Merge pull request #145 from ViPro-Technologies/NEO-106-wire-combat-defeat-encounter-progress-completion

NEO-106: Wire combat defeat → encounter progress/completion
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| **Module ID** | E5.M3 | | **Module ID** | E5.M3 |
| **Epic** | [Epic 5 — PvE Combat](../epics/epic_05_pve_combat.md) | | **Epic** | [Epic 5 — PvE Combat](../epics/epic_05_pve_combat.md) |
| **Stage target** | Prototype | | **Stage target** | Prototype |
| **Status** | In Progress — Slice 3 backlog [E5M3-prototype-backlog.md](../../plans/E5M3-prototype-backlog.md): **E5M3-01** [NEO-100](https://linear.app/neon-sprawl/issue/NEO-100) catalog + CI landed · **E5M3-02** [NEO-101](https://linear.app/neon-sprawl/issue/NEO-101) server load landed · **E5M3-03** [NEO-102](https://linear.app/neon-sprawl/issue/NEO-102) registries landed · **E5M3-04** [NEO-103](https://linear.app/neon-sprawl/issue/NEO-103) HTTP read landed · **E5M3-05** [NEO-104](https://linear.app/neon-sprawl/issue/NEO-104) progress + completion stores landed · **E5M3-06** [NEO-105](https://linear.app/neon-sprawl/issue/NEO-105) completion grants landed · **E5M3-07** [NEO-106](https://linear.app/neon-sprawl/issue/NEO-106) → **E5M3-12** [NEO-111](https://linear.app/neon-sprawl/issue/NEO-111) | | **Status** | In Progress — Slice 3 backlog [E5M3-prototype-backlog.md](../../plans/E5M3-prototype-backlog.md): **E5M3-01** [NEO-100](https://linear.app/neon-sprawl/issue/NEO-100) catalog + CI landed · **E5M3-02** [NEO-101](https://linear.app/neon-sprawl/issue/NEO-101) server load landed · **E5M3-03** [NEO-102](https://linear.app/neon-sprawl/issue/NEO-102) registries landed · **E5M3-04** [NEO-103](https://linear.app/neon-sprawl/issue/NEO-103) HTTP read landed · **E5M3-05** [NEO-104](https://linear.app/neon-sprawl/issue/NEO-104) progress + completion stores landed · **E5M3-06** [NEO-105](https://linear.app/neon-sprawl/issue/NEO-105) completion grants landed · **E5M3-07** [NEO-106](https://linear.app/neon-sprawl/issue/NEO-106) combat wiring landed · **E5M3-08** [NEO-108](https://linear.app/neon-sprawl/issue/NEO-108) **E5M3-12** [NEO-111](https://linear.app/neon-sprawl/issue/NEO-111) |
| **Linear** | Label **`E5.M3`** · [E5M3-prototype-backlog.md](../../plans/E5M3-prototype-backlog.md) **E5M3-01** [NEO-100](https://linear.app/neon-sprawl/issue/NEO-100) · **E5M3-02** [NEO-101](https://linear.app/neon-sprawl/issue/NEO-101) · **E5M3-03** [NEO-102](https://linear.app/neon-sprawl/issue/NEO-102) · **E5M3-04** [NEO-103](https://linear.app/neon-sprawl/issue/NEO-103) · **E5M3-05** [NEO-104](https://linear.app/neon-sprawl/issue/NEO-104) · **E5M3-06** [NEO-105](https://linear.app/neon-sprawl/issue/NEO-105) · **E5M3-07** [NEO-106](https://linear.app/neon-sprawl/issue/NEO-106) · **E5M3-08** [NEO-108](https://linear.app/neon-sprawl/issue/NEO-108) · **E5M3-09** [NEO-107](https://linear.app/neon-sprawl/issue/NEO-107) · **E5M3-10** [NEO-109](https://linear.app/neon-sprawl/issue/NEO-109) · **E5M3-11** [NEO-110](https://linear.app/neon-sprawl/issue/NEO-110) · **E5M3-12** [NEO-111](https://linear.app/neon-sprawl/issue/NEO-111) | | **Linear** | Label **`E5.M3`** · [E5M3-prototype-backlog.md](../../plans/E5M3-prototype-backlog.md) **E5M3-01** [NEO-100](https://linear.app/neon-sprawl/issue/NEO-100) · **E5M3-02** [NEO-101](https://linear.app/neon-sprawl/issue/NEO-101) · **E5M3-03** [NEO-102](https://linear.app/neon-sprawl/issue/NEO-102) · **E5M3-04** [NEO-103](https://linear.app/neon-sprawl/issue/NEO-103) · **E5M3-05** [NEO-104](https://linear.app/neon-sprawl/issue/NEO-104) · **E5M3-06** [NEO-105](https://linear.app/neon-sprawl/issue/NEO-105) · **E5M3-07** [NEO-106](https://linear.app/neon-sprawl/issue/NEO-106) · **E5M3-08** [NEO-108](https://linear.app/neon-sprawl/issue/NEO-108) · **E5M3-09** [NEO-107](https://linear.app/neon-sprawl/issue/NEO-107) · **E5M3-10** [NEO-109](https://linear.app/neon-sprawl/issue/NEO-109) · **E5M3-11** [NEO-110](https://linear.app/neon-sprawl/issue/NEO-110) · **E5M3-12** [NEO-111](https://linear.app/neon-sprawl/issue/NEO-111) |
## Purpose ## Purpose
@ -90,6 +90,8 @@ The **first shipped encounter + reward spine** is **frozen** for prototype tunin
**Completion + inventory grants landed ([NEO-105](https://linear.app/neon-sprawl/issue/NEO-105)):** **`EncounterCompletionOperations.TryCompleteAndGrant`** + **`EncounterCompleteEvent`** result payload — reward-table fixed grants via **`PlayerInventoryOperations`**, fail-closed inventory deny, idempotent completion mark; event persistence deferred to NEO-107. Plan: [NEO-105 implementation plan](../../plans/NEO-105-implementation-plan.md); [server README — Encounter completion](../../../server/README.md#encounter-completion--inventory-grants-neo-105). **Completion + inventory grants landed ([NEO-105](https://linear.app/neon-sprawl/issue/NEO-105)):** **`EncounterCompletionOperations.TryCompleteAndGrant`** + **`EncounterCompleteEvent`** result payload — reward-table fixed grants via **`PlayerInventoryOperations`**, fail-closed inventory deny, idempotent completion mark; event persistence deferred to NEO-107. Plan: [NEO-105 implementation plan](../../plans/NEO-105-implementation-plan.md); [server README — Encounter completion](../../../server/README.md#encounter-completion--inventory-grants-neo-105).
**Combat wiring landed ([NEO-106](https://linear.app/neon-sprawl/issue/NEO-106)):** **`EncounterCombatWiring.TryProcessCastOutcome`** on **`AbilityCastApi`** — activate on first damaging hit, mark defeats, invoke completion grants when all required NPCs defeated; NEO-44 gig XP preserved. Per-player progress HTTP deferred to NEO-108. Plan: [NEO-106 implementation plan](../../plans/NEO-106-implementation-plan.md); [server README — Encounter combat wiring](../../../server/README.md#encounter-combat-wiring-neo-106).
## Source anchors ## Source anchors
- Master plan: [`neon_sprawl_vision.plan.md`](../../../neon_sprawl_vision.plan.md) — Epic 5. - Master plan: [`neon_sprawl_vision.plan.md`](../../../neon_sprawl_vision.plan.md) — Epic 5.

