Commit Graph

7 Commits (main)

Author SHA1 Message Date
VinPropane 95cf5d1f83 chore: add Bruno self-reset dev fixtures for order-independent collection runs.
Extend quest and resource-node fixture APIs so Bruno pre-requests can reset shared dev-local-1 state (cooldowns, nodes, inventory, quest progress) instead of relying on a fresh Postgres baseline.
2026-06-15 21:50:22 -04:00
VinPropane a5182a4c14 NEO-108: Fix Bruno encounter-progress and combat-health smokes.
Use collection-relative ./scripts require path; reset encounter stores in
combat-targets dev fixture for inactive GET; combat-health uses slot 3.
2026-05-31 18:43:50 -04:00
VinPropane cb1692ce85 NEO-95: add player combat HP store and NPC attack resolve
Wire telegraph-complete damage into AdvanceAll and expose GET
/game/players/{id}/combat-health for session player HP read model.
2026-05-28 23:42:18 -04:00
VinPropane 48813998d7 NEO-93: Add NPC runtime state machine and lazy tick advance.
Co-authored-by: Cursor <cursoragent@cursor.com>
2026-05-27 22:02:39 -04:00
VinPropane 843abf7126 NEO-92: Add threat store and aggro acquire/leash-clear wiring.
Introduce IThreatStateStore with first-hit acquire on damaging casts
and deterministic leash clears on player move and pre-acquire checks.

Co-authored-by: Cursor <cursoragent@cursor.com>
2026-05-27 21:45:57 -04:00
Don fa9acc85ac NEO-91: migrate combat targets to three NPC instances
Replace alpha/beta dummies with PrototypeNpcRegistry (melee/ranged/elite),
per-archetype max HP from INpcBehaviorDefinitionRegistry, and updated
server tests + Bruno smokes. Documents breaking client change for NEO-97.

Co-authored-by: Cursor <cursoragent@cursor.com>
2026-05-26 23:42:31 -04:00
VinPropane ea13b05196 NEO-83: Fix Bruno CI combat-targets HP state pollution.
Add dev combat-targets fixture reset endpoint, Bruno pre-request helper, and enable fixture in CI Bruno step so combat-targets tests run after ability-cast defeat spine.
2026-05-25 11:28:13 -04:00