NEO-122: Extract quest HUD controller to satisfy gdlint limits.

Move quest progress/accept wiring out of main.gd so pre-push gdlint
passes max line length and max file lines checks.
pull/161/head
VinPropane 2026-06-07 13:37:25 -04:00
parent ba75aeed79
commit eba0d09d70
4 changed files with 297 additions and 258 deletions

View File

@ -17,8 +17,8 @@ extends Node3D
## Steep ramp: **2 m / 1.5 m** rise/run (~53°) so slope exceeds `Player` `floor_max_angle` (~50°) ## Steep ramp: **2 m / 1.5 m** rise/run (~53°) so slope exceeds `Player` `floor_max_angle` (~50°)
## and is not walkable; gentle ramp stays shallower than `NavigationMesh.agent_max_climb`. Steep is ## and is not walkable; gentle ramp stays shallower than `NavigationMesh.agent_max_climb`. Steep is
## under `World` only (not nav source geometry). ## under `World` only (not nav source geometry).
## Prototype HUD: world `CharacterBody3D` position in `UICanvas/HudRootScroll/HudRoot/PlayerPositionLabel` ## Prototype HUD: player position in PlayerPositionLabel (HudRootScroll/HudRoot);
## (updated in `_physics_process` so it matches physics ticks). ## updated in `_physics_process` to match physics ticks.
const MOVE_REJECT_MSG_SECONDS: float = 4.0 const MOVE_REJECT_MSG_SECONDS: float = 4.0
@ -56,7 +56,7 @@ const REFINE_SKILL_ID := "refine"
const BREACH_GIG_ID := "breach" const BREACH_GIG_ID := "breach"
const PROTOTYPE_ENCOUNTER_ID := "prototype_combat_pocket" const PROTOTYPE_ENCOUNTER_ID := "prototype_combat_pocket"
const PROTOTYPE_ENCOUNTER_REQUIRED_TARGETS := 3 const PROTOTYPE_ENCOUNTER_REQUIRED_TARGETS := 3
const PROTOTYPE_QUEST_GATHER_ID := "prototype_quest_gather_intro" const QuestHudController := preload("res://scripts/quest_hud_controller.gd")
## Bump on each rejection so older one-shot timers do not clear a newer message. ## Bump on each rejection so older one-shot timers do not clear a newer message.
var _move_reject_msg_token: int = 0 var _move_reject_msg_token: int = 0
@ -109,9 +109,7 @@ var _last_gig_snapshot: Dictionary = {}
var _gig_error: String = "" var _gig_error: String = ""
var _last_encounter_progress_snapshot: Dictionary = {} var _last_encounter_progress_snapshot: Dictionary = {}
var _encounter_progress_error: String = "" var _encounter_progress_error: String = ""
var _last_quest_progress_snapshot: Dictionary = {} var _quest_hud: Node = null
var _quest_progress_error: String = ""
var _quest_defs_error: String = ""
var _gather_pre_scrap_qty: int = 0 var _gather_pre_scrap_qty: int = 0
var _gather_pending_interactable_id: String = "" var _gather_pending_interactable_id: String = ""
var _gather_awaiting_inventory_finalize: bool = false var _gather_awaiting_inventory_finalize: bool = false
@ -129,22 +127,22 @@ var _dev_pulse_bootstrap_attempted: bool = false
@onready var _radius_preview: Node3D = $World/InteractionMarkers @onready var _radius_preview: Node3D = $World/InteractionMarkers
@onready var _move_reject_label: Label = $UICanvas/MoveRejectLabel @onready var _move_reject_label: Label = $UICanvas/MoveRejectLabel
@onready var _hud_root: VBoxContainer = $UICanvas/HudRootScroll/HudRoot @onready var _hud_root: VBoxContainer = $UICanvas/HudRootScroll/HudRoot
@onready var _player_pos_label: Label = $UICanvas/HudRootScroll/HudRoot/PlayerPositionLabel @onready var _player_pos_label: Label = _hud_root.get_node("PlayerPositionLabel")
