Merge pull request #114 from ViPro-Technologies/NEO-80-combat-entity-health-store

NEO-80: Combat entity health store for prototype dummies
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| **Module ID** | E5.M1 |
| **Epic** | [Epic 5 — PvE Combat](../epics/epic_05_pve_combat.md) |
| **Stage target** | Prototype |
| **Status** | In Progress — Slice 1 backlog [E5M1-prototype-backlog.md](../../plans/E5M1-prototype-backlog.md): E5M1-01 [NEO-76](https://linear.app/neon-sprawl/issue/NEO-76) ability catalog + CI landed; E5M1-02 [NEO-77](https://linear.app/neon-sprawl/issue/NEO-77) server load landed; E5M1-03 [NEO-79](https://linear.app/neon-sprawl/issue/NEO-79) registry + hotbar/cast migration landed; E5M1-04 [NEO-78](https://linear.app/neon-sprawl/issue/NEO-78) ability-definitions GET landed; E5M1-05+ pending (see [dependency register](module_dependency_register.md)) |
| **Status** | In Progress — Slice 1 backlog [E5M1-prototype-backlog.md](../../plans/E5M1-prototype-backlog.md): E5M1-01 [NEO-76](https://linear.app/neon-sprawl/issue/NEO-76) ability catalog + CI landed; E5M1-02 [NEO-77](https://linear.app/neon-sprawl/issue/NEO-77) server load landed; E5M1-03 [NEO-79](https://linear.app/neon-sprawl/issue/NEO-79) registry + hotbar/cast migration landed; E5M1-04 [NEO-78](https://linear.app/neon-sprawl/issue/NEO-78) ability-definitions GET landed; E5M1-05 [NEO-80](https://linear.app/neon-sprawl/issue/NEO-80) combat entity health store landed; E5M1-06+ pending (see [dependency register](module_dependency_register.md)) |
| **Linear** | Label **`E5.M1`** · [E5M1-prototype-backlog.md](../../plans/E5M1-prototype-backlog.md) **E5M1-01** [NEO-76](https://linear.app/neon-sprawl/issue/NEO-76) → **E5M1-12** [NEO-86](https://linear.app/neon-sprawl/issue/NEO-86); gig XP **E5M1-10** [NEO-44](https://linear.app/neon-sprawl/issue/NEO-44) |
## Purpose
@ -52,6 +52,8 @@ See Epic 5 **Slice 1 — Combat rules MVP**: target lock, basic attacks, 46 a
**E5M1-04 (NEO-78):** **`GET /game/world/ability-definitions`** — `AbilityDefinitionsWorldApi` + DTOs in `Game/Combat/` ([NEO-78 plan](../../plans/NEO-78-implementation-plan.md)); [server README — Ability definitions (NEO-78)](../../../server/README.md#ability-definitions-neo-78); Bruno `bruno/neon-sprawl-server/ability-definitions/`.
**E5M1-05 (NEO-80):** **`ICombatEntityHealthStore`** + **`InMemoryCombatEntityHealthStore`** — lazy HP init for **`PrototypeTargetRegistry`** dummies at **`PrototypeCombatConstants.MaxPrototypeTargetHp` (100)** ([NEO-80 plan](../../plans/NEO-80-implementation-plan.md)); [server README — Combat entity health (NEO-80)](../../../server/README.md#combat-entity-health-neo-80).
## Linear backlog (decomposed)
Full story tables, kickoff defaults, and **`blockedBy` graph:** [E5M1-prototype-backlog.md](../../plans/E5M1-prototype-backlog.md).

