gameplay chain). client/README follows main’s district/map copy;
player.gd matches main aside from NEO-14 debug trace prefixes.
2026-04-13 13:15:32 -04:00
VinPropane 175c6e0500 chore: document Jira epic→story + labels (no Feature issues)
Module/slice grouping below epics is labels on stories only; Feature
work items are not used. Cross-link from jira-git-naming, story kickoff,
and documentation alignment table.
2026-04-07 00:20:01 -04:00
VinPropane f762240ff8 chore: document governing design axioms (fun, cyberpunk theme) 2026-04-04 18:46:55 -04:00
VinPropane fe38ebeb4f docs: drop classless terminology; rename Epic 2 to skills and progression
- Rename epic_02_classless_progression.md → epic_02_skills_and_progression.md
- Epic 2 / vision plan: Skills and Progression Framework; clarify gigs vs non-combat skills
- Replace classless prose in README, game-design, E2 modules, reviews, quest_scope
- Plan diagrams: SkillsProgression, SkillXpAndMastery
2026-04-03 21:33:53 -04:00
VinPropane aceb6027bf chore: align Epic 2 title with epic_02 filename (nit #1)
- Rename to Classless Progression Framework in epic, vision plan, README, E2 modules, game-design links
- Update 2026-04-03 review nit status
2026-04-03 21:30:53 -04:00
VinPropane 107eda77d8 chore: add CT content-tooling track and vision plan tooling epic
- Add docs/decomposition/tooling/internal_authoring.md and CT.M1–M3 module stubs
- Register CT modules and cross-cutting section in decomposition README
- Add internal-content-authoring execution plan
- Extend neon_sprawl_vision.plan.md with Tooling epic (CT) in Core Epic Map and modules
2026-03-30 23:18:40 -04:00
VinPropane c47892c782 docs: documentation vs implementation alignment (#7)
Add documentation_and_implementation_alignment.md: register Status
semantics, Planned vs partial work, per-module snapshot guidance,
implementation tracking table (E1.M1 + NS-15).

Expand register Status legend; set E1.M1 to In Progress; E1.M1 module
doc Implementation snapshot and status. Link from contracts,
decomposition README, tech_stack.

Made-with: Cursor
2026-03-30 19:03:03 -04:00
VinPropane 4a510847b7 docs: data reload and telemetry operations policy (#6)
Add data_and_ops_policy.md: boot-time content load, optional dev
reload, E9.M3/E2.M4 for live tuning; telemetry PII rules, sampling,
retention principles; baseline events from vision plan with future
catalog as field source of truth.

Register cross-cutting + intro; E9.M1, E2.M2, contracts, decomposition
README, tech_stack (Related + Observability pointer).

Made-with: Cursor
2026-03-30 19:00:59 -04:00
VinPropane 137da33dcc docs: quest scope and party rules (#5)
Add quest_scope_and_party.md: per-character QuestStepState default;
QuestDef modes for solo vs party credit and optional leader turn-in;
E8.M1 dependency for party features; E7.M2 per-character rewards;
open-world prototype default; instance_id binding deferred; edge cases
and telemetry.

Register cross-cutting subsection + intro link; update E7.M1, E7.M2,
E8.M1; contracts, decomposition README, tech_stack related docs.

Made-with: Cursor
2026-03-30 18:58:23 -04:00
VinPropane c9765da311 docs: PvP × combat engine integration (#4)
Add pvp_combat_integration.md: single E5.M1 pipeline for PvE/PvP;
E6.M1 gate before player-target hostility; stub for PvE-only milestones;
shared kernel + profiles escape hatch; deny reason / telemetry notes;
E6.M3 ordering after resolution.

Register cross-cutting subsection; links from E5.M1, E6.M1,
client_server_authority, contracts, decomposition README, tech_stack.
Fix E6.M1 master plan link markup.

Made-with: Cursor
2026-03-30 18:55:46 -04:00
VinPropane 837251d439 docs: client vs server authority (#3) policy
Add modules/client_server_authority.md: default server truth for
persistence/economy/combat; intents vs state table; E1.M1–E1.M4 and
E5.M1 ownership; economy/quest/zone/PvP blanket; deferred tick rate
and lag comp.

Link from contracts.md, register, decomposition README, tech_stack;
one-line Authority pointers in E1_M1, E1_M2, E5_M1. Fix contracts.md
baseline link formatting.

Made-with: Cursor
2026-03-30 18:53:29 -04:00
VinPropane 8ac9953c92 docs: define contract kinds and artifacts (wire, content, telemetry)
Add modules/contracts.md: Protobuf wire vs server-internal vs JSON Schema
content vs telemetry catalog; mapping Key contracts to kinds; proposed
contracts/ repo layout; versioning and Ready criteria.

Link from dependency register, decomposition README, tech_stack Related
docs; pointer from E9.M1 module doc.

Made-with: Cursor
2026-03-30 18:51:35 -04:00
VinPropane 293b8a4c79 docs: expand module register to full epic catalog (37 modules)
- Split dependency table by epic; every Depends On ID is a register row
- Add InteractionRequest to E1.M1 contract column per epic 1
- Footnote E4.M3 backend world services; E4.M3 register deps E4.M1 only
- Add 28 new module markdown files (E1.M3–E9.M4 gaps)
- Link per-module docs index to all 37 files
- Cross-link existing module docs; remove obsolete E1.M3 register note from E5.M1
- Update decomposition README modules blurb

Made-with: Cursor
2026-03-30 18:48:07 -04:00
VinPropane 93eb1fc936 docs: add per-module decomposition docs and register links
Add nine module documents aligned with module_dependency_register rows
(E1.M1, E1.M2, E2.M2, E3.M2, E4.M4, E5.M1, E6.M1, E7.M1, E9.M1) with
purpose, contracts, dependencies, dependents, slices, and risks.

Link register and decomposition README to the new files; note E1.M3
as E5.M1 dependency without a register row yet.

Made-with: Cursor
2026-03-30 18:41:57 -04:00
don 09a4106543 Update README and documentation to reflect project rebranding to "Neon Sprawl". Revise links to vision plan and adjust references in tech stack and decomposition documents. Enhance README with repository layout and instructions for running the server and client. 2026-03-29 17:23:00 -04:00
don 25c0dd37e2 Document tech stack, README, and align prototype critical path with modules.
Add locked C# / .NET 8 + Godot baseline in docs/architecture/tech_stack.md and
README; link stack from vision plan and decomposition index. Fix vision plan
module graph and lists: include E1.M4 (AbilityInputScaffold) after E5.M1 and
E2.M3 in pre-production additions; update Solo-Dev build order accordingly.

Made-with: Cursor
2026-03-29 17:04:37 -04:00
don b616b741ac Update module dependency register and README with new epic documentation and refined next actions. Added SecurityTierZoneFlags module and clarified dependencies in the planning documents. 2026-03-29 16:47:37 -04:00
don 328aec3a60 Initial project vision and decomposition planning baseline.
Capture the finalized MMO vision document and structured decomposition workspace for epics, modules, and milestones.

Made-with: Cursor
2026-03-29 16:09:57 -04:00