@onready var _target_lock_label: Label = $UICanvas/HudRootScroll/HudRoot/TargetLockLabel @onready var _target_lock_label: Label = _hud_root.get_node("TargetLockLabel")
@onready var _cast_feedback_label: Label = $UICanvas/HudRootScroll/HudRoot/CastFeedbackLabel @onready var _cast_feedback_label: Label = _hud_root.get_node("CastFeedbackLabel")
@onready var _combat_target_hp_label: Label = $UICanvas/HudRootScroll/HudRoot/CombatTargetHpLabel @onready var _combat_target_hp_label: Label = _hud_root.get_node("CombatTargetHpLabel")
@onready var _player_combat_hp_label: Label = $UICanvas/HudRootScroll/HudRoot/PlayerCombatHpLabel @onready var _player_combat_hp_label: Label = _hud_root.get_node("PlayerCombatHpLabel")
@onready var _encounter_progress_label: Label = $UICanvas/HudRootScroll/HudRoot/EncounterProgressLabel @onready var _encounter_progress_label: Label = _hud_root.get_node("EncounterProgressLabel")
@onready var _encounter_complete_label: Label = $UICanvas/HudRootScroll/HudRoot/EncounterCompleteLabel @onready var _encounter_complete_label: Label = _hud_root.get_node("EncounterCompleteLabel")
@onready var _quest_progress_label: Label = $UICanvas/HudRootScroll/HudRoot/QuestProgressLabel @onready var _quest_progress_label: Label = _hud_root.get_node("QuestProgressLabel")
@onready var _quest_accept_feedback_label: Label = $UICanvas/HudRootScroll/HudRoot/QuestAcceptFeedbackLabel @onready var _quest_accept_feedback_label: Label = _hud_root.get_node("QuestAcceptFeedbackLabel")
@onready var _npc_state_label: Label = $UICanvas/HudRootScroll/HudRoot/NpcStateLabel @onready var _npc_state_label: Label = _hud_root.get_node("NpcStateLabel")
@onready var _telegraph_label: Label = $UICanvas/HudRootScroll/HudRoot/TelegraphLabel @onready var _telegraph_label: Label = _hud_root.get_node("TelegraphLabel")
@onready var _cooldown_slots_label: Label = $UICanvas/HudRootScroll/HudRoot/CooldownSlotsLabel @onready var _cooldown_slots_label: Label = _hud_root.get_node("CooldownSlotsLabel")
@onready var _economy_hud_section: VBoxContainer = $UICanvas/EconomyHudSection @onready var _economy_hud_section: VBoxContainer = $UICanvas/EconomyHudSection
@onready var _inventory_label: Label = _economy_hud_section.get_node("BodyScroll/Body/InventoryLabel") @onready var _inventory_label: Label = _economy_hud_section.get_node("BodyScroll/Body/InventoryLabel")
@onready var _gather_feedback_label: Label = $UICanvas/HudRootScroll/HudRoot/GatherFeedbackLabel @onready var _gather_feedback_label: Label = _hud_root.get_node("GatherFeedbackLabel")
@onready var _craft_feedback_label: Label = $UICanvas/HudRootScroll/HudRoot/CraftFeedbackLabel @onready var _craft_feedback_label: Label = _hud_root.get_node("CraftFeedbackLabel")
@onready @onready
var _skill_progression_label: Label = _economy_hud_section.get_node("BodyScroll/Body/SkillProgressionLabel") var _skill_progression_label: Label = _economy_hud_section.get_node("BodyScroll/Body/SkillProgressionLabel")
@onready var _gig_xp_label: Label = _economy_hud_section.get_node("BodyScroll/Body/GigXpLabel") @onready var _gig_xp_label: Label = _economy_hud_section.get_node("BodyScroll/Body/GigXpLabel")
@ -855,250 +853,27 @@ func _request_encounter_progress_refresh() -> void:
func _setup_quest_progress_sync() -> void: func _setup_quest_progress_sync() -> void:
# NEO-122: quest progress + accept HUD; boot hydrate + refresh after gather/craft/defeat. # NEO-122: quest progress + accept HUD; boot hydrate + refresh after gather/craft/defeat.
