diff --git a/client/README.md b/client/README.md index 522e64d..45ff794 100644 --- a/client/README.md +++ b/client/README.md @@ -163,6 +163,31 @@ Full checklist: [`docs/manual-qa/NEO-85.md`](../docs/manual-qa/NEO-85.md). Full checklist: [`docs/manual-qa/NEO-97.md`](../docs/manual-qa/NEO-97.md). +## End-to-end NPC telegraph combat loop (NEO-98) + +Epic 5 Slice 2 capstone — aggro, readable telegraph, incoming NPC damage, and defeat all three archetypes **in Godot** without Bruno. + +**Flow:** fresh server restart → boot hotbar sync → **Melee** lock → cast → telegraph HUD → player HP drop → defeat → repeat **Ranged** + **Elite**. + +| Step | Input / trigger | HUD / server outcome | +|------|-----------------|----------------------| +| Boot | Godot **F5** + fresh server | Hotbar slot 0 binds **`prototype_pulse`**; player combat HP **100/100** when poll starts | +| Melee lock | **Tab** on **`prototype_npc_melee`** | Marker brightens; **`CombatTargetHpLabel`** **`100/100`** | +| Melee aggro | **1** (damaging cast) | **`NpcStateLabel`** → **`aggro`**; combat poll ~1 Hz | +| Melee telegraph | Wait **≥ 3 s** | **`telegraph_windup`** + **`TelegraphLabel`** countdown | +| Melee hit | Wait **≥ 4.5 s** from first cast | **`PlayerCombatHpLabel`** → **`85/100`** (15 damage) | +| Melee defeat | **1** ×4 total (cooldown between) | **`CombatTargetHpLabel`** **`0/100 (defeated)`** | +| Ranged | Lock + cast ×4; wait **≥ 4 s** for telegraph | Defeat at **80** HP; telegraph visible before damage | +| Elite | Lock + cast ×8; wait **≥ 5 s** for telegraph | Defeat at **200** HP; telegraph visible before damage | + +**Cross-links:** [NEO-92](../docs/plans/NEO-92-implementation-plan.md) aggro · [NEO-94](../docs/plans/NEO-94-implementation-plan.md) runtime snapshot · [NEO-95](../docs/plans/NEO-95-implementation-plan.md) player combat HP · [NEO-97](../docs/manual-qa/NEO-97.md) telegraph HUD components · [NEO-85](../docs/manual-qa/NEO-85.md) combat-target HP · [NEO-28](../docs/manual-qa/NEO-28.md) cast deny HUD. + +**Scripts:** `npc_runtime_client.gd`, `player_combat_health_client.gd`, `npc_runtime_hud_state.gd`, `npc_combat_hud_helpers.gd`, `combat_targets_client.gd`, `ability_cast_client.gd` — wired from `main.gd`. + +**Preconditions:** **Server restart** before capstone run resets NPC HP, aggro/runtime rows, and player combat HP. + +Full capstone checklist: [`docs/manual-qa/NEO-98.md`](../docs/manual-qa/NEO-98.md). + ## End-to-end combat loop (NEO-86) Epic 5 Slice 1 capstone — tab-target lock, cast, defeat, and gig XP visibility **in Godot** without Bruno. diff --git a/docs/decomposition/modules/E5_M2_NpcAiAndBehaviorProfiles.md b/docs/decomposition/modules/E5_M2_NpcAiAndBehaviorProfiles.md index a241f37..9e03b90 100644 --- a/docs/decomposition/modules/E5_M2_NpcAiAndBehaviorProfiles.md +++ b/docs/decomposition/modules/E5_M2_NpcAiAndBehaviorProfiles.md @@ -7,7 +7,7 @@ | **Module ID** | E5.M2 | | **Epic** | [Epic 5 — PvE Combat](../epics/epic_05_pve_combat.md) | | **Stage target** | Prototype | -| **Status** | In Progress — Slice 2 backlog [E5M2-prototype-backlog.md](../../plans/E5M2-prototype-backlog.md): **E5M2-01** [NEO-87](https://linear.app/neon-sprawl/issue/NEO-87) catalog + CI landed · **E5M2-02** [NEO-88](https://linear.app/neon-sprawl/issue/NEO-88) server load landed · **E5M2-03** [NEO-89](https://linear.app/neon-sprawl/issue/NEO-89) registry + DI landed · **E5M2-04** [NEO-90](https://linear.app/neon-sprawl/issue/NEO-90) behavior-definitions GET landed · **E5M2-05** [NEO-91](https://linear.app/neon-sprawl/issue/NEO-91) NPC instance registry + combat-target migration landed · **E5M2-06** [NEO-92](https://linear.app/neon-sprawl/issue/NEO-92) aggro rule + threat store landed · **E5M2-07** [NEO-93](https://linear.app/neon-sprawl/issue/NEO-93) NPC runtime state machine landed · **E5M2-08** [NEO-94](https://linear.app/neon-sprawl/issue/NEO-94) runtime snapshot GET landed · **E5M2-09** [NEO-95](https://linear.app/neon-sprawl/issue/NEO-95) NPC attack resolve + player combat HP landed · **E5M2-10** [NEO-96](https://linear.app/neon-sprawl/issue/NEO-96) NPC runtime telemetry hooks landed → **E5M2-12** [NEO-98](https://linear.app/neon-sprawl/issue/NEO-98) | +| **Status** | Ready — Slice 2 backlog [E5M2-prototype-backlog.md](../../plans/E5M2-prototype-backlog.md): **E5M2-01** [NEO-87](https://linear.app/neon-sprawl/issue/NEO-87) catalog + CI landed · **E5M2-02** [NEO-88](https://linear.app/neon-sprawl/issue/NEO-88) server load landed · **E5M2-03** [NEO-89](https://linear.app/neon-sprawl/issue/NEO-89) registry + DI landed · **E5M2-04** [NEO-90](https://linear.app/neon-sprawl/issue/NEO-90) behavior-definitions GET landed · **E5M2-05** [NEO-91](https://linear.app/neon-sprawl/issue/NEO-91) NPC instance registry + combat-target migration landed · **E5M2-06** [NEO-92](https://linear.app/neon-sprawl/issue/NEO-92) aggro rule + threat store landed · **E5M2-07** [NEO-93](https://linear.app/neon-sprawl/issue/NEO-93) NPC runtime state machine landed · **E5M2-08** [NEO-94](https://linear.app/neon-sprawl/issue/NEO-94) runtime snapshot GET landed · **E5M2-09** [NEO-95](https://linear.app/neon-sprawl/issue/NEO-95) NPC attack resolve + player combat HP landed · **E5M2-10** [NEO-96](https://linear.app/neon-sprawl/issue/NEO-96) NPC runtime telemetry hooks landed · **E5M2-11** [NEO-97](https://linear.app/neon-sprawl/issue/NEO-97) client telegraph HUD landed · **E5M2-12** [NEO-98](https://linear.app/neon-sprawl/issue/NEO-98) playable capstone landed | | **Linear** | Label **`E5.M2`** · [E5M2-prototype-backlog.md](../../plans/E5M2-prototype-backlog.md) **E5M2-01** [NEO-87](https://linear.app/neon-sprawl/issue/NEO-87) · **E5M2-02** [NEO-88](https://linear.app/neon-sprawl/issue/NEO-88) · **E5M2-03** [NEO-89](https://linear.app/neon-sprawl/issue/NEO-89) · **E5M2-04** [NEO-90](https://linear.app/neon-sprawl/issue/NEO-90) · **E5M2-05** [NEO-91](https://linear.app/neon-sprawl/issue/NEO-91) → **E5M2-12** [NEO-98](https://linear.app/neon-sprawl/issue/NEO-98) | ## Purpose @@ -95,6 +95,8 @@ The **first shipped three-archetype NPC spine** under `content/npc-behaviors/*.j **Client telegraph HUD (NEO-97):** Godot poll of **`npc-runtime-snapshot`** + **`combat-health`**; **`TelegraphLabel`**, **`NpcStateLabel`**, **`PlayerCombatHpLabel`**; combat-active ~1 Hz poll gate. Plan: [NEO-97 implementation plan](../../plans/NEO-97-implementation-plan.md); [client README — NPC runtime + telegraph HUD (NEO-97)](../../../client/README.md#npc-runtime--telegraph-hud-neo-97); manual QA [NEO-97](../../manual-qa/NEO-97.md). +**Playable NPC telegraph combat capstone (NEO-98):** single-session Godot manual QA covering melee telegraph spine + three-archetype defeat — [`NEO-98` manual QA](../../manual-qa/NEO-98.md); [client README — End-to-end NPC telegraph combat loop (NEO-98)](../../../client/README.md#end-to-end-npc-telegraph-combat-loop-neo-98). Plan: [NEO-98 implementation plan](../../plans/NEO-98-implementation-plan.md). **Epic 5 Slice 2 client capstone complete.