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| E3.M1 | Ready | **NEO-41 landed (prototype, superseded on interact by NEO-63):** inline XP on **`resource_node`** interact. **NEO-57NEO-61** — content, registry, HTTP defs, depletion store (see prior alignment). **NEO-62 landed:** **`GatherOperations`** + **`GatherResult`**. **NEO-63 landed:** **`POST …/interact`** **`resource_node`** → gather engine; **four** **`PrototypeInteractableRegistry`** anchors; Bruno gather → inventory + depletion deny ([NEO-63](../../plans/NEO-63-implementation-plan.md), [`NEO-63` manual QA](../../manual-qa/NEO-63.md)); [server README — Gather via interact (NEO-63)](../../../server/README.md#gather-via-interact-neo-63). **NEO-64 landed:** comment-only **`resource_gathered`** / **`gather_node_depleted`** hook sites in **`GatherOperations.TryGather`** ([NEO-64](../../plans/NEO-64-implementation-plan.md), [`NEO-64` manual QA](../../manual-qa/NEO-64.md)); Epic 3 Slice 2 backlog **E3M1-01****E3M1-08** complete. **NEO-73 landed:** client gather feedback — **`skill_progression_client.gd`**, **`prototype_interactable_picker.gd`** (nearest in-range **R**), **`GatherFeedbackLabel`** + **`SkillProgressionLabel`**, auto inventory/skill refresh after successful gather ([NEO-73](../../plans/NEO-73-implementation-plan.md), [`NEO-73` manual QA](../../manual-qa/NEO-73.md)); `client/README.md` gather section. **NEO-75 landed:** capstone gather→refine→make loop in Godot — [`NEO-75` manual QA](../../manual-qa/NEO-75.md), `client/README.md` end-to-end section; Epic 3 Slice 5 client complete. | [NEO-41](../../plans/NEO-41-implementation-plan.md) … [NEO-64](../../plans/NEO-64-implementation-plan.md), [NEO-73](../../plans/NEO-73-implementation-plan.md), [NEO-75](../../plans/NEO-75-implementation-plan.md), [E3S5-client-prototype-backlog](../../plans/E3S5-client-prototype-backlog.md), [E3_M1](E3_M1_ResourceNodeAndGatherLoop.md); `server/NeonSprawl.Server/Game/Gathering/`, `Game/Interaction/`, `client/scripts/skill_progression_client.gd`, `client/scripts/prototype_interactable_picker.gd` |
| E3.M3 | In Progress | **NEO-50 landed:** frozen prototype six-item catalog in [`content/items/prototype_items.json`](../../../content/items/prototype_items.json); [`item-def.schema.json`](../../../content/schemas/item-def.schema.json); PR gate + [`validate_content.py`](../../../scripts/validate_content.py). **NEO-51 landed:** fail-fast server load of `content/items/*_items.json` at startup — `server/NeonSprawl.Server/Game/Items/` ([NEO-51](../../plans/NEO-51-implementation-plan.md)); [server README — Item catalog](../../../server/README.md#item-catalog-contentitems-neo-51). **NEO-52 landed:** injectable **`IItemDefinitionRegistry`** + lookup tests ([NEO-52](../../plans/NEO-52-implementation-plan.md)). **NEO-53 landed:** **`GET /game/world/item-definitions`** — `ItemDefinitionsWorldApi` + DTOs in `Game/Items/` ([NEO-53](../../plans/NEO-53-implementation-plan.md), [`NEO-53` manual QA](../../manual-qa/NEO-53.md)); [server README — Item definitions (NEO-53)](../../../server/README.md#item-definitions-neo-53); Bruno `bruno/neon-sprawl-server/item-definitions/`. **NEO-54 landed:** **`IPlayerInventoryStore`** + **`PlayerInventoryOperations`** — 24 bag + 1 equipment slots, stack rules, `V005` migration ([NEO-54](../../plans/NEO-54-implementation-plan.md)). **NEO-55 landed:** **`GET`/`POST /game/players/{id}/inventory`** — `PlayerInventoryApi` + DTOs in `Game/Items/` ([NEO-55](../../plans/NEO-55-implementation-plan.md)); [server README — Player inventory (NEO-54 store, NEO-55 HTTP)](../../../server/README.md#player-inventory-neo-54-store-neo-55-http); Bruno `bruno/neon-sprawl-server/inventory/`. **NEO-56 landed:** comment-only **`item_created`** / **`inventory_transfer_denied`** telemetry hook sites in [`PlayerInventoryOperations`](../../../server/NeonSprawl.Server/Game/Items/PlayerInventoryOperations.cs) ([NEO-56](../../plans/NEO-56-implementation-plan.md), [`NEO-56` manual QA](../../manual-qa/NEO-56.md)); no E9.M1 ingest. **NEO-72 landed:** client inventory HUD — **`inventory_client.gd`**, **`item_definitions_client.gd`**, **`InventoryLabel`**, boot hydrate + **`I`** refresh ([NEO-72](../../plans/NEO-72-implementation-plan.md), [`NEO-72` manual QA](../../manual-qa/NEO-72.md)); `client/README.md` inventory HUD section. **NEO-75 landed:** **`prototype_economy_hud_section.gd`** collapse toggle + capstone manual QA ([NEO-75](../../plans/NEO-75-implementation-plan.md), [`NEO-75` manual QA](../../manual-qa/NEO-75.md)); Epic 3 Slice 5 client complete. | [NEO-50](../../plans/NEO-50-implementation-plan.md), [NEO-51](../../plans/NEO-51-implementation-plan.md), [NEO-52](../../plans/NEO-52-implementation-plan.md), [NEO-53](../../plans/NEO-53-implementation-plan.md), [NEO-54](../../plans/NEO-54-implementation-plan.md), [NEO-55](../../plans/NEO-55-implementation-plan.md), [NEO-56](../../plans/NEO-56-implementation-plan.md), [NEO-72](../../plans/NEO-72-implementation-plan.md), [NEO-75](../../plans/NEO-75-implementation-plan.md), [E3S5-client-prototype-backlog](../../plans/E3S5-client-prototype-backlog.md), [E3M3-prototype-backlog](../../plans/E3M3-prototype-backlog.md), [E3_M3](E3_M3_ItemizationAndInventorySchema.md) |
| E3.M2 | Ready | **NEO-65 landed:** frozen prototype eight-recipe catalog in [`content/recipes/prototype_recipes.json`](../../../content/recipes/prototype_recipes.json); [`recipe-def.schema.json`](../../../content/schemas/recipe-def.schema.json) + [`recipe-io-row.schema.json`](../../../content/schemas/recipe-io-row.schema.json); PR gate + [`validate_content.py`](../../../scripts/validate_content.py) Slice 3 gates ([NEO-65](../../plans/NEO-65-implementation-plan.md)). **NEO-66 landed:** fail-fast server load of `content/recipes/*_recipes.json` at startup — `server/NeonSprawl.Server/Game/Crafting/` ([NEO-66](../../plans/NEO-66-implementation-plan.md)); [server README — Recipe catalog](../../../server/README.md#recipe-catalog-contentrecipes-neo-66). **NEO-67 landed:** injectable **`IRecipeDefinitionRegistry`** + lookup tests ([NEO-67](../../plans/NEO-67-implementation-plan.md)). **NEO-68 landed:** **`GET /game/world/recipe-definitions`** — `RecipeDefinitionsWorldApi` + DTOs in `Game/Crafting/` ([NEO-68](../../plans/NEO-68-implementation-plan.md), [`NEO-68` manual QA](../../manual-qa/NEO-68.md)); [server README — Recipe definitions (NEO-68)](../../../server/README.md#recipe-definitions-neo-68); Bruno `bruno/neon-sprawl-server/recipe-definitions/`. **NEO-69 landed:** **`CraftOperations.TryCraft`** + **`CraftResult`** — pre-flight inputs/outputs, inventory mutation, refine XP ([NEO-69](../../plans/NEO-69-implementation-plan.md)); [server