NEO-103: Document encounter-definitions route and mark E5M3-04 landed.

Update server README, module snapshot, alignment register, backlog,
and implementation plan reconciliation.
pull/142/head
VinPropane 2026-05-31 15:40:12 -04:00
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commit 935e8d5f16
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@ -84,6 +84,8 @@ The **first shipped encounter + reward spine** is **frozen** for prototype tunin
**Injectable registries landed ([NEO-102](https://linear.app/neon-sprawl/issue/NEO-102)):** `IEncounterDefinitionRegistry` + `IRewardTableDefinitionRegistry` + DI in `AddEncounterAndRewardCatalogs`; game/HTTP callers should inject registries, not catalog types. Plan: [NEO-102 implementation plan](../../plans/NEO-102-implementation-plan.md).
**HTTP read model landed ([NEO-103](https://linear.app/neon-sprawl/issue/NEO-103)):** **`GET /game/world/encounter-definitions`** — `EncounterDefinitionsWorldApi` + DTOs in `Game/Encounters/`; nested **`rewardTable`** summary via **`IRewardTableDefinitionRegistry`**. Plan: [NEO-103 implementation plan](../../plans/NEO-103-implementation-plan.md); [server README — Encounter definitions](../../../server/README.md#encounter-definitions-neo-103); Bruno `bruno/neon-sprawl-server/encounter-definitions/`.
## Source anchors
- Master plan: [`neon_sprawl_vision.plan.md`](../../../neon_sprawl_vision.plan.md) — Epic 5.

