Merge pull request #151 from ViPro-Technologies/NEO-112-e7m1-prototype-questdef-catalog-schemas-ci

NEO-112: E7M1-01 prototype QuestDef catalog + schemas + CI
pull/152/head
VinPropane 2026-05-31 21:28:54 -04:00 committed by GitHub
commit df24281417
No known key found for this signature in database
GPG Key ID: B5690EEEBB952194
14 changed files with 1202 additions and 3 deletions

View File

@ -13,6 +13,7 @@ Data-driven definitions (skills, items, recipes, quests) validated in CI with **
| [`npc-behaviors/`](npc-behaviors/) | NPC behavior archetype catalogs; each row matches [`schemas/npc-behavior-def.schema.json`](schemas/npc-behavior-def.schema.json) — **stable `id`**, **`archetypeKind`**, aggro/leash radii, telegraph + attack timings for [E5.M2](../docs/decomposition/modules/E5_M2_NpcAiAndBehaviorProfiles.md) |
| [`encounters/`](encounters/) | Encounter templates; each row matches [`schemas/encounter-def.schema.json`](schemas/encounter-def.schema.json) — **stable `id`**, completion criteria, **`rewardTableId`** for [E5.M3](../docs/decomposition/modules/E5_M3_EncounterAndRewardTables.md) |
| [`reward-tables/`](reward-tables/) | Reward table catalogs; each row matches [`schemas/reward-table.schema.json`](schemas/reward-table.schema.json) — **stable `id`**, **`fixedGrants`** referencing frozen item ids for [E5.M3](../docs/decomposition/modules/E5_M3_EncounterAndRewardTables.md) |
| [`quests/`](quests/) | Quest catalogs; each row matches [`schemas/quest-def.schema.json`](schemas/quest-def.schema.json) (steps via [`quest-step-def.schema.json`](schemas/quest-step-def.schema.json), objectives via [`quest-objective-def.schema.json`](schemas/quest-objective-def.schema.json)) — **stable `id`**, **`prerequisiteQuestIds`**, step/objective graph for [E7.M1](../docs/decomposition/modules/E7_M1_QuestStateMachine.md) |
| [`resource-nodes/`](resource-nodes/) | Resource node + yield catalogs; node rows match [`schemas/resource-node-def.schema.json`](schemas/resource-node-def.schema.json), yield rows match [`schemas/resource-yield-row.schema.json`](schemas/resource-yield-row.schema.json) — **stable `nodeDefId`**, **`gatherLens`**, **`maxGathers`** for [E3.M1](../docs/decomposition/modules/E3_M1_ResourceNodeAndGatherLoop.md) |
**Prototype Slice 1 (NEO-33):** CI expects **exactly three** skill rows with ids **`salvage`**, **`refine`**, **`intrusion`** (gather + process + tech). Each row must declare **`allowedXpSourceKinds`** (non-empty); see [E2.M1 — Designer note: `allowedXpSourceKinds`](../docs/decomposition/modules/E2_M1_SkillDefinitionRegistry.md#designer-note-allowedxpsourcekinds-and-grant-call-sites) for what each kind means for grant wiring.
@ -29,6 +30,8 @@ Data-driven definitions (skills, items, recipes, quests) validated in CI with **
**Prototype E5 Slice 3 — encounters + rewards (NEO-100):** CI expects **exactly one** encounter id **`prototype_combat_pocket`** and one reward table id **`prototype_combat_pocket_clear`** aligned to [E5.M3 encounter freeze](../docs/decomposition/modules/E5_M3_EncounterAndRewardTables.md#prototype-slice-3-freeze-e5m3-01). **`requiredNpcInstanceIds`** must match the three E5.M2 NPC instance ids; **`fixedGrants`** reference frozen item ids only. **Do not rename** ids after ship—change **`displayName`** only. See [E5M3-prototype-backlog.md](../docs/plans/E5M3-prototype-backlog.md).
**Prototype E7 Slice 1 — quests (NEO-112):** CI expects **exactly four** quest ids aligned to [E7.M1 quest freeze](../docs/decomposition/modules/E7_M1_QuestStateMachine.md#prototype-slice-1-freeze-e7m1-01) — **`prototype_quest_gather_intro`**, **`prototype_quest_refine_intro`**, **`prototype_quest_combat_intro`**, **`prototype_quest_operator_chain`**. Objective **`itemId`** / **`recipeId`** / **`encounterId`** cross-refs must resolve to frozen item, recipe, and encounter catalogs; **`prerequisiteQuestIds`** must be acyclic and reference known quest ids; operator chain terminal step is **`inventory_has_item`** **`contract_handoff_token`** ×1. **Do not rename** quest `id` after ship—change **`displayName`** only. See [E7M1-prototype-backlog.md](../docs/plans/E7M1-prototype-backlog.md) and [NEO-112 plan](../docs/plans/NEO-112-implementation-plan.md).
**Prototype Slice 4 (NEO-45):** CI expects **exactly one** `MasteryTrack` for **`salvage`** only (`refine` / `intrusion` have no mastery rows yet). Tier 1 @ skill level **2** is a **mutually exclusive** branch pick (`scrap_efficiency` vs `bulk_haul`) with **no** perks; tier 2 @ level **4** unlocks one perk per branch path. **Do not rename** `branchId` / `perkId` after ship—change `displayName` only. See [E2.M3 — Designer note](../docs/decomposition/modules/E2_M3_MasteryAndPerkUnlocks.md#designer-note-tiers-branches-and-level-gates) and [freeze table](../docs/decomposition/modules/E2_M3_MasteryAndPerkUnlocks.md#prototype-slice-4-freeze--salvage-flagship-neo-45).
Server load path and hot-reload policy are TBD; keep files versioned here as the source of truth.

View File

@ -0,0 +1,120 @@
{
"schemaVersion": 1,
"quests": [
{
"id": "prototype_quest_gather_intro",
"displayName": "Intro: Salvage Run",
"prerequisiteQuestIds": [],
"steps": [
{
"id": "gather_intro_step_salvage",
"displayName": "Gather scrap metal",
"objectives": [
{
"id": "gather_intro_obj_scrap",
"kind": "gather_item",
"itemId": "scrap_metal_bulk",
"quantity": 3
}
]
}
]
},
{
"id": "prototype_quest_refine_intro",
"displayName": "Intro: Refine Stock",
"prerequisiteQuestIds": ["prototype_quest_gather_intro"],
"steps": [
{
"id": "refine_intro_step_craft",
"displayName": "Refine scrap",
"objectives": [
{
"id": "refine_intro_obj_recipe",
"kind": "craft_recipe",
"recipeId": "refine_scrap_standard",
"quantity": 1
}
]
}
]
},
{
"id": "prototype_quest_combat_intro",
"displayName": "Intro: Clear the Pocket",
"prerequisiteQuestIds": [],
"steps": [
{
"id": "combat_intro_step_encounter",
"displayName": "Clear the combat pocket",
"objectives": [
{
"id": "combat_intro_obj_encounter",
"kind": "encounter_complete",
"encounterId": "prototype_combat_pocket"
}
]
}
]
},
{
"id": "prototype_quest_operator_chain",
"displayName": "Operator Chain",
"prerequisiteQuestIds": [
"prototype_quest_gather_intro",
"prototype_quest_refine_intro",
"prototype_quest_combat_intro"
],
"steps": [
{
"id": "chain_step_gather",
"displayName": "Bulk salvage",
"objectives": [
{
"id": "chain_obj_gather",
"kind": "gather_item",
"itemId": "scrap_metal_bulk",
"quantity": 5
}
]
},
{
"id": "chain_step_refine",
"displayName": "Refine stock",
"objectives": [
{
"id": "chain_obj_refine",
"kind": "craft_recipe",
"recipeId": "refine_scrap_standard",
"quantity": 1
}
]
},
{
"id": "chain_step_stim",
"displayName": "Craft field stim",
"objectives": [
{
"id": "chain_obj_stim",
"kind": "craft_recipe",
"recipeId": "make_field_stim_mk0",
"quantity": 1
}
]
},
{
"id": "chain_step_token",
"displayName": "Hand off contract token",
"objectives": [
{
"id": "chain_obj_token",
"kind": "inventory_has_item",
"itemId": "contract_handoff_token",
"quantity": 1
}
]
}
]
}
]
}

View File

@ -0,0 +1,37 @@
{
"$schema": "https://json-schema.org/draft/2020-12/schema",
"$id": "https://neon-sprawl.local/schemas/quest-def.json",
"title": "QuestDef",
"description": "Single quest row for catalogs (e.g. content/quests/*_quests.json). IDs are stable forever—rename display in displayName only. See docs/decomposition/modules/E7_M1_QuestStateMachine.md.",
"type": "object",
"additionalProperties": false,
"required": ["id", "displayName", "prerequisiteQuestIds", "steps"],
"properties": {
"id": {
"type": "string",
"pattern": "^[a-z][a-z0-9_]*$",
"description": "Immutable quest key for accept/progress APIs and telemetry."
},
"displayName": {
"type": "string",
"minLength": 1,
"description": "Player-facing label; safe to change without migrating character data."
},
"prerequisiteQuestIds": {
"type": "array",
"items": {
"type": "string",
"pattern": "^[a-z][a-z0-9_]*$"
},
"description": "Quest ids that must be completed before accept; may be empty."
},
"steps": {
"type": "array",
"minItems": 1,
"items": {
"$ref": "https://neon-sprawl.local/schemas/quest-step-def.json"
},
"description": "Ordered steps; prototype Slice 1 uses sequential advance only."
}
}
}