README — Craft engine (NEO-69)](../../../server/README.md#craft-engine-neo-69-and-craft-http-neo-70). **NEO-70 landed:** **`POST /game/players/{id}/craft`** — `PlayerCraftApi` + wire **`CraftResponse`**; Bruno gather→refine→make spine ([NEO-70](../../plans/NEO-70-implementation-plan.md)); Bruno `bruno/neon-sprawl-server/craft/`. **NEO-71 landed:** comment-only **`item_crafted`** / **`craft_failed`** telemetry hook sites in **`CraftOperations.TryCraft`** ([NEO-71](../../plans/NEO-71-implementation-plan.md)); [server README — Craft telemetry hooks (NEO-71)](../../../server/README.md#craft-telemetry-hooks-neo-71). **NEO-42 landed (prep):** **`RefineActivitySkillXpGrant`** / **`RefineSkillXpConstants`** — wired from craft engine success path. Epic 3 Slice 3 server backlog **E3M2-01****E3M2-07** complete. Upstream: E3.M1 **Ready**, E3.M3 inventory landed. **NEO-74 landed:** client craft UI — **`recipe_definitions_client.gd`**, **`craft_client.gd`**, **`craft_recipe_panel.gd`**, **`CraftFeedbackLabel`**, **refine** skill row ([NEO-74](../../plans/NEO-74-implementation-plan.md), [`NEO-74` manual QA](../../manual-qa/NEO-74.md)); `client/README.md` craft section. **NEO-75 landed:** capstone playable gather→refine→make loop — [`NEO-75` manual QA](../../manual-qa/NEO-75.md), **`prototype_economy_hud_section.gd`**; Epic 3 Slice 5 client complete. | [NEO-42](../../plans/NEO-42-implementation-plan.md), [NEO-65](../../plans/NEO-65-implementation-plan.md), [NEO-66](../../plans/NEO-66-implementation-plan.md), [NEO-67](../../plans/NEO-67-implementation-plan.md), [NEO-68](../../plans/NEO-68-implementation-plan.md), [NEO-69](../../plans/NEO-69-implementation-plan.md), [NEO-70](../../plans/NEO-70-implementation-plan.md), [NEO-71](../../plans/NEO-71-implementation-plan.md), [NEO-74](../../plans/NEO-74-implementation-plan.md), [NEO-75](../../plans/NEO-75-implementation-plan.md), [E3M2-prototype-backlog](../../plans/E3M2-prototype-backlog.md), [E3S5-client-prototype-backlog](../../plans/E3S5-client-prototype-backlog.md), [E3_M2](E3_M2_RefinementAndRecipeExecution.md) |
| E5.M1 | In Progress | **NEO-76 landed:** frozen prototype four-ability catalog in [`content/abilities/prototype_abilities.json`](../../../content/abilities/prototype_abilities.json); [`ability-def.schema.json`](../../../content/schemas/ability-def.schema.json); PR gate + [`validate_content.py`](../../../scripts/validate_content.py) E5M1 four-id gate ([NEO-76](../../plans/NEO-76-implementation-plan.md)). **NEO-77 landed:** fail-fast server load of `content/abilities/*_abilities.json` at startup — `server/NeonSprawl.Server/Game/Combat/` ([NEO-77](../../plans/NEO-77-implementation-plan.md)); [server README — Ability catalog](../../../server/README.md#ability-catalog-contentabilities-neo-77). **NEO-79 landed:** injectable **`IAbilityDefinitionRegistry`** + DI; hotbar/cast use **`TryNormalizeKnown`** ([NEO-79](../../plans/NEO-79-implementation-plan.md)); Bruno `bruno/neon-sprawl-server/hotbar-loadout/` + `ability-cast/` unknown-ability deny smokes. **NEO-78 landed:** **`GET /game/world/ability-definitions`** — `AbilityDefinitionsWorldApi` + DTOs in `Game/Combat/` ([NEO-78](../../plans/NEO-78-implementation-plan.md)); [server README — Ability definitions (NEO-78)](../../../server/README.md#ability-definitions-neo-78); Bruno `bruno/neon-sprawl-server/ability-definitions/`. **Backlog decomposed:** Epic 5 Slice 1 — [E5M1-prototype-backlog.md](../../plans/E5M1-prototype-backlog.md) **E5M1-05** [NEO-80](https://linear.app/neon-sprawl/issue/NEO-80) through **E5M1-12** [NEO-86](https://linear.app/neon-sprawl/issue/NEO-86); gig XP **E5M1-10** [NEO-44](https://linear.app/neon-sprawl/issue/NEO-44). **Precursor landed:** E1.M4 cast funnel (NEO-28/31/32) — **`POST …/ability-cast`** accepts without **`CombatResolution`** yet. | [E5M1-prototype-backlog.md](../../plans/E5M1-prototype-backlog.md), [E5_M1](E5_M1_CombatRulesEngine.md), [NEO-77](../../plans/NEO-77-implementation-plan.md), [NEO-79](../../plans/NEO-79-implementation-plan.md), [NEO-78](../../plans/NEO-78-implementation-plan.md), [E1M4-prototype-backlog.md](../../plans/E1M4-prototype-backlog.md) |
| E5.M1 | In Progress | **NEO-76 landed:** frozen prototype four-ability catalog in [`content/abilities/prototype_abilities.json`](../../../content/abilities/prototype_abilities.json); [`ability-def.schema.json`](../../../content/schemas/ability-def.schema.json); PR gate + [`validate_content.py`](../../../scripts/validate_content.py) E5M1 four-id gate ([NEO-76](../../plans/NEO-76-implementation-plan.md)). **NEO-77 landed:** fail-fast server load of `content/abilities/*_abilities.json` at startup — `server/NeonSprawl.Server/Game/Combat/` ([NEO-77](../../plans/NEO-77-implementation-plan.md)); [server README — Ability catalog](../../../server/README.md#ability-catalog-contentabilities-neo-77). **NEO-79 landed:** injectable **`IAbilityDefinitionRegistry`** + DI; hotbar/cast use **`TryNormalizeKnown`** ([NEO-79](../../plans/NEO-79-implementation-plan.md)); Bruno `bruno/neon-sprawl-server/hotbar-loadout/` + `ability-cast/` unknown-ability deny smokes. **NEO-78 landed:** **`GET /game/world/ability-definitions`** — `AbilityDefinitionsWorldApi` + DTOs in `Game/Combat/` ([NEO-78](../../plans/NEO-78-implementation-plan.md)); [server README — Ability definitions (NEO-78)](../../../server/README.md#ability-definitions-neo-78); Bruno `bruno/neon-sprawl-server/ability-definitions/`. **NEO-80 landed:** **`ICombatEntityHealthStore`** / **`InMemoryCombatEntityHealthStore`** — lazy prototype dummy HP at **`PrototypeCombatConstants.MaxPrototypeTargetHp` (100)**; DI via **`AddCombatEntityHealthStore()`** ([NEO-80](../../plans/NEO-80-implementation-plan.md)); [server README — Combat entity health (NEO-80)](../../../server/README.md#combat-entity-health-neo-80). **Backlog decomposed:** Epic 5 Slice 1 — [E5M1-prototype-backlog.md](../../plans/E5M1-prototype-backlog.md) **E5M1-06** [NEO-81](https://linear.app/neon-sprawl/issue/NEO-81) through **E5M1-12** [NEO-86](https://linear.app/neon-sprawl/issue/NEO-86); gig XP **E5M1-10** [NEO-44](https://linear.app/neon-sprawl/issue/NEO-44). **Precursor landed:** E1.M4 cast funnel (NEO-28/31/32) — **`POST …/ability-cast`** accepts without **`CombatResolution`** yet. | [E5M1-prototype-backlog.md](../../plans/E5M1-prototype-backlog.md), [E5_M1](E5_M1_CombatRulesEngine.md), [NEO-77](../../plans/NEO-77-implementation-plan.md), [NEO-79](../../plans/NEO-79-implementation-plan.md), [NEO-78](../../plans/NEO-78-implementation-plan.md), [NEO-80](../../plans/NEO-80-implementation-plan.md), [E1M4-prototype-backlog.md](../../plans/E1M4-prototype-backlog.md) |
---