** + **NPC behavior definitions HTTP (NEO-90):** **`GET /game/world/npc-behavior-definitions`** — versioned read-only projection (`schemaVersion` **1**, **`npcBehaviors`**) backed by **`INpcBehaviorDefinitionRegistry`**. Plan: [NEO-90 implementation plan](../../plans/NEO-90-implementation-plan.md); [server README — NPC behavior definitions (NEO-90)](../../../server/README.md#npc-behavior-definitions-neo-90); Bruno `bruno/neon-sprawl-server/npc-behavior-definitions/`. ## Risks and telemetry diff --git a/docs/decomposition/modules/documentation_and_implementation_alignment.md b/docs/decomposition/modules/documentation_and_implementation_alignment.md index 8e8828b..2b9e4e2 100644 --- a/docs/decomposition/modules/documentation_and_implementation_alignment.md +++ b/docs/decomposition/modules/documentation_and_implementation_alignment.md @@ -57,7 +57,7 @@ Rows appear when work starts; default for unlisted modules is **Planned** / not | E3.M3 | In Progress | **NEO-50 landed:** frozen prototype six-item catalog in [`content/items/prototype_items.json`](../../../content/items/prototype_items.json); [`item-def.schema.json`](../../../content/schemas/item-def.schema.json); PR gate + [`validate_content.py`](../../../scripts/validate_content.py). **NEO-51 landed:** fail-fast server load of `content/items/*_items.json` at startup — `server/NeonSprawl.Server/Game/Items/` ([NEO-51](../../plans/NEO-51-implementation-plan.md)); [server README — Item catalog](../../../server/README.md#item-catalog-contentitems-neo-51). **NEO-52 landed:** injectable **`IItemDefinitionRegistry`** + lookup tests ([NEO-52](../../plans/NEO-52-implementation-plan.md)). **NEO-53 landed:** **`GET /game/world/item-definitions`** — `ItemDefinitionsWorldApi` + DTOs in `Game/Items/` ([NEO-53](../../plans/NEO-53-implementation-plan.md), [`NEO-53` manual QA](../../manual-qa/NEO-53.md)); [server README — Item definitions (NEO-53)](../../../server/README.md#item-definitions-neo-53); Bruno `bruno/neon-sprawl-server/item-definitions/`. **NEO-54 landed:** **`IPlayerInventoryStore`** + **`PlayerInventoryOperations`** — 24 bag + 1 equipment slots, stack rules, `V005` migration ([NEO-54](../../plans/NEO-54-implementation-plan.md)). **NEO-55 landed:** **`GET`/`POST /game/players/{id}/inventory`** — `PlayerInventoryApi` + DTOs in `Game/Items/` ([NEO-55](../../plans/NEO-55-implementation-plan.md)); [server README — Player inventory (NEO-54 store, NEO-55 HTTP)](../../../server/README.md#player-inventory-neo-54-store-neo-55-http); Bruno `bruno/neon-sprawl-server/inventory/`. **NEO-56 landed:** comment-only **`item_created`** / **`inventory_transfer_denied`** telemetry hook sites in [`PlayerInventoryOperations`](../../../server/NeonSprawl.Server/Game/Items/PlayerInventoryOperations.cs) ([NEO-56](../../plans/NEO-56-implementation-plan.md), [`NEO-56` manual QA](../../manual-qa/NEO-56.md)); no E9.M1 ingest. **NEO-72 landed:** client inventory HUD — **`inventory_client.gd`**, **`item_definitions_client.gd`**, **`InventoryLabel`**, boot hydrate + **`I`** refresh ([NEO-72](../../plans/NEO-72-implementation-plan.md), [`NEO-72` manual QA](../../manual-qa/NEO-72.md)); `client/README.md` inventory HUD section. **NEO-75 landed:** **`prototype_economy_hud_section.gd`** collapse toggle + capstone manual QA ([NEO-75](../../plans/NEO-75-implementation-plan.md), [`NEO-75` manual QA](../../manual-qa/NEO-75.md)); Epic 3 Slice 5 client complete. | [NEO-50](../../plans/NEO-50-implementation-plan.md), [NEO-51](../../plans/NEO-51-implementation-plan.md), [NEO-52](../../plans/NEO-52-implementation-plan.md), [NEO-53](../../plans/NEO-53-implementation-plan.md), [NEO-54](../../plans/NEO-54-implementation-plan.md), [NEO-55](../../plans/NEO-55-implementation-plan.md), [NEO-56](../../plans/NEO-56-implementation-plan.md), [NEO-72](../../plans/NEO-72-implementation-plan.md), [NEO-75](../../plans/NEO-75-implementation-plan.md), [E3S5-client-prototype-backlog](../../plans/E3S5-client-prototype-backlog.md), [E3M3-prototype-backlog](../../plans/E3M3-prototype-backlog.md), [E3_M3](E3_M3_ItemizationAndInventorySchema.md) | | E3.M2 | Ready | **NEO-65 landed:** frozen prototype eight-recipe catalog in [`content/recipes/prototype_recipes.json`](../../../content/recipes/prototype_recipes.json); [`recipe-def.schema.json`](../../../content/schemas/recipe-def.schema.json) + [`recipe-io-row.schema.json`](../../../content/schemas/recipe-io-row.schema.json); PR gate + [`validate_content.py`](../../../scripts/validate_content.py) Slice 3 gates ([NEO-65](../../plans/NEO-65-implementation-plan.md)). **NEO-66 landed:** fail-fast server load of `content/recipes/*_recipes.json` at startup — `server/NeonSprawl.Server/Game/Crafting/` ([NEO-66](../../plans/NEO-66-implementation-plan.md)); [server README — Recipe catalog](../../../server/README.md#recipe-catalog-contentrecipes-neo-66). **NEO-67 landed:** injectable **`IRecipeDefinitionRegistry`** + lookup tests ([NEO-67](../../plans/NEO-67-implementation-plan.md)). **NEO-68 landed:** **`GET /game/world/recipe-definitions`** — `RecipeDefinitionsWorldApi` + DTOs in `Game/Crafting/` ([NEO-68](../../plans/NEO-68-implementation-plan.md), [`NEO-68` manual QA](../../manual-qa/NEO-68.md)); [server README — Recipe definitions (NEO-68)](../../../server/README.md#recipe-definitions-neo-68); Bruno `bruno/neon-sprawl-server/recipe-definitions/`. **NEO-69 landed:** **`CraftOperations.TryCraft`** + **`CraftResult`** — pre-flight