From 510d71113b661cc592b8bc598d07b85820a31dcf Mon Sep 17 00:00:00 2001 From: VinPropane Date: Sun, 24 May 2026 21:02:07 -0400 Subject: [PATCH] =?UTF-8?q?NEO-76:=20decompose=20E5.M1=20prototype=20backl?= =?UTF-8?q?og=20(NEO-76=E2=80=93NEO-86,=20NEO-44).?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit Add full-stack Epic 5 Slice 1 story backlog with Linear issues, blockedBy graph, and module/epic register cross-links. --- .../decomposition/epics/epic_05_pve_combat.md | 2 + .../modules/E5_M1_CombatRulesEngine.md | 20 + ...umentation_and_implementation_alignment.md | 1 + .../modules/module_dependency_register.md | 2 + docs/plans/E5M1-prototype-backlog.md | 381 ++++++++++++++++++ 5 files changed, 406 insertions(+) create mode 100644 docs/plans/E5M1-prototype-backlog.md diff --git a/docs/decomposition/epics/epic_05_pve_combat.md b/docs/decomposition/epics/epic_05_pve_combat.md index 26962a8..1cb4300 100644 --- a/docs/decomposition/epics/epic_05_pve_combat.md +++ b/docs/decomposition/epics/epic_05_pve_combat.md @@ -54,6 +54,8 @@ Deliver tab-target combat resolution, NPC behaviors and telegraphs, encounter te - Combat readable in fixed isometric camera; no silent failures on ability deny. - Telemetry hooks: `encounter_start`, `ability_used`, `player_death`, `enemy_defeat`. +**Linear backlog:** [E5M1-prototype-backlog.md](../../plans/E5M1-prototype-backlog.md) — [NEO-76](https://linear.app/neon-sprawl/issue/NEO-76) → [NEO-86](https://linear.app/neon-sprawl/issue/NEO-86); gig XP **E5M1-10** [NEO-44](https://linear.app/neon-sprawl/issue/NEO-44). + ### Slice 2 - NPC archetypes and telegraphs - Scope: E5.M2 for three archetypes: melee pressure, ranged control, elite mini-boss. diff --git a/docs/decomposition/modules/E5_M1_CombatRulesEngine.md b/docs/decomposition/modules/E5_M1_CombatRulesEngine.md index f24c03f..00ffbda 100644 --- a/docs/decomposition/modules/E5_M1_CombatRulesEngine.md +++ b/docs/decomposition/modules/E5_M1_CombatRulesEngine.md @@ -8,6 +8,7 @@ | **Epic** | [Epic 5 — PvE Combat](../epics/epic_05_pve_combat.md) | | **Stage target** | Prototype | | **Status** | Planned (see [dependency register](module_dependency_register.md)) | +| **Linear** | Label **`E5.M1`** · [E5M1-prototype-backlog.md](../../plans/E5M1-prototype-backlog.md) **E5M1-01** [NEO-76](https://linear.app/neon-sprawl/issue/NEO-76) → **E5M1-12** [NEO-86](https://linear.app/neon-sprawl/issue/NEO-86); gig XP **E5M1-10** [NEO-44](https://linear.app/neon-sprawl/issue/NEO-44) | ## Purpose @@ -49,6 +50,25 @@ Core tab-target combat resolution: valid actions against a locked target, hit re See Epic 5 **Slice 1 — Combat rules MVP**: target lock, basic attacks, 4–6 abilities, cooldowns/resources; telemetry `encounter_start`, `ability_used`, `player_death`, `enemy_defeat`. +## Linear backlog (decomposed) + +Full story tables, kickoff defaults, and **`blockedBy` graph:** [E5M1-prototype-backlog.md](../../plans/E5M1-prototype-backlog.md). + +| Slug | Linear | +|------|--------| +| E5M1-01 | [NEO-76](https://linear.app/neon-sprawl/issue/NEO-76) | +| E5M1-02 | [NEO-77](https://linear.app/neon-sprawl/issue/NEO-77) | +| E5M1-03 | [NEO-79](https://linear.app/neon-sprawl/issue/NEO-79) | +| E5M1-04 | [NEO-78](https://linear.app/neon-sprawl/issue/NEO-78) | +| E5M1-05 | [NEO-80](https://linear.app/neon-sprawl/issue/NEO-80) | +| E5M1-06 | [NEO-81](https://linear.app/neon-sprawl/issue/NEO-81) | +| E5M1-07 | [NEO-82](https://linear.app/neon-sprawl/issue/NEO-82) | +| E5M1-08 | [NEO-83](https://linear.app/neon-sprawl/issue/NEO-83) | +| E5M1-09 | [NEO-84](https://linear.app/neon-sprawl/issue/NEO-84) | +| E5M1-10 | [NEO-44](https://linear.app/neon-sprawl/issue/NEO-44) | +| E5M1-11 | [NEO-85](https://linear.app/neon-sprawl/issue/NEO-85) | +| E5M1-12 | [NEO-86](https://linear.app/neon-sprawl/issue/NEO-86) | + ## Prototype notes (NEO-28) Epic 1 **Slice 3** exercises a minimal cast accept/deny surface on **`POST /game/players/{id}/ability-cast`** before the full engine exists: after hotbar/loadout validation ([E1.M4](E1_M4_AbilityInputScaffold.md)), the server requires **`targetId`** to match the persisted combat lock, resolve in the prototype target registry, and sit within horizontal lock radius against authoritative **`PositionState`**. Deny codes **`invalid_target`** and **`out_of_range`** reuse the same strings as E1.M3 **`TargetState.validity`** for vocabulary alignment. **`accepted: true`** still does not imply damage, cooldown commit, or a full **`CombatResolution`** payload — those remain E5.M1 scope. diff --git a/docs/decomposition/modules/documentation_and_implementation_alignment.md b/docs/decomposition/modules/documentation_and_implementation_alignment.md index 671bf05..3f30e5a 100644 --- a/docs/decomposition/modules/documentation_and_implementation_alignment.md +++ b/docs/decomposition/modules/documentation_and_implementation_alignment.md @@ -56,6 +56,7 @@ Rows appear when work starts; default for unlisted modules is **Planned** / not | E3.M1 | Ready | **NEO-41 landed (prototype, superseded on interact by NEO-63):** inline XP on **`resource_node`** interact. **NEO-57–NEO-61** — content, registry, HTTP defs, depletion store (see prior alignment). **NEO-62 landed:** **`GatherOperations`** + **`GatherResult`**. **NEO-63 landed:** **`POST …/interact`** **`resource_node`** → gather engine; **four** **`PrototypeInteractableRegistry`** anchors; Bruno gather → inventory + depletion deny ([NEO-63](../../plans/NEO-63-implementation-plan.md), [`NEO-63` manual QA](../../manual-qa/NEO-63.md)); [server README — Gather via interact (NEO-63)](../../../server/README.md#gather-via-interact-neo-63). **NEO-64 landed:** comment-only **`resource_gathered`** / **`gather_node_depleted`** hook sites in **`GatherOperations.TryGather`** ([NEO-64](../../plans/NEO-64-implementation-plan.md), [`NEO-64` manual QA](../../manual-qa/NEO-64.md)); Epic 3 Slice 2 backlog **E3M1-01**–**E3M1-08** complete. **NEO-73 landed:** client gather feedback — **`skill_progression_client.gd`**, **`prototype_interactable_picker.gd`** (nearest in-range **R**), **`GatherFeedbackLabel`** + **`SkillProgressionLabel`**, auto inventory/skill refresh after successful gather ([NEO-73](../../plans/NEO-73-implementation-plan.md), [`NEO-73` manual QA](../../manual-qa/NEO-73.md)); `client/README.md` gather section. **NEO-75 landed:** capstone gather→refine→make loop in Godot — [`NEO-75` manual QA](../../manual-qa/NEO-75.md), `client/README.md` end-to-end section; Epic 3 Slice 5 client complete. | [NEO-41](../../plans/NEO-41-implementation-plan.md) … [NEO-64](../../plans/NEO-64-implementation-plan.md), [NEO-73](../../plans/NEO-73-implementation-plan.md), [NEO-75](../../plans/NEO-75-implementation-plan.md), [E3S5-client-prototype-backlog](../../plans/E3S5-client-prototype-backlog.md), [E3_M1](E3_M1_ResourceNodeAndGatherLoop.md); `server/NeonSprawl.Server/Game/Gathering/`, `Game/Interaction/`, `client/scripts/skill_progression_client.gd`, `client/scripts/prototype_interactable_picker.gd` | | E3.M3 | In Progress | **NEO-50 landed:** frozen prototype six-item catalog in [`content/items/prototype_items.json`](../../../content/items/prototype_items.json); [`item-def.schema.json`](../../../content/schemas/item-def.schema.json); PR gate + [`validate_content.py`](../../../scripts/validate_content.py). **NEO-51 landed:** fail-fast server load of `content/items/*_items.json` at startup — `server/NeonSprawl.Server/Game/Items/` ([NEO-51](../../plans/NEO-51-implementation-plan.md)); [server README — Item catalog](../../../server/README.md#item-catalog-contentitems-neo-51). **NEO-52 landed:** injectable **`IItemDefinitionRegistry`** + lookup tests ([NEO-52](../../plans/NEO-52-implementation-plan.md)). **NEO-53 landed:** **`GET /game/world/item-definitions`** — `ItemDefinitionsWorldApi` + DTOs in `Game/Items/` ([NEO-53](../../plans/NEO-53-implementation-plan.md), [`NEO-53` manual QA](../../manual-qa/NEO-53.md)); [server README — Item definitions (NEO-53)](../../../server/README.md#item-definitions-neo-53); Bruno `bruno/neon-sprawl-server/item-definitions/`. **NEO-54 landed:** **`IPlayerInventoryStore`** + **`PlayerInventoryOperations`** — 24 bag + 1 equipment slots, stack rules, `V005` migration ([NEO-54](../../plans/NEO-54-implementation-plan.md)). **NEO-55 landed:** **`GET`/`POST /game/players/{id}/inventory`** — `PlayerInventoryApi` + DTOs in `Game/Items/` ([NEO-55](../../plans/NEO-55-implementation-plan.md)); [server README — Player inventory (NEO-54 store, NEO-55 HTTP)](../../../server/README.md#player-inventory-neo-54-store-neo-55-http); Bruno `bruno/neon-sprawl-server/inventory/`. **NEO-56 landed:** comment-only **`item_created`** / **`inventory_transfer_denied`** telemetry hook sites in [`PlayerInventoryOperations`](../../../server/NeonSprawl.Server/Game/Items/PlayerInventoryOperations.cs) ([NEO-56](../../plans/NEO-56-implementation-plan.md), [`NEO-56` manual QA](../../manual-qa/NEO-56.md)); no E9.M1 ingest. **NEO-72 landed:** client inventory HUD — **`inventory_client.gd`**, **`item_definitions_client.gd`**, **`InventoryLabel`**, boot hydrate + **`I`** refresh ([NEO-72](../../plans/NEO-72-implementation-plan.md), [`NEO-72` manual QA](../../manual-qa/NEO-72.md)); `client/README.md` inventory HUD section. **NEO-75 landed:** **`prototype_economy_hud_section.gd`** collapse toggle + capstone manual QA ([NEO-75](../../plans/NEO-75-implementation-plan.md), [`NEO-75` manual QA](../../manual-qa/NEO-75.md)); Epic 3 Slice 5 client complete. | [NEO-50](../../plans/NEO-50-implementation-plan.md), [NEO-51](../../plans/NEO-51-implementation-plan.md), [NEO-52](../../plans/NEO-52-implementation-plan.md), [NEO-53](../../plans/NEO-53-implementation-plan.md), [NEO-54](../../plans/NEO-54-implementation-plan.md), [NEO-55](../../plans/NEO-55-implementation-plan.md), [NEO-56](../../plans/NEO-56-implementation-plan.md), [NEO-72](../../plans/NEO-72-implementation-plan.md), [NEO-75](../../plans/NEO-75-implementation-plan.md), [E3S5-client-prototype-backlog](../../plans/E3S5-client-prototype-backlog.md), [E3M3-prototype-backlog](../../plans/E3M3-prototype-backlog.md), [E3_M3](E3_M3_ItemizationAndInventorySchema.md) | | E3.M2 | Ready | **NEO-65 landed:** frozen prototype eight-recipe catalog in [`content/recipes/prototype_recipes.json`](../../../content/recipes/prototype_recipes.json); [`recipe-def.schema.json`](../../../content/schemas/recipe-def.schema.json) + [`recipe-io-row.schema.json`](../../../content/schemas/recipe-io-row.schema.json); PR gate + [`validate_content.py`](../../../scripts/validate_content.py) Slice 3 gates ([NEO-65](../../plans/NEO-65-implementation-plan.md)). **NEO-66 landed:** fail-fast server load of `content/recipes/*_recipes.json` at startup — `server/NeonSprawl.Server/Game/Crafting/` ([NEO-66](../../plans/NEO-66-implementation-plan.md)); [server README — Recipe catalog](../../../server/README.md#recipe-catalog-contentrecipes-neo-66). **NEO-67 landed:** injectable **`IRecipeDefinitionRegistry`** + lookup tests ([NEO-67](../../plans/NEO-67-implementation-plan.md)). **NEO-68 landed:** **`GET /game/world/recipe-definitions`** — `RecipeDefinitionsWorldApi` + DTOs in `Game/Crafting/` ([NEO-68](../../plans/NEO-68-implementation-plan.md), [`NEO-68` manual QA](../../manual-qa/NEO-68.md)); [server README — Recipe definitions (NEO-68)](../../../server/README.md#recipe-definitions-neo-68); Bruno `bruno/neon-sprawl-server/recipe-definitions/`. **NEO-69 landed:** **`CraftOperations.TryCraft`** + **`CraftResult`** — pre-flight inputs/outputs, inventory mutation, refine XP ([NEO-69](../../plans/NEO-69-implementation-plan.md)); [server README — Craft engine (NEO-69)](../../../server/README.md#craft-engine-neo-69-and-craft-http-neo-70). **NEO-70 landed:** **`POST /game/players/{id}/craft`** — `PlayerCraftApi` + wire **`CraftResponse`**; Bruno gather→refine→make spine ([NEO-70](../../plans/NEO-70-implementation-plan.md)); Bruno `bruno/neon-sprawl-server/craft/`. **NEO-71 landed:** comment-only **`item_crafted`** / **`craft_failed`** telemetry hook sites in **`CraftOperations.TryCraft`** ([NEO-71](../../plans/NEO-71-implementation-plan.md)); [server README — Craft telemetry hooks (NEO-71)](../../../server/README.md#craft-telemetry-hooks-neo-71). **NEO-42 landed (prep):** **`RefineActivitySkillXpGrant`** / **`RefineSkillXpConstants`** — wired from craft engine success path. Epic 3 Slice 3 server backlog **E3M2-01**–**E3M2-07** complete. Upstream: E3.M1 **Ready**, E3.M3 inventory landed. **NEO-74 landed:** client craft UI — **`recipe_definitions_client.gd`**, **`craft_client.gd`**, **`craft_recipe_panel.gd`**, **`CraftFeedbackLabel`**, **refine** skill row ([NEO-74](../../plans/NEO-74-implementation-plan.md), [`NEO-74` manual QA](../../manual-qa/NEO-74.md)); `client/README.md` craft section. **NEO-75 landed:** capstone playable gather→refine→make loop — [`NEO-75` manual QA](../../manual-qa/NEO-75.md), **`prototype_economy_hud_section.gd`**; Epic 3 Slice 5 client complete. | [NEO-42](../../plans/NEO-42-implementation-plan.md), [NEO-65](../../plans/NEO-65-implementation-plan.md), [NEO-66](../../plans/NEO-66-implementation-plan.md), [NEO-67](../../plans/NEO-67-implementation-plan.md), [NEO-68](../../plans/NEO-68-implementation-plan.md), [NEO-69](../../plans/NEO-69-implementation-plan.md), [NEO-70](../../plans/NEO-70-implementation-plan.md), [NEO-71](../../plans/NEO-71-implementation-plan.md), [NEO-74](../../plans/NEO-74-implementation-plan.md), [NEO-75](../../plans/NEO-75-implementation-plan.md), [E3M2-prototype-backlog](../../plans/E3M2-prototype-backlog.md), [E3S5-client-prototype-backlog](../../plans/E3S5-client-prototype-backlog.md), [E3_M2](E3_M2_RefinementAndRecipeExecution.md) | +| E5.M1 | Planned | **Backlog decomposed:** Epic 5 Slice 1 — [E5M1-prototype-backlog.md](../../plans/E5M1-prototype-backlog.md) **E5M1-01** [NEO-76](https://linear.app/neon-sprawl/issue/NEO-76) through **E5M1-12** [NEO-86](https://linear.app/neon-sprawl/issue/NEO-86); gig XP **E5M1-10** [NEO-44](https://linear.app/neon-sprawl/issue/NEO-44). **Precursor landed:** E1.M4 cast funnel (NEO-28/31/32) — **`POST …/ability-cast`** accepts without **`CombatResolution`** yet. No implementation started. | [E5M1-prototype-backlog.md](../../plans/E5M1-prototype-backlog.md), [E5_M1](E5_M1_CombatRulesEngine.md), [E1M4-prototype-backlog.md](../../plans/E1M4-prototype-backlog.md) | --- diff --git a/docs/decomposition/modules/module_dependency_register.md b/docs/decomposition/modules/module_dependency_register.md index 3c80324..abdefd5 100644 --- a/docs/decomposition/modules/module_dependency_register.md +++ b/docs/decomposition/modules/module_dependency_register.md @@ -72,6 +72,8 @@ Fleshed-out scope, contracts, and integration notes live in **per-module documen | Module ID | Module Name | Depends On | Contract Needed | Phase Required | Status | |---|---|---|---|---|---| | E5.M1 | CombatRulesEngine | E1.M3, E2.M2 | CombatAction, CombatResolution, ThreatState | Prototype | Planned | + +**E5.M1 note:** Epic 5 **Slice 1** backlog in Linear ([Epic 5 — PvE Combat and Encounter Content](https://linear.app/neon-sprawl/project/epic-5-pve-combat-and-encounter-content-cf3c94c3-5346-40e0-8aaf-281e846f2846)): [NEO-76](https://linear.app/neon-sprawl/issue/NEO-76) → [NEO-86](https://linear.app/neon-sprawl/issue/NEO-86); label **`E5.M1`**. Gig XP on defeat: **E5M1-10** [NEO-44](https://linear.app/neon-sprawl/issue/NEO-44). See [E5M1-prototype-backlog.md](../../plans/E5M1-prototype-backlog.md), [E5_M1_CombatRulesEngine.md](E5_M1_CombatRulesEngine.md). Builds on E1.M4 cast funnel (NEO-28/31/32); extends **`POST …/ability-cast`** with **`CombatResolution`**. | E5.M2 | NpcAiAndBehaviorProfiles | E5.M1 | NpcBehaviorDef, TelegraphEvent, AggroRule | Prototype | Planned | | E5.M3 | EncounterAndRewardTables | E5.M1, E3.M3, E7.M2 | EncounterDef, RewardTable, EncounterCompleteEvent | Prototype | Planned | | E5.M4 | GroupCombatScaling | E5.M3, E8.M1 | ScalingProfile, PartySizeModifier, CombatDifficultyBand | Pre-production | Planned | diff --git a/docs/plans/E5M1-prototype-backlog.md b/docs/plans/E5M1-prototype-backlog.md new file mode 100644 index 0000000..2f5962f --- /dev/null +++ b/docs/plans/E5M1-prototype-backlog.md @@ -0,0 +1,381 @@ +# E5.M1 — Prototype story backlog (CombatRulesEngine) + +Working backlog for **Epic 5 — Slice 1** ([combat rules MVP](../decomposition/epics/epic_05_pve_combat.md#slice-1---combat-rules-mvp)). Decomposition and contracts: [E5.M1 — CombatRulesEngine](../decomposition/modules/E5_M1_CombatRulesEngine.md). + +**Labels (Linear):** every issue **`E5.M1`**; add **`server`** or **`client`** + **`Story`** as listed. + +**Precursor (do not re-scope):** [E1.M4](../decomposition/modules/E1_M4_AbilityInputScaffold.md) cast funnel — hotbar loadout ([NEO-29](https://linear.app/neon-sprawl/issue/NEO-29)), cast POST + client digits ([NEO-31](https://linear.app/neon-sprawl/issue/NEO-31)), target lock + range deny ([NEO-28](https://linear.app/neon-sprawl/issue/NEO-28)), global cooldown + snapshot ([NEO-32](https://linear.app/neon-sprawl/issue/NEO-32)), telemetry hook comments ([NEO-30](https://linear.app/neon-sprawl/issue/NEO-30)). **`POST …/ability-cast`** today returns **`accepted: true`** with **no** damage, **no** per-ability cooldown from data, and **no** **`CombatResolution`** payload — that gap is **E5.M1**. + +**Upstream (must be landed):** [E1.M3](../decomposition/modules/E1_M3_InteractionAndTargetingLayer.md) targeting ([NEO-23](https://linear.app/neon-sprawl/issue/NEO-23)–[NEO-26](https://linear.app/neon-sprawl/issue/NEO-26)) — **`PrototypeTargetRegistry`** alpha/beta stubs remain combat dummies until [E5.M2](../decomposition/modules/E5_M2_NpcAiAndBehaviorProfiles.md). [E2.M2](../decomposition/modules/E2_M2_XpAwardAndLevelEngine.md) skill XP engine is **not** the combat payout path — gig XP is [NEO-44](https://linear.app/neon-sprawl/issue/NEO-44). + +**Prototype combat spine (frozen in E5M1-01):** **four** `AbilityDef` rows — ids **`prototype_pulse`**, **`prototype_guard`**, **`prototype_dash`**, **`prototype_burst`** (same allowlist as today’s hardcoded [`PrototypeAbilityRegistry`](../../server/NeonSprawl.Server/Game/AbilityInput/PrototypeAbilityRegistry.cs)). **Two** combat dummies — **`prototype_target_alpha`** / **`prototype_target_beta`** with shared max HP. Player-as-target hostility and **E6.M1** PvP gates stay **stub deny** until Epic 6; prototype targets are NPC stubs only. + +**Linear issues (created):** attach `docs/plans/NEO-*-implementation-plan.md` on the same branch as implementation work. + +| Slug | Layer | Linear | +|------|-------|--------| +| E5M1-01 | server | [NEO-76](https://linear.app/neon-sprawl/issue/NEO-76) | +| E5M1-02 | server | [NEO-77](https://linear.app/neon-sprawl/issue/NEO-77) | +| E5M1-03 | server | [NEO-79](https://linear.app/neon-sprawl/issue/NEO-79) | +| E5M1-04 | server | [NEO-78](https://linear.app/neon-sprawl/issue/NEO-78) | +| E5M1-05 | server | [NEO-80](https://linear.app/neon-sprawl/issue/NEO-80) | +| E5M1-06 | server | [NEO-81](https://linear.app/neon-sprawl/issue/NEO-81) | +| E5M1-07 | server | [NEO-82](https://linear.app/neon-sprawl/issue/NEO-82) | +| E5M1-08 | server | [NEO-83](https://linear.app/neon-sprawl/issue/NEO-83) | +| E5M1-09 | server | [NEO-84](https://linear.app/neon-sprawl/issue/NEO-84) | +| E5M1-10 | server | [NEO-44](https://linear.app/neon-sprawl/issue/NEO-44) | +| E5M1-11 | client | [NEO-85](https://linear.app/neon-sprawl/issue/NEO-85) | +| E5M1-12 | client | [NEO-86](https://linear.app/neon-sprawl/issue/NEO-86) | + +**Dependency graph in Linear:** E5M1-02 blocked by E5M1-01. E5M1-03 blocked by E5M1-02. E5M1-04 blocked by E5M1-03. E5M1-05 blocked by E5M1-03. E5M1-06 blocked by E5M1-05 and E5M1-03. E5M1-07 blocked by E5M1-06. E5M1-08 blocked by E5M1-06 (may parallel E5M1-07). E5M1-09 blocked by E5M1-07. E5M1-10 (NEO-44) blocked by E5M1-07. E5M1-11 blocked by E5M1-07 and E5M1-08. E5M1-12 blocked by E5M1-11 and E5M1-10. + +**Board order:** estimates **1–12** matching slug order (E5M1-01 = 1 … E5M1-12 = 12). On the Epic 5 project board, sort by **Estimate** (ascending). + +--- + +## Story order (recommended) + +| Order | Slug | Layer | Depends on | +|-------|------|-------|------------| +| 1 | **E5M1-01** | server | Existing four prototype ability ids (hardcoded allowlist) | +| 2 | **E5M1-02** | server | E5M1-01 | +| 3 | **E5M1-03** | server | E5M1-02 | +| 4 | **E5M1-04** | server | E5M1-03 | +| 5 | **E5M1-05** | server | E5M1-03, `PrototypeTargetRegistry` ids | +| 6 | **E5M1-06** | server | E5M1-05, E5M1-03 | +| 7 | **E5M1-07** | server | E5M1-06 | +| 8 | **E5M1-08** | server | E5M1-06 | +| 9 | **E5M1-09** | server | E5M1-07 | +| 10 | **E5M1-10** | server | E5M1-07 ([NEO-44](https://linear.app/neon-sprawl/issue/NEO-44)) | +| 11 | **E5M1-11** | client | E5M1-07, E5M1-08 | +| 12 | **E5M1-12** | client | E5M1-11, E5M1-10 | + +**Downstream (separate modules):** [E5.M2](../decomposition/modules/E5_M2_NpcAiAndBehaviorProfiles.md) NPC AI + telegraphs; [E5.M3](../decomposition/modules/E5_M3_EncounterAndRewardTables.md) encounters + loot; [E1.M4](../decomposition/modules/E1_M4_AbilityInputScaffold.md) closes when **`CombatResolution`** lands; per-ability cooldown UI may refresh from extended cast responses or existing snapshot route. + +--- + +## Kickoff decisions (decomposition defaults) + +| Topic | Decision | Rationale | +|-------|----------|-----------| +| Ability count | **4** frozen defs | Matches existing hotbar allowlist; epic allows 4–6 | +| Combat targets | **`prototype_target_alpha`** / **`beta`** only | Reuse E1.M3 registry until E5.M2 spawns real NPCs | +| Max HP | **100** per dummy (constant in content or combat constants) | Enough casts to observe defeat without tuning TTK yet | +| Hit resolution | **Deterministic** damage from `AbilityDef.baseDamage`; no miss/crit RNG | Readable prototype tests; RNG is pre-production | +| Cooldown | **Per-ability** `cooldownSeconds` from catalog on successful **resolve** | Replaces global `AbilityPrototypeCooldown` when E5M1-07 lands | +| Player HP / death | **Out of scope** Slice 1 | `player_death` telemetry gets a **reserved** hook site only | +| `ThreatState` | **Stub** / comment-only in Slice 1 | Full threat/aggro is E5.M2 | +| PvP | **Stub** deny path documented; no player targets in prototype registry | [pvp_combat_integration.md](../decomposition/modules/pvp_combat_integration.md) | +| Cast wire | **Extend** `POST …/ability-cast` **`AbilityCastResponse` v1** | Avoid