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@ -76,7 +76,7 @@ Fleshed-out scope, contracts, and integration notes live in **per-module documen
| E5.M3 | EncounterAndRewardTables | E5.M1, E3.M3, E7.M2 | EncounterDef, RewardTable, EncounterCompleteEvent | Prototype | Planned |
| E5.M4 | GroupCombatScaling | E5.M3, E8.M1 | ScalingProfile, PartySizeModifier, CombatDifficultyBand | Pre-production | Planned |
**E5.M1 note:** Epic 5 **Slice 1** backlog in Linear ([Epic 5 — PvE Combat and Encounter Content](https://linear.app/neon-sprawl/project/epic-5-pve-combat-and-encounter-content-cf3c94c3-5346-40e0-8aaf-281e846f2846)): [NEO-76](https://linear.app/neon-sprawl/issue/NEO-76) → [NEO-86](https://linear.app/neon-sprawl/issue/NEO-86); label **`E5.M1`**. Gig XP on defeat: **E5M1-10** [NEO-44](https://linear.app/neon-sprawl/issue/NEO-44). See [E5M1-prototype-backlog.md](../../plans/E5M1-prototype-backlog.md), [E5_M1_CombatRulesEngine.md](E5_M1_CombatRulesEngine.md). Builds on E1.M4 cast funnel (NEO-28/31/32); extends **`POST …/ability-cast`** with **`CombatResolution`**. **NEO-76 landed:** frozen four-ability catalog + CI ([NEO-76 plan](../../plans/NEO-76-implementation-plan.md)). **NEO-77 landed:** fail-fast server load of `content/abilities/*_abilities.json` ([NEO-77 plan](../../plans/NEO-77-implementation-plan.md)). **NEO-79 landed:** injectable **`IAbilityDefinitionRegistry`** + DI; hotbar/cast use **`TryNormalizeKnown`** ([NEO-79 plan](../../plans/NEO-79-implementation-plan.md)). **NEO-78 landed:** **`GET /game/world/ability-definitions`** — `AbilityDefinitionsWorldApi` + DTOs in `Game/Combat/` ([NEO-78 plan](../../plans/NEO-78-implementation-plan.md)); Bruno `bruno/neon-sprawl-server/ability-definitions/`.
**E5.M1 note:** Epic 5 **Slice 1** backlog in Linear ([Epic 5 — PvE Combat and Encounter Content](https://linear.app/neon-sprawl/project/epic-5-pve-combat-and-encounter-content-cf3c94c3-5346-40e0-8aaf-281e846f2846)): [NEO-76](https://linear.app/neon-sprawl/issue/NEO-76) → [NEO-86](https://linear.app/neon-sprawl/issue/NEO-86); label **`E5.M1`**. Gig XP on defeat: **E5M1-10** [NEO-44](https://linear.app/neon-sprawl/issue/NEO-44). See [E5M1-prototype-backlog.md](../../plans/E5M1-prototype-backlog.md), [E5_M1_CombatRulesEngine.md](E5_M1_CombatRulesEngine.md). Builds on E1.M4 cast funnel (NEO-28/31/32); extends **`POST …/ability-cast`** with **`CombatResolution`**. **NEO-76 landed:** frozen four-ability catalog + CI ([NEO-76 plan](../../plans/NEO-76-implementation-plan.md)). **NEO-77 landed:** fail-fast server load of `content/abilities/*_abilities.json` ([NEO-77 plan](../../plans/NEO-77-implementation-plan.md)). **NEO-79 landed:** injectable **`IAbilityDefinitionRegistry`** + DI; hotbar/cast use **`TryNormalizeKnown`** ([NEO-79 plan](../../plans/NEO-79-implementation-plan.md)). **NEO-78 landed:** **`GET /game/world/ability-definitions`** — `AbilityDefinitionsWorldApi` + DTOs in `Game/Combat/` ([NEO-78 plan](../../plans/NEO-78-implementation-plan.md)); Bruno `bruno/neon-sprawl-server/ability-definitions/`. **NEO-80 landed:** **`ICombatEntityHealthStore`** / **`InMemoryCombatEntityHealthStore`** — lazy prototype dummy HP at **`PrototypeCombatConstants.MaxPrototypeTargetHp` (100)**; DI via **`AddCombatEntityHealthStore()`** ([NEO-80 plan](../../plans/NEO-80-implementation-plan.md)); [server README — Combat entity health (NEO-80)](../../../server/README.md#combat-entity-health-neo-80).
### Epic 6 — PvP Security

