From d30ee1c291f4e19cc473a308a3c15818226a0911 Mon Sep 17 00:00:00 2001 From: VinPropane Date: Tue, 31 Mar 2026 23:25:51 -0400 Subject: [PATCH] chore: agree primary skill XP from doing the activity --- docs/game-design/skills.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/docs/game-design/skills.md b/docs/game-design/skills.md index b82a93d..adecf56 100644 --- a/docs/game-design/skills.md +++ b/docs/game-design/skills.md @@ -88,7 +88,7 @@ Categories group skills for **UI and balance** (e.g. *Gathering*, *Craft*, *Tech | Multi-gig mastery | **OK for now**; slow gig leveling makes “all gigs” a **time** goal, not a loophole | Agreed (revisit if balance/PvP needs) | | Combat vs. non-combat | **Gigs** for combat; **skills** for gather/craft/etc. | Agreed | | Professions (economy) | No separate profession system; economy identity from **skills** + rep | Agreed ([overview](overview.md)) | -| Primary skill XP | Do the activity | Proposed | +| Primary skill XP | Do the activity | Agreed | | Failure XP | Per-activity; watch exploits | Open | | Skill caps | Prefer soft; hard only if economy/PvP needs | Proposed | | Gig swap rules | — | Open |