chore: bash 3.2-safe pre-commit; document hooksPath + gdtoolkit setup.
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@ -338,7 +338,7 @@ On **Linux** (including GitHub Actions), the path must be **`gdUnit4`** with a c
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**Dev (NEO-18):** **`dev_toggle_occluder_obstacle`** (default **Ctrl+Shift+K**) toggles the prototype `Obstacle` visibility/collision in **`main.gd`**. **F9** / **F10** are used by the embedded debugger; use this action instead when the game is running in the editor.
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**Dev (NEO-18):** **`dev_toggle_occluder_obstacle`** (default **Ctrl+Shift+K**) toggles the prototype `Obstacle` visibility/collision in **`main.gd`**. **F9** / **F10** are used by the embedded debugger; use this action instead when the game is running in the editor.
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**Git hooks (recommended):** configure hooks from the repo root (once per clone). This sets **`core.hooksPath=scripts/git-hooks`** so Git runs the tracked hooks directly (no copy under `.git/hooks`):
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**Git hooks (recommended):** configure hooks from the repo root (once per clone). This sets **`core.hooksPath=scripts/git-hooks`** so Git runs the tracked **`pre-commit`** / **`pre-push`** scripts (bash 3.2+ compatible):
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```bash
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```bash
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./scripts/install-git-hooks.sh
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./scripts/install-git-hooks.sh
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@ -4,7 +4,10 @@ set -euo pipefail
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repo_root="$(git rev-parse --show-toplevel)"
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repo_root="$(git rev-parse --show-toplevel)"
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cd "$repo_root"
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cd "$repo_root"
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mapfile -t staged_files < <(git diff --cached --name-only --diff-filter=ACMR)
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staged_files=()
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while IFS= read -r f; do
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staged_files+=("$f")
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done < <(git diff --cached --name-only --diff-filter=ACMR)
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if [[ ${#staged_files[@]} -eq 0 ]]; then
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if [[ ${#staged_files[@]} -eq 0 ]]; then
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exit 0
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exit 0
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fi
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fi
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