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@ -187,8 +187,10 @@ Working backlog for **Epic 5 — Slice 1** ([combat rules MVP](../decomposition/
**Acceptance criteria**
- [ ] Damaging alpha reduces stored HP; HP cannot go below zero.
- [ ] Defeated target remains defeated until explicit reset policy (document prototype: server restart resets).
- [x] Damaging alpha reduces stored HP; HP cannot go below zero.
- [x] Defeated target remains defeated until explicit reset policy (document prototype: server restart resets).
**Landed ([NEO-80](https://linear.app/neon-sprawl/issue/NEO-80)):** **`ICombatEntityHealthStore`** + **`InMemoryCombatEntityHealthStore`** — lazy init for **`prototype_target_alpha`** / **`prototype_target_beta`** at **`PrototypeCombatConstants.MaxPrototypeTargetHp` (100)** ([NEO-80-implementation-plan.md](NEO-80-implementation-plan.md)); [server README — Combat entity health (NEO-80)](../../server/README.md#combat-entity-health-neo-80).
---

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# NEO-80 — Implementation plan
## Story reference
| Field | Value |
|--------|--------|
| **Key** | NEO-80 |
| **Title** | E5M1-05: Combat entity health store + dummy init |
| **Linear** | https://linear.app/neon-sprawl/issue/NEO-80/e5m1-05-combat-entity-health-store-dummy-init |
| **Module** | [E5.M1 — CombatRulesEngine](../decomposition/modules/E5_M1_CombatRulesEngine.md) · Epic 5 Slice 1 · backlog **E5M1-05** |
| **Branch** | `NEO-80-combat-entity-health-store` |
| **Precursor** | [NEO-79](https://linear.app/neon-sprawl/issue/NEO-79) — `IAbilityDefinitionRegistry` + DI (**Done** on `main`) |
| **Pattern** | [NEO-61](https://linear.app/neon-sprawl/issue/NEO-61) — lazy in-memory instance store + per-id locking; [NEO-32](https://linear.app/neon-sprawl/issue/NEO-32) — dedicated `Add*Store()` DI extension |
| **Blocks** | [NEO-81](https://linear.app/neon-sprawl/issue/NEO-81) — `CombatOperations.TryResolve` + `CombatResult` |
| **Client counterpart** | None (server-only internal store); HP visibility lands in [NEO-83](https://linear.app/neon-sprawl/issue/NEO-83) GET combat-targets + [NEO-85](https://linear.app/neon-sprawl/issue/NEO-85) client HUD |
## Kickoff clarifications
| Topic | Question | Agent recommendation | Answer |
|--------|----------|----------------------|--------|
| **Max HP source** | Content JSON vs combat constant? | **`PrototypeCombatConstants.MaxPrototypeTargetHp = 100`** in `Game/Combat/` — no target content schema in Slice 1; matches E5M1 backlog default (four × 25 dmg pulse = defeat). | **User:** combat constants. |
| **Init timing** | Lazy first access vs eager startup seed? | **Lazy init** on first `TryGet` / `TryApplyDamage` for known registry ids — backlog explicit; mirrors NEO-61 resource node lazy rows. | **User:** lazy first access. |
| **Target id gate** | Registry-only vs generic any-id store? | **`PrototypeTargetRegistry` ids only** (`prototype_target_alpha`, `prototype_target_beta`) — E5M1 prototype scope; prevents arbitrary entity pollution. | **User:** registry only. |
| **ApplyDamage shape** | Out snapshot vs mutation outcome struct? | **`bool TryApplyDamage(targetId, damage, out CombatEntityHealthSnapshot)`** — snapshot carries `targetId`, `maxHp`, `currentHp`, `defeated`; NEO-81 wraps with combat deny logic. | **User:** TryApplyDamage + out snapshot. |
## Goal, scope, and out-of-scope
**Goal:** Provide a server-owned, in-memory HP store for prototype combat dummies keyed by **`PrototypeTargetRegistry`** target id. Lazy-initialize **`prototype_target_alpha`** and **`prototype_target_beta`** to **`PrototypeCombatConstants.MaxPrototypeTargetHp` (100)** on first read or damage. Support deterministic damage application with HP floored at zero and a **`defeated`** flag until explicit reset.
**In scope (from Linear + [E5M1-05](E5M1-prototype-backlog.md#e5m1-05--combat-entity-health-store--prototype-dummy-init)):**
- `ICombatEntityHealthStore` with **`TryGet`**, **`TryApplyDamage`**, **`TryResetToFull`** for prototype registry targets.
- `InMemoryCombatEntityHealthStore` — thread-safe, per-id locking (NEO-61 pattern).
- `CombatEntityHealthSnapshot` readonly struct (`targetId`, `maxHp`, `currentHp`, `defeated`).
- `PrototypeCombatConstants.MaxPrototypeTargetHp = 100`.
- DI via **`AddCombatEntityHealthStore()`** in `Program.cs`.
- Unit tests (AAA): lazy init, damage, floor at zero, defeated persistence, reset, unknown-id deny, alpha/beta independence.
- Document in-memory prototype reset policy in `server/README.md` (server restart clears HP; **`TryResetToFull`** for tests / future fixtures).
**Out of scope (from Linear + backlog):**
- HTTP routes ([NEO-83](https://linear.app/neon-sprawl/issue/NEO-83) combat-targets GET).
- `CombatOperations.TryResolve` ([NEO-81](https://linear.app/neon-sprawl/issue/NEO-81)).
- Cast wiring / `AbilityCastResponse` resolution ([NEO-82](https://linear.app/neon-sprawl/issue/NEO-82)).
- Player HP, Postgres persistence, NPC spawn ([E5.M2](E5M2_NpcAiAndBehaviorProfiles.md)).
- Godot / client changes.
- Bruno (no HTTP surface in this story).
## Acceptance criteria checklist
- [x] Damaging **`prototype_target_alpha`** reduces stored HP; HP cannot go below zero.
- [x] **`defeated`** is true when **`currentHp == 0`** and remains true on further damage until reset.
- [x] **`prototype_target_beta`** initializes independently with the same max HP on first access.
- [x] Unknown target id returns **`false`** from **`TryGet`** / **`TryApplyDamage`** without throwing.
- [x] In-memory prototype reset policy documented (server restart; **`TryResetToFull`** for tests).
- [x] DI resolves **`ICombatEntityHealthStore`** at host startup (test via **`InMemoryWebApplicationFactory`**).
## Technical approach
1. **`PrototypeCombatConstants`** — `public const int MaxPrototypeTargetHp = 100;` in `Game/Combat/`. XML remarks: four **`prototype_pulse`** casts (25 dmg) defeat one dummy; aligns with [E5.M1 freeze box](../decomposition/modules/E5_M1_CombatRulesEngine.md#prototype-slice-1-freeze-e5m1-01).
2. **`CombatEntityHealthSnapshot`** — readonly record struct: **`TargetId`**, **`MaxHp`**, **`CurrentHp`**, **`Defeated`** (`CurrentHp <= 0`). Used by store read and mutation methods.
3. **`ICombatEntityHealthStore`** — contract for NEO-81+ consumers:
- **`TryGet(string? targetId, out CombatEntityHealthSnapshot snapshot)`** — normalize id (trim + lowercase); reject empty/unknown registry ids; **lazy-init** row at max HP on first successful read.
- **`TryApplyDamage(string? targetId, int damage, out CombatEntityHealthSnapshot snapshot)`** — same id gate + lazy init; **`damage`** must be **≥ 0** (negative → false); subtract damage, floor **`currentHp`** at **0**; set **`defeated`** when **`currentHp == 0`** (idempotent on overkill).
- **`TryResetToFull(string? targetId, out CombatEntityHealthSnapshot snapshot)`** — registry id only; set **`currentHp = maxHp`**, **`defeated = false`**; creates row if absent.
4. **`InMemoryCombatEntityHealthStore`** — `ConcurrentDictionary<string, int>` for current HP + per-id locks (mirror [`InMemoryResourceNodeInstanceStore`](../../server/NeonSprawl.Server/Game/Gathering/InMemoryResourceNodeInstanceStore.cs)). Private **`EnsurePrototypeTarget(string normalizedId)`** validates **`PrototypeTargetRegistry.TryGet`** and lazy-inits HP to **`MaxPrototypeTargetHp`**.
5. **DI****`CombatEntityHealthServiceCollectionExtensions.AddCombatEntityHealthStore()`** registers **`ICombatEntityHealthStore``InMemoryCombatEntityHealthStore`** singleton. Chained from **`AddAbilityDefinitionCatalog`** after ability registry registration. **No Postgres** in Slice 1 (backlog in-memory policy).
6. **Prototype reset policy (document):**
- **Production prototype:** HP rows are **not persisted**; **server process restart** resets all dummies to uninitialized (lazy full HP on next access).
- **`TryResetToFull`:** explicit test/fixture hook to revive a dummy without restart; not exposed over HTTP in this story.
7. **NEO-81 handoff:** Store does **not** deny damage to already-defeated targets — HP stays **0**, **`defeated`** stays **true**. Structured **`target_defeated`** deny belongs in **`CombatOperations.TryResolve`** (NEO-81).
### Expected prototype values
| Target id | Max HP | Init policy |
|-----------|--------|-------------|
| `prototype_target_alpha` | 100 | Lazy on first `TryGet` / `TryApplyDamage` |
| `prototype_target_beta` | 100 | Lazy on first `TryGet` / `TryApplyDamage` |
## Files to add
| Path | Purpose |
|------|---------|
| `server/NeonSprawl.Server/Game/Combat/PrototypeCombatConstants.cs` | Frozen **`MaxPrototypeTargetHp = 100`** for prototype dummies. |
| `server/NeonSprawl.Server/Game/Combat/CombatEntityHealthSnapshot.cs` | Readonly snapshot struct returned by store methods. |
| `server/NeonSprawl.Server/Game/Combat/ICombatEntityHealthStore.cs` | Public contract: **`TryGet`**, **`TryApplyDamage`**, **`TryResetToFull`**. |
| `server/NeonSprawl.Server/Game/Combat/InMemoryCombatEntityHealthStore.cs` | Thread-safe in-memory implementation with registry gate + lazy init. |
| `server/NeonSprawl.Server/Game/Combat/CombatEntityHealthServiceCollectionExtensions.cs` | **`AddCombatEntityHealthStore()`** DI registration. |
| `server/NeonSprawl.Server.Tests/Game/Combat/CombatEntityHealthStoreTests.cs` | AAA unit + host DI tests. |
| `docs/plans/NEO-80-implementation-plan.md` | This plan. |
## Files to modify
| Path | Rationale |
|------|-----------|
| `server/NeonSprawl.Server/Game/Combat/AbilityCatalogServiceCollectionExtensions.cs` | Chain **`AddCombatEntityHealthStore()`** after ability registry registration (avoids `Program.cs` change for DI-only story). |
| `server/README.md` | Document combat entity health store, max HP constant, lazy init, in-memory reset policy, and NEO-81 consumer note. |
## Tests
| File | Coverage |
|------|----------|
| `server/NeonSprawl.Server.Tests/Game/Combat/CombatEntityHealthStoreTests.cs` | **Lazy init:** first **`TryGet`** on alpha → **`currentHp` 100**, **`defeated` false**, **`maxHp` 100**. **Damage:** **`TryApplyDamage`** 25 → 75 HP; repeated until 0 → **`defeated` true**. **Floor:** overkill damage keeps **`currentHp` 0**, **`defeated` true**. **Reset:** **`TryResetToFull`** → 100 HP, **`defeated` false**. **Independence:** beta lazy-inits separately. **Deny:** unknown id, empty id, negative damage → false. **Host:** **`InMemoryWebApplicationFactory`** resolves **`ICombatEntityHealthStore`** from DI. **AAA** per [csharp-style](../../.cursor/rules/csharp-style.md). |
No Bruno or manual QA for this story (server-only internal store; no HTTP or client-facing change).
## Open questions / risks
| Question / risk | Agent recommendation | Status |
|-----------------|---------------------|--------|
| **Defeated-target damage at store layer** | **Allow apply** (HP stays 0); NEO-81 denies re-hit at combat ops layer. | **adopted** |
| **Healing / negative damage** | **Reject negative `damage`** with false; healing is out of Slice 1 scope. | **adopted** |
| **Persistence later** | **Defer Postgres** to a follow-up when E5.M2+ needs durable NPC HP; interface stays swappable. | **deferred** |
| **Test factory isolation** | Each test uses fresh **`InMemoryWebApplicationFactory`** (`using`) → fresh singleton store; no cross-test bleed. | **adopted** |
## Decisions (kickoff)
- **Max HP** lives in **`PrototypeCombatConstants`** (not content JSON).
- **Lazy init** on first access for **`PrototypeTargetRegistry`** ids only.
- **`TryApplyDamage`** returns **`bool`** + **`out CombatEntityHealthSnapshot`** (not mutation outcome struct).
- **No HTTP** in NEO-80; combat-target snapshot is [NEO-83](https://linear.app/neon-sprawl/issue/NEO-83).
## Reconciliation (implementation)
- **`ICombatEntityHealthStore`** + **`InMemoryCombatEntityHealthStore`** registered via **`AddCombatEntityHealthStore()`** chained from **`AddAbilityDefinitionCatalog`**.
- **`PrototypeCombatConstants.MaxPrototypeTargetHp = 100`**; lazy init gated to **`PrototypeTargetRegistry`** ids.
- **14** AAA tests in **`CombatEntityHealthStoreTests`** (all green); code review follow-up added deny-path and normalization coverage.
- **`server/README.md`** — combat entity health section with init/damage/reset policy.