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@ -80,7 +80,7 @@ Fleshed-out scope, contracts, and integration notes live in **per-module documen
**E5.M2 note:** Epic 5 **Slice 2** backlog in Linear ([Epic 5 — PvE Combat and Encounter Content](https://linear.app/neon-sprawl/project/epic-5-pve-combat-and-encounter-content-cf3c94c3-5346-40e0-8aaf-281e846f2846)): [NEO-87](https://linear.app/neon-sprawl/issue/NEO-87) → [NEO-98](https://linear.app/neon-sprawl/issue/NEO-98); label **`E5.M2`**. Client capstone **E5M2-12** [NEO-98](https://linear.app/neon-sprawl/issue/NEO-98). See [E5M2-prototype-backlog.md](../../plans/E5M2-prototype-backlog.md), [E5_M2_NpcAiAndBehaviorProfiles.md](E5_M2_NpcAiAndBehaviorProfiles.md). Upstream **E5.M1 Ready**. **NEO-87 landed:** frozen three-behavior catalog + CI ([NEO-87 plan](../../plans/NEO-87-implementation-plan.md)). **NEO-88 landed:** fail-fast server load of `content/npc-behaviors/*_npc_behaviors.json` ([NEO-88 plan](../../plans/NEO-88-implementation-plan.md)); [server README — NPC behavior catalog](../../../server/README.md#npc-behavior-catalog-contentnpc-behaviors-neo-88). **NEO-89 landed:** injectable **`INpcBehaviorDefinitionRegistry`** + DI ([NEO-89 plan](../../plans/NEO-89-implementation-plan.md)). **NEO-90 landed:** **`GET /game/world/npc-behavior-definitions`** — `NpcBehaviorDefinitionsWorldApi` + DTOs in `Game/Npc/` ([NEO-90 plan](../../plans/NEO-90-implementation-plan.md)); [server README — NPC behavior definitions (NEO-90)](../../../server/README.md#npc-behavior-definitions-neo-90); Bruno `bruno/neon-sprawl-server/npc-behavior-definitions/`. **NEO-91 landed:** **`PrototypeNpcRegistry`** + combat-target migration — three NPC instance ids, per-archetype catalog max HP ([NEO-91 plan](../../plans/NEO-91-implementation-plan.md)); [server README — Combat entity health (NEO-91)](../../../server/README.md#combat-entity-health-neo-80-neo-91). **NEO-92NEO-96 landed:** aggro/threat, runtime state machine, **`GET …/npc-runtime-snapshot`**, player combat HP + NPC attack resolve, telemetry hooks ([NEO-92](../../plans/NEO-92-implementation-plan.md)[NEO-96](../../plans/NEO-96-implementation-plan.md)). **NEO-97 landed:** client telegraph HUD ([NEO-97 plan](../../plans/NEO-97-implementation-plan.md), [`NEO-97` manual QA](../../manual-qa/NEO-97.md)). **NEO-98 landed:** playable NPC telegraph combat capstone ([NEO-98 plan](../../plans/NEO-98-implementation-plan.md), [`NEO-98` manual QA](../../manual-qa/NEO-98.md)); [client README — End-to-end NPC telegraph combat loop (NEO-98)](../../../client/README.md#end-to-end-npc-telegraph-combat-loop-neo-98). **Epic 5 Slice 2 complete — register row Ready.** Replaces **`prototype_target_alpha` / `beta`** with three NPC archetype instances; owns **`ThreatState`**, **`TelegraphEvent`**, session **`IPlayerCombatHealthStore`**. **E5.M2 note:** Epic 5 **Slice 2** backlog in Linear ([Epic 5 — PvE Combat and Encounter Content](https://linear.app/neon-sprawl/project/epic-5-pve-combat-and-encounter-content-cf3c94c3-5346-40e0-8aaf-281e846f2846)): [NEO-87](https://linear.app/neon-sprawl/issue/NEO-87) → [NEO-98](https://linear.app/neon-sprawl/issue/NEO-98); label **`E5.M2`**. Client capstone **E5M2-12** [NEO-98](https://linear.app/neon-sprawl/issue/NEO-98). See [E5M2-prototype-backlog.md](../../plans/E5M2-prototype-backlog.md), [E5_M2_NpcAiAndBehaviorProfiles.md](E5_M2_NpcAiAndBehaviorProfiles.md). Upstream **E5.M1 Ready**. **NEO-87 landed:** frozen three-behavior catalog + CI ([NEO-87 plan](../../plans/NEO-87-implementation-plan.md)). **NEO-88 landed:** fail-fast server load of `content/npc-behaviors/*_npc_behaviors.json` ([NEO-88 plan](../../plans/NEO-88-implementation-plan.md)); [server README — NPC behavior catalog](../../../server/README.md#npc-behavior-catalog-contentnpc-behaviors-neo-88). **NEO-89 landed:** injectable **`INpcBehaviorDefinitionRegistry`** + DI ([NEO-89 plan](../../plans/NEO-89-implementation-plan.md)). **NEO-90 landed:** **`GET /game/world/npc-behavior-definitions`** — `NpcBehaviorDefinitionsWorldApi` + DTOs in `Game/Npc/` ([NEO-90 plan](../../plans/NEO-90-implementation-plan.md)); [server README — NPC behavior definitions (NEO-90)](../../../server/README.md#npc-behavior-definitions-neo-90); Bruno `bruno/neon-sprawl-server/npc-behavior-definitions/`. **NEO-91 landed:** **`PrototypeNpcRegistry`** + combat-target migration — three NPC instance ids, per-archetype catalog max HP ([NEO-91 plan](../../plans/NEO-91-implementation-plan.md)); [server README — Combat entity health (NEO-91)](../../../server/README.md#combat-entity-health-neo-80-neo-91). **NEO-92NEO-96 landed:** aggro/threat, runtime state machine, **`GET …/npc-runtime-snapshot`**, player combat HP + NPC attack resolve, telemetry hooks ([NEO-92](../../plans/NEO-92-implementation-plan.md)[NEO-96](../../plans/NEO-96-implementation-plan.md)). **NEO-97 landed:** client telegraph HUD ([NEO-97 plan](../../plans/NEO-97-implementation-plan.md), [`NEO-97` manual QA](../../manual-qa/NEO-97.md)). **NEO-98 landed:** playable NPC telegraph combat capstone ([NEO-98 plan](../../plans/NEO-98-implementation-plan.md), [`NEO-98` manual QA](../../manual-qa/NEO-98.md)); [client README — End-to-end NPC telegraph combat loop (NEO-98)](../../../client/README.md#end-to-end-npc-telegraph-combat-loop-neo-98). **Epic 5 Slice 2 complete — register row Ready.** Replaces **`prototype_target_alpha` / `beta`** with three NPC archetype instances; owns **`ThreatState`**, **`TelegraphEvent`**, session **`IPlayerCombatHealthStore`**.
**E5.M3 note:** Epic 5 **Slice 3** backlog in Linear ([Epic 5 — PvE Combat and Encounter Content](https://linear.app/neon-sprawl/project/epic-5-pve-combat-and-encounter-content-cf3c94c3-5346-40e0-8aaf-281e846f2846)): [NEO-100](https://linear.app/neon-sprawl/issue/NEO-100) → [NEO-111](https://linear.app/neon-sprawl/issue/NEO-111); label **`E5.M3`**. Client capstone **E5M3-12** [NEO-111](https://linear.app/neon-sprawl/issue/NEO-111). See [E5M3-prototype-backlog.md](../../plans/E5M3-prototype-backlog.md), [E5_M3_EncounterAndRewardTables.md](E5_M3_EncounterAndRewardTables.md). Upstream **E5.M2 Ready**, **E3.M3** inventory landed. Prototype spine: one encounter **`prototype_combat_pocket`** (defeat all three E5.M2 NPC ids) → reward table **`prototype_combat_pocket_clear`** ( **`scrap_metal_bulk` ×10**, **`contract_handoff_token` ×1** ); idempotent completion per player; per-defeat gig XP unchanged ([NEO-44](../../plans/NEO-44-implementation-plan.md)). **NEO-100 landed:** encounter + reward-table schemas, prototype catalogs, CI gates ([NEO-100 plan](../../plans/NEO-100-implementation-plan.md)). **NEO-101 landed:** fail-fast server load of `content/encounters/*_encounters.json` + `content/reward-tables/*_reward_tables.json` ([NEO-101 plan](../../plans/NEO-101-implementation-plan.md)); [server README — Encounter + reward-table catalogs (NEO-101)](../../../server/README.md#reward-table-catalog-contentreward-tables-neo-101). **NEO-102 landed:** injectable **`IEncounterDefinitionRegistry`** + **`IRewardTableDefinitionRegistry`** + DI ([NEO-102 plan](../../plans/NEO-102-implementation-plan.md)); [server README — Encounter + reward-table registries (NEO-102)](../../../server/README.md#reward-table-catalog-contentreward-tables-neo-101). **NEO-103 landed:** **`GET /game/world/encounter-definitions`** — `EncounterDefinitionsWorldApi` + nested **`rewardTable`** summary ([NEO-103 plan](../../plans/NEO-103-implementation-plan.md)); [server README — Encounter definitions (NEO-103)](../../../server/README.md#encounter-definitions-neo-103); Bruno `bruno/neon-sprawl-server/encounter-definitions/`. **NEO-104 landed:** **`IEncounterProgressStore`** + **`IEncounterCompletionStore`** + **`EncounterProgressOperations`** ([NEO-104 plan](../../plans/NEO-104-implementation-plan.md)); [server README — Encounter progress (NEO-104)](../../../server/README.md#encounter-progress--completion-stores-neo-104). **NEO-105 landed:** **`EncounterCompletionOperations`** + **`EncounterCompleteEvent`** result payload ([NEO-105 plan](../../plans/NEO-105-implementation-plan.md)); [server README — Encounter completion (NEO-105)](../../../server/README.md#encounter-completion--inventory-grants-neo-105). **Combat/HTTP wire (NEO-106+) outstanding.** **E5.M3 note:** Epic 5 **Slice 3** backlog in Linear ([Epic 5 — PvE Combat and Encounter Content](https://linear.app/neon-sprawl/project/epic-5-pve-combat-and-encounter-content-cf3c94c3-5346-40e0-8aaf-281e846f2846)): [NEO-100](https://linear.app/neon-sprawl/issue/NEO-100) → [NEO-111](https://linear.app/neon-sprawl/issue/NEO-111); label **`E5.M3`**. Client capstone **E5M3-12** [NEO-111](https://linear.app/neon-sprawl/issue/NEO-111). See [E5M3-prototype-backlog.md](../../plans/E5M3-prototype-backlog.md), [E5_M3_EncounterAndRewardTables.md](E5_M3_EncounterAndRewardTables.md). Upstream **E5.M2 Ready**, **E3.M3** inventory landed. Prototype spine: one encounter **`prototype_combat_pocket`** (defeat all three E5.M2 NPC ids) → reward table **`prototype_combat_pocket_clear`** ( **`scrap_metal_bulk` ×10**, **`contract_handoff_token` ×1** ); idempotent completion per player; per-defeat gig XP unchanged ([NEO-44](../../plans/NEO-44-implementation-plan.md)). **NEO-100 landed:** encounter + reward-table schemas, prototype catalogs, CI gates ([NEO-100 plan](../../plans/NEO-100-implementation-plan.md)). **NEO-101 landed:** fail-fast server load of `content/encounters/*_encounters.json` + `content/reward-tables/*_reward_tables.json` ([NEO-101 plan](../../plans/NEO-101-implementation-plan.md)); [server README — Encounter + reward-table catalogs (NEO-101)](../../../server/README.md#reward-table-catalog-contentreward-tables-neo-101). **NEO-102 landed:** injectable **`IEncounterDefinitionRegistry`** + **`IRewardTableDefinitionRegistry`** + DI ([NEO-102 plan](../../plans/NEO-102-implementation-plan.md)); [server README — Encounter + reward-table registries (NEO-102)](../../../server/README.md#reward-table-catalog-contentreward-tables-neo-101). **NEO-103 landed:** **`GET /game/world/encounter-definitions`** — `EncounterDefinitionsWorldApi` + nested **`rewardTable`** summary ([NEO-103 plan](../../plans/NEO-103-implementation-plan.md)); [server README — Encounter definitions (NEO-103)](../../../server/README.md#encounter-definitions-neo-103); Bruno `bruno/neon-sprawl-server/encounter-definitions/`. **NEO-104 landed:** **`IEncounterProgressStore`** + **`IEncounterCompletionStore`** + **`EncounterProgressOperations`** ([NEO-104 plan](../../plans/NEO-104-implementation-plan.md)); [server README — Encounter progress (NEO-104)](../../../server/README.md#encounter-progress--completion-stores-neo-104). **NEO-105 landed:** **`EncounterCompletionOperations`** + **`EncounterCompleteEvent`** result payload ([NEO-105 plan](../../plans/NEO-105-implementation-plan.md)); [server README — Encounter completion (NEO-105)](../../../server/README.md#encounter-completion--inventory-grants-neo-105). **NEO-106 landed:** **`EncounterCombatWiring`** on **`AbilityCastApi`** ([NEO-106 plan](../../plans/NEO-106-implementation-plan.md)); [server README — Encounter combat wiring (NEO-106)](../../../server/README.md#encounter-combat-wiring-neo-106). **HTTP progress read (NEO-108+) outstanding.**
### Epic 6 — PvP Security ### Epic 6 — PvP Security