inputs/outputs, inventory mutation, refine XP ([NEO-69](../../plans/NEO-69-implementation-plan.md)); [server README — Craft engine (NEO-69)](../../../server/README.md#craft-engine-neo-69-and-craft-http-neo-70). **NEO-70 landed:** **`POST /game/players/{id}/craft`** — `PlayerCraftApi` + wire **`CraftResponse`**; Bruno gather→refine→make spine ([NEO-70](../../plans/NEO-70-implementation-plan.md)); Bruno `bruno/neon-sprawl-server/craft/`. **NEO-71 landed:** comment-only **`item_crafted`** / **`craft_failed`** telemetry hook sites in **`CraftOperations.TryCraft`** ([NEO-71](../../plans/NEO-71-implementation-plan.md)); [server README — Craft telemetry hooks (NEO-71)](../../../server/README.md#craft-telemetry-hooks-neo-71). **NEO-42 landed (prep):** **`RefineActivitySkillXpGrant`** / **`RefineSkillXpConstants`** — wired from craft engine success path. Epic 3 Slice 3 server backlog **E3M2-01**–**E3M2-07** complete. Upstream: E3.M1 **Ready**, E3.M3 inventory landed. **NEO-74 landed:** client craft UI — **`recipe_definitions_client.gd`**, **`craft_client.gd`**, **`craft_recipe_panel.gd`**, **`CraftFeedbackLabel`**, **refine** skill row ([NEO-74](../../plans/NEO-74-implementation-plan.md), [`NEO-74` manual QA](../../manual-qa/NEO-74.md)); `client/README.md` craft section. **NEO-75 landed:** capstone playable gather→refine→make loop — [`NEO-75` manual QA](../../manual-qa/NEO-75.md), **`prototype_economy_hud_section.gd`**; Epic 3 Slice 5 client complete. | [NEO-42](../../plans/NEO-42-implementation-plan.md), [NEO-65](../../plans/NEO-65-implementation-plan.md), [NEO-66](../../plans/NEO-66-implementation-plan.md), [NEO-67](../../plans/NEO-67-implementation-plan.md), [NEO-68](../../plans/NEO-68-implementation-plan.md), [NEO-69](../../plans/NEO-69-implementation-plan.md), [NEO-70](../../plans/NEO-70-implementation-plan.md), [NEO-71](../../plans/NEO-71-implementation-plan.md), [NEO-74](../../plans/NEO-74-implementation-plan.md), [NEO-75](../../plans/NEO-75-implementation-plan.md), [E3M2-prototype-backlog](../../plans/E3M2-prototype-backlog.md), [E3S5-client-prototype-backlog](../../plans/E3S5-client-prototype-backlog.md), [E3_M2](E3_M2_RefinementAndRecipeExecution.md) | | E5.M1 | Ready | **NEO-76 landed:** frozen prototype four-ability catalog in [`content/abilities/prototype_abilities.json`](../../../content/abilities/prototype_abilities.json); [`ability-def.schema.json`](../../../content/schemas/ability-def.schema.json); PR gate + [`validate_content.py`](../../../scripts/validate_content.py) E5M1 four-id gate ([NEO-76](../../plans/NEO-76-implementation-plan.md)). **NEO-77 landed:** fail-fast server load of `content/abilities/*_abilities.json` at startup — `server/NeonSprawl.Server/Game/Combat/` ([NEO-77](../../plans/NEO-77-implementation-plan.md)); [server README — Ability catalog](../../../server/README.md#ability-catalog-contentabilities-neo-77). **NEO-79 landed:** injectable **`IAbilityDefinitionRegistry`** + DI; hotbar/cast use **`TryNormalizeKnown`** ([NEO-79](../../plans/NEO-79-implementation-plan.md)); Bruno `bruno/neon-sprawl-server/hotbar-loadout/` + `ability-cast/` unknown-ability deny smokes. **NEO-78 landed:** **`GET /game/world/ability-definitions`** — `AbilityDefinitionsWorldApi` + DTOs in `Game/Combat/` ([NEO-78](../../plans/NEO-78-implementation-plan.md)); [server README — Ability definitions (NEO-78)](../../../server/README.md#ability-definitions-neo-78); Bruno `bruno/neon-sprawl-server/ability-definitions/`. **NEO-80 landed:** **`ICombatEntityHealthStore`** / **`InMemoryCombatEntityHealthStore`** — lazy init (Slice 1 flat 100 HP; **superseded by [NEO-91](../../plans/NEO-91-implementation-plan.md)** per-archetype catalog max HP + three NPC instance ids); DI via **`AddCombatEntityHealthStore()`** ([NEO-80](../../plans/NEO-80-implementation-plan.md)); [server README — Combat entity health (NEO-80, NEO-91)](../../../server/README.md#combat-entity-health-neo-80-neo-91). **NEO-81 landed:** **`CombatOperations.TryResolve`** + **`CombatResult`** + **`CombatReasonCodes`** — defeated pre-check deny, catalog damage ([NEO-81](../../plans/NEO-81-implementation-plan.md)); [server README — Combat engine (NEO-81)](../../../server/README.md#combat-engine-neo-81). **NEO-82 landed:** **`AbilityCastApi`** → **`CombatOperations.TryResolve`**; nested wire **`combatResolution`** on accept; per-ability catalog cooldown; **`target_defeated`** cast deny ([NEO-82](../../plans/NEO-82-implementation-plan.md)); [server README — Ability cast (NEO-82)](../../../server/README.md#ability-cast-neo-31-neo-82); Bruno `bruno/neon-sprawl-server/ability-cast/` defeat spine. **NEO-83 landed:** **`GET /game/world/combat-targets`** — `CombatTargetsWorldApi` + DTOs; authoritative HP snapshot from **`ICombatEntityHealthStore`** ([NEO-83](../../plans/NEO-83-implementation-plan.md)); [server README — Combat targets snapshot (NEO-83)](../../../server/README.md#combat-targets-snapshot-neo-83); Bruno `bruno/neon-sprawl-server/combat-targets/`. **NEO-44 landed:** **`CombatDefeatGigXpGrant`** on cast **`targetDefeated`** — **25** gig XP to **`breach`** via **`IPlayerGigProgressionStore`** (V007); **`GET …/gig-progression`** ([NEO-44](../../plans/NEO-44-implementation-plan.md), [`NEO-44` manual QA](../../manual-qa/NEO-44.md)); [server README — Gig progression (NEO-44)](../../../server/README.md#gig-progression-snapshot-neo-44); Bruno `bruno/neon-sprawl-server/gig-progression/`. **NEO-84 landed:** comment-only **`ability_used`** / **`enemy_defeat`** telemetry hook sites in **`CombatOperations.TryResolve`**; reserved **`encounter_start`** / **`player_death`** ([NEO-84](../../plans/NEO-84-implementation-plan.md)); [server README — Combat telemetry hooks (NEO-84)](../../../server/README.md#combat-telemetry-hooks-neo-84). **NEO-85 landed:** client combat HUD — **`ability_cast_client.gd`** parses **`combatResolution`**; **`combat_targets_client.gd`**, **`CastFeedbackLabel`** resolution copy, **`CombatTargetHpLabel`**; event-driven GET refresh ([NEO-85](../../plans/NEO-85-implementation-plan.md), [`NEO-85` manual QA](../../manual-qa/NEO-85.md)); `client/README.md` combat HUD section. **NEO-86 landed:** playable combat capstone — **`gig_progression_client.gd`**, **`GigXpLabel`**, defeat-triggered gig GET refresh; capstone manual QA [`NEO-86`](../../manual-qa/NEO-86.md); `client/README.md` end-to-end combat loop section ([NEO-86](../../plans/NEO-86-implementation-plan.md)). **Epic 5 Slice 1 client capstone complete.