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@ -0,0 +1,63 @@
# Code review — NEO-80 combat entity health store
**Date:** 2026-05-24
**Scope:** Branch `NEO-80-combat-entity-health-store` · commits `e729996``b060b9d` vs `origin/main`
**Base:** `origin/main`
**Follow-up:** Code review suggestions addressed (module/alignment docs, E5M1 backlog landed note, `TryApplyDamage` deny tests, normalization + reset deny tests, AAA fix on beta independence test).
## Verdict
**Approve with nits**
## Summary
NEO-80 delivers **E5M1-05**: a thread-safe, in-memory `ICombatEntityHealthStore` for prototype combat dummies (`prototype_target_alpha`, `prototype_target_beta`), with lazy init to `PrototypeCombatConstants.MaxPrototypeTargetHp` (100), damage flooring at zero, defeated flag semantics, and `TryResetToFull` for tests/fixtures. DI registers the store as a singleton via `AddCombatEntityHealthStore()`, chained from `AddAbilityDefinitionCatalog` per the plan. Ten AAA unit/host tests cover lazy init, damage, defeat/overkill, reset, alpha/beta independence, empty/unknown/negative deny paths, and host resolution. Full suite (377 tests) passes. Implementation aligns with the kickoff plan and mirrors the NEO-61 per-id locking pattern. Residual risk is low — server-only internal store with no HTTP surface; module tracking docs and one minor test gap should be closed on merge.
## Documentation checked
| Document | Result |
|----------|--------|
| [`docs/plans/NEO-80-implementation-plan.md`](../plans/NEO-80-implementation-plan.md) | **Matches** — kickoff decisions, scope, acceptance checklist, reconciliation; DI chained from ability catalog (not `Program.cs`) as documented in Files to modify. |
| [`docs/plans/E5M1-prototype-backlog.md`](../plans/E5M1-prototype-backlog.md) · **E5M1-05** | **Matches** — AC checkboxes checked; landed note with plan link added. |
| [`docs/decomposition/modules/E5_M1_CombatRulesEngine.md`](../decomposition/modules/E5_M1_CombatRulesEngine.md) | **Matches** — Status cites NEO-80 landed; related implementation slice added. |
| [`docs/decomposition/modules/module_dependency_register.md`](../decomposition/modules/module_dependency_register.md) | **Matches** — E5.M1 note includes NEO-80 health store. |
| [`docs/decomposition/modules/documentation_and_implementation_alignment.md`](../decomposition/modules/documentation_and_implementation_alignment.md) | **Matches** — E5.M1 row includes NEO-80 landed. |
| [`docs/decomposition/modules/client_server_authority.md`](../decomposition/modules/client_server_authority.md) | **N/A** — server-only in-memory store; no client or HTTP changes. |
| [`server/README.md`](../../server/README.md) | **Matches** — combat entity health section documents init, damage, reset policy, and NEO-81 handoff. |
| Full-stack epic decomposition | **Matches** — plan documents no client counterpart; HP visibility deferred to NEO-83/NEO-85. |
| Manual QA | **N/A** — plan skip rationale holds (server-only internal store). |
## Blocking issues
None.
## Suggestions
1. ~~**Module doc status line** — In `docs/decomposition/modules/E5_M1_CombatRulesEngine.md`, update **Status** from “E5M1-05+ pending” to cite **E5M1-05 NEO-80 landed** (`ICombatEntityHealthStore` + lazy dummy init), matching prior NEO-7678 landed pattern.~~ **Done.** Status + related implementation slice updated.
2. ~~**Dependency register + alignment table** — Extend the **E5.M1 note** in `module_dependency_register.md` and the E5.M1 row in `documentation_and_implementation_alignment.md` with **NEO-80 landed:** `ICombatEntityHealthStore` / `InMemoryCombatEntityHealthStore`, `PrototypeCombatConstants.MaxPrototypeTargetHp = 100`, DI via `AddCombatEntityHealthStore()`.~~ **Done.**
3. ~~**E5M1 backlog landed note** — In `docs/plans/E5M1-prototype-backlog.md` § E5M1-05, check AC boxes and add a one-line landed note with link to [NEO-80 implementation plan](../plans/NEO-80-implementation-plan.md) (same pattern as E5M1-03/04).~~ **Done.**
4. ~~**`TryApplyDamage` deny coverage** — Plan Tests table lists “Deny: unknown id, empty id, negative damage.” Negative damage and empty id are covered only on `TryGet`; add `TryApplyDamage` false-path tests for unknown and empty ids so both mutation entry points are symmetrically guarded.~~ **Done.** Added unknown/empty deny tests plus case normalization and `TryResetToFull` deny tests.
## Nits
- ~~Nit: No test for case-variant ids (e.g. `"Prototype_Target_Alpha"`) — normalization is implemented via `Trim().ToLowerInvariant()` but untested; low risk given registry keys are lowercase constants.~~ **Done.** `TryGet_ShouldNormalizeCaseVariantTargetIds`.
- ~~Nit: `TryResetToFull` deny path (unknown id) is untested; happy path and `TryGet` deny are covered.~~ **Done.** `TryResetToFull_ShouldReturnFalse_WhenTargetIdIsUnknown`.
- Nit: `AddCombatEntityHealthStore()` is chained inside `AddAbilityDefinitionCatalog` — acceptable per plan, but couples unrelated concerns; a future `AddCombatServices()` aggregator may be cleaner when NEO-81+ adds more combat DI. **Deferred** — documented in plan; revisit with NEO-81 combat DI.
- ~~Nit: `TryGet_OnBeta_ShouldLazyInitIndependentlyFromAlpha` performs two `TryGet` calls in **Act** (beta + alpha read); alpha state could be asserted via a prior snapshot from Arrange instead — AAA style only.~~ **Done.** Alpha HP asserted from damage snapshot in Arrange.
## Verification
```bash
cd /home/don/neon-sprawl/server
dotnet test NeonSprawl.Server.Tests/NeonSprawl.Server.Tests.csproj \
--filter "FullyQualifiedName~CombatEntityHealthStoreTests"
dotnet test NeonSprawl.Server.Tests/NeonSprawl.Server.Tests.csproj
```
Manual: **N/A** — no HTTP or client surface in this story.