_apply_authority_http_config_to_client(_quest_progress_client) _quest_hud = QuestHudController.new()
_apply_authority_http_config_to_client(_quest_defs_client) add_child(_quest_hud)
if _quest_progress_client.has_signal("quest_progress_received"): _quest_hud.call(
_quest_progress_client.connect( "setup",
"quest_progress_received", Callable(self, "_on_quest_progress_received") _quest_progress_client,
) _quest_defs_client,
if _quest_progress_client.has_signal("quest_sync_failed"): _quest_progress_label,
_quest_progress_client.connect( _quest_accept_feedback_label,
"quest_sync_failed", Callable(self, "_on_quest_progress_sync_failed") Callable(self, "_apply_authority_http_config_to_client")
)
if _quest_progress_client.has_signal("quest_accept_result_received"):
_quest_progress_client.connect(
"quest_accept_result_received", Callable(self, "_on_quest_accept_result_received")
)
if _quest_progress_client.has_signal("quest_accept_failed"):
_quest_progress_client.connect(
"quest_accept_failed", Callable(self, "_on_quest_accept_failed")
)
if _quest_defs_client.has_signal("definitions_ready"):
_quest_defs_client.connect("definitions_ready", Callable(self, "_on_quest_definitions_ready"))
if _quest_defs_client.has_signal("definitions_sync_failed"):
_quest_defs_client.connect(
"definitions_sync_failed", Callable(self, "_on_quest_definitions_sync_failed")
)
_render_quest_progress_label()
_render_quest_accept_feedback_label()
if _quest_defs_client.has_method("request_sync_from_server"):
_quest_defs_client.call("request_sync_from_server")
if _quest_progress_client.has_method("request_sync_from_server"):
_quest_progress_client.call("request_sync_from_server")
func _on_quest_progress_received(snapshot: Dictionary) -> void:
_quest_progress_error = ""
_last_quest_progress_snapshot = snapshot.duplicate(true)
_render_quest_progress_label()
func _on_quest_progress_sync_failed(reason: String) -> void:
_quest_progress_error = reason
_last_quest_progress_snapshot = {}
_render_quest_progress_label()
func _on_quest_accept_result_received(quest_id: String, result: Dictionary) -> void:
if bool(result.get("accepted", false)):
_render_quest_accept_feedback_label(
"Quest accept: %s accepted" % _quest_display_name(quest_id)
)
else:
var rc := str(result.get("reasonCode", "")).strip_edges()
if rc.is_empty():
_render_quest_accept_feedback_label("Quest accept: denied (no reasonCode)")
else:
_render_quest_accept_feedback_label("Quest accept: denied — %s" % rc)
_request_quest_progress_refresh()
func _on_quest_accept_failed(_quest_id: String, reason: String) -> void:
_render_quest_accept_feedback_label("Quest accept: failed — %s" % reason)
func _on_quest_definitions_ready(_quests: Array) -> void:
_quest_defs_error = ""
if _quest_progress_error.is_empty() and not _last_quest_progress_snapshot.is_empty():
_render_quest_progress_label()
func _on_quest_definitions_sync_failed(reason: String) -> void:
_quest_defs_error = reason
_render_quest_progress_label()
func _render_quest_progress_label() -> void:
if not is_instance_valid(_quest_progress_label):
return
var header := "Quests:"
if not _quest_progress_error.is_empty():
_quest_progress_label.text = "%s\nerror — %s" % [header, _quest_progress_error]
return
if _last_quest_progress_snapshot.is_empty():
if not _quest_defs_error.is_empty():
_quest_progress_label.text = (
"%s\ndefinitions error — %s\nLoading…" % [header, _quest_defs_error]
)
else:
_quest_progress_label.text = "%s\nLoading…" % header
return
var lines: PackedStringArray = [header]
if not _quest_defs_error.is_empty():
lines.append("definitions error — %s" % _quest_defs_error)
var defs: Array = _quest_defs_snapshot()
if defs.is_empty():
var quests: Variant = _last_quest_progress_snapshot.get("quests", null)
if quests is Array:
for row_variant in quests as Array:
if not row_variant is Dictionary:
continue
var row: Dictionary = row_variant
var qid: String = str(row.get("questId", ""))
lines.append(" %s" % _format_quest_status_line(qid, qid, row))
else:
for def_variant in defs:
if not def_variant is Dictionary:
continue
var def: Dictionary = def_variant
var qid: String = str(def.get("id", ""))
if qid.is_empty():
continue
var row: Dictionary = _quest_row(qid)
var label: String = _quest_display_name(qid)
lines.append(" %s" % _format_quest_status_line(qid, label, row))
_quest_progress_label.text = "\n".join(lines)