View File

@ -0,0 +1,59 @@
{
"$schema": "https://json-schema.org/draft/2020-12/schema",
"$id": "https://neon-sprawl.local/schemas/quest-objective-def.json",
"title": "QuestObjectiveDef",
"description": "Single objective row on a QuestStepDef (content/quests/*_quests.json). Kinds cover gather, craft, encounter, and inventory checks for E7.M1 prototype Slice 1.",
"type": "object",
"additionalProperties": false,
"required": ["id", "kind"],
"properties": {
"id": {
"type": "string",
"pattern": "^[a-z][a-z0-9_]*$",
"description": "Immutable objective key for progress tracking and HTTP projection."
},
"kind": {
"type": "string",
"enum": ["gather_item", "craft_recipe", "encounter_complete", "inventory_has_item"],
"description": "Objective completion predicate evaluated server-side on success hooks."
},
"itemId": {
"type": "string",
"pattern": "^[a-z][a-z0-9_]*$",
"description": "Frozen item catalog id (gather_item, inventory_has_item)."
},
"quantity": {
"type": "integer",
"minimum": 1,
"description": "Required count for gather_item, craft_recipe, or inventory_has_item."
},
"recipeId": {
"type": "string",
"pattern": "^[a-z][a-z0-9_]*$",
"description": "Frozen recipe catalog id (craft_recipe)."
},
"encounterId": {
"type": "string",
"pattern": "^[a-z][a-z0-9_]*$",
"description": "Frozen encounter catalog id (encounter_complete)."
}
},
"oneOf": [
{
"properties": { "kind": { "const": "gather_item" } },
"required": ["itemId", "quantity"]
},
{
"properties": { "kind": { "const": "craft_recipe" } },
"required": ["recipeId", "quantity"]
},
{
"properties": { "kind": { "const": "encounter_complete" } },
"required": ["encounterId"]
},
{
"properties": { "kind": { "const": "inventory_has_item" } },
"required": ["itemId", "quantity"]
}
]
}

View File

@ -0,0 +1,29 @@
{
"$schema": "https://json-schema.org/draft/2020-12/schema",
"$id": "https://neon-sprawl.local/schemas/quest-step-def.json",
"title": "QuestStepDef",
"description": "Single step row on a QuestDef (content/quests/*_quests.json). Steps advance sequentially in prototype Slice 1.",
"type": "object",
"additionalProperties": false,
"required": ["id", "displayName", "objectives"],
"properties": {
"id": {
"type": "string",
"pattern": "^[a-z][a-z0-9_]*$",
"description": "Immutable step key for progress tracking and HTTP projection."
},
"displayName": {
"type": "string",
"minLength": 1,
"description": "Player-facing label; safe to change without migrating character data."
},
"objectives": {
"type": "array",
"minItems": 1,
"items": {
"$ref": "https://neon-sprawl.local/schemas/quest-objective-def.json"
},
"description": "Objectives that must complete before the step advances."
}
}
}

View File

@ -46,14 +46,18 @@ Provide a quest state machine and reward routing that ties gathering, crafting,
## Implementation Slices (Backlog-Ready)
<a id="epic-7-slice-1"></a>
### Slice 1 - Quest core and persistence
- Scope: E7.M1 supporting branching steps and failure/reset rules for prototype chain.
- Dependencies: E3.M2, E5.M1
- Dependencies: E3.M2, E5.M1 (gather/craft/encounter hooks on main)
- Acceptance criteria:
- 3-5 onboarding quests + one chain requiring gather/craft/combat complete without duped rewards.
- Telemetry hooks: `quest_start`, `quest_step_complete`, `quest_complete`, funnel times.
**Linear backlog:** [E7M1-prototype-backlog.md](../../plans/E7M1-prototype-backlog.md) — [NEO-112](https://linear.app/neon-sprawl/issue/NEO-112) → [NEO-123](https://linear.app/neon-sprawl/issue/NEO-123); client capstone **E7M1-12** [NEO-123](https://linear.app/neon-sprawl/issue/NEO-123). Verify in **Godot**, not Bruno-only.
### Slice 2 - Reward and unlock routing
- Scope: E7.M2 delivering XP, items, blueprint unlocks, and flags for world gates.
@ -85,7 +89,9 @@ Provide a quest state machine and reward routing that ties gathering, crafting,
- Risk: Rewards break parity or economy.
- Mitigation: Lint bundles against E6.M4 and E3.M5 policies.
<a id="epic-7-definition-of-done"></a>
## Definition of Done
- Prototype quest counts and integrated chain meet master plan minimums.
- Prototype quest counts and integrated chain meet master plan minimums **in the Godot client** (Slice 1 capstone [NEO-123](../../manual-qa/NEO-123.md)), not Bruno-only.
- Pre-production adds faction + contracts with validation.

View File

@ -59,6 +59,8 @@ Content tooling **Slice 1** — schemas + CI; **Slice 4** — server parity hard
**Encounter catalogs ([NEO-100](https://linear.app/neon-sprawl/issue/NEO-100)):** the same script validates each row in `content/encounters/*_encounters.json` against [`content/schemas/encounter-def.schema.json`](../../../content/schemas/encounter-def.schema.json), rejects **duplicate `id`** across files, cross-checks **`rewardTableId`** against reward table catalogs, and (E5 Slice 3) enforces the **frozen one-encounter** id set (`prototype_combat_pocket`) with **`requiredNpcInstanceIds`** matching the three E5.M2 NPC instance ids.
**Quest catalogs ([NEO-112](https://linear.app/neon-sprawl/issue/NEO-112)):** the same script validates each row in `content/quests/*_quests.json` against [`content/schemas/quest-def.schema.json`](../../../content/schemas/quest-def.schema.json) (steps via [`quest-step-def.schema.json`](../../../content/schemas/quest-step-def.schema.json), objectives via [`quest-objective-def.schema.json`](../../../content/schemas/quest-objective-def.schema.json)), rejects **duplicate `id`** across files and duplicate step/objective ids within a quest, cross-checks objective **`itemId`** / **`recipeId`** / **`encounterId`** against frozen item, recipe, and encounter catalogs, enforces **acyclic `prerequisiteQuestIds`**, and (E7 Slice 1) enforces the **frozen four-quest** id set with operator chain terminal **`inventory_has_item`** **`contract_handoff_token`** ×1.
**Decomposition vocabulary:** the same workflow runs [`scripts/check_decomposition_language.py`](../../../scripts/check_decomposition_language.py) (stdlib only) over `docs/decomposition/**/*.md` to catch wording that treats **combat** as a leveled **`SkillDef`** line instead of **gig** progression (see script docstring for patterns). Adjust the script if a future doc needs a documented exception.
## Source anchors

View File

@ -7,7 +7,8 @@
| **Module ID** | E7.M1 |
| **Epic** | [Epic 7 — Quest / Faction](../epics/epic_07_quest_faction.md) |
| **Stage target** | Prototype |
| **Status** | Planned (see [dependency register](module_dependency_register.md)) |
| **Status** | Planned — Slice 1 backlog [E7M1-prototype-backlog.md](../../plans/E7M1-prototype-backlog.md): **E7M1-01** [NEO-112](https://linear.app/neon-sprawl/issue/NEO-112) catalog **landed** (schemas + CI); runtime from **E7M1-02** [NEO-113](https://linear.app/neon-sprawl/issue/NEO-113) → capstone **E7M1-12** [NEO-123](https://linear.app/neon-sprawl/issue/NEO-123) |
| **Linear** | Label **`E7.M1`** · [E7M1-prototype-backlog.md](../../plans/E7M1-prototype-backlog.md) |
## Purpose
@ -45,6 +46,40 @@ Data-driven quest lifecycle: start, step progression, branching, failure/reset,
See Epic 7 **Slice 1 — Quest core and persistence**: 35 onboarding quests plus one chain across gather/craft/combat; telemetry `quest_start`, `quest_step_complete`, `quest_complete`, funnel times.
## Linear backlog (decomposed)
Full story tables, kickoff defaults, and **`blockedBy` graph:** [E7M1-prototype-backlog.md](../../plans/E7M1-prototype-backlog.md).
| Slug | Linear |
|------|--------|
| E7M1-01 | [NEO-112](https://linear.app/neon-sprawl/issue/NEO-112) |
| E7M1-02 | [NEO-113](https://linear.app/neon-sprawl/issue/NEO-113) |
| E7M1-03 | [NEO-114](https://linear.app/neon-sprawl/issue/NEO-114) |
| E7M1-04 | [NEO-115](https://linear.app/neon-sprawl/issue/NEO-115) |
| E7M1-05 | [NEO-116](https://linear.app/neon-sprawl/issue/NEO-116) |
| E7M1-06 | [NEO-117](https://linear.app/neon-sprawl/issue/NEO-117) |
| E7M1-07 | [NEO-118](https://linear.app/neon-sprawl/issue/NEO-118) |
| E7M1-08 | [NEO-119](https://linear.app/neon-sprawl/issue/NEO-119) |
| E7M1-09 | [NEO-120](https://linear.app/neon-sprawl/issue/NEO-120) |
| E7M1-10 | [NEO-121](https://linear.app/neon-sprawl/issue/NEO-121) |
| E7M1-11 | [NEO-122](https://linear.app/neon-sprawl/issue/NEO-122) |
| E7M1-12 | [NEO-123](https://linear.app/neon-sprawl/issue/NEO-123) |
## Prototype Slice 1 freeze (E7M1-01)
The **first shipped quest spine** is **frozen** for prototype tuning until a deliberate migration issue expands the roster.
| `QuestDef.id` | `displayName` | `prerequisiteQuestIds` | Steps (summary) |
|---------------|---------------|------------------------|-----------------|
| **`prototype_quest_gather_intro`** | Intro: Salvage Run | *(none)* | 1× **`gather_item`**: **`scrap_metal_bulk` ×3** |
| **`prototype_quest_refine_intro`** | Intro: Refine Stock | **`prototype_quest_gather_intro`** | 1× **`craft_recipe`**: **`refine_scrap_standard`** ×1 |
| **`prototype_quest_combat_intro`** | Intro: Clear the Pocket | *(none)* | 1× **`encounter_complete`**: **`prototype_combat_pocket`** |
| **`prototype_quest_operator_chain`** | Operator Chain | **`prototype_quest_gather_intro`**, **`prototype_quest_refine_intro`**, **`prototype_quest_combat_intro`** | 4 steps: gather **`scrap_metal_bulk` ×5** → craft **`refine_scrap_standard`** → craft **`make_field_stim_mk0`** → **`inventory_has_item`** **`contract_handoff_token` ×1** |
**CI enforcement (NEO-112):** `scripts/validate_content.py` requires **exactly** these four quest ids; objective cross-refs to frozen item/recipe/encounter catalogs; acyclic **`prerequisiteQuestIds`**; chain quest terminal step uses **`contract_handoff_token`** from [E5.M3 encounter loot](E5_M3_EncounterAndRewardTables.md#prototype-slice-3-freeze-e5m3-01).
**Reward policy (Slice 1):** Quest completion updates **`QuestStepState` only** — no duplicate item/XP grants. Gather/craft/encounter paths keep existing payouts; [E7.M2](E7_M2_RewardAndUnlockRouter.md) adds **`QuestRewardBundle`** apply in Slice 2.
## Risks and telemetry
- Scripting weight: keep `QuestDef` data-first; templates in decomposition/tooling path per epic.