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@ -239,9 +239,11 @@ Working backlog for **Epic 5 — Slice 3** ([Epic 5 · Slice 3 — encounters an
**Acceptance criteria** **Acceptance criteria**
- [ ] Defeating third required NPC triggers exactly one completion grant. - [x] Defeating third required NPC triggers exactly one completion grant.
- [ ] Partial progress (12 defeats) does not grant loot. - [x] Partial progress (12 defeats) does not grant loot.
- [ ] Gig XP still awarded per defeat via **`CombatDefeatGigXpGrant`**. - [x] Gig XP still awarded per defeat via **`CombatDefeatGigXpGrant`**.
**Landed ([NEO-106](https://linear.app/neon-sprawl/issue/NEO-106)):** **`EncounterCombatWiring`** on **`AbilityCastApi`**; in-proc defeat-all-three integration tests; plan [NEO-106-implementation-plan.md](NEO-106-implementation-plan.md).
--- ---

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# NEO-106 — Implementation plan
## Story reference
| Field | Value |
|--------|--------|
| **Key** | NEO-106 |
| **Title** | E5M3-07: Wire combat defeat → encounter progress/completion |
| **Linear** | https://linear.app/neon-sprawl/issue/NEO-106/e5m3-07-wire-combat-defeat-encounter-progresscompletion |
| **Module** | [E5.M3 — EncounterAndRewardTables](../decomposition/modules/E5_M3_EncounterAndRewardTables.md) · Epic 5 Slice 3 · backlog **E5M3-07** |
| **Branch** | `NEO-106-wire-combat-defeat-encounter-progress-completion` |
| **Precursor** | [NEO-105](https://linear.app/neon-sprawl/issue/NEO-105) — `EncounterCompletionOperations.TryCompleteAndGrant` + inventory grants (**landed on `main`**) |
| **Pattern** | [NEO-44](NEO-44-implementation-plan.md) / `CombatDefeatGigXpGrant` — static wiring helper called from `AbilityCastApi`; [NEO-104](NEO-104-implementation-plan.md) / [NEO-105](NEO-105-implementation-plan.md) — encounter ops already exist |
| **Blocks** | [NEO-108](https://linear.app/neon-sprawl/issue/NEO-108) — `GET /game/players/{id}/encounter-progress` + Bruno; [NEO-109](https://linear.app/neon-sprawl/issue/NEO-109) — telemetry hook sites (activates `encounter_start` comment from NEO-104) |
| **Client counterpart** | [NEO-110](https://linear.app/neon-sprawl/issue/NEO-110) — encounter progress + loot feedback labels (via NEO-108 HTTP read) |
## Kickoff clarifications
| Topic | Question | Agent recommendation | Answer |
|--------|----------|----------------------|--------|
| **Wiring structure** | Inline in `AbilityCastApi` vs dedicated helper? | **`EncounterCombatWiring` static helper** — mirror `CombatDefeatGigXpGrant`; keeps cast route readable; unit-testable without HTTP. | **Adopted** |
| **Activation trigger** | First damaging cast vs any successful accept? | **First cast with `DamageDealt > 0`** against an encounter NPC — E5M3 kickoff default (“first damaging cast”); colocate with existing aggro block. | **Adopted** (backlog + NEO-104 precedent; not separately asked) |
| **Integration tests** | `AbilityCastApiTests` in-proc vs Bruno defeat-all-three now? | **Extend `AbilityCastApiTests` only** — existing defeat spine helpers + NEO-44 gig XP test precedent; Bruno deferred to NEO-108 per backlog. | **Adopted** |
| **Cast response DTO** | Expose encounter completion on `AbilityCastResponse`? | **No** — NEO-108 adds authoritative GET; cast response unchanged (inventory + stores verified in tests). | **Adopted** (backlog out-of-scope; not separately asked) |
| **Completion on inventory deny** | Third defeat when bag full? | **Defeat progress recorded; `TryCompleteAndGrant` fail-closed per NEO-105** — no completion mark, no grants; player can retry when bag has space (future HTTP will reflect `active` + all-defeated). | **Adopted** (NEO-105 contract; not separately asked) |
## Goal, scope, and out-of-scope
**Goal:** Hook the **`POST …/ability-cast`** accept path so NPC defeats update encounter progress and invoke **`EncounterCompletionOperations.TryCompleteAndGrant`** when all required targets are defeated — preserving **NEO-44** per-defeat gig XP.
**In scope (from Linear + [E5M3-07](E5M3-prototype-backlog.md#e5m3-07--wire-combat-defeat--encounter-progresscompletion)):**
- **`EncounterCombatWiring.TryProcessCastOutcome`** — on damaging hit (`DamageDealt > 0`): **`EncounterProgressOperations.TryActivateOnFirstEngagement`**; on lethal hit (`TargetDefeated`): **`TryMarkTargetDefeated`**, then when **`IsAllRequiredTargetsDefeated`**: **`EncounterCompletionOperations.TryCompleteAndGrant`** for resolved encounter id.
- Wire helper from **`AbilityCastApi`** after combat resolve (alongside existing aggro + **`CombatDefeatGigXpGrant`** on defeat).
- Inject encounter + inventory dependencies into cast route handler (registries, progress/completion stores, item registry, inventory store, `TimeProvider`).
- **`EncounterCombatWiringTests`** — AAA unit tests for activate-on-damage, mark-on-defeat, completion-on-third-defeat (mocked deps / factory services).
- **`AbilityCastApiTests`** — in-proc integration: defeat all three prototype NPCs via cast → inventory grants once; partial progress (12 defeats) → no loot; gig XP **25** per defeat preserved (**75** total after three defeats).
- `server/README.md` — document combat → encounter wiring; update NEO-104/105 deferral notes.
**Out of scope (from Linear + backlog):**
- **`GET /game/players/{id}/encounter-progress`** + Bruno ([NEO-108](https://linear.app/neon-sprawl/issue/NEO-108)).
- **`EncounterCompleteEvent` persistence** + E7.M2 hook ([NEO-107](https://linear.app/neon-sprawl/issue/NEO-107)).
- Godot HUD — **client counterpart [NEO-110](https://linear.app/neon-sprawl/issue/NEO-110)**.
- Cast response schema changes, Postgres, `docs/manual-qa/NEO-106.md`.
## Acceptance criteria checklist
- [x] Defeating third required NPC triggers exactly one completion grant (`scrap_metal_bulk` ×10, `contract_handoff_token` ×1).
- [x] Partial progress (12 defeats) does not grant loot.
- [x] Gig XP still awarded per defeat via **`CombatDefeatGigXpGrant`** (25 per defeat, unchanged skill progression).
## Implementation reconciliation (shipped)
- **Wiring:** `EncounterCombatWiring.TryProcessCastOutcome` — activate on `damageDealt > 0`, mark on `targetDefeated`, `TryCompleteAndGrant` when all required NPCs defeated.
- **Integration:** `AbilityCastApi` injects encounter/inventory deps; call order preserves NEO-44 gig XP before encounter completion.
- **Tests:** `EncounterCombatWiringTests` (8); `AbilityCastApiTests` — defeat-all-three loot once, two-defeat no loot, 75 gig XP after three defeats.
- **Docs:** `server/README.md`; E5.M3 module snapshot + alignment register + backlog updated.
## Technical approach
1. **`EncounterCombatWiring`** (`Game/Encounters/`)
- **`TryProcessCastOutcome(playerId, targetNpcInstanceId, damageDealt, targetDefeated, …deps)`** — best-effort (no throw); outcome ignored on cast accept path (mirror gig XP grant).
- **Activation:** when `damageDealt > 0`, call **`TryActivateOnFirstEngagement(playerId, targetNpcInstanceId, …)`**.
- **Defeat mark:** when `targetDefeated`, call **`TryMarkTargetDefeated(…)`**; resolve **`encounterId`** via **`TryResolveEncounterForNpc`**.
- **Completion:** after mark, if **`IsAllRequiredTargetsDefeated(playerId, encounterId, …)`**, call **`TryCompleteAndGrant(playerId, encounterId, …)`** — success/failure does not change cast accept JSON.
- Optional debug log on completion deny (inventory full, etc.) — same pattern as **`CombatDefeatGigXpGrant`**.
2. **`AbilityCastApi` changes**
- Add DI parameters: **`IEncounterDefinitionRegistry`**, **`IRewardTableDefinitionRegistry`**, **`IEncounterProgressStore`**, **`IEncounterCompletionStore`**, **`IItemDefinitionRegistry`**, **`IPlayerInventoryStore`**, **`TimeProvider`** (reuse route `clock` for completion timestamp).
- After successful combat resolve:
- Existing **`DamageDealt > 0`** aggro block: also call wiring with activation context (or call wiring once per accept with both flags).
- Existing **`TargetDefeated`** block (after **`CombatDefeatGigXpGrant`**): call wiring with defeat context — **gig XP grant order preserved before encounter completion** so NEO-44 AC holds even if completion fails.
- Update XML remarks: NEO-106 encounter wiring.
3. **Call order on lethal accept (frozen)**
| Step | Action |
|------|--------|
| 1 | `CombatOperations.TryResolve` success |
| 2 | Aggro (if `DamageDealt > 0`) |
| 3 | Cooldown start |
| 4 | `NpcRuntimeOperations.TryStopOnTargetDefeat` (if defeated) |
| 5 | **`CombatDefeatGigXpGrant.GrantOnCombatDefeat`** (if defeated) |
| 6 | **`EncounterCombatWiring.TryProcessCastOutcome`** — activate (if damage > 0) + mark + maybe complete |
| 7 | Return accept JSON |
4. **Integration test helpers** (`AbilityCastApiTests`)
- **`LockPrototypeTargetAsync(client, npcId)`** — generalize existing alpha lock helper.
- **`DefeatLockedTargetWithPulseAsync(client, factory, npcId)`** — bind pulse, lock target, 4 casts with cooldown advance (100 HP / 25 pulse damage).
- **`PostAbilityCast_ShouldGrantEncounterLootOnce_WhenAllThreeNpcDefeated`** — assert inventory + completion store after third defeat.
- **`PostAbilityCast_ShouldNotGrantEncounterLoot_WhenOnlyTwoDefeated`** — assert zero scrap/token delta.
- Extend or duplicate gig XP test to assert **75** breach XP after three defeats (3 × 25).
5. **No new DI registration** — encounter stores/registries already in **`AddEncounterAndRewardCatalogs`**.
### Prototype cast → encounter flow (frozen)
| Cast event | Encounter effect |
|------------|------------------|
| First pulse hit (damage > 0) vs `prototype_npc_*` | `TryActivateOnFirstEngagement` → progress **started** |
| Lethal hit vs any required NPC | `TryMarkTargetDefeated` → +1 defeated id |
| Third distinct required NPC defeated | `TryCompleteAndGrant` → +10 scrap, +1 token, completion marked |
| Re-hit defeated NPC | Combat deny `target_defeated`; encounter ops no-op |
## Files to add
| Path | Purpose |
|------|---------|
| `server/NeonSprawl.Server/Game/Encounters/EncounterCombatWiring.cs` | Static helper: activate on damage, mark on defeat, complete when all defeated. |
| `server/NeonSprawl.Server.Tests/Game/Encounters/EncounterCombatWiringTests.cs` | AAA unit tests for wiring orchestration (factory-backed deps). |
| `docs/plans/NEO-106-implementation-plan.md` | This plan. |
## Files to modify
| Path | Rationale |
|------|-----------|
| `server/NeonSprawl.Server/Game/AbilityInput/AbilityCastApi.cs` | Inject encounter/inventory deps; call `EncounterCombatWiring` on accept. |
| `server/NeonSprawl.Server.Tests/Game/AbilityInput/AbilityCastApiTests.cs` | In-proc defeat-all-three integration tests + partial progress + gig XP preservation. |
| `server/README.md` | Document combat → encounter wiring; remove NEO-106 deferral notes from progress/completion sections. |
| `docs/decomposition/modules/E5_M3_EncounterAndRewardTables.md` | Implementation snapshot — E5M3-07 combat wiring (when landed). |
| `docs/decomposition/modules/documentation_and_implementation_alignment.md` | E5.M3 row — note NEO-106 wiring when landed. |
| `docs/decomposition/modules/module_dependency_register.md` | E5.M3 note — NEO-106 combat wiring when landed. |
| `docs/plans/E5M3-prototype-backlog.md` | Mark E5M3-07 AC when complete. |
## Tests
| Test file | What it covers |
|-----------|----------------|
| `EncounterCombatWiringTests.cs` | **Arrange:** `InMemoryWebApplicationFactory` services. **Act/Assert:** damaging hit activates encounter; defeat marks progress; third defeat invokes completion (inventory + `IsCompleted`); non-encounter NPC no-op; already-completed encounter skips activate/mark; completion not called when only 2/3 defeated (non-lethal third hit); bag-full third defeat retains all-defeated progress without completion mark. |
| `AbilityCastApiTests.cs` | **Arrange:** HTTP client + pulse bind + per-NPC lock/defeat helpers. **Act/Assert:** defeat all three via cast → `scrap_metal_bulk` ×10 + `contract_handoff_token` ×1 once; two defeats → zero loot; gig XP 75 on breach after three defeats, skill XP unchanged; existing NEO-44 single-defeat test still passes. |
## Open questions / risks
| Question / risk | Agent recommendation | Status |
|-----------------|----------------------|--------|
| **Helper vs inline wiring** | **`EncounterCombatWiring`** — adopted at kickoff. | **adopted** |
| **Bruno defeat spine** | Defer to **NEO-108** — in-proc tests sufficient for NEO-106 AC. | **adopted** |
| **NPC HP variance** | All three prototype NPCs use catalog **100 HP**; pulse **25** → 4 casts each — reuse existing defeat loop pattern. | **adopted** |
| **Inventory-full on third defeat** | Progress stays all-defeated; completion retriable when bag has space — document in README; no cast deny. | **adopted** |
| **Event persistence** | Deferred to **NEO-107** — wiring returns/completes via existing `EncounterCompleteEvent` in result only. | **deferred** |

