NEO-99: Fix Bugbot dead code and GdUnit CI failures
Remove unused ENVIRONMENT preload (environment loads via main.tscn). Update combat_targets_client_test for three prototype_npc_* rows; auto_free GLB instances in visual catalog tests to avoid orphan exit code 101.pull/134/head
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d6b87f34b3
commit
bbdebcd724
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@ -4,8 +4,6 @@ extends Object
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## Prop GLBs import as a wrapper root plus one child mesh node that still carries baked
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## world transforms from Blender — see [method normalize_prop_visual].
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const ENVIRONMENT: PackedScene = preload("res://assets/district/prototype_district_environment.glb")
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const INTERACTABLE_PROPS: Dictionary = {
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"prototype_terminal": preload("res://assets/district/props/terminal.glb"),
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"prototype_resource_node_alpha": preload("res://assets/district/props/salvage_alpha.glb"),
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@ -30,7 +30,7 @@ class MockHttpTransport:
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return OK
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static func _two_target_snapshot_json() -> String:
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static func _prototype_npc_snapshot_json() -> String:
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return (
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'{"schemaVersion":1,"targets":['
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+ '{"targetId":"prototype_npc_melee","maxHp":100,"currentHp":75,"defeated":false},'
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@ -52,7 +52,7 @@ func _make_client(transport: Node) -> Node:
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func test_request_sync_gets_combat_targets_url() -> void:
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# Arrange
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var transport := MockHttpTransport.new()
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transport.body_json = _two_target_snapshot_json()
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transport.body_json = _prototype_npc_snapshot_json()
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var c := _make_client(transport)
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# Act
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c.call("request_sync_from_server")
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@ -63,7 +63,7 @@ func test_request_sync_gets_combat_targets_url() -> void:
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func test_targets_received_emits_parsed_snapshot() -> void:
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# Arrange
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var transport := MockHttpTransport.new()
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transport.body_json = _two_target_snapshot_json()
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transport.body_json = _prototype_npc_snapshot_json()
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var c := _make_client(transport)
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var got: Array = []
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c.connect("targets_received", func(snapshot: Dictionary) -> void: got.append(snapshot))
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@ -74,13 +74,13 @@ func test_targets_received_emits_parsed_snapshot() -> void:
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var snapshot: Dictionary = got[0]
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var targets: Variant = snapshot.get("targets", null)
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assert_that(targets is Array).is_true()
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assert_that((targets as Array).size()).is_equal(2)
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assert_that((targets as Array).size()).is_equal(3)
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func test_target_row_returns_alpha_hp_fields() -> void:
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func test_target_row_returns_melee_hp_fields() -> void:
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# Arrange
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var transport := MockHttpTransport.new()
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transport.body_json = _two_target_snapshot_json()
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transport.body_json = _prototype_npc_snapshot_json()
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var c := _make_client(transport)
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var got: Array = []
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c.connect("targets_received", func(snapshot: Dictionary) -> void: got.append(snapshot))
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@ -8,6 +8,7 @@ func test_instantiate_prop_clears_baked_child_transform() -> void:
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var packed: PackedScene = Catalog.INTERACTABLE_PROPS["prototype_resource_node_alpha"]
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# Act
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var visual: Node3D = Catalog.instantiate_prop(packed, 0.5)
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auto_free(visual)
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# Assert
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var mesh: Node3D = visual.get_node("IX_SalvageAlpha_Mesh") as Node3D
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assert_that(mesh.position).is_equal(Vector3.ZERO)
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@ -17,6 +18,7 @@ func test_normalize_prop_visual_grounds_mesh_feet_at_floor() -> void:
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# Arrange
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var packed: PackedScene = Catalog.INTERACTABLE_PROPS["prototype_resource_node_alpha"]
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var visual: Node3D = packed.instantiate() as Node3D
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auto_free(visual)
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var mesh: MeshInstance3D = visual.get_node("IX_SalvageAlpha_Mesh") as MeshInstance3D
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var min_y: float = mesh.get_aabb().position.y
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# Act
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