File diff suppressed because one or more lines are too long

View File

@ -108,6 +108,8 @@ Gameplay **content and curves** default to **boot load** with optional **dev-onl
| Module ID | Module Name | Depends On | Contract Needed | Phase Required | Status |
|---|---|---|---|---|---|
| E7.M1 | QuestStateMachine | E3.M2, E5.M1 | QuestDef, QuestStepState, QuestStateTransition | Prototype | Planned |
**E7.M1 note:** Epic 7 **Slice 1** backlog in Linear ([Epic 7 — Questing, Narrative, and Faction Reputation](https://linear.app/neon-sprawl/project/epic-7-questing-narrative-and-faction-reputation-a9416783ceee)): [NEO-112](https://linear.app/neon-sprawl/issue/NEO-112) → [NEO-123](https://linear.app/neon-sprawl/issue/NEO-123); label **`E7.M1`**. See [E7M1-prototype-backlog.md](../../plans/E7M1-prototype-backlog.md), [E7_M1_QuestStateMachine.md](E7_M1_QuestStateMachine.md). Upstream: E3.M1 gather **Ready**, E3.M2 craft **Ready**, E5.M3 encounter **Ready**. Client capstone **E7M1-12** [NEO-123](https://linear.app/neon-sprawl/issue/NEO-123). **E7M1-01 / NEO-112** catalog landed (schemas + CI); register row stays **Planned** until **NEO-113** server load lands.
| E7.M2 | RewardAndUnlockRouter | E2.M2, E3.M3, E7.M1 | QuestRewardBundle, UnlockGrant, RewardDeliveryEvent | Prototype | Planned |
| E7.M3 | FactionReputationLedger | E7.M1 | FactionStanding, ReputationDelta, FactionGateRule | Pre-production | Planned |
| E7.M4 | ContractMissionGenerator | E4.M1, E5.M3, E7.M3 | ContractTemplate, ContractSeed, ContractOutcome | Pre-production | Planned |