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@ -0,0 +1,58 @@
# Code review — NEO-106 (E5M3-07)
**Date:** 2026-05-31
**Scope:** Branch `NEO-106-wire-combat-defeat-encounter-progress-completion` vs `7656fde` (merge-base on `main`) — commits `fc09808``8306f92`
**Base:** `7656fde` (main at branch point, post NEO-105 merge)
## Verdict
**Approve with nits**
## Summary
NEO-106 adds **`EncounterCombatWiring.TryProcessCastOutcome`**, a static orchestration helper (mirroring **`CombatDefeatGigXpGrant`**) that activates encounter progress on first damaging hit, marks defeats on lethal hits, and invokes **`EncounterCompletionOperations.TryCompleteAndGrant`** when all required prototype NPCs are defeated. **`AbilityCastApi`** injects encounter/inventory dependencies and calls the helper on every successful combat resolve, preserving the frozen call order: aggro → cooldown → NPC runtime stop → gig XP grant → encounter wiring. Six AAA unit tests and three in-proc integration tests cover activation, partial progress, full completion loot, gig XP preservation (**75** breach XP after three defeats), and idempotent replay on already-completed encounters. Docs (plan, backlog, E5.M3 snapshot, alignment register, module register, `server/README.md`) are updated. HTTP progress read and client counterpart remain correctly deferred to NEO-108 / NEO-110. Risk is low: best-effort wiring with no cast JSON changes; inventory deny fail-closed behavior inherited from NEO-105.
## Documentation checked
| Path | Result |
|------|--------|
| `docs/plans/NEO-106-implementation-plan.md` | **Matches** — kickoff decisions adopted; acceptance checklist checked; reconciliation section accurate; frozen call order and cast→encounter flow table reflected in code. |
| `docs/plans/E5M3-prototype-backlog.md` (E5M3-07) | **Matches** — acceptance criteria checked; landed note cites plan. |
| `docs/decomposition/modules/E5_M3_EncounterAndRewardTables.md` | **Matches** — Status marks **E5M3-07 / NEO-106** landed; implementation snapshot bullet added. |
| `docs/decomposition/modules/documentation_and_implementation_alignment.md` | **Matches** — E5.M3 row notes **NEO-106** combat wiring; NEO-108+ HTTP still outstanding. |
| `docs/decomposition/modules/module_dependency_register.md` | **Matches** — E5.M3 note cites **NEO-106** wiring landed. |
| Full-stack epic decomposition | **N/A** — plan explicitly defers client counterpart to **NEO-110** via NEO-108; no prototype slice completion claim. |
| `server/README.md` | **Matches** — new **Encounter combat wiring (NEO-106)** section is accurate; encounter progress section defers HTTP read to NEO-108 only. |
## Blocking issues
None.
## Suggestions
1. ~~**Unit test for 2/3 defeated** — Plan test table lists “completion not called when only 2/3 defeated.” Integration test **`PostAbilityCast_ShouldNotGrantEncounterLoot_WhenOnlyTwoNpcDefeated`** covers this at HTTP level; a wiring-level AAA test (two **`DefeatNpc`** calls, third **`TryProcessCastOutcome`** with `targetDefeated: false`) would mirror the plan table and isolate completion gating without HTTP.~~ **Done.** `TryProcessCastOutcome_ShouldNotComplete_WhenOnlyTwoTargetsDefeatedAndThirdHitNonLethal`.
2. ~~**Inventory-full on third defeat (wiring path)** — README and plan document fail-closed retry semantics; NEO-105 ops tests cover grant deny. Consider a wiring or integration test that fills the bag before the third lethal cast and asserts progress all-defeated but **`IsCompleted`** false and zero loot delta — exercises the documented retry path end-to-end.~~ **Done.** `TryProcessCastOutcome_ShouldRetainProgressWithoutCompletion_WhenBagFullOnThirdDefeat`.
3. ~~**`encounter_complete` success hook comment** — **`EncounterCompletionOperations`** has NEO-109 deny hook + E7.M2 success TODO; **`EncounterCombatWiring`** logs completion deny at Debug. A brief `// TODO(E9.M1): catalog emit — encounter_complete` on the success branch (or in **`TryCompleteAndGrant`**) would align with NEO-109 scope without runtime code.~~ **Done.** Hook comments on **`EncounterCombatWiring`** success path and **`EncounterCompletionOperations.TryCompleteAndGrant`**.
## Nits
- ~~Nit: **`server/README.md`** encounter progress section (line ~154) still reads “Combat cast wiring … land in NEO-106 / NEO-108” — combat wiring is landed; reword to “HTTP progress read lands in NEO-108” (the next line already links the NEO-106 section).~~ **Done.**
- ~~Nit: **`PostAbilityCast_ShouldGrantEncounterLootOnce_WhenAllThreeNpcDefeated`** reads **`inventoryAfter`** and resolves **`completionStore`** after the defeat loop (still under **Act**). Moving those reads into **Assert** would tighten AAA; behavior is unchanged.~~ **Done.** Inventory GET and completion store resolve moved to **Assert** in both encounter-loot integration tests.
## Verification
```bash
# NEO-106-focused (11 tests — passed locally)
dotnet test NeonSprawl.sln --filter "FullyQualifiedName~EncounterCombatWiring|FullyQualifiedName~PostAbilityCast_ShouldGrantEncounterLoot|FullyQualifiedName~PostAbilityCast_ShouldNotGrantEncounterLoot|FullyQualifiedName~PostAbilityCast_ShouldGrantGigXpPerDefeat"
# Broader encounter slice (71 tests — passed locally)
dotnet test NeonSprawl.sln --filter "FullyQualifiedName~Encounters"
# CI parity
python3 scripts/validate_content.py
```
**Local run:** 11/11 NEO-106-focused tests passed; 71/71 `Encounters` filter tests passed.

View File

@ -4,7 +4,9 @@ using System.Text;
using Microsoft.Extensions.DependencyInjection; using Microsoft.Extensions.DependencyInjection;
using NeonSprawl.Server.Game.AbilityInput; using NeonSprawl.Server.Game.AbilityInput;
using NeonSprawl.Server.Game.Combat; using NeonSprawl.Server.Game.Combat;
using NeonSprawl.Server.Game.Encounters;
using NeonSprawl.Server.Game.Gigs; using NeonSprawl.Server.Game.Gigs;
using NeonSprawl.Server.Game.Items;
using NeonSprawl.Server.Game.PositionState; using NeonSprawl.Server.Game.PositionState;
using NeonSprawl.Server.Game.Skills; using NeonSprawl.Server.Game.Skills;
using NeonSprawl.Server.Game.Npc; using NeonSprawl.Server.Game.Npc;
@ -34,14 +36,17 @@ public sealed class AbilityCastApiTests
post.EnsureSuccessStatusCode(); post.EnsureSuccessStatusCode();
} }
private static async Task LockPrototypeTargetAlphaAsync(HttpClient client) private static async Task LockPrototypeTargetAlphaAsync(HttpClient client) =>
await LockPrototypeTargetAsync(client, PrototypeNpcRegistry.PrototypeNpcMeleeId);
private static async Task LockPrototypeTargetAsync(HttpClient client, string targetId)
{ {
var response = await client.PostAsJsonAsync( var response = await client.PostAsJsonAsync(
"/game/players/dev-local-1/target/select", "/game/players/dev-local-1/target/select",
