diff --git a/docs/game-design/gigs.md b/docs/game-design/gigs.md index 95179a5..fbbc7cc 100644 --- a/docs/game-design/gigs.md +++ b/docs/game-design/gigs.md @@ -12,12 +12,13 @@ Fiction may say *contract*, *loadout*, or *job*; specs use **gig**. ## Gig roster -**First draft (v0):** **eight gigs**—**two per archetype** across four archetypes: **damage**, **tank**, **heal**, **util**. Names and identities are **placeholders** until abilities and fiction pass over them. +**First draft (v0):** **nine gigs**—**three** in **damage**, **two each** in **tank**, **heal**, and **util**. Names and identities are **placeholders** until abilities and fiction pass over them. -| Archetype | Gig (working name) | Draft identity (how it differs from its pair) | +| Archetype | Gig (working name) | Draft identity (distinction within archetype) | |-----------|-------------------|-----------------------------------------------| -| **Damage** | **Breach** | Spike and focus: burst windows, priority-target removal, “delete one problem now.” | -| **Damage** | **Suppressor** | Sustained pressure: cleave, stagger, lane control—keeps many threats busy. | +| **Damage** | **Breach** | Focused spike: burst windows, priority-target removal—“delete one problem now” (typically short-to-mid range in kit design). | +| **Damage** | **Suppressor** | AoE / cleave pressure: sustained stagger, packs and lanes—keeps many threats busy in **close or mid** space. | +| **Damage** | **Reach** | **Ranged** damage: best at distance, spacing and line-of-sight play, punishes spread or exposed targets—fills the “back line DPS” read without implying a specific weapon yet. | | **Tank** | **Bulwark** | Anchor tank: stand ground, hard mitigation, bodyguard space for the group. | | **Tank** | **Skirmisher** | Mobile tank: pick up strays, reposition fights, mitigation through movement and timing. | | **Heal** | **Sawbones** | Direct recovery: triage spikes, raw throughput, “fix the bar now.” | @@ -27,7 +28,7 @@ Fiction may say *contract*, *loadout*, or *job*; specs use **gig**. **LFG / niches:** the four **archetypes** map cleanly to “need damage / tank / heal / util.” A **conditional** LFG tool ([Party, encounters, and recruitment](#party-encounters-and-recruitment)) can treat **archetype** as the coarse tag and **gig** (or loadout) as the fine print—**open**. -**Still open:** final **display names**, which **weapon or gear families** attach to which gig, **sub-gig** pairings that feel bad, and whether we add a ninth gig before launch. Cyberpunk **skin** (corp vs street, chrome metaphors) layers on after kits exist. +**Still open:** final **display names**, which **weapon or gear families** attach to which gig (especially **Reach** vs **Breach** / **Suppressor**), **sub-gig** pairings that feel bad, and further roster growth after launch. Cyberpunk **skin** (corp vs street, chrome metaphors) layers on after kits exist. ## Main gig + sub-gig @@ -109,7 +110,7 @@ Detail: seams table in [skills.md](skills.md). | Sub-gig slot | FFXI-style; ~½ main effective cap; hub change | Agreed ([skills.md](skills.md)) | | Hub swap | Safe hubs only; not in field / combat | Agreed | | Combat progression | Per-gig tracks | Agreed | -| Gig roster | **8 gigs**—**2 per** damage / tank / heal / util; working names in roster table | Draft | +| Gig roster | **9 gigs**—**3 damage** (Breach, Suppressor, **Reach**), **2 each** tank / heal / util; working names in roster table | Draft | | Gig XP award timing | **Main gig only**; **sub-gig** earns no XP (level that gig as main to progress it) | Agreed | | Sub-gig + consumable amp (passive) | **Sub counts**; main **or** sub can trigger passive amp | Agreed | | Recruitment channel | **Deferred**—revisit with broader game/social vision; options remain chat / tool / hybrid | Deferred | diff --git a/docs/game-design/overview.md b/docs/game-design/overview.md index 7e90956..ee9adfb 100644 --- a/docs/game-design/overview.md +++ b/docs/game-design/overview.md @@ -13,7 +13,7 @@ Neon Sprawl’s design work here starts from **concrete visions** of progression | Document | Focus | Notes | |----------|--------|--------| | [skills.md](skills.md) | Hybrid progression; vocabulary; gigs ↔ skills seams | With [gigs.md](gigs.md) | -| [gigs.md](gigs.md) | **8-gig roster draft** (2× damage/tank/heal/util); hub, sub-gig, party | Recruitment **deferred**; PvP **open indefinite**; niche LFG **if** tool ships | +| [gigs.md](gigs.md) | **9-gig roster draft** (3× damage, 2× tank/heal/util); hub, sub-gig, party | Recruitment **deferred**; PvP **open indefinite**; niche LFG **if** tool ships | | *(add rows as files land)* | | | ### Planned topics (stubs)