View File

@ -0,0 +1,392 @@
# E7.M1 — Prototype story backlog (QuestStateMachine)
Working backlog for **Epic 7 — Slice 1** ([quest core and persistence](../decomposition/epics/epic_07_quest_faction.md#slice-1---quest-core-and-persistence)). Decomposition and contracts: [E7.M1 — QuestStateMachine](../decomposition/modules/E7_M1_QuestStateMachine.md).
**Full-stack policy:** Epics deliver **playable game features**. Every **player-visible** story has a **`client`** Linear issue created in **this same decomposition pass** — not an undocumented follow-up. Reference: [E5M3 (paired server+client)](../plans/E5M3-prototype-backlog.md).
**Labels (Linear):** every issue **`E7.M1`**; add **`server`** or **`client`** + **`Story`** as listed.
**Precursor (do not re-scope):** [E5.M3](../decomposition/modules/E5_M3_EncounterAndRewardTables.md) encounter complete grants **`contract_handoff_token`** + records **`EncounterCompleteEvent`** ([NEO-107](https://linear.app/neon-sprawl/issue/NEO-107)) — prototype quest credit stand-in until [E7.M2](../decomposition/modules/E7_M2_RewardAndUnlockRouter.md) **`QuestRewardBundle`** router lands. **NEO-43** [`MissionRewardSkillXpGrant`](../../server/NeonSprawl.Server/Game/Skills/MissionRewardSkillXpGrant.cs) is the future skill-XP apply helper for E7.M2; E7.M1 tracks quest state only (no duplicate item grants on quest complete in Slice 1).
**Upstream (must be landed):** [E3.M1](../decomposition/modules/E3_M1_ResourceNodeAndGatherLoop.md) gather on interact ([NEO-63](https://linear.app/neon-sprawl/issue/NEO-63)); [E3.M2](../decomposition/modules/E3_M2_RefinementAndRecipeExecution.md) craft POST ([NEO-70](https://linear.app/neon-sprawl/issue/NEO-70)); [E5.M3](../decomposition/modules/E5_M3_EncounterAndRewardTables.md) encounter wiring + progress GET ([NEO-106](https://linear.app/neon-sprawl/issue/NEO-106), [NEO-108](https://linear.app/neon-sprawl/issue/NEO-108)). [E3S5](../plans/E3S5-client-prototype-backlog.md) client economy HUD ([NEO-72](https://linear.app/neon-sprawl/issue/NEO-72)[NEO-75](https://linear.app/neon-sprawl/issue/NEO-75)).
**Prototype quest spine (frozen in E7M1-01):** **three** solo onboarding quests + **one** multi-step chain quest (vision minimum 35 onboarding + one integrated chain). **Solo only** — no party credit ([quest_scope_and_party.md](../decomposition/modules/quest_scope_and_party.md)).
**Linear issues (created):** attach `docs/plans/NEO-*-implementation-plan.md` on the story branch when work starts.
| Slug | Layer | Linear |
|------|-------|--------|
| E7M1-01 | server | [NEO-112](https://linear.app/neon-sprawl/issue/NEO-112) |
| E7M1-02 | server | [NEO-113](https://linear.app/neon-sprawl/issue/NEO-113) |
| E7M1-03 | server | [NEO-114](https://linear.app/neon-sprawl/issue/NEO-114) |
| E7M1-04 | server | [NEO-115](https://linear.app/neon-sprawl/issue/NEO-115) |
| E7M1-05 | server | [NEO-116](https://linear.app/neon-sprawl/issue/NEO-116) |
| E7M1-06 | server | [NEO-117](https://linear.app/neon-sprawl/issue/NEO-117) |
| E7M1-07 | server | [NEO-118](https://linear.app/neon-sprawl/issue/NEO-118) |
| E7M1-08 | server | [NEO-119](https://linear.app/neon-sprawl/issue/NEO-119) |
| E7M1-09 | server | [NEO-120](https://linear.app/neon-sprawl/issue/NEO-120) |
| E7M1-10 | server | [NEO-121](https://linear.app/neon-sprawl/issue/NEO-121) |
| E7M1-11 | client | [NEO-122](https://linear.app/neon-sprawl/issue/NEO-122) |
| E7M1-12 | client | [NEO-123](https://linear.app/neon-sprawl/issue/NEO-123) |
**Dependency graph in Linear:** E7M1-02 blocked by E7M1-01. E7M1-03 blocked by E7M1-02. E7M1-04 blocked by E7M1-03. E7M1-05 blocked by E7M1-03. E7M1-06 blocked by E7M1-05. E7M1-07 blocked by E7M1-06. E7M1-08 blocked by E7M1-07. E7M1-09 blocked by E7M1-06 (may parallel E7M1-08). E7M1-10 blocked by E7M1-07. E7M1-11 blocked by E7M1-08 and E7M1-09. E7M1-12 blocked by E7M1-11.
**Board order:** estimates **112** matching slug order (E7M1-01 = 1 … E7M1-12 = 12). On the Epic 7 project board, sort by **Estimate** (ascending).
---
## Story order (recommended)
| Order | Slug | Layer | Depends on |
|-------|------|-------|------------|
| 1 | **E7M1-01** | server | E3.M1/E3.M2/E5.M3 content ids frozen |
| 2 | **E7M1-02** | server | E7M1-01 |
| 3 | **E7M1-03** | server | E7M1-02 |
| 4 | **E7M1-04** | server | E7M1-03 |
| 5 | **E7M1-05** | server | E7M1-03 |
| 6 | **E7M1-06** | server | E7M1-05 |
| 7 | **E7M1-07** | server | E7M1-06 |
| 8 | **E7M1-08** | server | E7M1-07 |
| 9 | **E7M1-09** | server | E7M1-06 |
| 10 | **E7M1-10** | server | E7M1-07 |
| 11 | **E7M1-11** | client | E7M1-08, E7M1-09 |
| 12 | **E7M1-12** | client | E7M1-11 |
**Downstream (separate modules):** [E7.M2](../decomposition/modules/E7_M2_RewardAndUnlockRouter.md) idempotent **`QuestRewardBundle`** apply + consume **`EncounterCompleteEvent`**; [E7.M3](../decomposition/modules/E7_M3_FactionReputationLedger.md) faction ledger (pre-production); [E8.M1](../decomposition/modules/E8_M1_PartyAndMatchAssembly.md) party-credit quests.
---
## Kickoff decisions (decomposition defaults)
| Topic | Decision | Rationale |
|-------|----------|-----------|
| Quest count | **3** onboarding + **1** multi-step chain (4 total) | Vision prototype minimum; readable manual QA |
| Party mode | **Solo only** | [quest_scope_and_party.md](../decomposition/modules/quest_scope_and_party.md); E8.M1 not landed |
| Accept flow | **`POST …/quests/{questId}/accept`** | Explicit start; boot does not auto-grant all quests |
| Objective advance | **Server hooks** on gather/craft/encounter success | Client displays GET snapshot only ([client_server_authority.md](../decomposition/modules/client_server_authority.md)) |
| Objective kinds (v1) | **`gather_item`**, **`craft_recipe`**, **`encounter_complete`**, **`inventory_has_item`** | Covers gather→craft→combat chain without custom scripting VM |
| Chain quest | **4 sequential steps** in one `QuestDef` | Single HUD row with step index; epic “integrated chain” |
| Prerequisites | **`prerequisiteQuestIds`** enforced on accept | Gather and combat intros parallel (no prereq); refine requires gather intro; chain requires all three intros |
| Rewards (Slice 1) | **State-only completion**; no duplicate item/XP grants | Loot stays on gather/craft/encounter paths; E7.M2 owns bundles |
| Token handoff | Chain final step **`inventory_has_item`** **`contract_handoff_token`** | Uses E5.M3 encounter loot; no consume mutation in Slice 1 |
| Idempotency | **Once per player per quest id** complete | Slice 1 AC: no duped quest completion |
| Store | **In-memory** **`IPlayerQuestStateStore`** (+ optional Postgres migration) | Matches encounter prototype stores |
| HTTP read | **`GET /game/players/{id}/quest-progress`** | Client HUD without local objective math |
| HUD fidelity | Prototype Labels / debug panels (not final art) | NEO-110 / NEO-122 precedent |
---
### E7M1-01 — Prototype QuestDef catalog + schemas + CI
**Goal:** Lock content shape and CI validation for **four** frozen quests before server load.
**In scope**
- `content/schemas/quest-def.schema.json`, `content/schemas/quest-step-def.schema.json`, `content/schemas/quest-objective-def.schema.json`.
- `content/quests/prototype_quests.json` — stable quest ids and step/objective graph (see module doc freeze table).
- `scripts/validate_content.py`: schema validation, duplicate ids, exact four-quest allowlist, cross-ref **`itemId`** / **`recipeId`** / **`encounterId`** to frozen catalogs, **`prerequisiteQuestIds`** acyclic + known ids, objective kind enum.
- Designer note in [E7_M1](../decomposition/modules/E7_M1_QuestStateMachine.md) + `content/README.md`.
**Out of scope**
- Server loader, runtime engine, HTTP, Godot.
**Acceptance criteria**
- [x] PR gate validates quest JSON against schema.
- [x] Exactly four prototype quest ids; duplicate `id` fails CI.
- [x] Every objective reference resolves to a frozen catalog id.
- [x] Stable id list documented in module doc freeze box.
**Client counterpart:** none (infrastructure-only).
---
### E7M1-02 — Server quest catalog load (fail-fast)
**Goal:** Disk → host: startup load of `content/quests/*.json` with CI-parity validation.
**In scope**
- Loader + catalog types under `server/NeonSprawl.Server/Game/Quests/` (path finalized in plan).
- Fail-fast on malformed files, duplicate ids, allowlist mismatch with CI, broken cross-refs (items, recipes, encounters).
- Unit tests (AAA) for loader happy path and failure modes.
- `server/README.md` section.
**Out of scope**
- Injectable registry interface (E7M1-03), HTTP projection, runtime state machine.
**Acceptance criteria**
- [ ] Host fails startup on invalid quest JSON (mirror CI rules).
- [ ] Loader tests cover allowlist + cross-ref failures.
**Client counterpart:** none (infrastructure-only).
---
### E7M1-03 — Injectable quest definition registry + DI
**Goal:** **`IQuestDefinitionRegistry`** with **`TryGet`**, startup registration from E7M1-02 catalog.
**In scope**
- Interface + in-memory implementation; **`AddQuestDefinitionRegistry`** DI extension.
- Unit tests: lookup known ids, unknown id returns false.
- Wire in host startup alongside other content registries.
**Out of scope**
- HTTP, player quest state.
**Acceptance criteria**
- [ ] Registry resolves all four frozen quest ids at runtime.
- [ ] Unknown quest id fails closed for downstream operations.
**Client counterpart:** none (infrastructure-only).
---
### E7M1-04 — GET /game/world/quest-definitions
**Goal:** Versioned read-only projection of frozen quest defs for client display names and step summaries.
**In scope**
- `QuestDefinitionsWorldApi` + DTOs in `Game/Quests/`.
- Nested steps/objectives summary (ids, kinds, display copy — no server secrets).