new TargetSelectRequest new TargetSelectRequest
{ {
SchemaVersion = TargetSelectRequest.CurrentSchemaVersion, SchemaVersion = TargetSelectRequest.CurrentSchemaVersion,
TargetId = PrototypeNpcRegistry.PrototypeNpcMeleeId, TargetId = targetId,
}); });
response.EnsureSuccessStatusCode(); response.EnsureSuccessStatusCode();
var body = await response.Content.ReadFromJsonAsync<TargetSelectResponse>(); var body = await response.Content.ReadFromJsonAsync<TargetSelectResponse>();
@ -49,6 +54,80 @@ public sealed class AbilityCastApiTests
Assert.True(body!.SelectionApplied); Assert.True(body!.SelectionApplied);
} }
private static async Task MoveDevPlayerNearNpcAsync(HttpClient client, string npcInstanceId)
{
Assert.True(PrototypeNpcRegistry.TryGet(npcInstanceId, out var entry));
var response = await client.PostAsJsonAsync(
"/game/players/dev-local-1/move",
new MoveCommandRequest
{
SchemaVersion = MoveCommandRequest.CurrentSchemaVersion,
Target = new PositionVector
{
X = entry.X - 1,
Y = 0.9,
Z = entry.Z - 1,
},
});
response.EnsureSuccessStatusCode();
}
private static AbilityCastRequest PulseCastRequestForTarget(string targetId) =>
new()
{
SchemaVersion = AbilityCastRequest.CurrentSchemaVersion,
SlotIndex = 0,
AbilityId = PrototypeAbilityRegistry.PrototypePulse,
TargetId = targetId,
};
private static async Task DefeatLockedTargetWithPulseAsync(
HttpClient client,
InMemoryWebApplicationFactory factory,
string targetId)
{
Assert.NotNull(factory.FakeClock);
factory.FakeClock.Advance(TimeSpan.FromSeconds(3) + TimeSpan.FromMilliseconds(50));
await BindSlot0PulseAsync(client);
await MoveDevPlayerNearNpcAsync(client, targetId);
await LockPrototypeTargetAsync(client, targetId);
var cast = PulseCastRequestForTarget(targetId);
AbilityCastResponse? defeatBody = null;
for (var i = 0; i < 12; i++)
{
var response = await client.PostAsJsonAsync("/game/players/dev-local-1/ability-cast", cast);
response.EnsureSuccessStatusCode();
var body = await response.Content.ReadFromJsonAsync<AbilityCastResponse>();
Assert.NotNull(body);
Assert.True(body!.Accepted, body.ReasonCode);
Assert.NotNull(body.CombatResolution);
if (body.CombatResolution!.TargetDefeated)
{
defeatBody = body;
break;
}
factory.FakeClock!.Advance(TimeSpan.FromSeconds(3) + TimeSpan.FromMilliseconds(50));
}
Assert.NotNull(defeatBody);
Assert.True(defeatBody!.CombatResolution!.TargetDefeated);
}
private static int CountBagItem(PlayerInventorySnapshotResponse snapshot, string itemId)
{
var total = 0;
foreach (var slot in snapshot.BagSlots)
{
if (string.Equals(slot.ItemId, itemId, StringComparison.Ordinal))
{
total += slot.Quantity;
}
}
return total;
}
private static async Task BindSlot0GuardAsync(HttpClient client) private static async Task BindSlot0GuardAsync(HttpClient client)
{ {
var post = await client.PostAsJsonAsync( var post = await client.PostAsJsonAsync(
@ -777,4 +856,113 @@ public sealed class AbilityCastApiTests
Assert.Equal(AbilityCastApi.ReasonOnCooldown, body2.ReasonCode); Assert.Equal(AbilityCastApi.ReasonOnCooldown, body2.ReasonCode);
Assert.True(body3!.Accepted); Assert.True(body3!.Accepted);
} }
[Fact]
public async Task PostAbilityCast_ShouldGrantEncounterLootOnce_WhenAllThreeNpcDefeated()
{
// Arrange
await using var factory = new InMemoryWebApplicationFactory();
var client = factory.CreateClient();
Assert.NotNull(factory.FakeClock);
var inventoryBefore = await client.GetFromJsonAsync<PlayerInventorySnapshotResponse>(
"/game/players/dev-local-1/inventory");
// Act
await DefeatLockedTargetWithPulseAsync(
client,
factory,
PrototypeNpcRegistry.PrototypeNpcMeleeId);
await DefeatLockedTargetWithPulseAsync(
client,
factory,
PrototypeNpcRegistry.PrototypeNpcRangedId);
await DefeatLockedTargetWithPulseAsync(
client,
factory,
PrototypeNpcRegistry.PrototypeNpcEliteId);
// Assert
var inventoryAfter = await client.GetFromJsonAsync<PlayerInventorySnapshotResponse>(
"/game/players/dev-local-1/inventory");
var completionStore = factory.Services.GetRequiredService<IEncounterCompletionStore>();
Assert.NotNull(inventoryBefore);
Assert.NotNull(inventoryAfter);
Assert.Equal(
CountBagItem(inventoryBefore!, "scrap_metal_bulk") + 10,
CountBagItem(inventoryAfter!, "scrap_metal_bulk"));
Assert.Equal(
CountBagItem(inventoryBefore!, "contract_handoff_token") + 1,
CountBagItem(inventoryAfter!, "contract_handoff_token"));
Assert.True(completionStore.IsCompleted("dev-local-1", "prototype_combat_pocket"));
}
[Fact]
public async Task PostAbilityCast_ShouldNotGrantEncounterLoot_WhenOnlyTwoNpcDefeated()
{
// Arrange
await using var factory = new InMemoryWebApplicationFactory();
var client = factory.CreateClient();
Assert.NotNull(factory.FakeClock);
var inventoryBefore = await client.GetFromJsonAsync<PlayerInventorySnapshotResponse>(
"/game/players/dev-local-1/inventory");
// Act
await DefeatLockedTargetWithPulseAsync(
client,
factory,
PrototypeNpcRegistry.PrototypeNpcMeleeId);
await DefeatLockedTargetWithPulseAsync(
client,
factory,
PrototypeNpcRegistry.PrototypeNpcRangedId);
// Assert
var inventoryAfter = await client.GetFromJsonAsync<PlayerInventorySnapshotResponse>(
"/game/players/dev-local-1/inventory");
var completionStore = factory.Services.GetRequiredService<IEncounterCompletionStore>();
Assert.NotNull(inventoryBefore);
Assert.NotNull(inventoryAfter);
Assert.Equal(
CountBagItem(inventoryBefore!, "scrap_metal_bulk"),
CountBagItem(inventoryAfter!, "scrap_metal_bulk"));
Assert.Equal(
CountBagItem(inventoryBefore!, "contract_handoff_token"),
CountBagItem(inventoryAfter!, "contract_handoff_token"));
Assert.False(completionStore.IsCompleted("dev-local-1", "prototype_combat_pocket"));
}
[Fact]
public async Task PostAbilityCast_ShouldGrantGigXpPerDefeat_WhenAllThreeNpcDefeated()
{
// Arrange
await using var factory = new InMemoryWebApplicationFactory();
var client = factory.CreateClient();
Assert.NotNull(factory.FakeClock);
var gigBefore = await client.GetFromJsonAsync<GigProgressionSnapshotResponse>(
"/game/players/dev-local-1/gig-progression");
// Act
await DefeatLockedTargetWithPulseAsync(
client,
factory,
PrototypeNpcRegistry.PrototypeNpcMeleeId);
await DefeatLockedTargetWithPulseAsync(
client,
factory,
PrototypeNpcRegistry.PrototypeNpcRangedId);
await DefeatLockedTargetWithPulseAsync(
client,
factory,
PrototypeNpcRegistry.PrototypeNpcEliteId);
var gigAfter = await client.GetFromJsonAsync<GigProgressionSnapshotResponse>(
"/game/players/dev-local-1/gig-progression");
// Assert
Assert.NotNull(gigBefore);
Assert.NotNull(gigAfter);
var breachBefore = Assert.Single(gigBefore!.Gigs!);
var breachAfter = Assert.Single(gigAfter!.Gigs!);
Assert.Equal(0, breachBefore.Xp);
Assert.Equal(GigProgressionConstants.CombatDefeatXpAmount * 3, breachAfter.Xp);
}
} }

