NEO-75: fix gdlint/gdformat on economy HUD node paths

Resolve economy HUD @onready paths via EconomyHudSection.get_node
so gdlint max-line-length and gdformat both pass pre-push.
pull/109/head
VinPropane 2026-05-24 20:40:00 -04:00
parent 7695527a79
commit a38ab660b4
2 changed files with 6 additions and 3 deletions

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@ -102,11 +102,13 @@ var _recipe_defs_error: String = ""
@onready var _target_lock_label: Label = $UICanvas/TargetLockLabel
@onready var _cast_feedback_label: Label = $UICanvas/CastFeedbackLabel
@onready var _cooldown_slots_label: Label = $UICanvas/CooldownSlotsLabel
@onready var _inventory_label: Label = $UICanvas/EconomyHudSection/Body/InventoryLabel
@onready var _economy_hud_section: VBoxContainer = $UICanvas/EconomyHudSection
@onready var _inventory_label: Label = _economy_hud_section.get_node("Body/InventoryLabel")
@onready var _gather_feedback_label: Label = $UICanvas/GatherFeedbackLabel
@onready var _craft_feedback_label: Label = $UICanvas/CraftFeedbackLabel
@onready var _skill_progression_label: Label = $UICanvas/EconomyHudSection/Body/SkillProgressionLabel
@onready var _craft_recipe_panel: Node = $UICanvas/EconomyHudSection/Body/CraftRecipePanel
@onready
var _skill_progression_label: Label = _economy_hud_section.get_node("Body/SkillProgressionLabel")
@onready var _craft_recipe_panel: Node = _economy_hud_section.get_node("Body/CraftRecipePanel")
@onready var _inventory_client: Node = $InventoryClient
@onready var _item_defs_client: Node = $ItemDefinitionsClient
@onready var _skill_progression_client: Node = $SkillProgressionClient

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@ -1,6 +1,7 @@
extends GdUnitTestSuite
## NEO-75: economy HUD collapse toggle shows/hides body container.
## Covers economy HUD node paths via EconomyHudSection.get_node in main.gd.
const EconomyHudSection := preload("res://scripts/prototype_economy_hud_section.gd")