- Bruno folder `bruno/neon-sprawl-server/quest-definitions/`.
- Integration tests (AAA).
**Out of scope**
- Per-player progress (E7M1-08).
**Acceptance criteria**
- [ ] GET returns all four prototype quests with stable JSON v1 envelope.
- [ ] Bruno request documents example response shape.
**Client counterpart:** consumed by [NEO-122](https://linear.app/neon-sprawl/issue/NEO-122) for display names (optional cache).
---
### E7M1-05 — Player quest state store + QuestStepState persistence
**Goal:** Durable per-player quest rows: status (`not_started` / `active` / `completed`), current step index, per-step objective counters.
**In scope**
- **`IPlayerQuestStateStore`** + in-memory implementation (registered in quest DI extension).
- Optional Postgres migration **`V00X`** when DB configured (mirror encounter/inventory pattern).
- **`QuestStepState`** / **`PlayerQuestProgressRow`** types aligned with module contracts.
- Unit tests: accept transitions, idempotent complete mark.
**Out of scope**
- Objective evaluation (E7M1-06), HTTP.
**Acceptance criteria**
- [ ] Store supports read/update per `(playerId, questId)`.
- [ ] Completed quest cannot regress to active without explicit reset API (none in prototype).
**Client counterpart:** none (infrastructure-only).
---
### E7M1-06 — QuestStateOperations (accept, step advance, complete)
**Goal:** Server-authoritative quest lifecycle without objective wiring yet.
**In scope**
- **`QuestStateOperations.TryAccept`**, **`TryAdvanceStep`**, **`TryMarkComplete`** with structured **`reasonCode`** denials (`unknown_quest`, `prerequisite_incomplete`, `already_completed`, `already_active`).
- Prerequisite enforcement from **`prerequisiteQuestIds`**.
- Idempotent complete: second complete returns success without state change.
- Unit tests (AAA) for accept order, prerequisite gate, idempotent complete.
**Out of scope**
- Gather/craft/encounter hooks (E7M1-07); HTTP (E7M1-08/09).
**Acceptance criteria**
- [ ] Accept fails when prerequisite quest not **completed**.
- [ ] Complete is idempotent per player+quest.
- [ ] Reason codes documented in `server/README.md`.
**Client counterpart:** [NEO-120](https://linear.app/neon-sprawl/issue/NEO-120) exposes accept POST to Godot.
---
### E7M1-07 — Quest objective wiring (gather, craft, encounter)
**Goal:** Advance active quest steps when server-side gather, craft, and encounter events succeed.
**In scope**
- **`QuestObjectiveWiring`** (or equivalent) invoked from:
- **`GatherOperations.TryGather`** success path — **`gather_item`** objectives.
- **`CraftOperations.TryCraft`** success path — **`craft_recipe`** objectives.
- **`EncounterCompletionOperations.TryCompleteAndGrant`** success path — **`encounter_complete`** objectives.
- Inventory snapshot read for **`inventory_has_item`** (post-grant or on polling hook from accept).
- Counter accumulation for quantity objectives (e.g. gather 3 scrap).
- Auto **`TryAdvanceStep`** / **`TryMarkComplete`** when step objectives satisfied.
- Integration tests: accept quest → simulate gather/craft/encounter → progress row advances.
**Out of scope**
- Client-side objective tracking; item consume on turn-in; E7.M2 reward bundles.
**Acceptance criteria**
- [ ] Active **`prototype_quest_gather_intro`** advances when **`scrap_metal_bulk`** gather succeeds.
- [ ] Active **`prototype_quest_refine_intro`** advances on **`refine_scrap_standard`** craft success.
- [ ] Active **`prototype_quest_combat_intro`** advances when **`prototype_combat_pocket`** completes.
- [ ] Chain quest steps advance in order across mixed objective kinds.
**Client counterpart:** progress visible via [NEO-122](https://linear.app/neon-sprawl/issue/NEO-122) GET HUD after mutations.
---
### E7M1-08 — GET /game/players/{id}/quest-progress
**Goal:** Per-player quest progress snapshot for client HUD.
**In scope**
- **`QuestProgressApi`** + DTOs: all known quests with status, current step index, objective progress counters, completion timestamp when applicable.
- Known-player gate (mirror encounter-progress / skill-progression patterns).
- Bruno `bruno/neon-sprawl-server/quest-progress/`.
- Integration tests (AAA): accept → partial progress → complete rows.
**Out of scope**
- Quest definition catalog (E7M1-04).
**Acceptance criteria**
- [ ] GET returns stable v1 envelope for **`dev-local-1`** player.
- [ ] Completed quests show **`completed`** with step count at terminal step.
**Client counterpart:** [NEO-122](https://linear.app/neon-sprawl/issue/NEO-122) — **`quest_progress_client.gd`** + HUD labels.
---
### E7M1-09 — POST /game/players/{id}/quests/{questId}/accept
**Goal:** Player-initiated quest accept from Godot (prototype “quest giver” is HUD button or key binding).
**In scope**
- **`QuestAcceptApi`**: POST accept; JSON body optional v1 `{}`; response includes updated progress row or deny payload.
- Wire **`QuestStateOperations.TryAccept`**.
- Bruno + integration tests: happy accept, prerequisite deny, duplicate accept.
**Out of scope**
- Abandon/reset POST (defer unless capstone QA requires).
**Acceptance criteria**
- [ ] Successful accept transitions row **`not_started``active`**.
- [ ] Deny returns structured **`reasonCode`** without mutation.
**Client counterpart:** [NEO-122](https://linear.app/neon-sprawl/issue/NEO-122) — accept binding + feedback label.
---
### E7M1-10 — Quest telemetry hook sites (comment-only)
**Goal:** Document and place comment-only hook sites for future E9.M1 catalog events **`quest_start`**, **`quest_step_complete`**, **`quest_complete`**.
**In scope**
- Hook sites in **`QuestStateOperations`** / **`QuestObjectiveWiring`** at accept, step advance, and complete.
- Reserved deny hook **`quest_accept_denied`** (optional comment).
- `server/README.md` subsection; module doc note.
**Out of scope**
- E9.M1 ingest pipeline; runtime telemetry emit.
**Acceptance criteria**
- [ ] Hook sites exist at accept, step complete, quest complete paths.
- [ ] Epic 7 Slice 1 telemetry vocabulary documented.
**Client counterpart:** none (infrastructure-only).
---
### E7M1-11 — Client quest progress + accept HUD (Godot)
**Goal:** Godot **`GET …/quest-progress`** client + readable quest panel; accept via **`POST …/accept`**.
**In scope**
- `quest_progress_client.gd`, optional `quest_definitions_client.gd` for display names.
- HUD: **`QuestProgressLabel`** (active/completed summary), **`QuestAcceptFeedbackLabel`** (deny/success copy).
- Boot hydrate + refresh after gather/craft/cast/encounter events (mirror **`encounter_progress_client.gd`** pattern).
- Prototype accept bindings: e.g. keys **Q** / **Shift+Q** for next eligible quest accept (document in manual QA).
- GdUnit: HTTP double, parse happy path + deny path.
- `client/README.md` section.
- `docs/manual-qa/NEO-122.md`.
**Out of scope**
- Quest journal art, map pins, NPC dialog; final quest picker UI.
**Acceptance criteria**
- [ ] Player sees quest status change after accept without Bruno.
- [ ] Objective progress updates after gather/craft/encounter in Godot session.
- [ ] Failed GET/accept surfaces visible HUD error (match interaction client pattern).
**Client counterpart:** this story **is** the client counterpart for E7M1-08/09.
---
### E7M1-12 — Playable onboarding quest chain capstone (Godot)
**Goal:** Prove Epic 7 Slice 1 acceptance **in Godot**: complete all four prototype quests (gather → refine → combat → operator chain) without Bruno; satisfies vision **quest loop** gate.
**In scope**
- **`docs/manual-qa/NEO-123.md`**: numbered single-session capstone — fresh server restart, accept onboarding quests in order, perform gather/craft/combat actions, verify chain quest **`prototype_quest_operator_chain`** completes when **`contract_handoff_token`** held.
- **`client/README.md`**: **End-to-end onboarding quest loop** section — flow table; cross-links NEO-112NEO-122.
- Module alignment on completion: [E7_M1](../decomposition/modules/E7_M1_QuestStateMachine.md), [documentation_and_implementation_alignment.md](../decomposition/modules/documentation_and_implementation_alignment.md), [module_dependency_register.md](../decomposition/modules/module_dependency_register.md).
**Out of scope**
- E7.M2 reward bundles; faction reputation; quest VFX; Bruno-only verification as prototype-complete proof.
**Acceptance criteria**
- [ ] Human completes **`docs/manual-qa/NEO-123.md`** with server + client.
- [ ] Epic 7 Slice 1 AC: 3 onboarding + 1 chain complete without duplicate completion on replay.
- [ ] Re-read [epic_07 Definition of Done](../decomposition/epics/epic_07_quest_faction.md#definition-of-done) for prototype minimums.
**Client counterpart:** this story **is** the Slice 1 client capstone.
---
## Decomposition complete checklist
- [x] Every player-visible AC has a **`client`** Linear issue (NEO-122, NEO-123)
- [x] No forbidden deferral language in backlog
- [x] Capstone client story exists (E7M1-12 / NEO-123)
- [x] Epic DoD updated for Godot verification
- [x] [documentation_and_implementation_alignment.md](../decomposition/modules/documentation_and_implementation_alignment.md) E7.M1 row updated
- [x] [module_dependency_register.md](../decomposition/modules/module_dependency_register.md) E7.M1 note updated
## Related docs
- [epic_07_quest_faction.md](../decomposition/epics/epic_07_quest_faction.md)
- [quest_scope_and_party.md](../decomposition/modules/quest_scope_and_party.md)
- [E5M3-prototype-backlog.md](E5M3-prototype-backlog.md) (encounter token precursor)
- [E3S5-client-prototype-backlog.md](E3S5-client-prototype-backlog.md) (gather/craft client HUD)
- [neon_sprawl_vision.plan.md — Prototype Scope](../../neon_sprawl_vision.plan.md)

