NEO-153: remove redundant Skills/Encounters usings in contract tests.

CS8019 hints came from per-file imports duplicating GlobalUsings.cs
(NeonSprawl.Server.Game.Skills) and unused Encounters in ContractApiTests.
pull/195/head
VinPropane 2026-06-28 13:20:30 -04:00
parent 9d756c259b
commit b76fc60c09
5 changed files with 0 additions and 6 deletions

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@ -1,11 +1,9 @@
using NeonSprawl.Server.Game.Contracts;
using NeonSprawl.Server.Game.Encounters;
using NeonSprawl.Server.Game.Factions;
using NeonSprawl.Server.Game.Items;
using NeonSprawl.Server.Game.Mastery;
using NeonSprawl.Server.Game.Quests;
using NeonSprawl.Server.Game.Rewards;
using NeonSprawl.Server.Game.Skills;
namespace NeonSprawl.Server.Tests.Game.Contracts;

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@ -2,7 +2,6 @@ using NeonSprawl.Server.Game.Contracts;
using NeonSprawl.Server.Game.Encounters;
using NeonSprawl.Server.Game.Factions;
using NeonSprawl.Server.Game.Items;
using NeonSprawl.Server.Game.Skills;
namespace NeonSprawl.Server.Tests.Game.Contracts;

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@ -4,7 +4,6 @@ using NeonSprawl.Server.Game.Factions;
using NeonSprawl.Server.Game.Items;
using NeonSprawl.Server.Game.PositionState;
using NeonSprawl.Server.Game.Quests;
using NeonSprawl.Server.Game.Skills;
namespace NeonSprawl.Server.Tests.Game.Contracts;

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@ -2,7 +2,6 @@ using NeonSprawl.Server.Game.Contracts;
using NeonSprawl.Server.Game.Encounters;
using NeonSprawl.Server.Game.Factions;
using NeonSprawl.Server.Game.Items;
using NeonSprawl.Server.Game.Skills;
using NeonSprawl.Server.Game.PositionState;
using NeonSprawl.Server.Tests.Game.PositionState;

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@ -1,7 +1,6 @@
using NeonSprawl.Server.Game.Encounters;
using NeonSprawl.Server.Game.Factions;
using NeonSprawl.Server.Game.Items;
using NeonSprawl.Server.Game.Skills;
namespace NeonSprawl.Server.Tests.Game.Contracts;