func _format_quest_status_line(_quest_id: String, display_name: String, row: Dictionary) -> String:
var status: String = str(row.get("status", "not_started"))
match status:
"not_started":
return "%s: not started" % display_name
"active":
var step_index: int = int(row.get("currentStepIndex", 0))
var counter_text: String = _format_objective_counters_summary(
row.get("objectiveCounters", {})
)
if counter_text.is_empty():
return "%s: active step %d" % [display_name, step_index + 1]
return "%s: active step %d %s" % [display_name, step_index + 1, counter_text]
"completed":
var completed_at: String = str(row.get("completedAt", "")).strip_edges()
if completed_at.is_empty():
return "%s: completed" % display_name
return "%s: completed (%s)" % [display_name, completed_at]
_:
return "%s: unknown status (%s)" % [display_name, status]
func _format_objective_counters_summary(counters: Variant) -> String:
if counters == null or not counters is Dictionary:
return ""
var d: Dictionary = counters
if d.is_empty():
return ""
var parts: PackedStringArray = PackedStringArray()
for key in d.keys():
parts.append("%s=%s" % [str(key), str(d[key])])
return "(%s)" % ", ".join(parts)
func _render_quest_accept_feedback_label(text: String = "Quest accept: — (Q gather / Shift+Q next)") -> void:
if is_instance_valid(_quest_accept_feedback_label):
_quest_accept_feedback_label.text = text
func _quest_row(quest_id: String) -> Dictionary:
if not is_instance_valid(_quest_progress_client):
return {}
if not _quest_progress_client.has_method("quest_row"):
return {}
var row: Variant = _quest_progress_client.call(
"quest_row", quest_id, _last_quest_progress_snapshot
) )
return row as Dictionary
func _quest_display_name(quest_id: String) -> String:
if not is_instance_valid(_quest_defs_client):
return quest_id
if not _quest_defs_client.has_method("display_name_for"):
return quest_id
return str(_quest_defs_client.call("display_name_for", quest_id))
func _quest_defs_snapshot() -> Array:
if not is_instance_valid(_quest_defs_client):
return []
if not _quest_defs_client.has_method("quests_snapshot"):
return []
return _quest_defs_client.call("quests_snapshot") as Array
func _request_quest_progress_refresh() -> void: func _request_quest_progress_refresh() -> void:
if not is_instance_valid(_quest_progress_client): if is_instance_valid(_quest_hud):
return _quest_hud.call("request_progress_refresh")
if _quest_progress_client.has_method("request_sync_from_server"):
_quest_progress_client.call("request_sync_from_server")
func _find_first_eligible_quest_id() -> String:
var defs: Array = _quest_defs_snapshot()
for def_variant in defs:
if not def_variant is Dictionary:
continue
var def: Dictionary = def_variant
var qid: String = str(def.get("id", ""))
if qid.is_empty():
continue
var row: Dictionary = _quest_row(qid)
if str(row.get("status", "")) != "not_started":
continue
var prereqs: Variant = def.get("prerequisiteQuestIds", [])
if not prereqs is Array:
continue
var prereqs_met := true
for p_variant in prereqs as Array:
var pid: String = str(p_variant)
if str(_quest_row(pid).get("status", "")) != "completed":
prereqs_met = false
break
if prereqs_met:
return qid
return ""
func _request_quest_accept(quest_id: String) -> void:
if not is_instance_valid(_quest_progress_client):
return
if _quest_progress_client.has_method("is_accept_busy") and bool(_quest_progress_client.call("is_accept_busy")):
return
if _quest_progress_client.has_method("request_accept"):
_quest_progress_client.call("request_accept", quest_id)
func _request_eligible_quest_accept() -> void:
var eligible_id: String = _find_first_eligible_quest_id()
if eligible_id.is_empty():
_render_quest_accept_feedback_label("Quest accept: no eligible quest")
return
_request_quest_accept(eligible_id)
func _try_quest_accept_key_input(event: InputEvent) -> bool: func _try_quest_accept_key_input(event: InputEvent) -> bool:
if not event is InputEventKey: if is_instance_valid(_quest_hud):
return false return bool(_quest_hud.call("try_accept_key_input", event))
var k := event as InputEventKey return false
if not k.pressed or k.echo:
return false
if k.physical_keycode != KEY_Q and k.keycode != KEY_Q:
return false
if k.shift_pressed:
_request_eligible_quest_accept()
else:
_request_quest_accept(PROTOTYPE_QUEST_GATHER_ID)
return true
func _render_gather_feedback_label(text: String = "Gather: —") -> void: func _render_gather_feedback_label(text: String = "Gather: —") -> void:

View File