View File

@ -0,0 +1,148 @@
# NEO-112 — Implementation plan
## Story reference
| Field | Value |
|--------|--------|
| **Key** | NEO-112 |
| **Title** | E7M1-01: Prototype QuestDef catalog + schemas + CI |
| **Linear** | https://linear.app/neon-sprawl/issue/NEO-112/e7m1-01-prototype-questdef-catalog-schemas-ci |
| **Module** | [E7.M1 — QuestStateMachine](../decomposition/modules/E7_M1_QuestStateMachine.md) · Epic 7 Slice 1 · backlog **E7M1-01** |
| **Branch** | `NEO-112-e7m1-prototype-questdef-catalog-schemas-ci` |
| **Precursor** | [E3.M1](../decomposition/modules/E3_M1_ResourceNodeAndGatherLoop.md) gather **Ready** · [E3.M2](../decomposition/modules/E3_M2_RefinementAndRecipeExecution.md) craft **Ready** · [E5.M3](../decomposition/modules/E5_M3_EncounterAndRewardTables.md) encounter **Ready** (frozen item/recipe/encounter ids) |
| **Pattern** | [NEO-100](NEO-100-implementation-plan.md) — row JSON Schema + catalog envelope + `scripts/validate_content.py` gate |
| **Blocks** | [NEO-113](https://linear.app/neon-sprawl/issue/NEO-113) — server quest catalog load (fail-fast) |
## Kickoff clarifications
**No clarifications needed.** Scope, frozen quest ids, step/objective graph, prerequisite rules, objective kinds, and cross-ref targets are fully specified in [E7M1 kickoff decisions](E7M1-prototype-backlog.md#kickoff-decisions-decomposition-defaults), [E7.M1 freeze table](../decomposition/modules/E7_M1_QuestStateMachine.md#prototype-slice-1-freeze-e7m1-01), and [E7M1-01 backlog entry](E7M1-prototype-backlog.md#e7m1-01--prototype-questdef-catalog--schemas--ci). Catalog envelope and CI constant naming follow NEO-100 / NEO-87 precedent without ambiguity.
| Topic | Question | Agent recommendation | Answer |
|--------|----------|----------------------|--------|
| — | — | — | **No blocking decisions** (see above). |
## Goal, scope, and out-of-scope
**Goal:** Lock content shape and CI validation for **four** frozen `QuestDef` rows before server load (NEO-113+).
**In scope (from Linear + [E7M1-01](E7M1-prototype-backlog.md#e7m1-01--prototype-questdef-catalog--schemas--ci)):**
- `content/schemas/quest-def.schema.json`, `content/schemas/quest-step-def.schema.json`, `content/schemas/quest-objective-def.schema.json`.
- `content/quests/prototype_quests.json` — four rows matching the module doc freeze table.
- `scripts/validate_content.py` — schema validation, duplicate ids, four-quest allowlist, cross-ref **`itemId`** / **`recipeId`** / **`encounterId`** to frozen catalogs, acyclic **`prerequisiteQuestIds`**, objective **`kind`** enum, chain terminal step **`inventory_has_item`** **`contract_handoff_token`** ×1 gate.
- Designer note / CI rules in [E7_M1](../decomposition/modules/E7_M1_QuestStateMachine.md) (CI enforcement line already present) + **CT.M1** PR gate paragraph + `content/README.md` quest row.
- `documentation_and_implementation_alignment.md` E7.M1 row → note NEO-112 catalog when complete.
**Out of scope (from Linear):**
- Server loader, runtime engine, HTTP, Godot (NEO-113+).
- **`IQuestDefinitionRegistry`**, player quest state, objective hooks (E7M1-03+).
- **Client counterpart:** none — server-only content + CI; player-visible work starts at [NEO-122](https://linear.app/neon-sprawl/issue/NEO-122) / [NEO-123](https://linear.app/neon-sprawl/issue/NEO-123).
## Acceptance criteria checklist
- [x] PR gate validates quest JSON against schema.
- [x] Exactly four prototype quest ids; duplicate `id` fails CI.
- [x] Every objective reference resolves to a frozen catalog id.
- [x] Stable id list documented in module doc freeze box (already present; verify after ship).
## Implementation reconciliation (shipped)
- **Schemas:** [`quest-objective-def.schema.json`](../../content/schemas/quest-objective-def.schema.json), [`quest-step-def.schema.json`](../../content/schemas/quest-step-def.schema.json), [`quest-def.schema.json`](../../content/schemas/quest-def.schema.json).
- **Catalog:** [`prototype_quests.json`](../../content/quests/prototype_quests.json) — four frozen quest rows per E7.M1 freeze table.
- **CI:** `PROTOTYPE_E7M1_QUEST_IDS`, prerequisite acyclic gate, objective cross-ref gates, chain terminal token gate in [`validate_content.py`](../../scripts/validate_content.py); duplicate quest/step/objective id rejection.
- **Docs:** CT.M1 quest paragraph, `content/README.md` quests row + E7M1 paragraph, alignment register E7.M1 row, E7M1-01 backlog checkboxes.
## Technical approach
1. **`quest-objective-def.schema.json`:** Draft 2020-12 object; `additionalProperties: false`. Required: **`id`**, **`kind`**. **`kind`** enum: **`gather_item`**, **`craft_recipe`**, **`encounter_complete`**, **`inventory_has_item`**. Use **`oneOf`** branches keyed by **`kind`**:
- **`gather_item`**: required **`itemId`**, **`quantity`** (integer ≥ 1).
- **`craft_recipe`**: required **`recipeId`**, **`quantity`** (integer ≥ 1).
- **`encounter_complete`**: required **`encounterId`** (no quantity).
- **`inventory_has_item`**: required **`itemId`**, **`quantity`** (integer ≥ 1).
- Id patterns: `^[a-z][a-z0-9_]*$` (same as other catalogs).
2. **`quest-step-def.schema.json`:** Required: **`id`**, **`displayName`**, **`objectives`** (non-empty array of `$ref` quest-objective-def). Reject duplicate objective **`id`** within a step in CI (post-schema).
3. **`quest-def.schema.json`:** Required: **`id`**, **`displayName`**, **`prerequisiteQuestIds`** (array of strings; may be empty), **`steps`** (non-empty array of `$ref` quest-step-def). Reject duplicate step **`id`** within a quest in CI (post-schema).
4. **Catalog file `content/quests/prototype_quests.json`:**
Envelope: **`schemaVersion`: 1**, top-level **`quests`** array. Four rows per freeze table:
| `id` | `displayName` | `prerequisiteQuestIds` | Steps |
|------|---------------|------------------------|-------|
| `prototype_quest_gather_intro` | Intro: Salvage Run | `[]` | 1× **`gather_item`** `scrap_metal_bulk` ×3 |
| `prototype_quest_refine_intro` | Intro: Refine Stock | `[prototype_quest_gather_intro]` | 1× **`craft_recipe`** `refine_scrap_standard` ×1 |
| `prototype_quest_combat_intro` | Intro: Clear the Pocket | `[]` | 1× **`encounter_complete`** `prototype_combat_pocket` |
| `prototype_quest_operator_chain` | Operator Chain | all three intros | 4 steps: gather ×5 → refine → make_field_stim_mk0 → **`inventory_has_item`** token ×1 |
Step/objective **`id`** values are stable content keys (e.g. `gather_intro_step_salvage`, `chain_obj_token`); chosen for readability and future HTTP projection (E7M1-04).
5. **`validate_content.py` constants (keep in sync with E7.M1 module doc + future NEO-113 loader):**
| Constant | Value |
|----------|--------|
| `PROTOTYPE_E7M1_QUEST_IDS` | `{ prototype_quest_gather_intro, prototype_quest_refine_intro, prototype_quest_combat_intro, prototype_quest_operator_chain }` |
| `PROTOTYPE_E7M1_CHAIN_QUEST_ID` | `prototype_quest_operator_chain` |
| `PROTOTYPE_E7M1_CHAIN_TERMINAL_ITEM_ID` | `contract_handoff_token` |
6. **`validate_content.py` validators:**
- Add schema paths + dir: `QUEST_DEF_SCHEMA`, `QUEST_STEP_DEF_SCHEMA`, `QUEST_OBJECTIVE_DEF_SCHEMA`, `QUESTS_DIR`.
- Register `$ref` between quest / step / objective schemas in the Draft 2020-12 registry (same pattern as recipe + recipe-io-row).
- **`_validate_quest_catalogs`:** envelope `schemaVersion: 1`, top-level **`quests`** array; validate each row; track `seen_ids`; reject duplicate quest **`id`** across files; build `id_to_row` map.
- **`_prototype_e7m1_quest_gate`:** ids must equal `PROTOTYPE_E7M1_QUEST_IDS`.
- **`_prototype_e7m1_quest_prerequisite_gate`:** every **`prerequisiteQuestIds`** entry must exist in `seen_ids`; graph must be **acyclic** (DFS / Kahn).
- **`_prototype_e7m1_quest_cross_ref_gate`:** per objective — **`itemId`** ∈ `PROTOTYPE_SLICE1_ITEM_IDS`; **`recipeId`** ∈ `PROTOTYPE_SLICE3_RECIPE_IDS`; **`encounterId`** ∈ `PROTOTYPE_E5M3_ENCOUNTER_IDS` (only when present for kind).
- **`_prototype_e7m1_chain_terminal_gate`:** operator chain last step's sole objective is **`inventory_has_item`** with **`itemId`** `contract_handoff_token`, **`quantity`** 1.
- Run quest validation **after** item, recipe, and encounter catalogs (cross-ref dependencies).
- Extend module docstring, startup schema file checks, success summary with quest file/id counts.
7. **Docs:**
- `E7_M1_QuestStateMachine.md` — verify CI enforcement line under freeze table matches shipped gates.
- `CT_M1_ContentValidationPipeline.md` — quest catalog PR gate paragraph.
- `content/README.md` — add `quests/` table row + E7M1 prototype paragraph (four quest ids, cross-ref rules).
- `documentation_and_implementation_alignment.md` — E7.M1 row notes NEO-112 catalog when complete.
- `E7M1-prototype-backlog.md` — E7M1-01 checkboxes when implementation completes.
8. **No server/C#/client changes** in this story.
## Files to add
| Path | Purpose |
|------|---------|
| `content/schemas/quest-objective-def.schema.json` | JSON Schema for a single quest objective row (discriminated by `kind`). |
| `content/schemas/quest-step-def.schema.json` | JSON Schema for a quest step (objectives array). |
| `content/schemas/quest-def.schema.json` | JSON Schema for a single `QuestDef` row (steps + prerequisites). |
| `content/quests/prototype_quests.json` | Prototype four-quest catalog (`schemaVersion` + `quests` array). |
| `docs/plans/NEO-112-implementation-plan.md` | This plan. |
## Files to modify
| Path | Rationale |
|------|-----------|
| `scripts/validate_content.py` | Load/validate quest catalogs; duplicate `id`; E7M1 four-id gate; item/recipe/encounter cross-refs; acyclic prerequisites; chain terminal token gate; success summary. |
| `docs/decomposition/modules/CT_M1_ContentValidationPipeline.md` | PR gate paragraph for quest catalog validation. |
| `content/README.md` | `quests/` path row + E7M1 prototype CI paragraph. |
| `docs/decomposition/modules/documentation_and_implementation_alignment.md` | E7.M1 / NEO-112 status after catalog lands. |
## Tests
| Item | Coverage |
|------|----------|
| **CI / PR gate** | `.github/workflows/pr-gate.yml` runs `python scripts/validate_content.py` — extended script is the primary regression signal. |
| **Manual negative cases** | From repo root after implementation: (1) duplicate quest `id` → non-zero exit; (2) remove frozen quest id → gate error; (3) unknown `itemId` / `recipeId` / `encounterId` in objective → cross-ref error; (4) cyclic `prerequisiteQuestIds` → gate error; (5) unknown prerequisite id → gate error; (6) operator chain terminal step not `inventory_has_item` token ×1 → gate error; (7) invalid `kind` or missing required field per kind → schema error. |
| **Manual happy path** | `pip install -r scripts/requirements-content.txt && python3 scripts/validate_content.py` — reports quest catalog + existing catalogs OK. |
No dedicated pytest module in-repo today (same as NEO-100 / NEO-87).
## Open questions / risks
| Question / risk | Agent recommendation | Status |
|-----------------|----------------------|--------|
| Objective `oneOf` schema complexity vs flat optional fields | **`oneOf` per `kind`** — mirrors encounter `completionCriteria`; catches wrong-field-at-wrong-kind at schema time. | **adopted** |
| Combat intro has no gather prerequisite (parallel onboarding path) | **Ship as freeze table specifies** — chain quest requires all three intros; refine only requires gather intro. | **adopted** |
| Step/objective ids not in freeze table | **Stable descriptive ids in catalog JSON** — required for E7M1-04 HTTP projection; not part of four-quest id gate. | **adopted** |
| `content/README.md` has no quest paragraph yet | **Add paragraph on ship** — unlike NEO-100 (pre-landed), quests row is new. | **adopted** |

