NEO-110: record manual QA pass on plan; add test script uid.
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uid://moi4320kc06
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## Implementation reconciliation (shipped)
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## Implementation reconciliation (shipped)
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**Manual QA:** [`docs/manual-qa/NEO-110.md`](../manual-qa/NEO-110.md) — passed (Godot defeat chain, progress **1/3 → 2/3 → completed**, loot + inventory). **PR #149** merged to `main`.
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- **`encounter_progress_client.gd`:** GET parse v1; **`encounter_row`**; **`encounter_progress_received`** / **`encounter_sync_failed`**.
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- **`encounter_progress_client.gd`:** GET parse v1; **`encounter_row`**; **`encounter_progress_received`** / **`encounter_sync_failed`**.
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- **`main.gd`:** boot + **`targetDefeated`** refresh; HUD render; inventory refresh on **`completed`**; item-defs re-paint when defs arrive.
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- **`main.gd`:** boot + **`targetDefeated`** refresh; HUD render; inventory refresh on **`completed`**; item-defs re-paint when defs arrive.
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- **Scene:** **`EncounterProgressClient`**, **`EncounterProgressLabel`**, **`EncounterCompleteLabel`** in **`HudRoot`** after **`PlayerCombatHpLabel`**.
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- **Scene:** **`EncounterProgressClient`**, **`EncounterProgressLabel`**, **`EncounterCompleteLabel`** in **`HudRoot`** after **`PlayerCombatHpLabel`**.
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