Commit Graph

6 Commits (main)

Author SHA1 Message Date
VinPropane 1a2478b289 NEO-131: Add quest completion reward HUD in Godot client.
Parse completionRewardSummary from quest-progress GET and paint
QuestRewardDeliveryLabel on in-session completion transitions.
2026-06-07 22:59:17 -04:00
VinPropane 91bdb18357 NEO-122: Keep quest HUD fresh after accept.
Merge accept-response quest row into the HUD snapshot immediately,
re-apply when a stale GET returns not_started, and queue pending sync
when progress GET is already in flight.
2026-06-07 14:45:56 -04:00
VinPropane 6397d81ca3 NEO-122: Run gdformat on quest and economy HUD client scripts. 2026-06-07 13:37:58 -04:00
VinPropane eba0d09d70 NEO-122: Extract quest HUD controller to satisfy gdlint limits.
Move quest progress/accept wiring out of main.gd so pre-push gdlint
passes max line length and max file lines checks.
2026-06-07 13:37:25 -04:00
VinPropane b36fe6d863 NEO-122: Address code review HUD error and test gaps.
Surface quest-definitions sync failures on QuestProgressLabel, add accept
failure and busy-guard GdUnit coverage, inline render helper, and reconcile
review doc with strikethroughs.
2026-06-07 12:45:47 -04:00
VinPropane e37671d815 NEO-122: Add Godot quest progress and accept HUD.
Wire quest-progress GET and accept POST clients with four-quest HUD labels,
Q/Shift+Q accept bindings, and event-driven refresh after gather, craft, and
NPC defeats; includes GdUnit coverage and manual QA checklist.
2026-06-07 12:43:27 -04:00