Commit Graph

88 Commits (00c593787221937a38f4c63eb6782a2e46718ff2)

Author SHA1 Message Date
VinPropane 39c54c3881 NEO-48: perk-state HTTP, Bruno, tests, and docs
GET/POST /game/players/{id}/perk-state with versioned JSON, engine-backed
branch selection, PerkStateApiTests, Bruno collection, README, and E2.M3 alignment.
2026-05-17 20:10:31 -04:00
VinPropane 5058bc1963 NEO-49: address code review follow-ups for telemetry hooks 2026-05-17 19:21:21 -04:00
VinPropane 38ef54c238 NEO-49: document perk_unlock hook sites in README, module, and manual QA 2026-05-17 19:10:14 -04:00
VinPropane 0a2a6fe45b NEO-47: address code review follow-ups for perk unlock engine
Retroactive path-auto unlock on branch pick, unlock rollback, CanWritePlayer
gate, expanded deny tests, gather-hook smoke, decomposition docs, review strikethroughs.
2026-05-17 18:45:11 -04:00
VinPropane 07fc566e2c NEO-46: address code review follow-up.
Add loader deny-path and registry enumeration tests, tierIndex 1..N gate
in validate_content.py, E2.M3 handoff doc update, and review strikethroughs.
2026-05-17 18:12:39 -04:00
VinPropane 174c390aa4 NEO-46: fail-fast mastery catalog load at server startup.
Mirror validate_content.py gates in MasteryCatalogLoader, expose IMasteryCatalogRegistry, cross-check skillIds against the skill catalog, and enforce tierIndex 1..N per track.
2026-05-17 18:06:50 -04:00
VinPropane 594287c199 NEO-45: address docs review suggestions for E2.M3 Slice 4.
Expand data contract and NEO-46 handoff, gigs.md gig-mastery clarification,
acceptance footnote, and mark docs review items Done.
2026-05-17 13:16:49 -04:00
VinPropane 4a9730c577 NEO-45: address code review doc alignment and CI nits.
Align E2.M3 In Progress status, backlog checkboxes, perks map doc;
reject unreferenced PerkDef rows; tier-2 branch displayNames; review Done.
2026-05-16 20:05:51 -04:00
VinPropane f5f04d8258 NEO-45: lock prototype salvage mastery catalog, schemas, and CI.
Add mastery JSON schema and salvage-only Slice 4 catalog with tier/branch
freeze; extend validate_content.py for skillId, perkId, and branch gates;
update E2.M3 decomposition, content README, and implementation plan.
2026-05-16 19:50:09 -04:00
VinPropane 0b16de6d6f NEO-43: close code review doc follow-ups (alignment + E7 status) 2026-05-15 20:36:08 -04:00
VinPropane 2af9b1c011 NEO-43: mission reward skill XP grant helper and docs 2026-05-15 20:30:43 -04:00
VinPropane caa400f43d NEO-42: address review — decomposition docs, plan AC, grant helper, test assert 2026-05-10 19:46:49 -04:00
VinPropane 29a6c6d1a7 NEO-41: address code review (E3.M1 status, deny-path test) 2026-05-10 19:13:56 -04:00
VinPropane c1e77280e3 NEO-41: grant salvage activity XP on resource_node interact 2026-05-10 19:10:35 -04:00
VinPropane 35b666ed60 NEO-40: sync E2.M2 alignment doc; close review feedback 2026-05-10 18:54:17 -04:00
VinPropane effd234ee3 NEO-40: add progression telemetry hook comment sites 2026-05-10 18:49:40 -04:00
VinPropane 236040a5c2 NEO-39: add data-driven level curve with startup schema validation
Replace placeholder XP level math with content-backed thresholds validated in CI and at server boot, and update docs/manual QA/review artifacts to reflect NEO-39 delivery and follow-up fixes.
2026-05-06 23:10:06 -04:00
VinPropane b2999f3ed9 NEO-38: address review — docs alignment, Bruno deny, README levelUps trim 2026-05-06 22:26:23 -04:00
VinPropane 295eb34c68 NEO-37: reconcile decomposition docs + review feedback 2026-05-06 21:51:44 -04:00
VinPropane 4236d1ec00 chore: link E2.M2 backlog to Linear NEO-37–NEO-44 2026-05-04 20:57:01 -04:00
VinPropane a0c3599525 NEO-36: address code review (manual QA header, alignment, README, Bruno) 2026-05-04 20:44:52 -04:00
VinPropane 035e915934 NEO-35: address NEO-35 code review (AAA, docs, null id, cleanup) 2026-05-04 19:53:53 -04:00
VinPropane 9da5e7dbf5 NEO-34: address code review follow-ups (docs, appsettings, AAA)
Update E2.M1 alignment table for landed catalog load; add Content placeholders