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@ -80,7 +80,7 @@ Fleshed-out scope, contracts, and integration notes live in **per-module documen
**E5.M2 note:** Epic 5 **Slice 2** backlog in Linear ([Epic 5 — PvE Combat and Encounter Content](https://linear.app/neon-sprawl/project/epic-5-pve-combat-and-encounter-content-cf3c94c3-5346-40e0-8aaf-281e846f2846)): [NEO-87](https://linear.app/neon-sprawl/issue/NEO-87) → [NEO-98](https://linear.app/neon-sprawl/issue/NEO-98); label **`E5.M2`**. Client capstone **E5M2-12** [NEO-98](https://linear.app/neon-sprawl/issue/NEO-98). See [E5M2-prototype-backlog.md](../../plans/E5M2-prototype-backlog.md), [E5_M2_NpcAiAndBehaviorProfiles.md](E5_M2_NpcAiAndBehaviorProfiles.md). Upstream **E5.M1 Ready**. **NEO-87 landed:** frozen three-behavior catalog + CI ([NEO-87 plan](../../plans/NEO-87-implementation-plan.md)). **NEO-88 landed:** fail-fast server load of `content/npc-behaviors/*_npc_behaviors.json` ([NEO-88 plan](../../plans/NEO-88-implementation-plan.md)); [server README — NPC behavior catalog](../../../server/README.md#npc-behavior-catalog-contentnpc-behaviors-neo-88). **NEO-89 landed:** injectable **`INpcBehaviorDefinitionRegistry`** + DI ([NEO-89 plan](../../plans/NEO-89-implementation-plan.md)). **NEO-90 landed:** **`GET /game/world/npc-behavior-definitions`** — `NpcBehaviorDefinitionsWorldApi` + DTOs in `Game/Npc/` ([NEO-90 plan](../../plans/NEO-90-implementation-plan.md)); [server README — NPC behavior definitions (NEO-90)](../../../server/README.md#npc-behavior-definitions-neo-90); Bruno `bruno/neon-sprawl-server/npc-behavior-definitions/`. **NEO-91 landed:** **`PrototypeNpcRegistry`** + combat-target migration — three NPC instance ids, per-archetype catalog max HP ([NEO-91 plan](../../plans/NEO-91-implementation-plan.md)); [server README — Combat entity health (NEO-91)](../../../server/README.md#combat-entity-health-neo-80-neo-91). **NEO-92NEO-96 landed:** aggro/threat, runtime state machine, **`GET …/npc-runtime-snapshot`**, player combat HP + NPC attack resolve, telemetry hooks ([NEO-92](../../plans/NEO-92-implementation-plan.md)[NEO-96](../../plans/NEO-96-implementation-plan.md)). **NEO-97 landed:** client telegraph HUD ([NEO-97 plan](../../plans/NEO-97-implementation-plan.md), [`NEO-97` manual QA](../../manual-qa/NEO-97.md)). **NEO-98 landed:** playable NPC telegraph combat capstone ([NEO-98 plan](../../plans/NEO-98-implementation-plan.md), [`NEO-98` manual QA](../../manual-qa/NEO-98.md)); [client README — End-to-end NPC telegraph combat loop (NEO-98)](../../../client/README.md#end-to-end-npc-telegraph-combat-loop-neo-98). **Epic 5 Slice 2 complete — register row Ready.** Replaces **`prototype_target_alpha` / `beta`** with three NPC archetype instances; owns **`ThreatState`**, **`TelegraphEvent`**, session **`IPlayerCombatHealthStore`**.
**E5.M3 note:** Epic 5 **Slice 3** backlog in Linear ([Epic 5 — PvE Combat and Encounter Content](https://linear.app/neon-sprawl/project/epic-5-pve-combat-and-encounter-content-cf3c94c3-5346-40e0-8aaf-281e846f2846)): [NEO-100](https://linear.app/neon-sprawl/issue/NEO-100) → [NEO-111](https://linear.app/neon-sprawl/issue/NEO-111); label **`E5.M3`**. Client capstone **E5M3-12** [NEO-111](https://linear.app/neon-sprawl/issue/NEO-111). See [E5M3-prototype-backlog.md](../../plans/E5M3-prototype-backlog.md), [E5_M3_EncounterAndRewardTables.md](E5_M3_EncounterAndRewardTables.md). Upstream **E5.M2 Ready**, **E3.M3** inventory landed. Prototype spine: one encounter **`prototype_combat_pocket`** (defeat all three E5.M2 NPC ids) → reward table **`prototype_combat_pocket_clear`** ( **`scrap_metal_bulk` ×10**, **`contract_handoff_token` ×1** ); idempotent completion per player; per-defeat gig XP unchanged ([NEO-44](../../plans/NEO-44-implementation-plan.md)). **NEO-100 landed:** encounter + reward-table schemas, prototype catalogs, CI gates ([NEO-100 plan](../../plans/NEO-100-implementation-plan.md)). **NEO-101 landed:** fail-fast server load of `content/encounters/*_encounters.json` + `content/reward-tables/*_reward_tables.json` ([NEO-101 plan](../../plans/NEO-101-implementation-plan.md)); [server README — Encounter + reward-table catalogs (NEO-101)](../../../server/README.md#reward-table-catalog-contentreward-tables-neo-101). **NEO-102 landed:** injectable **`IEncounterDefinitionRegistry`** + **`IRewardTableDefinitionRegistry`** + DI ([NEO-102 plan](../../plans/NEO-102-implementation-plan.md)); [server README — Encounter + reward-table registries (NEO-102)](../../../server/README.md#reward-table-catalog-contentreward-tables-neo-101). **Runtime/engine (NEO-103+) not started.**
**E5.M3 note:** Epic 5 **Slice 3** backlog in Linear ([Epic 5 — PvE Combat and Encounter Content](https://linear.app/neon-sprawl/project/epic-5-pve-combat-and-encounter-content-cf3c94c3-5346-40e0-8aaf-281e846f2846)): [NEO-100](https://linear.app/neon-sprawl/issue/NEO-100) → [NEO-111](https://linear.app/neon-sprawl/issue/NEO-111); label **`E5.M3`**. Client capstone **E5M3-12** [NEO-111](https://linear.app/neon-sprawl/issue/NEO-111). See [E5M3-prototype-backlog.md](../../plans/E5M3-prototype-backlog.md), [E5_M3_EncounterAndRewardTables.md](E5_M3_EncounterAndRewardTables.md). Upstream **E5.M2 Ready**, **E3.M3** inventory landed. Prototype spine: one encounter **`prototype_combat_pocket`** (defeat all three E5.M2 NPC ids) → reward table **`prototype_combat_pocket_clear`** ( **`scrap_metal_bulk` ×10**, **`contract_handoff_token` ×1** ); idempotent completion per player; per-defeat gig XP unchanged ([NEO-44](../../plans/NEO-44-implementation-plan.md)). **NEO-100 landed:** encounter + reward-table schemas, prototype catalogs, CI gates ([NEO-100 plan](../../plans/NEO-100-implementation-plan.md)). **NEO-101 landed:** fail-fast server load of `content/encounters/*_encounters.json` + `content/reward-tables/*_reward_tables.json` ([NEO-101 plan](../../plans/NEO-101-implementation-plan.md)); [server README — Encounter + reward-table catalogs (NEO-101)](../../../server/README.md#reward-table-catalog-contentreward-tables-neo-101). **NEO-102 landed:** injectable **`IEncounterDefinitionRegistry`** + **`IRewardTableDefinitionRegistry`** + DI ([NEO-102 plan](../../plans/NEO-102-implementation-plan.md)); [server README — Encounter + reward-table registries (NEO-102)](../../../server/README.md#reward-table-catalog-contentreward-tables-neo-101). **NEO-103 landed:** **`GET /game/world/encounter-definitions`** — `EncounterDefinitionsWorldApi` + nested **`rewardTable`** summary ([NEO-103 plan](../../plans/NEO-103-implementation-plan.md)); [server README — Encounter definitions (NEO-103)](../../../server/README.md#encounter-definitions-neo-103); Bruno `bruno/neon-sprawl-server/encounter-definitions/`. **Runtime/engine (NEO-104+) not started.**
### Epic 6 — PvP Security