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@ -0,0 +1,201 @@
using Microsoft.Extensions.DependencyInjection;
using NeonSprawl.Server.Game.Combat;
using NeonSprawl.Server.Game.Targeting;
using NeonSprawl.Server.Tests;
using Xunit;
namespace NeonSprawl.Server.Tests.Game.Combat;
public sealed class CombatEntityHealthStoreTests
{
[Fact]
public void TryGet_OnFirstAccess_ShouldLazyInitAlphaToFullHp()
{
// Arrange
var store = new InMemoryCombatEntityHealthStore();
// Act
var found = store.TryGet(PrototypeTargetRegistry.PrototypeTargetAlphaId, out var snapshot);
// Assert
Assert.True(found);
Assert.Equal(PrototypeTargetRegistry.PrototypeTargetAlphaId, snapshot.TargetId);
Assert.Equal(PrototypeCombatConstants.MaxPrototypeTargetHp, snapshot.MaxHp);
Assert.Equal(PrototypeCombatConstants.MaxPrototypeTargetHp, snapshot.CurrentHp);
Assert.False(snapshot.Defeated);
}
[Fact]
public void TryApplyDamage_ShouldReduceHp_WhenDamageIsApplied()
{
// Arrange
var store = new InMemoryCombatEntityHealthStore();
// Act
var applied = store.TryApplyDamage(PrototypeTargetRegistry.PrototypeTargetAlphaId, 25, out var snapshot);
// Assert
Assert.True(applied);
Assert.Equal(75, snapshot.CurrentHp);
Assert.False(snapshot.Defeated);
}
[Fact]
public void TryApplyDamage_RepeatedUntilZero_ShouldMarkDefeated()
{
// Arrange
var store = new InMemoryCombatEntityHealthStore();
// Act
var first = store.TryApplyDamage(PrototypeTargetRegistry.PrototypeTargetAlphaId, 25, out _);
var second = store.TryApplyDamage(PrototypeTargetRegistry.PrototypeTargetAlphaId, 25, out _);
var third = store.TryApplyDamage(PrototypeTargetRegistry.PrototypeTargetAlphaId, 25, out _);
var fourth = store.TryApplyDamage(PrototypeTargetRegistry.PrototypeTargetAlphaId, 25, out var defeated);
// Assert
Assert.True(first);
Assert.True(second);
Assert.True(third);
Assert.True(fourth);
Assert.Equal(0, defeated.CurrentHp);
Assert.True(defeated.Defeated);
}
[Fact]
public void TryApplyDamage_OnDefeatedTarget_ShouldKeepHpAtZeroAndRemainDefeated()
{
// Arrange
var store = new InMemoryCombatEntityHealthStore();
_ = store.TryApplyDamage(PrototypeTargetRegistry.PrototypeTargetAlphaId, 100, out _);
// Act
var overkill = store.TryApplyDamage(PrototypeTargetRegistry.PrototypeTargetAlphaId, 25, out var snapshot);
// Assert
Assert.True(overkill);
Assert.Equal(0, snapshot.CurrentHp);
Assert.True(snapshot.Defeated);
}
[Fact]
public void TryResetToFull_AfterDefeat_ShouldRestoreFullHpAndClearDefeated()
{
// Arrange
var store = new InMemoryCombatEntityHealthStore();
_ = store.TryApplyDamage(PrototypeTargetRegistry.PrototypeTargetAlphaId, 100, out _);
// Act
var reset = store.TryResetToFull(PrototypeTargetRegistry.PrototypeTargetAlphaId, out var snapshot);
// Assert
Assert.True(reset);
Assert.Equal(PrototypeCombatConstants.MaxPrototypeTargetHp, snapshot.CurrentHp);
Assert.False(snapshot.Defeated);
}
[Fact]
public void TryGet_OnBeta_ShouldLazyInitIndependentlyFromAlpha()
{
// Arrange
var store = new InMemoryCombatEntityHealthStore();
_ = store.TryApplyDamage(PrototypeTargetRegistry.PrototypeTargetAlphaId, 40, out var alphaAfterDamage);
// Act
var found = store.TryGet(PrototypeTargetRegistry.PrototypeTargetBetaId, out var beta);
// Assert
Assert.True(found);
Assert.Equal(PrototypeCombatConstants.MaxPrototypeTargetHp, beta.CurrentHp);
Assert.False(beta.Defeated);
Assert.Equal(60, alphaAfterDamage.CurrentHp);
}
[Fact]
public void TryGet_ShouldReturnFalse_WhenTargetIdIsUnknown()
{
// Arrange
var store = new InMemoryCombatEntityHealthStore();
// Act
var found = store.TryGet("not_a_prototype_target", out var snapshot);
// Assert
Assert.False(found);
Assert.Equal(default, snapshot);
}
[Fact]
public void TryGet_ShouldReturnFalse_WhenTargetIdIsEmpty()
{
// Arrange
var store = new InMemoryCombatEntityHealthStore();
// Act
var found = store.TryGet(" ", out var snapshot);
// Assert
Assert.False(found);
Assert.Equal(default, snapshot);
}
[Fact]
public void TryApplyDamage_ShouldReturnFalse_WhenDamageIsNegative()
{
// Arrange
var store = new InMemoryCombatEntityHealthStore();
// Act
var applied = store.TryApplyDamage(PrototypeTargetRegistry.PrototypeTargetAlphaId, -1, out var snapshot);
// Assert
Assert.False(applied);
Assert.Equal(default, snapshot);
}
[Fact]
public void TryApplyDamage_ShouldReturnFalse_WhenTargetIdIsUnknown()
{
// Arrange
var store = new InMemoryCombatEntityHealthStore();
// Act
var applied = store.TryApplyDamage("not_a_prototype_target", 25, out var snapshot);
// Assert
Assert.False(applied);
Assert.Equal(default, snapshot);
}
[Fact]
public void TryApplyDamage_ShouldReturnFalse_WhenTargetIdIsEmpty()
{
// Arrange
var store = new InMemoryCombatEntityHealthStore();
// Act
var applied = store.TryApplyDamage(" ", 25, out var snapshot);
// Assert
Assert.False(applied);
Assert.Equal(default, snapshot);
}
[Fact]
public void TryGet_ShouldNormalizeCaseVariantTargetIds()
{
// Arrange
var store = new InMemoryCombatEntityHealthStore();
// Act
var found = store.TryGet(" Prototype_Target_Alpha ", out var snapshot);
// Assert
Assert.True(found);
Assert.Equal(PrototypeTargetRegistry.PrototypeTargetAlphaId, snapshot.TargetId);
Assert.Equal(PrototypeCombatConstants.MaxPrototypeTargetHp, snapshot.CurrentHp);
}
[Fact]
public void TryResetToFull_ShouldReturnFalse_WhenTargetIdIsUnknown()
{
// Arrange
var store = new InMemoryCombatEntityHealthStore();
// Act
var reset = store.TryResetToFull("not_a_prototype_target", out var snapshot);
// Assert
Assert.False(reset);
Assert.Equal(default, snapshot);
}
[Fact]
public async Task Host_ShouldResolveCombatEntityHealthStoreFromDi_WhenStartupSucceeds()
{
// Arrange
await using var factory = new InMemoryWebApplicationFactory();
using var client = factory.CreateClient();
_ = await client.GetAsync("/health");
// Act
var store = factory.Services.GetRequiredService<ICombatEntityHealthStore>();
var found = store.TryGet(PrototypeTargetRegistry.PrototypeTargetAlphaId, out var snapshot);
// Assert
Assert.True(found);
Assert.Equal(PrototypeCombatConstants.MaxPrototypeTargetHp, snapshot.CurrentHp);
Assert.False(snapshot.Defeated);
}
}

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@ -35,6 +35,8 @@ public static class AbilityCatalogServiceCollectionExtensions
services.AddSingleton<IAbilityDefinitionRegistry>(sp =>
new AbilityDefinitionRegistry(sp.GetRequiredService<AbilityDefinitionCatalog>()));
services.AddCombatEntityHealthStore();
return services;
}
}

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@ -0,0 +1,12 @@
namespace NeonSprawl.Server.Game.Combat;
/// <summary>Registers prototype combat entity health store (NEO-80).</summary>
public static class CombatEntityHealthServiceCollectionExtensions
{
/// <summary>Registers <see cref="ICombatEntityHealthStore"/> as an in-memory singleton.</summary>
public static IServiceCollection AddCombatEntityHealthStore(this IServiceCollection services)
{
services.AddSingleton<ICombatEntityHealthStore, InMemoryCombatEntityHealthStore>();
return services;
}
}

