Move CraftResult param docs to primary-constructor summaries (RCS1263),
use CraftIoAppliedJson[] return and collection expression in MapIoRows,
prefer is true for debug log guard (CDT1001), and add MapResponse deny test.
Add ContractCompletionOperations orchestrator (deliver-then-mark,
outcome audit), hook from EncounterCompletionOperations after E5.M3
loot and quest wiring, extend dev fixture reset for contract rows,
Bruno quest-fixture reset request, and cover with tests (904 green).
Durable per-player contract instances (one active) and append-only
outcome audit rows, mirroring NEO-116/135 store patterns with V011/V012
migrations, AAA tests, README docs, and Bruno health smoke.
Startup loader mirrors validate_content.py E7M4 gates (roster, freeze,
cross-ref, band caps); IContractTemplateRegistry resolves templates by id.
Bruno health smoke confirms host boot after catalog validation.
Apply completionRewardBundle.reputationGrants via ReputationOperations with
compensating rollback; thread faction stores through quest wiring; add operator
chain Bruno helper and grid-contract accept success; update README and E7.M3 docs.
Document resetQuestIds, resource-node fixture, and cooldown clear in server README; add TryClearProgress Postgres integration test; sync-review doc and Bruno require paths.
Extend quest and resource-node fixture APIs so Bruno pre-requests can reset shared dev-local-1 state (cooldowns, nodes, inventory, quest progress) instead of relying on a fresh Postgres baseline.
Add POST …/__dev/quest-fixture to mark quests completed without reward
delivery; wire Bruno pre-request and CI flag. Multi-rule AND unit test,
README notes, gate deny comment, review strikethroughs.
Evaluate FactionGateRule rows before TryActivate; deny with faction_gate_blocked
when standing is below minStanding. Integration and Bruno deny smoke included.
Per-player IFactionStandingStore with clamped reads/writes and fail-closed
unknown-faction deny; append-only IReputationDeltaStore; in-memory plus
Postgres V009/V010 when configured. Tests, Bruno health smoke, README.
Wire QuestStateOperations.TryAccept at POST /game/players/{id}/quests/{questId}/accept
with shared quest row projection, integration tests, and Bruno accept flows.
Add QuestObjectiveWiring with auto step advance/complete, hook into
GatherOperations, CraftOperations, EncounterCompletionOperations, and
QuestStateOperations accept/advance for inventory_has_item checks.
Introduces IPlayerQuestStateStore (in-memory + V008 Postgres), QuestStepState
snapshots, DI wiring, AAA unit tests, and docs for E7M1-05 before NEO-117 ops.
Ranged/elite casts failed out_of_range after melee at (-5,-5); add
prototype-npc-bruno-helper moves and pulse cooldown between chains.
Combat-health uses slot 4 and moves near elite before cast.
prototype_npc_ranged max HP is 80 from behavior catalog, so one pulse
leaves 55 HP — not 75 from the old 100-HP dummy assumption.
Co-authored-by: Cursor <cursoragent@cursor.com>
Add legacy alpha targeting integration test, elite HP assertion, AAA fix,
Bruno docs refresh, and module/alignment doc updates. Strike through
resolved items in the NEO-91 review.
Co-authored-by: Cursor <cursoragent@cursor.com>