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@ -161,8 +161,10 @@ Working backlog for **Epic 5 — Slice 3** ([Epic 5 · Slice 3 — encounters an
**Acceptance criteria**
- [ ] GET returns frozen encounter in ascending `id` order with `schemaVersion` **1**.
- [ ] Bruno happy GET passes in CI Bruno step.
- [x] GET returns frozen encounter in ascending `id` order with `schemaVersion` **1**.
- [x] Bruno happy GET passes in CI Bruno step.
**Landed ([NEO-103](https://linear.app/neon-sprawl/issue/NEO-103)):** `GET /game/world/encounter-definitions` + nested `rewardTable` summary; Bruno + AAA integration test; plan [NEO-103-implementation-plan.md](NEO-103-implementation-plan.md).
---

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@ -44,8 +44,17 @@
## Acceptance criteria checklist
- [ ] GET returns frozen encounter in ascending **`id`** order with **`schemaVersion`** **1**.
- [ ] Bruno happy GET passes in CI Bruno step.
- [x] GET returns frozen encounter in ascending **`id`** order with **`schemaVersion`** **1**.
- [x] Bruno happy GET passes in CI Bruno step.
## Implementation reconciliation (shipped)
- **Route:** `GET /game/world/encounter-definitions` — injects `IEncounterDefinitionRegistry` + `IRewardTableDefinitionRegistry`.
- **DTOs:** `EncounterDefinitionsListResponse` (schema v1, `encounters[]`); nested `completionCriteria: { kind }`; nested `rewardTable` with `fixedGrants[]`.
- **Wiring:** `MapEncounterDefinitionsWorldApi()` in `Program.cs` after resource-node definitions.
- **Tests:** AAA integration test in `EncounterDefinitionsWorldApiTests`.
- **Bruno:** `bruno/neon-sprawl-server/encounter-definitions/`.
- **Docs:** `server/README.md` section; E5.M3 module snapshot + alignment register + backlog updated.
## Technical approach

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@ -133,6 +133,14 @@ On startup the host loads every **`*_encounters.json`** under the encounters dir
On success, **Information** logs include the resolved encounters directory path, distinct encounter count, and catalog file count. Game code should use **`IEncounterDefinitionRegistry`** for lookups (`TryGetDefinition`, `TryNormalizeKnown`, `GetDefinitionsInIdOrder`; NEO-102). The catalog singleton remains for fail-fast startup only; do not inject **`EncounterDefinitionCatalog`** in new game code. **`TryGetDefinition`** is case-sensitive on catalog keys; HTTP and game callers validating wire ids should use **`TryNormalizeKnown`** (trim + lowercase + fail-closed lookup), same as ability/hotbar routes.
## Encounter definitions (NEO-103)
**`GET /game/world/encounter-definitions`** returns a versioned JSON body (`schemaVersion` **1**, **`encounters`**) backed by **`IEncounterDefinitionRegistry`** and **`IRewardTableDefinitionRegistry`** — the same prototype rows loaded at startup (no second source of truth). Each row includes **`id`**, **`displayName`**, nested **`completionCriteria`** (`kind`), **`requiredNpcInstanceIds`**, and nested **`rewardTable`** (`id`, `displayName`, **`fixedGrants`** with `itemId` + `quantity`). Plan: [NEO-103 implementation plan](../../docs/plans/NEO-103-implementation-plan.md); Bruno: `bruno/neon-sprawl-server/encounter-definitions/`.
```bash
curl -sS -i "http://localhost:5253/game/world/encounter-definitions"
```
## NPC behavior definitions (NEO-90)
**`GET /game/world/npc-behavior-definitions`** returns a versioned JSON body (`schemaVersion` **1**, **`npcBehaviors`**) backed by **`INpcBehaviorDefinitionRegistry`** — the same prototype rows loaded at startup (no second source of truth). Each row includes **`id`**, **`displayName`**, **`archetypeKind`**, **`maxHp`**, **`aggroRadius`**, **`leashRadius`**, **`telegraphWindupSeconds`**, **`attackDamage`**, **`attackCooldownSeconds`**, and **`attackAbilityId`**. Plan: [NEO-90 implementation plan](../../docs/plans/NEO-90-implementation-plan.md); Bruno: `bruno/neon-sprawl-server/npc-behavior-definitions/`.