From d1df9400846608d1b39ea6dfe3841ec59bb230d8 Mon Sep 17 00:00:00 2001 From: VinPropane Date: Sat, 27 Jun 2026 21:50:13 -0400 Subject: [PATCH] NEO-149: add code review for contract completion wiring --- docs/reviews/2026-06-27-NEO-149.md | 54 ++++++++++++++++++++++++++++++ 1 file changed, 54 insertions(+) create mode 100644 docs/reviews/2026-06-27-NEO-149.md diff --git a/docs/reviews/2026-06-27-NEO-149.md b/docs/reviews/2026-06-27-NEO-149.md new file mode 100644 index 0000000..0f74652 --- /dev/null +++ b/docs/reviews/2026-06-27-NEO-149.md @@ -0,0 +1,54 @@ +# Code review — NEO-149 contract completion encounter wiring + +**Date:** 2026-06-27 +**Scope:** Branch `NEO-149-e7m4-06-contract-completion-encounter-wiring` — commits `8d9d02f`..`bcf6fd2` vs `origin/main` +**Base:** `origin/main` + +## Verdict + +**Approve with nits** + +## Summary + +NEO-149 adds `ContractCompletionOperations.TryCompleteOnEncounterClear` — deliver-then-mark contract completion on encounter clear, following the NEO-128 quest precedent and NEO-148 router. The orchestrator resolves the active instance, matches `encounterTemplateId`, calls `TryDeliverContractCompletion`, marks the instance complete, and appends an outcome audit row. Encounter wiring invokes the hook after encounter loot and quest objective wiring; contract payout failure does not block encounter success (result discarded). Contract store/registry dependencies are plumbed through `EncounterCombatWiring` and `AbilityCastApi`. `QuestFixtureRequest.resetContractInstanceIds` clears instance, delivery, and outcome rows for Bruno/dev reset loops. Five unit tests, one DI integration test, and one encounter-completion wiring test cover match/mismatch, delivery deny, idempotent replay, and combined encounter + contract loot. Implementation plan reconciliation, `server/README.md`, and E7.M4 module anchor are updated. Server-only slice; client work explicitly deferred to NEO-153/NEO-154 after NEO-151 HTTP. Full suite: **904** tests passed locally. + +## Documentation checked + +| Path | Result | +|------|--------| +| `docs/plans/NEO-149-implementation-plan.md` | **Matches** — AC checklist complete; shipped reconciliation aligns with diff | +| `docs/plans/E7M4-pre-production-backlog.md` (E7M4-06) | **Matches** — orchestrator + encounter wiring in scope; HTTP Bruno loop deferred to NEO-151 | +| `docs/decomposition/modules/E7_M4_ContractMissionGenerator.md` | **Matches** — NEO-149 completion wiring anchor added | +| `docs/decomposition/modules/documentation_and_implementation_alignment.md` | **Partially matches** — E7.M4 row includes NEO-144–NEO-148 but not **E7M4-06 / NEO-149** yet | +| `server/README.md` | **Matches** — contract completion operations section, wiring order, reason codes, fixture reset | +| Client counterpart (NEO-153, NEO-154) | **N/A** — explicitly out of scope; no prototype-complete claim | + +Register/tracking table should be updated for E7.M4 (NEO-149) after merge. + +## Blocking issues + +None. + +## Suggestions + +1. **Update implementation alignment register** — Add **E7M4-06 / NEO-149 landed** to the E7.M4 row in `docs/decomposition/modules/documentation_and_implementation_alignment.md` (orchestrator + encounter wiring + quest-fixture reset), consistent with NEO-144–NEO-148 entries. + +2. **Quest-fixture test for contract reset** — `QuestFixtureOperations` now clears contract instance, delivery, and outcome rows via `resetContractInstanceIds`, but `QuestFixtureApiTests` has no parallel to `PostQuestFixture_ShouldClearRewardDeliveryAndAudit_WhenResetQuestIdsProvided`. A test that issues a contract, completes it, resets via fixture, and asserts stores are empty would lock the NEO-148 follow-on reset path. + +3. **`TryMarkComplete` failure reason code** — When delivery succeeds but `TryMarkComplete` fails without leaving a completed snapshot, the orchestrator returns `invalid_ids` (line 122 in `ContractCompletionOperations.cs`). `QuestStateOperations.TryMarkComplete` uses richer fallback codes (`NotActive`, `UnknownPlayer`). Consider aligning deny semantics in a follow-on if store-failure paths become testable; not blocking for prototype (same deliver-then-mark stuck-state risk as quest path when mark loses after delivery). + +## Nits + +- Nit: Idempotent replay after successful completion returns `no_active_contract` (instance no longer active) rather than hitting the defensive `completed` snapshot branch at lines 59–61. Behavior is correct — no double grant — but the reason code differs from the plan’s “completed replay” wording. +- Nit: `TryCompleteOnEncounterClear_ShouldBeIdempotent_WhenReplayed` performs success assertions on the first completion inside **Arrange**; prefer moving first-call verification to **Assert** after **Act** for strict AAA, or extract a shared setup helper. +- Nit: Plan lists optional `EncounterCombatWiring` end-to-end issue → cast → contract completed; only compile-fix call-site updates landed. Acceptable given integration + encounter completion tests cover the path. +- Nit: Bruno `Reset contract instance via quest fixture.bru` uses placeholder `ci_000…` id — fine until NEO-151 wires issue → clear → GET; helper `resetContractInstances` in `bruno-dev-fixture-helper.js` is the useful piece for that story. + +## Verification + +```bash +dotnet test NeonSprawl.sln +dotnet test NeonSprawl.sln --filter "FullyQualifiedName~ContractCompletionOperations|FullyQualifiedName~EncounterCompletionOperationsTests.TryCompleteAndGrant_ShouldApplyContractBundle" +``` + +Manual Godot QA: none (server engine per plan). Bruno issue → clear → GET loop: NEO-151.