View File

@ -0,0 +1,68 @@
# Code review — NEO-112 (E7M1-01)
**Date:** 2026-05-31
**Scope:** Branch `NEO-112-e7m1-prototype-questdef-catalog-schemas-ci` vs `47105cc` (merge-base on `main`) — commits `be1dae3``765075f`
**Base:** `47105cc` (main at branch point, post NEO-111 merge)
**Follow-up:** Suggestions and the prerequisites nit below are **done** (strikethrough + **Done.**).
## Verdict
**Approve with nits**
## Summary
NEO-112 delivers the Epic 7 Slice 1 **content foundation**: three JSON Schemas (`quest-def`, `quest-step-def`, `quest-objective-def`), a four-row `prototype_quests.json` catalog aligned to the E7.M1 freeze table, and ~300 lines of CI gates in `validate_content.py` (four-id allowlist, acyclic prerequisites, item/recipe/encounter cross-refs, operator-chain terminal token gate, duplicate quest/step/objective ids). Documentation is thorough—implementation plan reconciliation, CT.M1 paragraph, `content/README.md`, alignment register, and the full E7M1 prototype backlog land together. No server, C#, or Godot changes (correct for E7M1-01). Risk is low: pattern mirrors NEO-100/NEO-87; happy-path validation passes locally.
## Documentation checked
| Path | Result |
|------|--------|
| `docs/plans/NEO-112-implementation-plan.md` | **Matches** — acceptance checklist checked; reconciliation section accurate. |
| `docs/plans/E7M1-prototype-backlog.md` (E7M1-01) | **Matches** — AC checked; scope/out-of-scope correct; client counterpart none. |
| `docs/decomposition/modules/E7_M1_QuestStateMachine.md` | **Matches** — freeze table, CI enforcement line, and Status note NEO-112 catalog landed / runtime from NEO-113. |
| `docs/decomposition/modules/CT_M1_ContentValidationPipeline.md` | **Matches** — quest catalog PR gate paragraph describes shipped validators. |
| `docs/decomposition/modules/documentation_and_implementation_alignment.md` | **Matches** — E7.M1 row notes NEO-112 catalog; register stays Planned until NEO-113. |
| `docs/decomposition/modules/module_dependency_register.md` | **Matches** — E7.M1 note references NEO-112 catalog landed; register **Planned** until NEO-113 server load. |
| `content/README.md` | **Matches**`quests/` table row + E7M1 prototype paragraph. |
| `docs/decomposition/epics/epic_07_quest_faction.md` | **Matches** — Slice 1 backlog link + Godot DoD clarification. |
| Full-stack epic decomposition | **N/A** — infrastructure-only story; no client counterpart required until NEO-122/NEO-123. |
## Blocking issues
(none)
## Suggestions
1. ~~**Refresh `module_dependency_register.md` E7.M1 note** — Change “Register row stays **Planned** until **NEO-112** lands” to “until **NEO-113** server load lands” so it matches `documentation_and_implementation_alignment.md` after this merge.~~ **Done.**`module_dependency_register.md` E7.M1 note updated.
2. ~~**Clarify E7.M1 module Status line** — Replace “implementation not started” with wording that E7M1-01 catalog (**NEO-112**) is landed and runtime work starts at **NEO-113**.~~ **Done.**`E7_M1_QuestStateMachine.md` Status row updated.
## Nits
- ~~Nit: E7M1 kickoff table row “Onboarding order: gather → refine → combat → chain” oversimplifies prerequisites — **`prototype_quest_combat_intro`** has no prereq (parallel path); freeze table and catalog are correct.~~ **Done.**`E7M1-prototype-backlog.md` kickoff Prerequisites row clarified.
- Nit: `quest-objective-def.schema.json` lists all kind-specific fields in `properties` plus `oneOf` branches, so schema validation may accept wrong-field-at-wrong-kind (e.g. `recipeId` on `encounter_complete`) if both are present — plan adopted this tradeoff; CI cross-ref gate still catches unknown ids.
- ~~Nit: Duplicate step/objective ids are enforced **within** a quest only, not globally across quests — acceptable for prototype; E7M1-04 HTTP projection should namespace by quest id.~~ **Superseded (Bugbot):** objective duplicate check was incorrectly scoped per-step; fixed in `validate_content.py` to quest-level (step ids remain per-quest; objective ids now per-quest too). Cross-quest uniqueness still not enforced (acceptable for prototype).
- Nit: Branch bundles the full E7M1 backlog decomposition (~390 lines) with E7M1-01 implementation — large diff but intentional and documented.
## Verification
```bash
# Happy path (primary regression signal — also runs in pr-gate.yml)
python3 -m pip install -r scripts/requirements-content.txt
python3 scripts/validate_content.py
# Manual negative cases (from NEO-112 plan)
# 1. Duplicate quest id across or within files → non-zero exit
# 2. Remove a frozen quest id from catalog → four-id gate error
# 3. Unknown itemId/recipeId/encounterId in objective → cross-ref error
# 4. Cyclic prerequisiteQuestIds → prerequisite gate error
# 5. Unknown prerequisite id → prerequisite gate error
# 6. Chain terminal step not inventory_has_item contract_handoff_token ×1 → chain gate error
# 7. Invalid kind or missing required field per kind → schema error
```
**Reviewer note:** Happy path executed successfully in review environment (`content OK` … `4 unique quest id(s)`).