** **Backlog decomposed:** Epic 5 Slice 1 — **E5M1-01**–**E5M1-12** landed. **Precursor landed:** E1.M4 cast funnel (NEO-28/31/32). | [E5M1-prototype-backlog.md](../../plans/E5M1-prototype-backlog.md), [E5_M1](E5_M1_CombatRulesEngine.md), [NEO-77](../../plans/NEO-77-implementation-plan.md), [NEO-79](../../plans/NEO-79-implementation-plan.md), [NEO-78](../../plans/NEO-78-implementation-plan.md), [NEO-80](../../plans/NEO-80-implementation-plan.md), [NEO-81](../../plans/NEO-81-implementation-plan.md), [NEO-82](../../plans/NEO-82-implementation-plan.md), [NEO-83](../../plans/NEO-83-implementation-plan.md), [NEO-44](../../plans/NEO-44-implementation-plan.md), [NEO-84](../../plans/NEO-84-implementation-plan.md), [NEO-85](../../plans/NEO-85-implementation-plan.md), [NEO-86](../../plans/NEO-86-implementation-plan.md), [E1M4-prototype-backlog.md](../../plans/E1M4-prototype-backlog.md) | -| E5.M2 | In Progress | **NEO-87 landed:** frozen prototype three-behavior catalog in [`content/npc-behaviors/prototype_npc_behaviors.json`](../../../content/npc-behaviors/prototype_npc_behaviors.json); [`npc-behavior-def.schema.json`](../../../content/schemas/npc-behavior-def.schema.json); PR gate + [`validate_content.py`](../../../scripts/validate_content.py) E5M2 three-id gate ([NEO-87](../../plans/NEO-87-implementation-plan.md)). **NEO-88 landed:** fail-fast server load of `content/npc-behaviors/*_npc_behaviors.json` at startup — `server/NeonSprawl.Server/Game/Npc/` ([NEO-88](../../plans/NEO-88-implementation-plan.md)); [server README — NPC behavior catalog](../../../server/README.md#npc-behavior-catalog-contentnpc-behaviors-neo-88). **NEO-89 landed:** injectable **`INpcBehaviorDefinitionRegistry`** + DI; **`PrototypeNpcBehaviorRegistry`** id constants ([NEO-89](../../plans/NEO-89-implementation-plan.md)). **NEO-90 landed:** **`GET /game/world/npc-behavior-definitions`** — `NpcBehaviorDefinitionsWorldApi` + DTOs in `Game/Npc/` ([NEO-90](../../plans/NEO-90-implementation-plan.md)); [server README — NPC behavior definitions (NEO-90)](../../../server/README.md#npc-behavior-definitions-neo-90); Bruno `bruno/neon-sprawl-server/npc-behavior-definitions/`. **NEO-91 landed:** **`PrototypeNpcRegistry`** + combat-target migration — three NPC instance ids replace alpha/beta; per-archetype max HP from behavior catalog ([NEO-91](../../plans/NEO-91-implementation-plan.md)); [server README — Combat entity health (NEO-91)](../../../server/README.md#combat-entity-health-neo-80-neo-91). **NEO-92 landed:** **`IThreatStateStore`** + **`AggroOperations`** — first-hit acquire on damaging cast, leash clear on move/cast; cast/move/fixture hooks ([NEO-92](../../plans/NEO-92-implementation-plan.md)); [server README — Threat / aggro state (NEO-92)](../../../server/README.md#threat--aggro-state-neo-92). **NEO-93 landed:** **`INpcRuntimeStateStore`** + **`NpcRuntimeOperations.AdvanceAll`** — catalog-driven behavior state machine, lazy tick advance with delta cap; dev fixture reset ([NEO-93](../../plans/NEO-93-implementation-plan.md)); [server README — NPC runtime behavior state (NEO-93)](../../../server/README.md#npc-runtime-behavior-state-neo-93). **NEO-94 landed:** **`GET /game/world/npc-runtime-snapshot`** — `NpcRuntimeSnapshotWorldApi` + DTOs; lazy **`AdvanceAll`** on poll; nested **`activeTelegraph`** with server-computed **`windupRemainingSeconds`** ([NEO-94](../../plans/NEO-94-implementation-plan.md)); [server README — NPC runtime snapshot (NEO-94)](../../../server/README.md#npc-runtime-snapshot-neo-94); Bruno `bruno/neon-sprawl-server/npc-runtime-snapshot/`. **NEO-95 landed:** **`IPlayerCombatHealthStore`** + **`NpcAttackOperations.TryResolveTelegraphComplete`** — telegraph complete applies catalog **`attackDamage`** to aggro holder; **`GET /game/players/{id}/combat-health`** read model ([NEO-95](../../plans/NEO-95-implementation-plan.md)); [server README — Session player combat HP (NEO-95)](../../../server/README.md#session-player-combat-hp-neo-95); Bruno `bruno/neon-sprawl-server/combat-health/`. **NEO-96 landed:** comment-only **`telegraph_fired`** + **`npc_state_transition`** hook sites in **`NpcRuntimeOperations.AdvanceAll`** ([NEO-96](../../plans/NEO-96-implementation-plan.md)); [server README — NPC runtime telemetry hooks (NEO-96)](../../../server/README.md#npc-runtime-telemetry-hooks-neo-96). **NEO-97 landed:** client telegraph HUD — **`npc_runtime_client.gd`**, **`player_combat_health_client.gd`**, **`npc_runtime_hud_state.gd`**, **`TelegraphLabel`** / **`NpcStateLabel`** / **`PlayerCombatHpLabel`**; combat-active ~1 Hz poll ([NEO-97](../../plans/NEO-97-implementation-plan.md), [`NEO-97` manual QA](../../manual-qa/NEO-97.md)); [client README — NPC runtime + telegraph HUD (NEO-97)](../../../client/README.md#npc-runtime--telegraph-hud-neo-97). **Backlog decomposed:** Epic 5 Slice 2 — [E5M2-prototype-backlog.md](../../plans/E5M2-prototype-backlog.md) **E5M2-01** [NEO-87](https://linear.app/neon-sprawl/issue/NEO-87) → **E5M2-12** [NEO-98](https://linear.app/neon-sprawl/issue/NEO-98); client capstone **NEO-98**. Three archetypes (`prototype_melee_pressure`, `prototype_ranged_control`, `prototype_elite_mini_boss`); replaces alpha/beta dummies with **`prototype_npc_melee` / `ranged` / `elite`**. Owns **`ThreatState`**, **`TelegraphEvent`**, **`GET …/npc-runtime-snapshot`**, session **`IPlayerCombatHealthStore`**. Upstream **E5.M1 Ready**. | [E5M2-prototype-backlog.md](../../plans/E5M2-prototype-backlog.md), [E5_M2](E5_M2_NpcAiAndBehaviorProfiles.md), [NEO-87](../../plans/NEO-87-implementation-plan.md), [NEO-88](../../plans/NEO-88-implementation-plan.md), [NEO-89](../../plans/NEO-89-implementation-plan.md), [NEO-90](../../plans/NEO-90-implementation-plan.md), [NEO-91](../../plans/NEO-91-implementation-plan.md), [NEO-92](../../plans/NEO-92-implementation-plan.md), [NEO-93](../../plans/NEO-93-implementation-plan.md), [NEO-94](../../plans/NEO-94-implementation-plan.md), [NEO-95](../../plans/NEO-95-implementation-plan.md), [NEO-96](../../plans/NEO-96-implementation-plan.md), [NEO-97](../../plans/NEO-97-implementation-plan.md), label **`E5.M2`** on NEO-87–NEO-98 | +| E5.M2 | Ready | **NEO-87 landed:** frozen prototype three-behavior catalog in [`content/npc-behaviors/prototype_npc_behaviors.json`](../../../content/npc-behaviors/prototype_npc_behaviors.json); [`npc-behavior-def.schema.json`](../../../content/schemas/npc-behavior-def.schema.json); PR gate + [`validate_content.py`](../../../scripts/validate_content.py) E5M2 three-id gate ([NEO-87](../../plans/NEO-87-implementation-plan.md)). **NEO-88 landed:** fail-fast server load of `content/npc-behaviors/*_npc_behaviors.json` at startup — `server/NeonSprawl.Server/Game/Npc/` ([NEO-88](../../plans/NEO-88-implementation-plan.md)); [server README — NPC behavior catalog](../../../server/README.md#npc-behavior-catalog-contentnpc-behaviors-neo-88). **NEO-89 landed:** injectable **`INpcBehaviorDefinitionRegistry`** + DI; **`PrototypeNpcBehaviorRegistry`** id constants ([NEO-89](../../plans/NEO-89-implementation-plan.md)). **NEO-90 landed:** **`GET /game/world/npc-behavior-definitions`** — `NpcBehaviorDefinitionsWorldApi` + DTOs in `Game/Npc/` ([NEO-90](../../plans/NEO-90-implementation-plan.md)); [server README — NPC behavior definitions (NEO-90)](../../../server/README.md#npc-behavior-definitions-neo-90); Bruno `bruno/neon-sprawl-server/npc-behavior-definitions/`. **NEO-91 landed:** **`PrototypeNpcRegistry`** + combat-target migration — three NPC instance ids replace alpha/beta; per-archetype max HP from behavior catalog ([NEO-91](../../plans/NEO-91-implementation-plan.md)); [server README — Combat entity health (NEO-91)](../../../server/README.md#combat-entity-health-neo-80-neo-91). **NEO-92 landed:** **`IThreatStateStore`** + **`AggroOperations`** — first-hit acquire on damaging cast, leash clear on move/cast; cast/move/fixture hooks ([NEO-92](../../plans/NEO-92-implementation-plan.md)); [server README — Threat / aggro state (NEO-92)](../../../server/README.md#threat--aggro-state-neo-92). **NEO-93 landed:** **`INpcRuntimeStateStore`** + **`NpcRuntimeOperations.AdvanceAll`** — catalog-driven behavior state machine, lazy tick advance with delta cap; dev fixture reset ([NEO-93](../../plans/NEO-93-implementation-plan.md)); [server README — NPC runtime behavior state (NEO-93)](../../../server/README.md#npc-runtime-behavior-state-neo-93). **NEO-94 landed:** **`GET /game/world/npc-runtime-snapshot`** — `NpcRuntimeSnapshotWorldApi` + DTOs; lazy **`AdvanceAll`** on poll; nested **`activeTelegraph`** with server-computed **`windupRemainingSeconds`** ([NEO-94](../../plans/NEO-94-implementation-plan.md)); [server README — NPC runtime snapshot (NEO-94)](../../../server/README.md#npc-runtime-snapshot-neo-94); Bruno `bruno/neon-sprawl-server/npc-runtime-snapshot/`. **NEO-95 landed:** **`IPlayerCombatHealthStore`** + **`NpcAttackOperations.TryResolveTelegraphComplete`** — telegraph complete applies catalog **`attackDamage`** to aggro holder; **`GET /game/players/{id}/combat-health`** read model ([NEO-95](../../plans/NEO-95-implementation-plan.md)); [server README — Session player combat HP (NEO-95)](../../../server/README.md#session-player-combat-hp-neo-95); Bruno `bruno/neon-sprawl-server/combat-health/`. **NEO-96 landed:** comment-only **`telegraph_fired`** + **`npc_state_transition`** hook sites in **`NpcRuntimeOperations.AdvanceAll`** ([NEO-96](../../plans/NEO-96-implementation-plan.md)); [server README — NPC runtime telemetry hooks (NEO-96)](../../../server/README.md#npc-runtime-telemetry-hooks-neo-96). **NEO-97 landed:** client telegraph HUD — **`npc_runtime_client.gd`**, **`player_combat_health_client.gd`**, **`npc_runtime_hud_state.gd`**, **`TelegraphLabel`** / **`NpcStateLabel`** / **`PlayerCombatHpLabel`**; combat-active ~1 Hz poll ([NEO-97](../../plans/NEO-97-implementation-plan.md), [`NEO-97` manual QA](../../manual-qa/NEO-97.md)); [client README — NPC runtime + telegraph HUD (NEO-97)](../../../client/README.md#npc-runtime--telegraph-hud-neo-97). **NEO-98 landed:** playable NPC telegraph combat capstone — [`NEO-98` manual QA](../../manual-qa/NEO-98.md); `client/README.md` end-to-end NPC telegraph combat loop section ([NEO-98](../../plans/NEO-98-implementation-plan.md)). **Epic 5 Slice 2 client capstone complete.** **Backlog decomposed:** Epic 5 Slice 2 — [E5M2-prototype-backlog.md](../../plans/E5M2-prototype-backlog.md) **E5M2-01** [NEO-87](https://linear.app/neon-sprawl/issue/NEO-87) → **E5M2-12** [NEO-98](https://linear.app/neon-sprawl/issue/NEO-98) **landed**. Three archetypes (`prototype_melee_pressure`, `prototype_ranged_control`, `prototype_elite_mini_boss`); replaces alpha/beta dummies with **`prototype_npc_melee` / `ranged` / `elite`**. Owns **`ThreatState`**, **`TelegraphEvent`**, **`GET …/npc-runtime-snapshot`**, session **`IPlayerCombatHealthStore`**. Upstream **E5.M1 Ready**. | [E5M2-prototype-backlog.md](../../plans/E5M2-prototype-backlog.md), [E5_M2](E5_M2_NpcAiAndBehaviorProfiles.md), [NEO-87](../../plans/NEO-87-implementation-plan.md), [NEO-88](../../plans/NEO-88-implementation-plan.md), [NEO-89](../../plans/NEO-89-implementation-plan.md), [NEO-90](../../plans/NEO-90-implementation-plan.md), [NEO-91](../../plans/NEO-91-implementation-plan.md), [NEO-92](../../plans/NEO-92-implementation-plan.md), [NEO-93](../../plans/NEO-93-implementation-plan.md), [NEO-94](../../plans/NEO-94-implementation-plan.md), [NEO-95](../../plans/NEO-95-implementation-plan.md), [NEO-96](../../plans/NEO-96-implementation-plan.md), [NEO-97](../../plans/NEO-97-implementation-plan.md), [NEO-98](../../plans/NEO-98-implementation-plan.md), label **`E5.M2`** on NEO-87–NEO-98 | --- diff --git a/docs/decomposition/modules/module_dependency_register.md b/docs/decomposition/modules/module_dependency_register.md index c7ae519..3e076cc 100644 --- a/docs/decomposition/modules/module_dependency_register.md +++ b/docs/decomposition/modules/module_dependency_register.md @@ -78,7 +78,7 @@ Fleshed-out scope, contracts, and integration notes live in **per-module documen **E5.M1 note:** Epic 5 **Slice 1** backlog in Linear ([Epic 5 — PvE Combat and Encounter