From 5fded86bca805926c57bef984d64b1d2986075bb Mon Sep 17 00:00:00 2001 From: VinPropane Date: Fri, 3 Apr 2026 20:02:22 -0400 Subject: [PATCH] chore: clarify Extraction (earth) vs Quarry (city infrastructure) --- docs/game-design/skills.md | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/docs/game-design/skills.md b/docs/game-design/skills.md index 2cb7378..cd028bd 100644 --- a/docs/game-design/skills.md +++ b/docs/game-design/skills.md @@ -29,7 +29,7 @@ Domains are **content-shaped**, not a locked taxonomy. Early vision includes: | Domain | Examples (illustrative) | |--------|-------------------------| -| **Extraction** | Salvage, mining, harvesting, reclaiming scrap | +| **Extraction** | Pulling value from the world: **earth/subsurface** (mining, drilling), **wrecks & biology** (salvage, reclaim, harvest), and **infra bulk** (quarry from **buildings / city stack**) when we treat that as its own gather skill vs geological **Extraction** | | **Processing** | Refining, chemistry prep, material conversion | | **Fabrication** | Weaponsmith, armtech, synth-chem, cooking if we track it | | **Tech / intrusion** | Hacking, netsec, counter-intrusion, bypass, diagnostics—**combat-facing** net actions stay **gig** | @@ -67,10 +67,10 @@ Layout mirrors **[gigs.md](gigs.md) gig roster**: one **table per category**, ** | Skill | What it covers | Open / merge | |-------|----------------|--------------| | **Salvage** | Wrecks, derelicts, e-waste pulls, stripped chrome. | — | -| **Extraction** | Mined or drilled feedstock (synth ores, rare earths, substrate for industry). | — | +| **Extraction** | **From the earth:** mined or drilled feedstock—synth ores, rare earths, geological substrate for industry (subsurface and natural seams, not the city stack). | — | | **Reclaim** | Urban scavenge: construction scrap, abandoned blocks, “legal gray” recovery. | Merge vs **Salvage** → one **Scavenge**? **open** | | **Harvest (bio)** | Cultured tissue, fungal mats, organics for chem or food chains. | Tone / how grim — **open** | -| **Quarry / bulk** | Aggregate and low-grade mass for concrete, fill, industrial bulk. | Distinct from **Extraction**? **open** | +| **Quarry / bulk** | **Salvage at civic scale** from **buildings and city infrastructure:** aggregate, structural demo recoverables, fill and mass for concrete—**built environment**, not the earth seam. | Intentionally **not** **Extraction** (earth vs **infra**); overlap with **Reclaim** granularity — **open** | #### Process — turn raw into workable intermediate