to appsettings.json; align implementation plan tests/appsettings notes; expand
manual QA header to project standard; strike review suggestions; tighten host
catalog test Arrange/Act/Assert.
2026-05-02 19:50:02 -04:00
VinPropane 9afaad71ca NEO-33: Apply code review feedback (validate_content, E2.M1) 2026-05-02 19:27:28 -04:00
VinPropane 583201cc7c NEO-33: Freeze prototype SkillDef trio in CI and docs 2026-05-02 19:23:47 -04:00
VinPropane 753f622602 chore: Document E2.M1 module Linear backlog in decomposition 2026-04-30 22:40:11 -04:00
VinPropane 361a6800d2 NEO-32: cooldown snapshot API, on_cooldown deny, client HUD sync 2026-04-30 21:19:32 -04:00
VinPropane 8a9a9bcf78 NEO-30: address code review follow-ups 2026-04-30 21:04:31 -04:00
VinPropane b5478782a8 NEO-30: cast funnel telemetry hook sites and docs 2026-04-30 20:59:47 -04:00
VinPropane 7de8e7ecfd NEO-28: cast target authority, HUD feedback, tests + docs 2026-04-27 21:03:04 -04:00
VinPropane cc1c6f711e NEO-31: request_cast bool for telemetry hook; document cast API in server README 2026-04-27 20:44:40 -04:00
VinPropane e88e59f3a6 NEO-31: hotbar cast resolver tests, doc alignment, review follow-up 2026-04-27 20:42:36 -04:00
VinPropane 7e97eb4c1d NEO-31: ability cast POST, client hotbar keys, tests, Bruno 2026-04-27 20:17:57 -04:00
VinPropane d25d7d0211 NEO-29: apply code review follow-ups
Set E1.M4 documentation status to In Progress across decomposition tracking docs and add lower-bound slot validation coverage. Mark the corresponding review suggestions and nit as resolved in the saved review file.
2026-04-25 22:44:58 -04:00
VinPropane acde9e8145 NEO-29: add HotbarLoadout v1 contract and hydration path
Ship a server-owned hotbar loadout API with Postgres-or-memory persistence so slot bindings survive reconnects in configured environments. Wire client boot hydration and add tests/docs/manual QA to keep the prototype contract and policy explicit.
2026-04-25 22:29:52 -04:00
VinPropane 09e160e955 chore: document E1.M4 backlog and Linear issue mapping
Capture the E1.M4 vertical slice backlog in-repo and sync module/dependency docs with the created Linear stories so planning and execution references stay aligned.
2026-04-25 22:12:48 -04:00
VinPropane 9c054fbcf2 NEO-27: add Slice 3 telemetry hook-site documentation
Map SelectionEvent to target_changed, reserve ability_cast_requested and ability_cast_denied hook locations, and align plan/manual QA/decomposition docs with TODO(E9.M1) telemetry follow-up.
2026-04-25 21:56:28 -04:00
VinPropane 1882476fd3 NEO-26: address code review — tracking docs, sequence tests, review strikethrough
Align E1.M3 rows with landed SelectionEvent (NEO-26) vs follow-on scope.
Assert selection_event sequence in GdUnit. Mark review suggestions/nits done.
2026-04-25 19:41:46 -04:00
VinPropane 5127fe59a7 NEO-26: emit selection_event from TargetSelectionClient
Add selection_event signal when lockedTargetId changes; attribute tab, clear,
and server_correction from POST/GET paths. Optional log_selection_events print.
GdUnit coverage; README, E1.M3 snapshot, manual QA, and plan checklist updated.
2026-04-25 19:33:53 -04:00
VinPropane c17526e611 NEO-25: close code review follow-up (alignment, warning, tests) 2026-04-24 20:54:26 -04:00
VinPropane ce54fcc44f NEO-25: world interactables GET, registry rows, fetch-driven Godot props + glow 2026-04-24 20:36:15 -04:00
VinPropane 435a32b3b3 NEO-24: fix movement-driven target refresh via authoritative_ack signal
Review 2026-04-21 caught that the hybrid soft-lock refresh path is
unreachable during normal WASD locomotion. `main.gd` was wiring
`TargetSelectionClient` to `PositionAuthorityClient.authoritative_position_received`,
which only fires on boot sync and move-rejection resync — successful
`move-stream` 200s are intentionally silent to avoid RTT rubber-banding.
So walking out of an alpha/beta radius never triggered the throttled
`GET /target` the HUD depends on, and validity stayed stuck at `ok`.