View File

@ -0,0 +1,354 @@
using Microsoft.Extensions.DependencyInjection;
using NeonSprawl.Server.Game.Encounters;
using NeonSprawl.Server.Game.Items;
using NeonSprawl.Server.Tests;
using Xunit;
namespace NeonSprawl.Server.Tests.Game.Encounters;
public sealed class EncounterCombatWiringTests
{
private const string PlayerId = "dev-local-1";
private const string EncounterId = "prototype_combat_pocket";
private const string MeleeNpc = "prototype_npc_melee";
private const string RangedNpc = "prototype_npc_ranged";
private const string EliteNpc = "prototype_npc_elite";
[Fact]
public async Task TryProcessCastOutcome_ShouldActivateEncounter_WhenDamagingHitWithoutDefeat()
{
// Arrange
await using var factory = new InMemoryWebApplicationFactory();
var deps = ResolveDependencies(factory);
// Act
EncounterCombatWiring.TryProcessCastOutcome(
PlayerId,
MeleeNpc,
damageDealt: 25,
targetDefeated: false,
deps.EncounterRegistry,
deps.RewardTableRegistry,
deps.ProgressStore,
deps.CompletionStore,
deps.ItemRegistry,
deps.InventoryStore,
TimeProvider.System);
// Assert
Assert.True(deps.ProgressStore.TryGetProgress(PlayerId, EncounterId, out var progress));
Assert.True(progress.Started);
Assert.Empty(progress.DefeatedNpcInstanceIds);
Assert.False(deps.CompletionStore.IsCompleted(PlayerId, EncounterId));
}
[Fact]
public async Task TryProcessCastOutcome_ShouldMarkDefeatWithoutCompletion_WhenOnlyOneTargetDefeated()
{
// Arrange
await using var factory = new InMemoryWebApplicationFactory();
var deps = ResolveDependencies(factory);
// Act
EncounterCombatWiring.TryProcessCastOutcome(
PlayerId,
MeleeNpc,
damageDealt: 25,
targetDefeated: true,
deps.EncounterRegistry,
deps.RewardTableRegistry,
deps.ProgressStore,
deps.CompletionStore,
deps.ItemRegistry,
deps.InventoryStore,
TimeProvider.System);
// Assert
Assert.True(deps.ProgressStore.TryGetProgress(PlayerId, EncounterId, out var progress));
Assert.Contains(MeleeNpc, progress.DefeatedNpcInstanceIds);
Assert.False(deps.CompletionStore.IsCompleted(PlayerId, EncounterId));
deps.InventoryStore.TryGetSnapshot(PlayerId, out var inventory);
Assert.Equal(0, CountBagItem(inventory!, "scrap_metal_bulk"));
Assert.Equal(0, CountBagItem(inventory!, "contract_handoff_token"));
}
[Fact]
public async Task TryProcessCastOutcome_ShouldGrantLootOnce_WhenThirdTargetDefeated()
{
// Arrange
await using var factory = new InMemoryWebApplicationFactory();
var deps = ResolveDependencies(factory);
DefeatNpc(deps, MeleeNpc);
DefeatNpc(deps, RangedNpc);
// Act
EncounterCombatWiring.TryProcessCastOutcome(
PlayerId,
EliteNpc,
damageDealt: 25,
targetDefeated: true,
deps.EncounterRegistry,
deps.RewardTableRegistry,
deps.ProgressStore,
deps.CompletionStore,
deps.ItemRegistry,
deps.InventoryStore,
TimeProvider.System);
// Assert
deps.InventoryStore.TryGetSnapshot(PlayerId, out var inventory);
Assert.True(deps.CompletionStore.IsCompleted(PlayerId, EncounterId));
Assert.Equal(10, CountBagItem(inventory!, "scrap_metal_bulk"));
Assert.Equal(1, CountBagItem(inventory!, "contract_handoff_token"));
}
[Fact]
public async Task TryProcessCastOutcome_ShouldNoOp_WhenNpcNotInAnyEncounter()
{
// Arrange
await using var factory = new InMemoryWebApplicationFactory();
var deps = ResolveDependencies(factory);
// Act
EncounterCombatWiring.TryProcessCastOutcome(
PlayerId,
"unknown_npc_instance",
damageDealt: 25,
targetDefeated: true,
deps.EncounterRegistry,
deps.RewardTableRegistry,
deps.ProgressStore,
deps.CompletionStore,
deps.ItemRegistry,
deps.InventoryStore,
TimeProvider.System);
// Assert
Assert.False(deps.ProgressStore.TryGetProgress(PlayerId, EncounterId, out _));
Assert.False(deps.CompletionStore.IsCompleted(PlayerId, EncounterId));
}
[Fact]
public async Task TryProcessCastOutcome_ShouldSkipActivateAndMark_WhenEncounterAlreadyCompleted()
{
// Arrange
await using var factory = new InMemoryWebApplicationFactory();
var deps = ResolveDependencies(factory);
DefeatAllRequiredTargets(deps);
_ = EncounterCompletionOperations.TryCompleteAndGrant(
PlayerId,
EncounterId,
deps.EncounterRegistry,
deps.RewardTableRegistry,
deps.ProgressStore,
deps.CompletionStore,
deps.ItemRegistry,
deps.InventoryStore,
TimeProvider.System);
deps.InventoryStore.TryGetSnapshot(PlayerId, out var before);
// Act
EncounterCombatWiring.TryProcessCastOutcome(
PlayerId,
MeleeNpc,
damageDealt: 25,
targetDefeated: true,
deps.EncounterRegistry,
deps.RewardTableRegistry,
deps.ProgressStore,
deps.CompletionStore,
deps.ItemRegistry,
deps.InventoryStore,
TimeProvider.System);
// Assert
deps.InventoryStore.TryGetSnapshot(PlayerId, out var after);
Assert.Equal(CountBagItem(before!, "scrap_metal_bulk"), CountBagItem(after!, "scrap_metal_bulk"));
Assert.Equal(CountBagItem(before!, "contract_handoff_token"), CountBagItem(after!, "contract_handoff_token"));
}
[Fact]
public async Task TryProcessCastOutcome_ShouldNotComplete_WhenOnlyTwoTargetsDefeatedAndThirdHitNonLethal()
{
// Arrange
await using var factory = new InMemoryWebApplicationFactory();
var deps = ResolveDependencies(factory);
DefeatNpc(deps, MeleeNpc);
DefeatNpc(deps, RangedNpc);
// Act
EncounterCombatWiring.TryProcessCastOutcome(
PlayerId,
EliteNpc,
damageDealt: 25,
targetDefeated: false,
deps.EncounterRegistry,
deps.RewardTableRegistry,
deps.ProgressStore,
deps.CompletionStore,
deps.ItemRegistry,
deps.InventoryStore,
TimeProvider.System);
// Assert
Assert.False(
EncounterProgressOperations.IsAllRequiredTargetsDefeated(
PlayerId,
EncounterId,
deps.EncounterRegistry,
deps.ProgressStore));
Assert.False(deps.CompletionStore.IsCompleted(PlayerId, EncounterId));
deps.InventoryStore.TryGetSnapshot(PlayerId, out var inventory);
Assert.Equal(0, CountBagItem(inventory!, "scrap_metal_bulk"));
Assert.Equal(0, CountBagItem(inventory!, "contract_handoff_token"));
}
[Fact]
public async Task TryProcessCastOutcome_ShouldRetainProgressWithoutCompletion_WhenBagFullOnThirdDefeat()
{
// Arrange
await using var factory = new InMemoryWebApplicationFactory();
var deps = ResolveDependencies(factory);
DefeatNpc(deps, MeleeNpc);
DefeatNpc(deps, RangedNpc);
FillBag(deps);
deps.InventoryStore.TryGetSnapshot(PlayerId, out var beforeInventory);
// Act
EncounterCombatWiring.TryProcessCastOutcome(
PlayerId,
EliteNpc,
damageDealt: 25,
targetDefeated: true,
deps.EncounterRegistry,
deps.RewardTableRegistry,
deps.ProgressStore,
deps.CompletionStore,
deps.ItemRegistry,
deps.InventoryStore,
TimeProvider.System);
// Assert
Assert.True(
EncounterProgressOperations.IsAllRequiredTargetsDefeated(
PlayerId,
EncounterId,
deps.EncounterRegistry,