@ -0,0 +1,262 @@
extends Node
## NEO-122: quest progress + accept HUD wiring (extracted from main.gd).
const GATHER_QUEST_ID := "prototype_quest_gather_intro"
const ACCEPT_IDLE_HINT := "Quest accept: — (Q gather / Shift+Q next)"
var _progress_client: Node = null
var _defs_client: Node = null
var _progress_label: Label = null
var _accept_label: Label = null
var _last_snapshot: Dictionary = {}
var _progress_error: String = ""
var _defs_error: String = ""
func setup(
progress_client: Node,
defs_client: Node,
progress_label: Label,
accept_label: Label,
apply_http_config: Callable
) -> void:
_progress_client = progress_client
_defs_client = defs_client
_progress_label = progress_label
_accept_label = accept_label
if apply_http_config.is_valid():
apply_http_config.call(progress_client)
apply_http_config.call(defs_client)
if _progress_client.has_signal("quest_progress_received"):
_progress_client.connect("quest_progress_received", Callable(self, "_on_progress_received"))
if _progress_client.has_signal("quest_sync_failed"):
_progress_client.connect("quest_sync_failed", Callable(self, "_on_sync_failed"))
if _progress_client.has_signal("quest_accept_result_received"):
_progress_client.connect(
"quest_accept_result_received", Callable(self, "_on_accept_result_received")
)
if _progress_client.has_signal("quest_accept_failed"):
_progress_client.connect("quest_accept_failed", Callable(self, "_on_accept_failed"))
if _defs_client.has_signal("definitions_ready"):
_defs_client.connect("definitions_ready", Callable(self, "_on_definitions_ready"))
if _defs_client.has_signal("definitions_sync_failed"):
_defs_client.connect("definitions_sync_failed", Callable(self, "_on_definitions_sync_failed"))
_render_progress_label()
_render_accept_feedback_label()
if _defs_client.has_method("request_sync_from_server"):
_defs_client.call("request_sync_from_server")
request_progress_refresh()
func request_progress_refresh() -> void:
if not is_instance_valid(_progress_client):
return
if _progress_client.has_method("request_sync_from_server"):
_progress_client.call("request_sync_from_server")
func try_accept_key_input(event: InputEvent) -> bool:
if not event is InputEventKey:
return false
var k := event as InputEventKey
if not k.pressed or k.echo:
return false
if k.physical_keycode != KEY_Q and k.keycode != KEY_Q:
return false
if k.shift_pressed:
_request_eligible_accept()
else:
_request_accept(GATHER_QUEST_ID)
return true
func _on_progress_received(snapshot: Dictionary) -> void:
_progress_error = ""
_last_snapshot = snapshot.duplicate(true)
_render_progress_label()
func _on_sync_failed(reason: String) -> void:
_progress_error = reason
_last_snapshot = {}
_render_progress_label()
func _on_accept_result_received(quest_id: String, result: Dictionary) -> void:
if bool(result.get("accepted", false)):
_render_accept_feedback_label("Quest accept: %s accepted" % _display_name(quest_id))
else:
var rc := str(result.get("reasonCode", "")).strip_edges()
if rc.is_empty():
_render_accept_feedback_label("Quest accept: denied (no reasonCode)")
else:
_render_accept_feedback_label("Quest accept: denied — %s" % rc)
request_progress_refresh()
func _on_accept_failed(_quest_id: String, reason: String) -> void:
_render_accept_feedback_label("Quest accept: failed — %s" % reason)
func _on_definitions_ready(_quests: Array) -> void:
_defs_error = ""
if _progress_error.is_empty() and not _last_snapshot.is_empty():
_render_progress_label()
func _on_definitions_sync_failed(reason: String) -> void:
_defs_error = reason
_render_progress_label()
func _render_progress_label() -> void:
if not is_instance_valid(_progress_label):
return
var header := "Quests:"
if not _progress_error.is_empty():
_progress_label.text = "%s\nerror — %s" % [header, _progress_error]
return
if _last_snapshot.is_empty():
if not _defs_error.is_empty():
_progress_label.text = (
"%s\ndefinitions error — %s\nLoading…" % [header, _defs_error]
)
else:
_progress_label.text = "%s\nLoading…" % header
return
var lines: PackedStringArray = [header]
if not _defs_error.is_empty():
lines.append("definitions error — %s" % _defs_error)
var defs: Array = _defs_snapshot()
if defs.is_empty():
var quests: Variant = _last_snapshot.get("quests", null)
if quests is Array:
for row_variant in quests as Array:
if not row_variant is Dictionary:
continue
var row: Dictionary = row_variant
var qid: String = str(row.get("questId", ""))
lines.append(" %s" % _format_status_line(qid, qid, row))
else:
for def_variant in defs:
if not def_variant is Dictionary:
continue
var def: Dictionary = def_variant
var qid: String = str(def.get("id", ""))
if qid.is_empty():
continue
var row: Dictionary = _quest_row(qid)
var label: String = _display_name(qid)
lines.append(" %s" % _format_status_line(qid, label, row))
_progress_label.text = "\n".join(lines)
func _format_status_line(_quest_id: String, display_name: String, row: Dictionary) -> String:
var status: String = str(row.get("status", "not_started"))
match status:
"not_started":
return "%s: not started" % display_name
"active":
var step_index: int = int(row.get("currentStepIndex", 0))
var counter_text: String = _format_objective_counters_summary(
row.get("objectiveCounters", {})
)
if counter_text.is_empty():
return "%s: active step %d" % [display_name, step_index + 1]
return "%s: active step %d %s" % [display_name, step_index + 1, counter_text]
"completed":
var completed_at: String = str(row.get("completedAt", "")).strip_edges()
if completed_at.is_empty():
return "%s: completed" % display_name
return "%s: completed (%s)" % [display_name, completed_at]
_:
return "%s: unknown status (%s)" % [display_name, status]
func _format_objective_counters_summary(counters: Variant) -> String:
if counters == null or not counters is Dictionary:
return ""
var d: Dictionary = counters
if d.is_empty():
return ""
var parts: PackedStringArray = PackedStringArray()
for key in d.keys():
parts.append("%s=%s" % [str(key), str(d[key])])
return "(%s)" % ", ".join(parts)
func _render_accept_feedback_label(text: String = ACCEPT_IDLE_HINT) -> void:
if is_instance_valid(_accept_label):
_accept_label.text = text
func _quest_row(quest_id: String) -> Dictionary:
if not is_instance_valid(_progress_client):
return {}
if not _progress_client.has_method("quest_row"):
return {}
var row: Variant = _progress_client.call("quest_row", quest_id, _last_snapshot)
return row as Dictionary
func _display_name(quest_id: String) -> String:
if not is_instance_valid(_defs_client):
return quest_id
if not _defs_client.has_method("display_name_for"):
return quest_id
return str(_defs_client.call("display_name_for", quest_id))
func _defs_snapshot() -> Array:
if not is_instance_valid(_defs_client):
return []
if not _defs_client.has_method("quests_snapshot"):
return []
return _defs_client.call("quests_snapshot") as Array
func _find_first_eligible_quest_id() -> String:
var defs: Array = _defs_snapshot()
for def_variant in defs:
if not def_variant is Dictionary:
continue
var def: Dictionary = def_variant
var qid: String = str(def.get("id", ""))
if qid.is_empty():
continue
var row: Dictionary = _quest_row(qid)
if str(row.get("status", "")) != "not_started":
continue
var prereqs: Variant = def.get("prerequisiteQuestIds", [])
if not prereqs is Array:
continue
var prereqs_met := true
for p_variant in prereqs as Array:
var pid: String = str(p_variant)
if str(_quest_row(pid).get("status", "")) != "completed":
prereqs_met = false
break
if prereqs_met:
return qid
return ""
func _request_accept(quest_id: String) -> void:
if not is_instance_valid(_progress_client):
return
var accept_busy := false
if _progress_client.has_method("is_accept_busy"):
accept_busy = bool(_progress_client.call("is_accept_busy"))
if accept_busy:
return
if _progress_client.has_method("request_accept"):
_progress_client.call("request_accept", quest_id)
func _request_eligible_accept() -> void:
var eligible_id: String = _find_first_eligible_quest_id()
if eligible_id.is_empty():
_render_accept_feedback_label("Quest accept: no eligible quest")
return
_request_accept(eligible_id)

View File

@ -0,0 +1 @@
uid://c8k3m2questhudctrl01

View File

@ -239,7 +239,8 @@ func test_request_accept_emits_quest_accept_result_received() -> void:
# Assert # Assert
assert_that(started).is_true() assert_that(started).is_true()
assert_that(_accept_capture.get("questId", "")).is_equal(PROTOTYPE_QUEST_GATHER_ID) assert_that(_accept_capture.get("questId", "")).is_equal(PROTOTYPE_QUEST_GATHER_ID)
assert_that(bool((_accept_capture.get("result", {}) as Dictionary).get("accepted", false))).is_true() var accept_result: Dictionary = _accept_capture.get("result", {}) as Dictionary
assert_that(bool(accept_result.get("accepted", false))).is_true()
assert_that(transport.last_url).contains("/accept") assert_that(transport.last_url).contains("/accept")
assert_that(transport.last_method).is_equal(HTTPClient.METHOD_POST) assert_that(transport.last_method).is_equal(HTTPClient.METHOD_POST)