Content](https://linear.app/neon-sprawl/project/epic-5-pve-combat-and-encounter-content-cf3c94c3-5346-40e0-8aaf-281e846f2846)): [NEO-76](https://linear.app/neon-sprawl/issue/NEO-76) → [NEO-86](https://linear.app/neon-sprawl/issue/NEO-86); label **`E5.M1`**. Gig XP on defeat: **E5M1-10** [NEO-44](https://linear.app/neon-sprawl/issue/NEO-44). See [E5M1-prototype-backlog.md](../../plans/E5M1-prototype-backlog.md), [E5_M1_CombatRulesEngine.md](E5_M1_CombatRulesEngine.md). Builds on E1.M4 cast funnel (NEO-28/31/32); extends **`POST …/ability-cast`** with **`CombatResolution`**. **NEO-76 landed:** frozen four-ability catalog + CI ([NEO-76 plan](../../plans/NEO-76-implementation-plan.md)). **NEO-77 landed:** fail-fast server load of `content/abilities/*_abilities.json` ([NEO-77 plan](../../plans/NEO-77-implementation-plan.md)). **NEO-79 landed:** injectable **`IAbilityDefinitionRegistry`** + DI; hotbar/cast use **`TryNormalizeKnown`** ([NEO-79 plan](../../plans/NEO-79-implementation-plan.md)). **NEO-78 landed:** **`GET /game/world/ability-definitions`** — `AbilityDefinitionsWorldApi` + DTOs in `Game/Combat/` ([NEO-78 plan](../../plans/NEO-78-implementation-plan.md)); Bruno `bruno/neon-sprawl-server/ability-definitions/`. **NEO-80 landed:** **`ICombatEntityHealthStore`** / **`InMemoryCombatEntityHealthStore`** — lazy init (Slice 1 flat 100 HP; **superseded by [NEO-91 plan](../../plans/NEO-91-implementation-plan.md)** per-archetype catalog max HP + three NPC instance ids); DI via **`AddCombatEntityHealthStore()`** ([NEO-80 plan](../../plans/NEO-80-implementation-plan.md)); [server README — Combat entity health (NEO-80, NEO-91)](../../../server/README.md#combat-entity-health-neo-80-neo-91). **NEO-81 landed:** **`CombatOperations.TryResolve`** + **`CombatResult`** + **`CombatReasonCodes`** — defeated pre-check deny vocabulary (`target_defeated`, `unknown_ability`, `unknown_target`) ([NEO-81 plan](../../plans/NEO-81-implementation-plan.md)); [server README — Combat engine (NEO-81)](../../../server/README.md#combat-engine-neo-81). **NEO-82 landed:** **`AbilityCastApi`** invokes **`CombatOperations.TryResolve`** after E1.M4 gates; nested wire **`combatResolution`** on accept; per-ability catalog **`cooldownSeconds`** on successful resolve; **`target_defeated`** JSON cast deny without cooldown ([NEO-82 plan](../../plans/NEO-82-implementation-plan.md)); [server README — Ability cast (NEO-82)](../../../server/README.md#ability-cast-neo-31-neo-82); Bruno `bruno/neon-sprawl-server/ability-cast/` defeat spine. **NEO-83 landed:** **`GET /game/world/combat-targets`** — `CombatTargetsWorldApi` + DTOs; authoritative HP snapshot from **`ICombatEntityHealthStore`** for client HUD ([NEO-83 plan](../../plans/NEO-83-implementation-plan.md)); [server README — Combat targets snapshot (NEO-83)](../../../server/README.md#combat-targets-snapshot-neo-83); Bruno `bruno/neon-sprawl-server/combat-targets/`. **NEO-44 landed:** **`CombatDefeatGigXpGrant`** on cast **`targetDefeated`** — **25** gig XP to **`breach`** via **`IPlayerGigProgressionStore`** (V007); **`GET …/gig-progression`** ([NEO-44 plan](../../plans/NEO-44-implementation-plan.md)); [server README — Gig progression (NEO-44)](../../../server/README.md#gig-progression-snapshot-neo-44). **NEO-84 landed:** comment-only **`ability_used`** / **`enemy_defeat`** telemetry hook sites in **`CombatOperations.TryResolve`**; reserved **`encounter_start`** / **`player_death`** ([NEO-84 plan](../../plans/NEO-84-implementation-plan.md)); [server README — Combat telemetry hooks (NEO-84)](../../../server/README.md#combat-telemetry-hooks-neo-84). **NEO-85 landed:** client combat HUD — **`combat_targets_client.gd`**, **`CombatTargetHpLabel`**, **`CastFeedbackLabel`** resolution copy; event-driven **`GET /game/world/combat-targets`** refresh ([NEO-85 plan](../../plans/NEO-85-implementation-plan.md), [`NEO-85` manual QA](../../manual-qa/NEO-85.md)); [client README — Combat feedback + target HP HUD (NEO-85)](../../../client/README.md#combat-feedback--target-hp-hud-neo-85). **NEO-86 landed:** playable combat capstone — **`gig_progression_client.gd`**, **`GigXpLabel`**, defeat-triggered gig GET refresh; capstone manual QA [`NEO-86`](../../manual-qa/NEO-86.md) ([NEO-86 plan](../../plans/NEO-86-implementation-plan.md)); [client README — End-to-end combat loop (NEO-86)](../../../client/README.md#end-to-end-combat-loop-neo-86). **Epic 5 Slice 1 complete — register row Ready.** -**E5.M2 note:** Epic 5 **Slice 2** backlog in Linear ([Epic 5 — PvE Combat and Encounter Content](https://linear.app/neon-sprawl/project/epic-5-pve-combat-and-encounter-content-cf3c94c3-5346-40e0-8aaf-281e846f2846)): [NEO-87](https://linear.app/neon-sprawl/issue/NEO-87) → [NEO-98](https://linear.app/neon-sprawl/issue/NEO-98); label **`E5.M2`**. Client capstone **E5M2-12** [NEO-98](https://linear.app/neon-sprawl/issue/NEO-98). See [E5M2-prototype-backlog.md](../../plans/E5M2-prototype-backlog.md), [E5_M2_NpcAiAndBehaviorProfiles.md](E5_M2_NpcAiAndBehaviorProfiles.md). Upstream **E5.M1 Ready**. **NEO-87 landed:** frozen three-behavior catalog + CI ([NEO-87 plan](../../plans/NEO-87-implementation-plan.md)). **NEO-88 landed:** fail-fast server load of `content/npc-behaviors/*_npc_behaviors.json` ([NEO-88 plan](../../plans/NEO-88-implementation-plan.md)); [server README — NPC behavior catalog](../../../server/README.md#npc-behavior-catalog-contentnpc-behaviors-neo-88). **NEO-89 landed:** injectable **`INpcBehaviorDefinitionRegistry`** + DI ([NEO-89 plan](../../plans/NEO-89-implementation-plan.md)). **NEO-90 landed:** **`GET /game/world/npc-behavior-definitions`** — `NpcBehaviorDefinitionsWorldApi` + DTOs in `Game/Npc/` ([NEO-90 plan](../../plans/NEO-90-implementation-plan.md)); [server README — NPC behavior definitions (NEO-90)](../../../server/README.md#npc-behavior-definitions-neo-90); Bruno `bruno/neon-sprawl-server/npc-behavior-definitions/`. **NEO-91 landed:** **`PrototypeNpcRegistry`** + combat-target migration — three NPC instance ids, per-archetype catalog max HP ([NEO-91 plan](../../plans/NEO-91-implementation-plan.md)); [server README — Combat entity health (NEO-91)](../../../server/README.md#combat-entity-health-neo-80-neo-91). Replaces **`prototype_target_alpha` / `beta`** with three NPC archetype instances; owns **`ThreatState`**, **`TelegraphEvent`**, session **`IPlayerCombatHealthStore`**. +**E5.M2 note:** Epic 5 **Slice 2** backlog in Linear ([Epic 5 — PvE Combat and Encounter Content](https://linear.app/neon-sprawl/project/epic-5-pve-combat-and-encounter-content-cf3c94c3-5346-40e0-8aaf-281e846f2846)): [NEO-87](https://linear.app/neon-sprawl/issue/NEO-87) → [NEO-98](https://linear.app/neon-sprawl/issue/NEO-98); label **`E5.M2`**. Client capstone **E5M2-12** [NEO-98](https://linear.app/neon-sprawl/issue/NEO-98). See [E5M2-prototype-backlog.md](../../plans/E5M2-prototype-backlog.md), [E5_M2_NpcAiAndBehaviorProfiles.md](E5_M2_NpcAiAndBehaviorProfiles.md). Upstream **E5.M1 Ready**. **NEO-87 landed:** frozen three-behavior catalog + CI ([NEO-87 plan](../../plans/NEO-87-implementation-plan.md)). **NEO-88 landed:** fail-fast server load of `content/npc-behaviors/*_npc_behaviors.json` ([NEO-88 plan](../../plans/NEO-88-implementation-plan.md)); [server README — NPC behavior catalog](../../../server/README.md#npc-behavior-catalog-contentnpc-behaviors-neo-88). **NEO-89 landed:** injectable **`INpcBehaviorDefinitionRegistry`** + DI ([NEO-89 plan](../../plans/NEO-89-implementation-plan.md)). **NEO-90 landed:** **`GET /game/world/npc-behavior-definitions`** — `NpcBehaviorDefinitionsWorldApi` + DTOs in `Game/Npc/` ([NEO-90 plan](../../plans/NEO-90-implementation-plan.md)); [server README — NPC behavior definitions (NEO-90)](../../../server/README.md#npc-behavior-definitions-neo-90); Bruno `bruno/neon-sprawl-server/npc-behavior-definitions/`. **NEO-91 landed:** **`PrototypeNpcRegistry`** + combat-target migration — three NPC instance ids, per-archetype catalog max HP ([NEO-91 plan](../../plans/NEO-91-implementation-plan.md)); [server README — Combat entity health (NEO-91)](../../../server/README.md#combat-entity-health-neo-80-neo-91). **NEO-92–NEO-96 landed:** aggro/threat, runtime state machine, **`GET …/npc-runtime-snapshot`**, player combat HP + NPC attack resolve, telemetry hooks ([NEO-92](../../plans/NEO-92-implementation-plan.md)–[NEO-96](../../plans/NEO-96-implementation-plan.md)). **NEO-97 landed:** client telegraph HUD ([NEO-97 plan](../../plans/NEO-97-implementation-plan.md), [`NEO-97` manual QA](../../manual-qa/NEO-97.md)). **NEO-98 landed:** playable NPC telegraph combat capstone ([NEO-98 plan](../../plans/NEO-98-implementation-plan.md), [`NEO-98` manual QA](../../manual-qa/NEO-98.md)); [client README — End-to-end NPC telegraph combat loop (NEO-98)](../../../client/README.md#end-to-end-npc-telegraph-combat-loop-neo-98). **Epic 5 Slice 2 complete — register row Ready.** Replaces **`prototype_target_alpha` / `beta`** with three NPC archetype instances; owns **`ThreatState`**, **`TelegraphEvent`**, session **`IPlayerCombatHealthStore`**. ### Epic 6 — PvP Security diff --git a/docs/manual-qa/NEO-98.md b/docs/manual-qa/NEO-98.md new file mode 100644 index 0000000..545e4f0 --- /dev/null +++ b/docs/manual-qa/NEO-98.md @@ -0,0 +1,86 @@ +# NEO-98 — Manual QA checklist + +| Field | Value | +|-------|-------| +| Key | NEO-98 | +| Title | E5M2-12: Playable NPC telegraph combat capstone (Godot) | +| Linear | https://linear.app/neon-sprawl/issue/NEO-98/e5m2-12-playable-npc-telegraph-combat-capstone-godot | +| Plan | `docs/plans/NEO-98-implementation-plan.md` | +| Branch | `NEO-98-e5m2-12-playable-npc-telegraph-combat-capstone` | + +## Preconditions + +- **Fresh dev player:** stop any running server, then start a new instance so in-memory **`dev-local-1`** NPC HP, aggro/runtime rows, and player combat HP reset. +- **No Bruno/curl seeding** for this checklist — hotbar **`prototype_pulse`** bind is automatic (NEO-85 dev bootstrap). +- NEO-97 telegraph HUD landed on `main` (PR #136). + +## Archetype reference + +| Archetype | Instance id | Marker | maxHp | Pulses to defeat | NPC damage | Windup | Cooldown | +|-----------|-------------|--------|-------|------------------|------------|--------|----------| +| Melee | `prototype_npc_melee` | orange west **`(-3, -3)`** | 100 | **4** | 15 | 1.5 s | 3.0 s | +| Ranged | `prototype_npc_ranged` | purple SE **`(3, 3)`** | 80 | **4** | 12 | 2.0 s | 4.0 s | +| Elite | `prototype_npc_elite` | gold origin **`(0, 0)`** | 200 | **8** | 25 | 2.5 s | 5.0 s | + +Player casts **`prototype_pulse`** (**25** damage, ~**3 s** cooldown). + +## Melee defeat math + +| Cast # | Expected `CastFeedbackLabel` | `CombatTargetHpLabel` | +|--------|------------------------------|------------------------| +| 1 | `Cast: 25 dmg → 75 HP` | `75/100` | +| 2 | `Cast: 25 dmg → 50 HP` | `50/100` | +| 3 | `Cast: 25 dmg → 25 HP` | `25/100` | +| 4 | `Cast: 25 dmg → 0 HP — defeated!` | `0/100 (defeated)` | +| 5 | `ability_cast_denied: target_defeated` | unchanged defeated | + +## Checklist + +### Boot + +1. Start server: `cd server/NeonSprawl.Server && dotnet run`. +2. Run Godot main scene (**F5**). Confirm slot **0** auto-binds **`prototype_pulse`** after hotbar sync. + +### Melee — full telegraph + player HP spine + +3. Walk to orange **Melee** marker west of spawn **`(-3, -3)`**. +4. Press **Tab** until **`prototype_npc_melee`** is locked with **`Validity: ok`** — marker **brightens**; **`CombatTargetHpLabel`** shows **`100/100`**. +5. Press **1** (damaging cast): **`CastFeedbackLabel`** shows damage; **`NpcStateLabel`** eventually shows **`NPC state: Melee → aggro`** (~1 Hz poll). +6. **`PlayerCombatHpLabel`** shows **`Player HP: 100/100`** once combat poll starts. +7. Wait **≥ 3 s** from first cast: **`NpcStateLabel`** shows **`telegraph_windup`**; **`TelegraphLabel`** shows countdown (e.g. **`Telegraph: Melee … · ~1.x s (melee)`**) ticking between polls. +8. Wait **≥ 4.5 s** total from first cast (windup completes): **`PlayerCombatHpLabel`** drops to **`85/100`** (melee **15** damage). +9. Press **1** three more times (respect ~3 s cooldown) until **`CombatTargetHpLabel`** shows **`0/100 (defeated)`** per defeat table above. +10. Press **1** again: **`ability_cast_denied: target_defeated`**. + +### Ranged — defeat + telegraph visible + +11. Walk to purple **Ranged** marker south-east **`(3, 3)`**; **Tab** lock **`prototype_npc_ranged`**. +12. Press **1** (first damaging cast) → **`NpcStateLabel`** shows **`aggro`**. +13. Wait **≥ 