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@ -0,0 +1,12 @@
namespace NeonSprawl.Server.Game.Combat;
/// <summary>Authoritative HP snapshot for a prototype combat target (NEO-80).</summary>
/// <param name="TargetId">Normalized lowercase target id.</param>
/// <param name="MaxHp">Catalog max HP for prototype dummies.</param>
/// <param name="CurrentHp">Current HP after damage; floored at zero.</param>
/// <param name="Defeated"><c>true</c> when <paramref name="CurrentHp"/> is zero.</param>
public readonly record struct CombatEntityHealthSnapshot(
string TargetId,
int MaxHp,
int CurrentHp,
bool Defeated);

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@ -0,0 +1,30 @@
namespace NeonSprawl.Server.Game.Combat;
/// <summary>
/// Server-owned HP store for prototype combat dummies keyed by
/// <see cref="Targeting.PrototypeTargetRegistry"/> target id (NEO-80).
/// </summary>
/// <remarks>
/// <para><b>NEO-81+:</b> combat resolution should depend on this interface rather than reaching into store internals.</para>
/// <para>Re-hit deny on defeated targets belongs in <c>CombatOperations</c> (NEO-81), not this store.</para>
/// </remarks>
public interface ICombatEntityHealthStore
{
/// <summary>
/// Reads the current snapshot for a known prototype target. Lazy-initializes HP to
/// <see cref="PrototypeCombatConstants.MaxPrototypeTargetHp"/> on first access.
/// </summary>
bool TryGet(string? targetId, out CombatEntityHealthSnapshot snapshot);
/// <summary>
/// Applies non-negative damage to a known prototype target. Lazy-initializes on first access.
/// Floors <see cref="CombatEntityHealthSnapshot.CurrentHp"/> at zero.
/// </summary>
bool TryApplyDamage(string? targetId, int damage, out CombatEntityHealthSnapshot snapshot);
/// <summary>
/// Restores a known prototype target to full HP and clears <see cref="CombatEntityHealthSnapshot.Defeated"/>.
/// Creates the row when absent. Intended for tests and future dev fixtures — not HTTP in Slice 1.
/// </summary>
bool TryResetToFull(string? targetId, out CombatEntityHealthSnapshot snapshot);
}

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@ -0,0 +1,92 @@
using System.Collections.Concurrent;
using NeonSprawl.Server.Game.Targeting;
namespace NeonSprawl.Server.Game.Combat;
/// <summary>Thread-safe in-memory HP for prototype combat dummies; empty at startup — lazy rows only (NEO-80).</summary>
public sealed class InMemoryCombatEntityHealthStore : ICombatEntityHealthStore
{
private readonly ConcurrentDictionary<string, int> currentHpById = new(StringComparer.Ordinal);
private readonly ConcurrentDictionary<string, object> idLocks = new(StringComparer.Ordinal);
/// <inheritdoc />
public bool TryGet(string? targetId, out CombatEntityHealthSnapshot snapshot)
{
var key = NormalizeTargetId(targetId);
if (key.Length == 0 || !PrototypeTargetRegistry.TryGet(key, out _))
{
snapshot = default;
return false;
}
lock (idLocks.GetOrAdd(key, _ => new object()))
{
EnsureRowInitialized(key);
snapshot = CreateSnapshot(key, currentHpById[key]);
return true;
}
}
/// <inheritdoc />
public bool TryApplyDamage(string? targetId, int damage, out CombatEntityHealthSnapshot snapshot)
{
snapshot = default;
if (damage < 0)
{
return false;
}
var key = NormalizeTargetId(targetId);
if (key.Length == 0 || !PrototypeTargetRegistry.TryGet(key, out _))
{
return false;
}
lock (idLocks.GetOrAdd(key, _ => new object()))
{
EnsureRowInitialized(key);
var current = currentHpById[key];
var next = Math.Max(0, current - damage);
currentHpById[key] = next;
snapshot = CreateSnapshot(key, next);
return true;
}
}
/// <inheritdoc />
public bool TryResetToFull(string? targetId, out CombatEntityHealthSnapshot snapshot)
{
var key = NormalizeTargetId(targetId);
if (key.Length == 0 || !PrototypeTargetRegistry.TryGet(key, out _))
{
snapshot = default;
return false;
}
lock (idLocks.GetOrAdd(key, _ => new object()))
{
currentHpById[key] = PrototypeCombatConstants.MaxPrototypeTargetHp;
snapshot = CreateSnapshot(key, PrototypeCombatConstants.MaxPrototypeTargetHp);
return true;
}
}
private void EnsureRowInitialized(string normalizedId)
{
if (!currentHpById.ContainsKey(normalizedId))
{
currentHpById[normalizedId] = PrototypeCombatConstants.MaxPrototypeTargetHp;
}
}
private static CombatEntityHealthSnapshot CreateSnapshot(string targetId, int currentHp) =>
new(
targetId,
PrototypeCombatConstants.MaxPrototypeTargetHp,
currentHp,
currentHp <= 0);
private static string NormalizeTargetId(string? targetId) =>
targetId?.Trim().ToLowerInvariant() ?? string.Empty;
}

View File

@ -0,0 +1,11 @@
namespace NeonSprawl.Server.Game.Combat;
/// <summary>Frozen prototype combat tuning for E5.M1 Slice 1 (NEO-80).</summary>
public static class PrototypeCombatConstants
{
/// <summary>
/// Shared max HP for <see cref="Targeting.PrototypeTargetRegistry"/> combat dummies.
/// Four <c>prototype_pulse</c> casts at 25 damage each defeat one dummy (100 HP).
/// </summary>
public const int MaxPrototypeTargetHp = 100;
}

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@ -101,6 +101,19 @@ On success, **Information** logs include the resolved abilities directory path,
curl -sS -i "http://localhost:5253/game/world/ability-definitions"
```
## Combat entity health (NEO-80)
Server-owned HP for prototype combat dummies lives in **`Game/Combat/`** as **`ICombatEntityHealthStore`** + **`InMemoryCombatEntityHealthStore`**. Rows are keyed by **`PrototypeTargetRegistry`** ids (**`prototype_target_alpha`**, **`prototype_target_beta`**) only. Max HP is frozen at **`PrototypeCombatConstants.MaxPrototypeTargetHp` (100)** — four **`prototype_pulse`** casts (25 damage each) defeat one dummy.
| Policy | Behavior |
|--------|----------|
| **Init** | Lazy on first **`TryGet`** or **`TryApplyDamage`** for a known registry id. |
| **Damage** | **`TryApplyDamage`** floors HP at zero; **`defeated`** when **`currentHp == 0`**. Re-hit on defeated targets still applies at store layer (HP stays 0); structured deny is **NEO-81** (`CombatOperations`). |
| **Reset** | **Server process restart** clears all rows (in-memory only, not persisted). **`TryResetToFull`** revives a dummy for tests/fixtures — not exposed over HTTP in Slice 1. |
| **HTTP read** | **`GET /game/world/combat-targets`** is **NEO-83**; cast wiring is **NEO-82**. |
Plan: [NEO-80 implementation plan](../../docs/plans/NEO-80-implementation-plan.md).
## Recipe definitions (NEO-68)
**`GET /game/world/recipe-definitions`** returns a versioned JSON body (`schemaVersion` **1**, **`recipes`**) backed by **`IRecipeDefinitionRegistry`** — the same prototype rows loaded at startup (no second source of truth). Each row includes **`id`**, **`displayName`**, **`recipeKind`**, **`requiredSkillId`**, and nested **`inputs`** / **`outputs`** (`itemId`, `quantity`). Plan: [NEO-68 implementation plan](../../docs/plans/NEO-68-implementation-plan.md); manual QA: [`docs/manual-qa/NEO-68.md`](../../docs/manual-qa/NEO-68.md); Bruno: `bruno/neon-sprawl-server/recipe-definitions/`.