View File

@ -14,6 +14,7 @@ Validates:
- npc behavior catalogs: content/npc-behaviors/*_npc_behaviors.json rows vs content/schemas/npc-behavior-def.schema.json (NEO-87)
- reward table catalogs: content/reward-tables/*_reward_tables.json rows vs content/schemas/reward-table.schema.json (NEO-100)
- encounter catalogs: content/encounters/*_encounters.json rows vs content/schemas/encounter-def.schema.json (NEO-100)
- quest catalogs: content/quests/*_quests.json rows vs content/schemas/quest-def.schema.json (NEO-112)
"""
from __future__ import annotations
@ -39,6 +40,9 @@ NPC_BEHAVIOR_SCHEMA = REPO_ROOT / "content/schemas/npc-behavior-def.schema.json"
REWARD_GRANT_ROW_SCHEMA = REPO_ROOT / "content/schemas/reward-grant-row.schema.json"
REWARD_TABLE_SCHEMA = REPO_ROOT / "content/schemas/reward-table.schema.json"
ENCOUNTER_DEF_SCHEMA = REPO_ROOT / "content/schemas/encounter-def.schema.json"
QUEST_OBJECTIVE_DEF_SCHEMA = REPO_ROOT / "content/schemas/quest-objective-def.schema.json"
QUEST_STEP_DEF_SCHEMA = REPO_ROOT / "content/schemas/quest-step-def.schema.json"
QUEST_DEF_SCHEMA = REPO_ROOT / "content/schemas/quest-def.schema.json"
SKILLS_DIR = REPO_ROOT / "content/skills"
MASTERY_DIR = REPO_ROOT / "content/mastery"
ITEMS_DIR = REPO_ROOT / "content/items"
@ -48,6 +52,7 @@ ABILITIES_DIR = REPO_ROOT / "content/abilities"
NPC_BEHAVIORS_DIR = REPO_ROOT / "content/npc-behaviors"
REWARD_TABLES_DIR = REPO_ROOT / "content/reward-tables"
ENCOUNTERS_DIR = REPO_ROOT / "content/encounters"
QUESTS_DIR = REPO_ROOT / "content/quests"
# Slice 1 prototype lock (NEO-33): exact ids + category coverage after schema passes.
PROTOTYPE_SLICE1_SKILL_IDS = frozenset({"salvage", "refine", "intrusion"})
@ -152,6 +157,19 @@ PROTOTYPE_E5M3_REWARD_GRANTS: dict[str, int] = {
"contract_handoff_token": 1,
}
# Epic 7 Slice 1 prototype lock (NEO-112): exact quest ids after schema passes.
# Keep in sync with E7.M1 freeze table and future NEO-113 server loader.
PROTOTYPE_E7M1_QUEST_IDS = frozenset(
{
"prototype_quest_gather_intro",
"prototype_quest_refine_intro",
"prototype_quest_combat_intro",
"prototype_quest_operator_chain",
}
)
PROTOTYPE_E7M1_CHAIN_QUEST_ID = "prototype_quest_operator_chain"
PROTOTYPE_E7M1_CHAIN_TERMINAL_ITEM_ID = "contract_handoff_token"
def _prototype_slice1_gate(seen_ids: dict[str, str], id_to_category: dict[str, str]) -> str | None:
"""Return a human-readable error if Slice 1 contract fails, else None."""
@ -823,6 +841,236 @@ def _prototype_e5m3_encounter_cross_ref_gate(id_to_row: dict[str, dict]) -> str
return None
def _quest_def_validator() -> Draft202012Validator:
"""Build a validator that resolves quest-def $ref to step and objective schemas."""
objective_schema = json.loads(QUEST_OBJECTIVE_DEF_SCHEMA.read_text(encoding="utf-8"))
step_schema = json.loads(QUEST_STEP_DEF_SCHEMA.read_text(encoding="utf-8"))
def_schema = json.loads(QUEST_DEF_SCHEMA.read_text(encoding="utf-8"))
registry = Registry().with_resources(
[
(def_schema["$id"], Resource.from_contents(def_schema)),
(step_schema["$id"], Resource.from_contents(step_schema)),
(objective_schema["$id"], Resource.from_contents(objective_schema)),
]
)
return Draft202012Validator(def_schema, registry=registry)
def _validate_quest_catalogs(
*,
quest_files: list[Path],
quest_validator: Draft202012Validator,
) -> tuple[int, dict[str, str], dict[str, dict]]:
"""Validate quest JSON files. Returns (error_count, seen_ids, id_to_row)."""
errors = 0
seen_ids: dict[str, str] = {}
id_to_row: dict[str, dict] = {}
for path in quest_files:
rel = str(path.relative_to(REPO_ROOT))
data = json.loads(path.read_text(encoding="utf-8"))
schema_version = data.get("schemaVersion")
if schema_version != 1:
print(f"error: {rel}: expected schemaVersion 1, got {schema_version!r}", file=sys.stderr)
errors += 1
continue
quests = data.get("quests")
if not isinstance(quests, list):
print(f"error: {rel}: expected top-level 'quests' array", file=sys.stderr)
errors += 1
continue
for i, row in enumerate(quests):
if not isinstance(row, dict):
print(f"error: {rel}: quests[{i}] must be an object", file=sys.stderr)
errors += 1
continue
row_schema_errors = 0
for err in sorted(quest_validator.iter_errors(row), key=lambda e: e.path):
loc = ".".join(str(p) for p in err.path) or "(root)"
print(f"error: {rel} quests[{i}] {loc}: {err.message}", file=sys.stderr)
row_schema_errors += 1
errors += 1
qid = row.get("id")
if isinstance(qid, str) and row_schema_errors == 0:
prev = seen_ids.get(qid)
if prev:
print(f"error: duplicate quest id {qid!r} in {prev} and {rel}", file=sys.stderr)
errors += 1
else:
seen_ids[qid] = rel
id_to_row[qid] = row
steps = row.get("steps")
if isinstance(steps, list):
step_ids_seen: set[str] = set()
obj_ids_seen: set[str] = set()
for si, step in enumerate(steps):
if not isinstance(step, dict):
continue
sid = step.get("id")
if isinstance(sid, str):
if sid in step_ids_seen:
print(
f"error: {rel} quests[{i}] steps[{si}]: duplicate step id {sid!r}",
file=sys.stderr,
)
errors += 1
else:
step_ids_seen.add(sid)
objectives = step.get("objectives")
if isinstance(objectives, list):
for oi, obj in enumerate(objectives):
if not isinstance(obj, dict):
continue
oid = obj.get("id")
if isinstance(oid, str):
if oid in obj_ids_seen:
print(
f"error: {rel} quests[{i}] steps[{si}] objectives[{oi}]: "
f"duplicate objective id {oid!r} within quest",
file=sys.stderr,
)
errors += 1
else:
obj_ids_seen.add(oid)
return errors, seen_ids, id_to_row
def _prototype_e7m1_quest_gate(seen_ids: dict[str, str]) -> str | None:
"""Return a human-readable error if E7M1 quest contract fails, else None."""
ids = frozenset(seen_ids.keys())
if ids != PROTOTYPE_E7M1_QUEST_IDS:
return (
"error: prototype E7M1 expects exactly quest ids "
f"{sorted(PROTOTYPE_E7M1_QUEST_IDS)!r}, got {sorted(ids)!r}"
)
return None
def _prototype_e7m1_quest_prerequisite_gate(id_to_row: dict[str, dict]) -> str | None:
"""Return a human-readable error if prerequisite ids are unknown or cyclic, else None."""
known = frozenset(id_to_row.keys())
for qid, row in id_to_row.items():
prereqs = row.get("prerequisiteQuestIds")
if not isinstance(prereqs, list):
continue
for pid in prereqs:
if isinstance(pid, str) and pid not in known:
return (
f"error: quest {qid!r}: prerequisiteQuestIds references unknown quest id {pid!r}"
)
visiting: set[str] = set()
visited: set[str] = set()
def dfs(node: str) -> str | None:
if node in visiting:
return f"error: cyclic prerequisiteQuestIds detected involving quest {node!r}"
if node in visited:
return None
visiting.add(node)
row = id_to_row.get(node, {})
prereqs = row.get("prerequisiteQuestIds", [])
if isinstance(prereqs, list):
for pid in prereqs:
if isinstance(pid, str):
err = dfs(pid)
if err:
return err
visiting.remove(node)
visited.add(node)
return None
for qid in known:
err = dfs(qid)
if err:
return err
return None
def _prototype_e7m1_quest_cross_ref_gate(id_to_row: dict[str, dict]) -> str | None:
"""Return a human-readable error if objective catalog cross-refs fail, else None."""
for qid, row in id_to_row.items():
steps = row.get("steps")
if not isinstance(steps, list):
continue
for si, step in enumerate(steps):
if not isinstance(step, dict):
continue
objectives = step.get("objectives")
if not isinstance(objectives, list):
continue
for oi, obj in enumerate(objectives):
if not isinstance(obj, dict):
continue
kind = obj.get("kind")
item_id = obj.get("itemId")
if isinstance(item_id, str) and kind in ("gather_item", "inventory_has_item"):
if item_id not in PROTOTYPE_SLICE1_ITEM_IDS:
return (
f"error: quest {qid!r} steps[{si}] objectives[{oi}]: itemId {item_id!r} "
"is not in the frozen prototype item catalog"
)
recipe_id = obj.get("recipeId")
if isinstance(recipe_id, str) and kind == "craft_recipe":
if recipe_id not in PROTOTYPE_SLICE3_RECIPE_IDS:
return (
f"error: quest {qid!r} steps[{si}] objectives[{oi}]: recipeId {recipe_id!r} "
"is not in the frozen prototype recipe catalog"
)
encounter_id = obj.get("encounterId")
if isinstance(encounter_id, str) and kind == "encounter_complete":
if encounter_id not in PROTOTYPE_E5M3_ENCOUNTER_IDS:
return (
f"error: quest {qid!r} steps[{si}] objectives[{oi}]: encounterId "
f"{encounter_id!r} is not in the frozen prototype encounter catalog"
)
return None
def _prototype_e7m1_chain_terminal_gate(id_to_row: dict[str, dict]) -> str | None:
"""Return a human-readable error if operator chain terminal step fails, else None."""
chain = id_to_row.get(PROTOTYPE_E7M1_CHAIN_QUEST_ID)
if not isinstance(chain, dict):
return f"error: missing chain quest {PROTOTYPE_E7M1_CHAIN_QUEST_ID!r}"
steps = chain.get("steps")
if not isinstance(steps, list) or len(steps) == 0:
return f"error: chain quest {PROTOTYPE_E7M1_CHAIN_QUEST_ID!r} must have at least one step"
last_step = steps[-1]
if not isinstance(last_step, dict):
return f"error: chain quest {PROTOTYPE_E7M1_CHAIN_QUEST_ID!r} terminal step must be an object"
objectives = last_step.get("objectives")
if not isinstance(objectives, list) or len(objectives) != 1:
return (
f"error: chain quest {PROTOTYPE_E7M1_CHAIN_QUEST_ID!r} terminal step must have "
"exactly one objective"
)
obj = objectives[0]
if not isinstance(obj, dict):
return (
f"error: chain quest {PROTOTYPE_E7M1_CHAIN_QUEST_ID!r} terminal objective must be an object"
)
if obj.get("kind") != "inventory_has_item":
return (
f"error: chain quest {PROTOTYPE_E7M1_CHAIN_QUEST_ID!r} terminal objective kind must be "
"'inventory_has_item'"
)
if obj.get("itemId") != PROTOTYPE_E7M1_CHAIN_TERMINAL_ITEM_ID:
return (
f"error: chain quest {PROTOTYPE_E7M1_CHAIN_QUEST_ID!r} terminal itemId must be "
f"{PROTOTYPE_E7M1_CHAIN_TERMINAL_ITEM_ID!r}, got {obj.get('itemId')!r}"
)
if obj.get("quantity") != 1:
return (
f"error: chain quest {PROTOTYPE_E7M1_CHAIN_QUEST_ID!r} terminal quantity must be 1, "
f"got {obj.get('quantity')!r}"
)
return None
def _prototype_slice4_gate(track_skill_ids: list[str]) -> str | None:
"""Return a human-readable error if Slice 4 contract fails, else None."""
if len(track_skill_ids) != 1:
@ -1158,6 +1406,15 @@ def main() -> int:
if not ENCOUNTER_DEF_SCHEMA.is_file():
print(f"error: missing schema {ENCOUNTER_DEF_SCHEMA}", file=sys.stderr)
return 1
if not QUEST_OBJECTIVE_DEF_SCHEMA.is_file():
print(f"error: missing schema {QUEST_OBJECTIVE_DEF_SCHEMA}", file=sys.stderr)
return 1
if not QUEST_STEP_DEF_SCHEMA.is_file():
print(f"error: missing schema {QUEST_STEP_DEF_SCHEMA}", file=sys.stderr)
return 1
if not QUEST_DEF_SCHEMA.is_file():
print(f"error: missing schema {QUEST_DEF_SCHEMA}", file=sys.stderr)
return 1
skill_schema = json.loads(SKILL_SCHEMA.read_text(encoding="utf-8"))
skill_validator = Draft202012Validator(skill_schema)
@ -1179,6 +1436,7 @@ def main() -> int:
reward_table_validator = _reward_table_def_validator()
encounter_schema = json.loads(ENCOUNTER_DEF_SCHEMA.read_text(encoding="utf-8"))
encounter_validator = Draft202012Validator(encounter_schema)
quest_validator = _quest_def_validator()
if not SKILLS_DIR.is_dir():
print(f"error: missing directory {SKILLS_DIR}", file=sys.stderr)
@ -1271,6 +1529,15 @@ def main() -> int:
print(f"error: no *_encounters.json files under {ENCOUNTERS_DIR}", file=sys.stderr)
return 1
if not QUESTS_DIR.is_dir():
print(f"error: missing directory {QUESTS_DIR}", file=sys.stderr)
return 1
quest_files = sorted(QUESTS_DIR.glob("*_quests.json"))
if not quest_files:
print(f"error: no *_quests.json files under {QUESTS_DIR}", file=sys.stderr)
return 1
seen_ids: dict[str, str] = {}
id_to_category: dict[str, str] = {}
errors = 0
@ -1536,6 +1803,34 @@ def main() -> int:
print(e5m3_encounter_cross_ref_err, file=sys.stderr)
return 1
quest_errors, quest_seen_ids, quest_id_to_row = _validate_quest_catalogs(
quest_files=quest_files,
quest_validator=quest_validator,
)
if quest_errors:
print(f"content validation failed with {quest_errors} error(s)", file=sys.stderr)
return 1
e7m1_quest_err = _prototype_e7m1_quest_gate(quest_seen_ids)
if e7m1_quest_err:
print(e7m1_quest_err, file=sys.stderr)
return 1
e7m1_prereq_err = _prototype_e7m1_quest_prerequisite_gate(quest_id_to_row)
if e7m1_prereq_err:
print(e7m1_prereq_err, file=sys.stderr)
return 1
e7m1_cross_ref_err = _prototype_e7m1_quest_cross_ref_gate(quest_id_to_row)
if e7m1_cross_ref_err:
print(e7m1_cross_ref_err, file=sys.stderr)
return 1
e7m1_chain_terminal_err = _prototype_e7m1_chain_terminal_gate(quest_id_to_row)
if e7m1_chain_terminal_err:
print(e7m1_chain_terminal_err, file=sys.stderr)
return 1
print(
"content OK: "
f"{len(skill_files)} skill catalog file(s), "
@ -1549,6 +1844,7 @@ def main() -> int:
f"{len(npc_behavior_files)} npc behavior catalog file(s), "
f"{len(reward_table_files)} reward table catalog file(s), "
f"{len(encounter_files)} encounter catalog file(s), "
f"{len(quest_files)} quest catalog file(s), "
f"{len(seen_ids)} unique skill id(s), "
f"{len(item_seen_ids)} unique item id(s), "
f"{len(node_seen_ids)} unique nodeDefId(s), "
@ -1557,6 +1853,7 @@ def main() -> int:
f"{len(npc_behavior_seen_ids)} unique npc behavior id(s), "
f"{len(reward_table_seen_ids)} unique reward table id(s), "
f"{len(encounter_seen_ids)} unique encounter id(s), "
f"{len(quest_seen_ids)} unique quest id(s), "
f"{len(track_skill_ids)} mastery track(s)"
)
return 0