deps.ProgressStore));
Assert.False(deps.CompletionStore.IsCompleted(PlayerId, EncounterId));
deps.InventoryStore.TryGetSnapshot(PlayerId, out var afterInventory);
Assert.Equal(TotalBagQuantity(beforeInventory!), TotalBagQuantity(afterInventory!));
Assert.Equal(0, CountBagItem(afterInventory!, "scrap_metal_bulk"));
Assert.Equal(0, CountBagItem(afterInventory!, "contract_handoff_token"));
}
[Fact]
public async Task TryProcessCastOutcome_ShouldNotActivate_WhenZeroDamageWithoutDefeat()
{
// Arrange
await using var factory = new InMemoryWebApplicationFactory();
var deps = ResolveDependencies(factory);
// Act
EncounterCombatWiring.TryProcessCastOutcome(
PlayerId,
MeleeNpc,
damageDealt: 0,
targetDefeated: false,
deps.EncounterRegistry,
deps.RewardTableRegistry,
deps.ProgressStore,
deps.CompletionStore,
deps.ItemRegistry,
deps.InventoryStore,
TimeProvider.System);
// Assert
Assert.False(deps.ProgressStore.TryGetProgress(PlayerId, EncounterId, out var progress) && progress.Started);
}
private static void DefeatNpc(EncounterCombatWiringTestDependencies deps, string npcId)
{
EncounterCombatWiring.TryProcessCastOutcome(
PlayerId,
npcId,
damageDealt: 25,
targetDefeated: true,
deps.EncounterRegistry,
deps.RewardTableRegistry,
deps.ProgressStore,
deps.CompletionStore,
deps.ItemRegistry,
deps.InventoryStore,
TimeProvider.System);
}
private static void DefeatAllRequiredTargets(EncounterCombatWiringTestDependencies deps)
{
DefeatNpc(deps, MeleeNpc);
DefeatNpc(deps, RangedNpc);
DefeatNpc(deps, EliteNpc);
}
private static void FillBag(EncounterCombatWiringTestDependencies deps)
{
for (var i = 0; i < PlayerInventorySnapshot.BagSlotCount; i++)
{
var add = PlayerInventoryOperations.TryAddStack(
PlayerId,
"survey_drone_kit",
quantity: 1,
deps.ItemRegistry,
deps.InventoryStore);
Assert.Equal(PlayerInventoryMutationKind.Applied, add.Kind);
}
}
private static int TotalBagQuantity(PlayerInventorySnapshot snapshot)
{
var total = 0;
foreach (var slot in snapshot.BagSlots)
{
if (!slot.IsEmpty)
{
total += slot.Quantity;
}
}
return total;
}
private static EncounterCombatWiringTestDependencies ResolveDependencies(InMemoryWebApplicationFactory factory)
{
var services = factory.Services;
return new EncounterCombatWiringTestDependencies(
services.GetRequiredService<IEncounterDefinitionRegistry>(),
services.GetRequiredService<IRewardTableDefinitionRegistry>(),
services.GetRequiredService<IEncounterProgressStore>(),
services.GetRequiredService<IEncounterCompletionStore>(),
services.GetRequiredService<IItemDefinitionRegistry>(),
services.GetRequiredService<IPlayerInventoryStore>());
}
private static int CountBagItem(PlayerInventorySnapshot snapshot, string itemId)
{
var total = 0;
foreach (var slot in snapshot.BagSlots)
{
if (string.Equals(slot.ItemId, itemId, StringComparison.Ordinal))
{
total += slot.Quantity;
}
}
return total;
}
private sealed record EncounterCombatWiringTestDependencies(
IEncounterDefinitionRegistry EncounterRegistry,
IRewardTableDefinitionRegistry RewardTableRegistry,
IEncounterProgressStore ProgressStore,
IEncounterCompletionStore CompletionStore,
IItemDefinitionRegistry ItemRegistry,
IPlayerInventoryStore InventoryStore);
}

View File

@ -1,6 +1,8 @@
using NeonSprawl.Server.Diagnostics; using NeonSprawl.Server.Diagnostics;
using NeonSprawl.Server.Game.Combat; using NeonSprawl.Server.Game.Combat;
using NeonSprawl.Server.Game.Encounters;
using NeonSprawl.Server.Game.Gigs; using NeonSprawl.Server.Game.Gigs;
using NeonSprawl.Server.Game.Items;
using NeonSprawl.Server.Game.PositionState; using NeonSprawl.Server.Game.PositionState;
using NeonSprawl.Server.Game.Npc; using NeonSprawl.Server.Game.Npc;
using NeonSprawl.Server.Game.Targeting; using NeonSprawl.Server.Game.Targeting;
@ -18,6 +20,7 @@ namespace NeonSprawl.Server.Game.AbilityInput;
/// NEO-32: JSON deny <c>on_cooldown</c> when the slot is inside the server cooldown window. /// NEO-32: JSON deny <c>on_cooldown</c> when the slot is inside the server cooldown window.
/// NEO-82: after E1 gates pass, invokes <see cref="CombatOperations.TryResolve"/>; per-ability catalog cooldown on successful resolve. /// NEO-82: after E1 gates pass, invokes <see cref="CombatOperations.TryResolve"/>; per-ability catalog cooldown on successful resolve.
/// NEO-44: on accept when <see cref="CombatResult.TargetDefeated"/> is true, best-effort gig XP grant via <see cref="CombatDefeatGigXpGrant"/> (not E2.M2 skill XP). /// NEO-44: on accept when <see cref="CombatResult.TargetDefeated"/> is true, best-effort gig XP grant via <see cref="CombatDefeatGigXpGrant"/> (not E2.M2 skill XP).
/// NEO-106: on every successful resolve, best-effort encounter activate/defeat/completion via <see cref="EncounterCombatWiring"/>.
/// </remarks> /// </remarks>
public static class AbilityCastApi public static class AbilityCastApi
{ {
@ -68,6 +71,12 @@ public static class AbilityCastApi
INpcBehaviorDefinitionRegistry behaviorRegistry, INpcBehaviorDefinitionRegistry behaviorRegistry,
INpcRuntimeStateStore npcRuntimeStore, INpcRuntimeStateStore npcRuntimeStore,
IPlayerGigProgressionStore gigStore, IPlayerGigProgressionStore gigStore,
IEncounterDefinitionRegistry encounterRegistry,
IRewardTableDefinitionRegistry rewardTableRegistry,
IEncounterProgressStore encounterProgressStore,
IEncounterCompletionStore encounterCompletionStore,
IItemDefinitionRegistry itemRegistry,
IPlayerInventoryStore inventoryStore,
ILoggerFactory loggerFactory, ILoggerFactory loggerFactory,
TimeProvider clock) => TimeProvider clock) =>
{ {
@ -255,6 +264,20 @@ public static class AbilityCastApi
loggerFactory.CreateLogger(nameof(CombatDefeatGigXpGrant))); loggerFactory.CreateLogger(nameof(CombatDefeatGigXpGrant)));
} }
EncounterCombatWiring.TryProcessCastOutcome(
id.Trim(),
lookupKey,
combatResult.DamageDealt,
combatResult.TargetDefeated,
encounterRegistry,
rewardTableRegistry,
encounterProgressStore,
encounterCompletionStore,
itemRegistry,
inventoryStore,
clock,
loggerFactory.CreateLogger(nameof(EncounterCombatWiring)));
// NEO-30 telemetry hook site: `ability_cast_requested` at authoritative accept (TODO(E9.M1): catalog emit). // NEO-30 telemetry hook site: `ability_cast_requested` at authoritative accept (TODO(E9.M1): catalog emit).
// Payload notes for E9.M1: player id = route `id`, body.SlotIndex, normalized ability id, body.TargetId (lock-aligned). // Payload notes for E9.M1: player id = route `id`, body.SlotIndex, normalized ability id, body.TargetId (lock-aligned).
return JsonAbilityCast( return JsonAbilityCast(

