From c985b1fc4ad8bc376536d3b45ea804edbda465ed Mon Sep 17 00:00:00 2001 From: VinPropane Date: Mon, 30 Mar 2026 20:56:51 -0400 Subject: [PATCH] docs(vision): drop Cursor todo block and Todo N Output headings Remove completed frontmatter todos and section suffixes that read like open tasks; sections stand alone as canonical vision content. --- neon_sprawl_vision.plan.md | 22 +++------------------- 1 file changed, 3 insertions(+), 19 deletions(-) diff --git a/neon_sprawl_vision.plan.md b/neon_sprawl_vision.plan.md index 70e3bb5..fd91f2f 100644 --- a/neon_sprawl_vision.plan.md +++ b/neon_sprawl_vision.plan.md @@ -1,22 +1,6 @@ --- name: Neon Sprawl Vision overview: Create a 50,000-foot planning document for Neon Sprawl, a sci-fi/cyberpunk MMORPG inspired by RuneScape, focused on classless progression and deep crafting, with optional PvP and questing. -todos: - - id: lock-critical-decisions - content: Combat model and world topology are locked; remaining decision is progression pace. - status: completed - - id: define-core-epics - content: Split the vision into 6-10 product epics with ownership and success criteria. - status: completed - - id: prototype-core-loop - content: Design and scope a prototype proving movement, combat, skill gain, crafting, and quest loops. - status: completed - - id: plan-preproduction - content: Define pre-production deliverables for architecture, tools, and vertical slice quality bar. - status: completed - - id: establish-metrics - content: Set top-level KPIs and telemetry requirements for testing and live operations. - status: completed isProject: false --- @@ -171,7 +155,7 @@ These decisions heavily affect architecture and content pipelines and should be - Minimal quest loop - Run small closed tests focused on “is this actually fun and sticky?”. -## Prototype Scope Definition (Todo 3 Output) +## Prototype Scope Definition ### Prototype Objective @@ -235,7 +219,7 @@ Prove that the core gameplay loop is fun, readable, and repeatable in a controll - Build scalable content pipelines for quests, items, and skills. - Produce a polished vertical slice with representative quality. -## Pre-Production Deliverables (Todo 4 Output) +## Pre-Production Deliverables ### Objective @@ -662,7 +646,7 @@ flowchart TD - **Operational health:** Server stability, incident frequency, exploit response time. - **PvP policy health:** PvP participation rate, opt-in churn impact, kill/death concentration, and parity satisfaction across PvE/PvP reward paths. -## KPI and Telemetry Framework (Todo 5 Output) +## KPI and Telemetry Framework ### Measurement Principles (Solo-Friendly)