NEON-29: Fix idle_support_is_stable test normal vs 0.999 dot
(0.02, 0.995).normalized() dots ~0.9998 with UP, so default STABLE_IDLE_FLOOR_MIN_UP_DOT (0.999) still treats it as flat. Use the same tilted normal as min_flat_up_dot_parameter test.pull/41/head
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@ -70,9 +70,10 @@ func test_idle_support_is_stable_on_flat_floor_without_wall_contacts() -> void:
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func test_idle_support_is_stable_false_when_floor_is_not_flat_enough() -> void:
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var slide_normals: Array[Vector3] = [Vector3.UP]
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var stable: bool = PLAYER_SCRIPT.idle_support_is_stable(
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true, Vector3(0.02, 0.995, 0.0).normalized(), slide_normals, 0
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)
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# Must have floor_normal.dot(UP) < STABLE_IDLE_FLOOR_MIN_UP_DOT (0.999).
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# (0.02, 0.995).normalized() dots ~0.9998 and incorrectly passes as "flat" at 0.999.
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var tilted_floor: Vector3 = Vector3(0.05, 0.99875, 0.0).normalized()
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var stable: bool = PLAYER_SCRIPT.idle_support_is_stable(true, tilted_floor, slide_normals, 0)
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assert_that(stable).is_false()
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