View File

@ -0,0 +1,95 @@
using NeonSprawl.Server.Game.Items;
namespace NeonSprawl.Server.Game.Encounters;
/// <summary>
/// NEO-106: wires ability-cast combat outcomes to encounter activation, defeat progress, and completion grants.
/// Best-effort on the cast accept path — outcome does not change <c>AbilityCastResponse</c> JSON.
/// </summary>
public static class EncounterCombatWiring
{
/// <summary>
/// On damaging hits, activates encounter progress; on lethal hits, records defeat and may grant rewards.
/// </summary>
public static void TryProcessCastOutcome(
string playerId,
string targetNpcInstanceId,
int damageDealt,
bool targetDefeated,
IEncounterDefinitionRegistry encounterRegistry,
IRewardTableDefinitionRegistry rewardTableRegistry,
IEncounterProgressStore progressStore,
IEncounterCompletionStore completionStore,
IItemDefinitionRegistry itemRegistry,
IPlayerInventoryStore inventoryStore,
TimeProvider timeProvider,
ILogger? logger = null)
{
if (damageDealt > 0)
{
EncounterProgressOperations.TryActivateOnFirstEngagement(
playerId,
targetNpcInstanceId,
encounterRegistry,
progressStore,
completionStore);
}
if (!targetDefeated)
{
return;
}
if (!EncounterProgressOperations.TryMarkTargetDefeated(
playerId,
targetNpcInstanceId,
encounterRegistry,
progressStore,
completionStore))
{
return;
}
if (!EncounterProgressOperations.TryResolveEncounterForNpc(
targetNpcInstanceId,
encounterRegistry,
out var encounterId,
out _))
{
return;
}
if (!EncounterProgressOperations.IsAllRequiredTargetsDefeated(
playerId,
encounterId,
encounterRegistry,
progressStore))
{
return;
}
var completion = EncounterCompletionOperations.TryCompleteAndGrant(
playerId,
encounterId,
encounterRegistry,
rewardTableRegistry,
progressStore,
completionStore,
itemRegistry,
inventoryStore,
timeProvider);
if (!completion.Success)
{
logger?.LogDebug(
"Encounter completion grant skipped for player {PlayerId} encounter {EncounterId} ({ReasonCode})",
playerId,
encounterId,
completion.ReasonCode);
return;
}
// --- Telemetry hook site (NEO-109): future E9.M1 catalog event `encounter_complete` ---
// TODO(E9.M1): catalog emit — once per player+encounter when grants commit (NEO-106 cast path).
}
}

View File

@ -108,6 +108,7 @@ public static class EncounterCompletionOperations
} }
// TODO(E7.M2): quest-credit router consumes EncounterCompleteEvent (NEO-107 expands persistence + hook). // TODO(E7.M2): quest-credit router consumes EncounterCompleteEvent (NEO-107 expands persistence + hook).
// TODO(E9.M1): catalog emit — encounter_complete on successful grant commit (NEO-109).
var normalizedPlayerId = EncounterProgressIds.NormalizePlayerId(playerId); var normalizedPlayerId = EncounterProgressIds.NormalizePlayerId(playerId);
var completeEvent = new EncounterCompleteEvent( var completeEvent = new EncounterCompleteEvent(

View File

@ -151,7 +151,9 @@ Per-player encounter state is server-owned in **`IEncounterProgressStore`** (act
- **`TryMarkTargetDefeated(…)`** — requires prior activation; accumulates defeats in any order; idempotent per NPC. - **`TryMarkTargetDefeated(…)`** — requires prior activation; accumulates defeats in any order; idempotent per NPC.
- **`IsAllRequiredTargetsDefeated(playerId, encounterId, …)`** — set equality vs catalog **`requiredNpcInstanceIds`**. - **`IsAllRequiredTargetsDefeated(playerId, encounterId, …)`** — set equality vs catalog **`requiredNpcInstanceIds`**.
Combat cast wiring (**`AbilityCastApi`**) and **`GET /game/players/{id}/encounter-progress`** land in NEO-106 / NEO-108. Plan: [NEO-104 implementation plan](../../docs/plans/NEO-104-implementation-plan.md). **`GET /game/players/{id}/encounter-progress`** lands in NEO-108. Plan: [NEO-104 implementation plan](../../docs/plans/NEO-104-implementation-plan.md).
**Combat wiring (NEO-106):** see [Encounter combat wiring (NEO-106)](#encounter-combat-wiring-neo-106) — **`EncounterCombatWiring`** on **`POST …/ability-cast`** accept path.
## Encounter completion + inventory grants (NEO-105) ## Encounter completion + inventory grants (NEO-105)
@ -166,7 +168,19 @@ Combat cast wiring (**`AbilityCastApi`**) and **`GET /game/players/{id}/encounte
| **`inventory_full`** | Pre-flight or apply could not place full grant quantities. | | **`inventory_full`** | Pre-flight or apply could not place full grant quantities. |
| **`inventory_store_missing`** | Player inventory store could not read/write. | | **`inventory_store_missing`** | Player inventory store could not read/write. |
Prototype first completion grants **`scrap_metal_bulk` ×10** and **`contract_handoff_token` ×1** from **`prototype_combat_pocket_clear`**. Inventory deny fails closed without marking complete (compensating rollback on partial apply or failed completion mark). Combat wiring lands in NEO-106. Plan: [NEO-105 implementation plan](../../docs/plans/NEO-105-implementation-plan.md). Prototype first completion grants **`scrap_metal_bulk` ×10** and **`contract_handoff_token` ×1** from **`prototype_combat_pocket_clear`**. Inventory deny fails closed without marking complete (compensating rollback on partial apply or failed completion mark). Wired from **`AbilityCastApi`** via **`EncounterCombatWiring`** (NEO-106). Plan: [NEO-105 implementation plan](../../docs/plans/NEO-105-implementation-plan.md).
## Encounter combat wiring (NEO-106)
On every successful **`POST …/ability-cast`** accept, **`EncounterCombatWiring.TryProcessCastOutcome`** (best-effort; does not change cast JSON):
| Cast outcome | Encounter effect |
|--------------|------------------|
| **`damageDealt > 0`** vs a required NPC | **`EncounterProgressOperations.TryActivateOnFirstEngagement`** — starts **`prototype_combat_pocket`** progress (`encounter_start` hook site in NEO-104). |
| **`targetDefeated: true`** | **`TryMarkTargetDefeated`**; when all three E5.M2 NPC ids defeated, **`EncounterCompletionOperations.TryCompleteAndGrant`**. |
| Inventory full on completion | Defeat progress retained; completion/grants fail closed (retry when bag has space). |
**Call order on lethal accept:** aggro → cooldown → NPC runtime stop → **`CombatDefeatGigXpGrant`** (NEO-44) → **`EncounterCombatWiring`**. Gig XP per defeat is unchanged (**25** to **`breach`** each). Verify loot with **`GET …/inventory`**; per-player progress HTTP lands in NEO-108. Plan: [NEO-106 implementation plan](../../docs/plans/NEO-106-implementation-plan.md).
## NPC behavior definitions (NEO-90) ## NPC behavior definitions (NEO-90)
@ -788,6 +802,8 @@ Prototype **cast intent** with **combat resolution** on accept (NEO-82). **NEO-2
**NEO-44:** on accept when **`combatResolution.targetDefeated`** is **`true`**, the server grants **25** gig XP to prototype main gig **`breach`** via **`CombatDefeatGigXpGrant`** (outside E2.M2). Verify with **`GET …/gig-progression`**; cast response has no gig block in this slice. **NEO-44:** on accept when **`combatResolution.targetDefeated`** is **`true`**, the server grants **25** gig XP to prototype main gig **`breach`** via **`CombatDefeatGigXpGrant`** (outside E2.M2). Verify with **`GET …/gig-progression`**; cast response has no gig block in this slice.
**NEO-106:** on every successful accept, **`EncounterCombatWiring.TryProcessCastOutcome`** activates encounter progress on first damaging hit and applies completion grants when all required NPCs are defeated ([Encounter combat wiring (NEO-106)](#encounter-combat-wiring-neo-106)). Verify loot with **`GET …/inventory`**.
Implementation: `server/NeonSprawl.Server/Game/AbilityInput/AbilityCastApi.cs`, `AbilityCastDtos.cs`. Optional **Slice 3named** one-line stdout per JSON response when **`NEON_SPRAWL_API_LOG`** is set (see **Optional prototype API stdout** under **Run** above). Implementation: `server/NeonSprawl.Server/Game/AbilityInput/AbilityCastApi.cs`, `AbilityCastDtos.cs`. Optional **Slice 3named** one-line stdout per JSON response when **`NEON_SPRAWL_API_LOG`** is set (see **Optional prototype API stdout** under **Run** above).
## Cooldown snapshot (NEO-32) ## Cooldown snapshot (NEO-32)