NEO-139: reset faction standing before default Bruno GET.
Seq 2 pre-request clears prototype faction rows so re-runs pass after operator-chain flows leave +15 standing.pull/179/head
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329028429d
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7347b3b3b3
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@ -6,8 +6,12 @@ meta {
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docs {
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docs {
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NEO-139: per-player standing snapshot for all catalog factions.
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NEO-139: per-player standing snapshot for all catalog factions.
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Fresh in-memory server (or reset standing) returns neutral 0 for both prototype factions.
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Pre-request clears prototype faction standing via POST …/__dev/quest-fixture resetFactionIds so re-runs stay neutral after seq 4 or quest-progress operator-chain flows.
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Postgres may retain prior standing until reset — restart server or clear player_faction_standing for dev-local-1.
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}
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script:pre-request {
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const { resetPrototypeFactionStanding } = require("./scripts/bruno-dev-fixture-helper");
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await resetPrototypeFactionStanding(bru);
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}
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}
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get {
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get {
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@ -3,6 +3,6 @@ meta {
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}
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}
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docs {
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docs {
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Run seq 1–3 on a fresh dev player for neutral standing defaults.
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Run seq 2 self-resets faction standing before asserting neutral defaults.
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Seq 4 (operator chain) leaves Grid Operators standing at 15 — re-run seq 2 only after server restart or standing reset, or expect non-zero values.
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Seq 4 (operator chain) leaves Grid Operators standing at 15 — expected; re-run seq 2 anytime to verify reset + neutral read.
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}
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}
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@ -47,6 +47,25 @@ const ALL_PROTOTYPE_QUEST_IDS = [
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"prototype_quest_refine_intro",
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"prototype_quest_refine_intro",
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];
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];
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const PROTOTYPE_FACTION_IDS = [
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"prototype_faction_grid_operators",
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"prototype_faction_rust_collective",
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];
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async function resetPrototypeFactionStanding(bru) {
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const { baseUrl, playerId, jsonHeaders } = resolveConfig(bru);
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const response = await axios.post(
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`${baseUrl}/game/players/${playerId}/__dev/quest-fixture`,
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{ schemaVersion: 1, resetFactionIds: PROTOTYPE_FACTION_IDS },
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jsonHeaders,
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);
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if (response.status !== 200 || response.data?.applied !== true) {
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throw new Error(
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`quest-fixture resetFactionIds failed: ${response.status} ${JSON.stringify(response.data)}`,
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);
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}
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}
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async function assertAllPrototypeQuestsNotStarted(bru) {
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async function assertAllPrototypeQuestsNotStarted(bru) {
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const { baseUrl, playerId } = resolveConfig(bru);
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const { baseUrl, playerId } = resolveConfig(bru);
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const response = await axios.get(`${baseUrl}/game/players/${playerId}/quest-progress`, {
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const response = await axios.get(`${baseUrl}/game/players/${playerId}/quest-progress`, {
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@ -91,7 +110,9 @@ module.exports = {
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resetAllPrototypeQuestProgress,
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resetAllPrototypeQuestProgress,
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resetGatherIntroQuestProgress,
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resetGatherIntroQuestProgress,
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resetGatherIntroSpine,
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resetGatherIntroSpine,
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resetPrototypeFactionStanding,
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clearInventory,
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clearInventory,
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assertAllPrototypeQuestsNotStarted,
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assertAllPrototypeQuestsNotStarted,
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ALL_PROTOTYPE_QUEST_IDS,
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ALL_PROTOTYPE_QUEST_IDS,
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PROTOTYPE_FACTION_IDS,
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};
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};
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