diff --git a/docs/plans/NEO-93-implementation-plan.md b/docs/plans/NEO-93-implementation-plan.md index a9bb235..a7ec07f 100644 --- a/docs/plans/NEO-93-implementation-plan.md +++ b/docs/plans/NEO-93-implementation-plan.md @@ -61,7 +61,7 @@ - Holder-only idle→aggro sync from **`IThreatStateStore`**; no proximity auto-aggro. - **`attack_execute`** chains instantly to **`recover`** within the same advance step (no player damage — NEO-95). - Dev **`combat-targets-fixture`** resets runtime rows alongside HP + threat. -- **23** NEO-93-focused tests green (`NpcRuntimeOperationsTests`, `InMemoryNpcRuntimeStateStoreTests`, fixture extension). +- **25** NEO-93-focused tests green (`NpcRuntimeOperationsTests`, `InMemoryNpcRuntimeStateStoreTests`, fixture extension). ## Technical approach