NS-23: Comment DESCEND_GOAL_Y_MARGIN (surface Y vs mid-capsule)
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14a6813985
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@ -15,8 +15,9 @@ const MOVE_SPEED: float = 5.0
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const ARRIVE_EPS: float = 0.35
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const ARRIVE_EPS: float = 0.35
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const VERT_ARRIVE_EPS: float = 0.055
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const VERT_ARRIVE_EPS: float = 0.055
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const DIRECT_APPROACH_RADIUS: float = 0.85
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const DIRECT_APPROACH_RADIUS: float = 0.85
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## Server goal clearly below us (descending). Nav mesh waypoints are often under the rim first;
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## Descend bypass: compares auth goal Y (often floor **surface** from pick) to `global_position.y`
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## steering at next gives almost no horizontal speed — walk out on xz toward the authorized goal.
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## (**mid-capsule**). True for most floor clicks — smooth bumps; skips nav (bee-line xz), so
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## obstacles may need multi-click. Nav waypoints under bump rims gave almost no horizontal speed.
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const DESCEND_GOAL_Y_MARGIN: float = 0.06
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const DESCEND_GOAL_Y_MARGIN: float = 0.06
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var _has_walk_goal: bool = false
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var _has_walk_goal: bool = false
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