parallel combat POST in prototype; E1.M4 client keeps one route | +| Target HP read | **`GET /game/world/combat-targets`** snapshot | Client HUD without trusting local damage math | +| Gig XP | **[NEO-44](https://linear.app/neon-sprawl/issue/NEO-44)** on **`targetDefeated`** | Combat → **gig** XP only; no E2.M2 skill grant | + +--- + +### E5M1-01 — Prototype AbilityDef catalog + schemas + CI + +**Goal:** Lock content shape and CI validation for **four** frozen combat abilities before server load. + +**In scope** + +- `content/schemas/ability-def.schema.json`. +- `content/abilities/prototype_abilities.json` with stable **`id`** values matching today’s allowlist (`prototype_pulse`, `prototype_guard`, `prototype_dash`, `prototype_burst`). +- Fields: **`displayName`**, **`baseDamage`** (non-negative int), **`cooldownSeconds`** (positive number), optional **`abilityKind`** enum for future UX (`attack` / `utility` / `movement`). +- `scripts/validate_content.py`: schema validation, duplicate ids, exact four-id allowlist, non-empty display names. +- Designer note in [E5_M1](../decomposition/modules/E5_M1_CombatRulesEngine.md) + `content/README.md`. + +**Out of scope** + +- Server loader, combat engine, HTTP, Godot. + +**Acceptance criteria** + +- [ ] PR gate validates ability JSON against schema. +- [ ] Exactly four prototype ability ids; duplicate `id` fails CI. +- [ ] Stable id list documented in module doc freeze box. + +--- + +### E5M1-02 — Server ability catalog load (fail-fast) + +**Goal:** Disk → host: startup load of `content/abilities/*.json` with CI-parity validation. + +**In scope** + +- Loader + catalog types under `server/NeonSprawl.Server/Game/Combat/` (path finalized in plan). +- Fail-fast on malformed files, duplicate ids, allowlist mismatch with CI. +- Unit tests (AAA) for loader happy path and failure modes. +- `server/README.md` section. + +**Out of scope** + +- Injectable registry interface (E5M1-03), HTTP projection, combat resolution. + +**Acceptance criteria** + +- [ ] Host fails startup on invalid ability JSON (mirror CI rules). +- [ ] Tests cover at least one happy path and one malformed catalog rejection. + +--- + +### E5M1-03 — `IAbilityDefinitionRegistry` + DI + +**Goal:** Injectable lookup for combat and hotbar validation; replace direct static allowlist reads over time. + +**In scope** + +- `IAbilityDefinitionRegistry` + implementation backed by startup catalog. +- DI registration in `Program.cs`. +- Unit tests (AAA) for known-id lookup and unknown-id miss. +- Migrate **`PrototypeAbilityRegistry`** call sites in hotbar/cast path to registry (keep normalize behavior). + +**Out of scope** + +- HTTP GET route (E5M1-04), damage application. + +**Acceptance criteria** + +- [ ] Unknown ability id fails hotbar/cast validation same as today. +- [ ] All four prototype ids resolve with expected **`baseDamage`** / **`cooldownSeconds`**. + +--- + +### E5M1-04 — `GET /game/world/ability-definitions` + +**Goal:** Versioned read-only projection of frozen ability defs for client/tooling. + +**In scope** + +- `GET /game/world/ability-definitions` → list DTO (`schemaVersion`, `abilities[]` with id, displayName, baseDamage, cooldownSeconds, abilityKind). +- API + integration tests (AAA); Bruno folder `bruno/neon-sprawl-server/ability-definitions/`. +- `server/README.md`; manual QA stub if needed. + +**Out of scope** + +- Godot HUD — client uses this optionally in E5M1-11; not required for Bruno proof. + +**Acceptance criteria** + +- [ ] GET returns all four prototype abilities with stable field names. +- [ ] Bruno happy path documents response shape. + +**Client counterpart:** optional enrichment in [NEO-85](#e5m1-11--client-combat-feedback--target-hp-hud) — not a separate issue. + +--- + +### E5M1-05 — Combat entity health store + prototype dummy init + +**Goal:** Server-owned HP for combat dummies keyed by target id. + +**In scope** + +- `ICombatEntityHealthStore` (or equivalent) with **`TryGet`**, **`ApplyDamage`**, **`TryResetToFull`** for prototype targets. +- Initialize **`prototype_target_alpha`** and **`prototype_target_beta`** to catalog max HP at first access (in-memory; not persisted in Slice 1). +- Unit tests (AAA) for damage, floor at zero, defeated flag. + +**Out of scope** + +- Player HP, persistence migration, NPC spawn (E5.M2). + +**Acceptance criteria** + +- [ ] Damaging alpha reduces stored HP; HP cannot go below zero. +- [ ] Defeated target remains defeated until explicit reset policy (document prototype: server restart resets). + +--- + +### E5M1-06 — `CombatOperations.TryResolve` + `CombatResult` + +**Goal:** Pure server combat resolution: ability + target → damage + remaining HP + defeated. + +**In scope** + +- `CombatOperations.TryResolve` (name TBD) using **`IAbilityDefinitionRegistry`** + **`ICombatEntityHealthStore`**. +- Result type with **`damageDealt`**, **`targetRemainingHp`**, **`targetDefeated`**, stable deny **`reasonCode`** when target already defeated or unknown. +- Unit tests (AAA) for happy path, zero-damage utility abilities, defeated-target deny. + +**Out of scope** + +- HTTP wiring (E5M1-07), gig XP (NEO-44), telemetry hooks. + +**Acceptance criteria** + +- [ ] **`prototype_pulse`** against full HP dummy deals catalog damage deterministically. +- [ ] Second resolve on defeated target returns structured deny (no silent no-op). + +--- + +### E5M1-07 — Wire `ability-cast` into combat engine + extend cast response + +**Goal:** Successful casts after E1.M4 gates invoke **`CombatOperations`** and return **`CombatResolution`** fields on the existing cast POST. + +**In scope** + +- After NEO-28/32 gates pass, call combat engine; commit per-ability cooldown from ability def (replace global constant). +- Extend **`AbilityCastResponse` v1** with optional resolution block on accept: e.g. **`damageDealt`**, **`targetRemainingHp`**, **`targetDefeated`**, **`targetId`**, **`abilityId`** (exact names in plan). +- JSON deny **`target_defeated`** (or aligned code) when firing at defeated dummy. +- Integration tests + Bruno: lock target → cast → response shows damage; repeated casts until defeated then deny. +- `server/README.md` cast section updated; cross-link E1.M4/E5.M1 deny vocabulary. + +**Out of scope** + +- Godot presentation — **[NEO-85](#e5m1-11--client-combat-feedback--target-hp-hud)**. +- Rich **`ThreatState`**, player damage, PvP eligibility (stub only). + +**Acceptance criteria** + +- [ ] Accept path returns non-empty resolution payload with deterministic damage. +- [ ] Cooldown duration matches ability catalog, not global constant. +- [ ] Bruno documents lock → cast → damage → defeat deny spine. + +**Client counterpart:** [NEO-85](https://linear.app/neon-sprawl/issue/NEO-85) + +--- + +### E5M1-08 — `GET /game/world/combat-targets` snapshot + +**Goal:** Read-only HP snapshot for prototype combat dummies for client HUD and manual QA. + +**In scope** + +- `GET /game/world/combat-targets` → versioned list (`targetId`, `maxHp`, `currentHp`, `defeated`). +- Seeds store entries for alpha/beta on first read (same init policy as E5M1-05). +- API tests (AAA); Bruno folder; README section. + +**Out of scope** + +- Godot wiring (E5M1-11), NPC movement. + +**Acceptance criteria** + +- [ ] GET reflects damage applied via cast route without client-side HP math. +- [ ] Defeated flag true after lethal cast sequence in Bruno. + +**Client counterpart:** [NEO-85](https://linear.app/neon-sprawl/issue/NEO-85) + +--- + +### E5M1-09 — Slice 1 combat telemetry hook sites + +**Goal:** Comment-only hooks for Epic 5 Slice 1 product telemetry names; no E9.M1 ingest. + +**In scope** + +- Hook placement in combat resolve / cast accept path for **`ability_used`**, **`enemy_defeat`**. +- Reserved **`encounter_start`** / **`player_death`** comment sites (encounters and player HP deferred). +- `TODO(E9.M1)` markers; README + module doc pointers. + +**Out of scope** + +- Production logging, dashboards. + +**Acceptance criteria** + +- [ ] Hook names match [epic_05 Slice 1](../decomposition/epics/epic_05_pve_combat.md#slice-1---combat-rules-mvp) vocabulary. +- [ ] **`enemy_defeat`** site fires only on transition to defeated (not every overkill cast). + +--- + +### E5M1-10 — Gig XP on combat defeat ([NEO-44](https://linear.app/neon-sprawl/issue/NEO-44)) + +**Goal:** On prototype target defeat, award **gig XP** to the attacker's **main gig** — **not** E2.M2 skill XP. + +**In scope** + +- Minimal gig progression store + grant helper (prototype main gig only — id TBD in kickoff plan, e.g. frozen **`breach`**). +- Hook from combat defeat path in E5M1-07 engine. +- **`GET`** (or extend existing snapshot) for gig progression visibility — scope in implementation plan. +- Tests proving no **`POST …/skill-progression`** call on combat defeat. +- `server/README.md`; manual QA steps. + +**Out of scope** + +- Full nine-gig catalog UI, hub swap, sub-gig XP ([gigs.md](../game-design/gigs.md)). +- Godot gig bar — optional in capstone [NEO-86](#e5m1-12--playable-tab-target-combat-capstone-godot). + +**Acceptance criteria** + +- [ ] Defeating **`prototype_target_alpha`** grants gig XP once per defeat transition. +- [ ] Skill progression snapshot unchanged by combat defeat in tests. +- [ ] Documented invariant matches [progression.md](../game-design/progression.md). + +**Note:** Issue pre-dates this backlog; slug **E5M1-10** maps to existing **[NEO-44](https://linear.app/neon-sprawl/issue/NEO-44)**. + +--- + +### E5M1-11 — Client combat feedback + target HP HUD + +**Goal:** Godot displays authoritative cast outcomes and dummy HP without local combat math. + +**In scope** + +- Extend **`ability_cast_client.gd`** (or sibling) to parse extended **`AbilityCastResponse`** resolution fields. +- Update **`CastFeedbackLabel`** (or dedicated combat line) with damage / defeat messaging on accept. +- **`combat_targets_client.gd`** + HUD label for locked target HP (poll or refresh after successful cast + on target lock change). +- GdUnit tests with HTTP doubles ([testing-expectations.md](../../.cursor/rules/testing-expectations.md)). +- `docs/manual-qa/NEO-85.md` — Godot steps (server + client running). +- `client/README.md` combat HUD section. + +**Out of scope** + +- Final combat VFX, floating damage numbers art pass, player HP bar. + +**Acceptance criteria** + +- [ ] Player sees damage/de defeat feedback in HUD after digit-key cast (not Output-only). +- [ ] Target HP label matches server snapshot after cast sequence. +- [ ] Manual QA exercisable without Bruno. + +**Client counterpart:** this issue (**NEO-85**). + +--- + +### E5M1-12 — Playable tab-target combat capstone (Godot) + +**Goal:** Prove Epic 5 Slice 1 acceptance **in Godot**: tab-target lock, cast abilities, readable deny reasons, defeat a prototype dummy — without Bruno. + +**In scope** + +- `docs/manual-qa/NEO-86.md` single-session script: spawn → Tab lock alpha → bind slot 0 **`prototype_pulse`** → cast until defeat → verify HUD + optional gig XP visibility if NEO-44 landed. +- `client/README.md` end-to-end combat loop section. +- Update [documentation_and_implementation_alignment.md](../decomposition/modules/documentation_and_implementation_alignment.md) E5.M1 row when complete. + +**Out of scope** + +- NPC AI (E5.M2), encounters/loot (E5.M3), group scaling. + +**Acceptance criteria** + +- [ ] Human completes script with server + client; **`prototype_target_alpha`** shows defeated state in HUD. +- [ ] Epic 5 Slice 1 AC: combat readable in fixed isometric camera; no silent cast failures. +- [ ] Re-read [epic_05 Definition of Done](../decomposition/epics/epic_05_pve_combat.md#definition-of-done) for prototype minimums. + +**Client counterpart:** this issue (**NEO-86**). + +--- + +## After this backlog + +- **[E5.M2](../decomposition/modules/E5_M2_NpcAiAndBehaviorProfiles.md)** Slice 2 — decompose when E5.M1 lands (NPC archetypes + telegraphs + client telegraph UX). +- **[E1.M4](../decomposition/modules/E1_M4_AbilityInputScaffold.md)** module **Ready** when cast path returns real **`CombatResolution`** and client HUD reflects it. +- Track delivery in Linear; keep `blockedBy` synchronized if scope changes. +- For each issue kickoff: `docs/plans/{NEO-XX}-implementation-plan.md` per [story-kickoff](../../.cursor/rules/story-kickoff.md). +- Add `docs/manual-qa/{NEO-XX}.md` for player-visible **client** stories when implementation lands. + +## Decomposition complete checklist + +- [x] Every player-visible AC has a **`client`** Linear issue (**NEO-85**, **NEO-86**) +- [x] No “optional follow-up” / “future client” without NEO-XX +- [x] Capstone client issue exists for playable Godot verification (**NEO-86**) +- [x] [documentation_and_implementation_alignment.md](../decomposition/modules/documentation_and_implementation_alignment.md) E5.M1 row updated when work starts +- [x] [module_dependency_register.md](../decomposition/modules/module_dependency_register.md) E5.M1 note updated when issues are created + +## Related docs + +- [E5_M1_CombatRulesEngine.md](../decomposition/modules/E5_M1_CombatRulesEngine.md) +- [E1_M4_AbilityInputScaffold.md](../decomposition/modules/E1_M4_AbilityInputScaffold.md) +- [epic_05_pve_combat.md](../decomposition/epics/epic_05_pve_combat.md) +- [abilities.md](../game-design/abilities.md) +- [gigs.md](../game-design/gigs.md) +- [pvp_combat_integration.md](../decomposition/modules/pvp_combat_integration.md) +- [client_server_authority.md](../decomposition/modules/client_server_authority.md)