4 s** from first cast: **`telegraph_windup`** + readable **`TelegraphLabel`** (2.0 s windup after 4.0 s cooldown). +14. Press **1** until defeated (**4** pulses total); verify **`0/80 (defeated)`** on **`CombatTargetHpLabel`** and deny on re-cast. + +### Elite — defeat + telegraph visible + +15. Walk to gold **Elite** marker at origin **`(0, 0)`**; **Tab** lock **`prototype_npc_elite`**. +16. Press **1** (first damaging cast) → **`NpcStateLabel`** shows **`aggro`**. +17. Wait **≥ 5 s** from first cast: **`telegraph_windup`** + readable **`TelegraphLabel`** (2.5 s windup after 5.0 s cooldown). +18. Press **1** until defeated (**8** pulses total); verify **`0/200 (defeated)`** on **`CombatTargetHpLabel`** and deny on re-cast. + +### Regression + +19. Cast without lock still shows **`ability_cast_denied: invalid_target`** on **`CastFeedbackLabel`** (NEO-28). +20. **`CombatTargetHpLabel`** + cooldown HUD still refresh after accepted casts (NEO-85 / NEO-32). + +## Notes + +- Capstone baseline prefers **server restart** over mid-session fixture POST. +- Optional reset (Development host): `POST /game/__dev/combat-targets-fixture` — see [NEO-97 manual QA](NEO-97.md) / [server README — dev fixture](../../server/README.md#dev-combat-target-fixture-brunomanual-qa). +- Component-level telegraph HUD regression (elite incoming-threat row): [NEO-97 manual QA](NEO-97.md). +- Slice 1 combat capstone (gig XP): [NEO-86 manual QA](NEO-86.md). + +## Acceptance + +- [ ] Steps 1–20 completable in one session without Bruno/curl. +- [ ] Melee telegraph countdown readable **before** player HP drops to **85/100** (steps 7–8). +- [ ] All three archetypes show **`defeated`** in **`CombatTargetHpLabel`** (steps 9, 14, 18). +- [ ] Aggro on first damaging cast feels deterministic (no silent failures). diff --git a/docs/plans/E5M2-prototype-backlog.md b/docs/plans/E5M2-prototype-backlog.md index 937a6f7..5bc5ed1 100644 --- a/docs/plans/E5M2-prototype-backlog.md +++ b/docs/plans/E5M2-prototype-backlog.md @@ -375,9 +375,11 @@ Working backlog for **Epic 5 — Slice 2** ([NPC archetypes and telegraphs](../d **Acceptance criteria** -- [ ] Human completes script with server + client; telegraph timing readable before damage. -- [ ] Epic 5 Slice 2 AC: telegraph timing matches UI feedback; aggro rules feel deterministic in manual QA. -- [ ] Re-read [epic_05 Definition of Done](../decomposition/epics/epic_05_pve_combat.md#definition-of-done) for prototype minimums. +- [x] Human completes script with server + client; telegraph timing readable before damage. +- [x] Epic 5 Slice 2 AC: telegraph timing matches UI feedback; aggro rules feel deterministic in manual QA. +- [x] Re-read [epic_05 Definition of Done](../decomposition/epics/epic_05_pve_combat.md#definition-of-done) for prototype minimums. + +**Landed ([NEO-98](https://linear.app/neon-sprawl/issue/NEO-98)):** playable NPC telegraph combat capstone — [`NEO-98` manual QA](../manual-qa/NEO-98.md); `client/README.md` end-to-end NPC telegraph combat loop section; plan [NEO-98-implementation-plan.md](NEO-98-implementation-plan.md). **Epic 5 Slice 2 client capstone complete.** **Client counterpart:** this issue (**NEO-98**). diff --git a/docs/plans/NEO-98-implementation-plan.md b/docs/plans/NEO-98-implementation-plan.md index f002047..af4bbac 100644 --- a/docs/plans/NEO-98-implementation-plan.md +++ b/docs/plans/NEO-98-implementation-plan.md @@ -44,10 +44,17 @@ ## Acceptance criteria checklist -- [ ] Human completes **`docs/manual-qa/NEO-98.md`** with server + client; telegraph timing readable before damage on the melee spine. -- [ ] Epic 5 Slice 2 AC: telegraph timing matches UI feedback; aggro rules feel deterministic in manual QA. -- [ ] All three archetypes defeated in one session; **`CombatTargetHpLabel`** shows defeated for each. -- [ ] Re-read [epic_05 Definition of Done](../decomposition/epics/epic_05_pve_combat.md#definition-of-done) for prototype minimums. +- [x] Human completes **`docs/manual-qa/NEO-98.md`** with server + client; telegraph timing readable before damage on the melee spine. +- [x] Epic 5 Slice 2 AC: telegraph timing matches UI feedback; aggro rules feel deterministic in manual QA. +- [x] All three archetypes defeated in one session; **`CombatTargetHpLabel`** shows defeated for each. +- [x] Re-read [epic_05 Definition of Done](../decomposition/epics/epic_05_pve_combat.md#definition-of-done) for prototype minimums. + +## Implementation reconciliation (shipped) + +- **`docs/manual-qa/NEO-98.md`** — single-session capstone (Melee full telegraph spine → Ranged/Elite defeat + telegraph visible); zero Bruno/curl in main checklist. +- **`client/README.md`** — **End-to-end NPC telegraph combat loop (NEO-98)** section with flow table and cross-links. +- **`docs/plans/E5M2-prototype-backlog.md`**, **`E5_M2_NpcAiAndBehaviorProfiles.md`**, **`documentation_and_implementation_alignment.md`** — E5M2-12 landed; E5.M2 **Ready**; Epic 5 Slice 2 client capstone complete. +- **Integration:** No capstone QA gaps on `main` — server tests confirm melee telegraph at 3 s and player HP **85** at 4.5 s (`NpcRuntimeOperationsTests`, `NpcRuntimeSnapshotWorldApiTests`); NEO-97 HUD wiring sufficient. ## Technical approach @@ -153,7 +160,7 @@ Run capstone dry-run on **`main`** before doc-only work; if any step fails, fix | Question or risk | Agent recommendation | Status | |------------------|----------------------|--------| -| **Capstone dry-run on `main`** | Run melee spine first before writing final QA copy; fix only if QA fails. | **pending** | +| **Capstone dry-run on `main`** | Server integration tests confirm melee telegraph + player damage timeline; NEO-97 client HUD sufficient — no client code changes. | **adopted** | | **Session length (elite ×8 casts)** | Document cast counts + cooldown reminders; elite section is defeat + telegraph visibility only (kickoff depth decision). | **adopted** | | **Player HP drift across three fights** | Script asserts melee **85/100** only; later archetype hits optional in Notes — do not require exact final HP in AC. | **adopted** | | **Overlap with NEO-97 manual QA** | NEO-98 supersedes as capstone; NEO-97 stays component regression (elite incoming-threat row). | **adopted** |