Add a separate `authoritative_ack(world)` signal on `PositionAuthorityClient`
emitted from both `BOOT_GET` 200 and successful `move-stream` 200, and
switch `TargetSelectionClient` (+ `main.gd`) to it. The snap signal keeps
its current semantics so rubber-band suppression is untouched; the ack
signal is a pure heartbeat that cooldown-throttled consumers can hook.

Also adds an integration test that wires both real clients together (per
the review's suggestion 1) so renames or mis-wires between the two
scripts fail loudly rather than silently skipping the end-to-end path.

- `client/scripts/position_authority_client.gd`: new `authoritative_ack`
  signal; extracted `_parse_world_from_response` helper to share JSON
  parse across `BOOT_GET` and `STREAM_POST`; emit ack from both.
- `client/scripts/target_selection_client.gd`: rename
  `on_authoritative_position_snap` to `on_authoritative_ack`; drop
  `apply_as_snap` gate (no longer meaningful).
- `client/scripts/main.gd`: connect the new signal.
- `client/test/position_authority_client_test.gd`: assert ack on boot
  200 and stream 200.
- `client/test/target_selection_client_test.gd`: rename tests for new
  handler.
- `client/test/target_refresh_on_locomotion_test.gd`: new integration
  suite wiring real authority + target clients.
- Plan Decision 3 + Tests row + Files-to-modify row updated.
- `docs/reviews/2026-04-21-NEO-24.md`: committed with blocking issue +
  suggestions struck through with `Done.` notes per
  planning-implementation-docs rule.
- `docs/decomposition/modules/documentation_and_implementation_alignment.md`:
  E1.M3 row now reflects NEO-24 landed.
- `client/README.md` + `docs/manual-qa/NEO-24.md`: refreshed signal names
  so the soft-lock refresh description matches the wiring.

Tests: 88/88 GdUnit headless passed locally.
2026-04-21 22:35:41 -04:00
VinPropane 17f87aa747 NEO-23: code review follow-up (E1.M3 docs, GET 404 test, radius bounds) 2026-04-17 21:14:43 -04:00
VinPropane 7f9fc8e429 chore: address E1.M3 docs review (Slice 3 anchor, Linear pointers) 2026-04-17 20:48:53 -04:00
VinPropane a2c6c9f93e NEO-22: add move-stream API and WASD client locomotion
Introduce POST /game/players/{id}/move-stream with ordered targets, full-chain
validation before apply, and PositionStateResponse. Godot client uses camera-
relative WASD, queues samples, and snaps to stream responses; debug builds keep
click-to-move via ground_pick. Update READMEs, E1.M1 snapshot, and tests.
2026-04-17 19:21:33 -04:00
VinPropane 7e17ff563b chore: point docs and rules at Linear NEO issue ids
Migrate Jira NEON-* references to Linear NEO-* and linear.app links in
docs, Cursor rules, READMEs, and traceability comments. Renamed
implementation plans and dated reviews to NEO filenames.

Branch is based on origin/main with this commit only (no NEON-29
gameplay chain). client/README follows main’s district/map copy;
player.gd matches main aside from NEO-14 debug trace prefixes.
2026-04-13 13:15:32 -04:00
VinPropane b702b14be4 NEON-28: drop freed occluder keys without material restore 2026-04-10 23:09:12 -04:00
VinPropane 6340693b46 NEON-28: run follow camera in physics after Player (fix jitter) 2026-04-10 22:23:50 -04:00
VinPropane 15d304fa2c NEON-28: camera contracts, E6.M2 adjacency, occluder purge 2026-04-10 22:11:40 -04:00
VinPropane 0fa2c0f93b NEON-30: skip occluder bodies in ground-pick raycast loop
ground_pick.gd now checks _collider_is_occluder before the walkable
break: when the ray hits a body in the "occluder" group it advances
OCCLUDER_PICK_THROUGH past the hit point and continues, unconditionally
and regardless of OcclusionPolicy fade state.  Non-occluder click
targeting is unchanged.

Three unit tests added to ground_pick_test.gd covering occluder ancestry
detection.  Plan open questions and module doc updated.
2026-04-09 22:51:22 -04:00