diff --git a/docs/game-design/gigs.md b/docs/game-design/gigs.md index 513e942..f613ab2 100644 --- a/docs/game-design/gigs.md +++ b/docs/game-design/gigs.md @@ -34,9 +34,11 @@ Names below are **v1** after a theme pass; abilities and lore can still rename a | **Util** | **Blackout** | **Kill the lights** on the enemy plan—casts, buffs, coordination. | **Shutdown**: debuffs, interrupts, punish windows—offensive support. | | **Util** | **Relay** | You’re the **bus** that **amplifies** the crew’s signal and tempo. | **Enable**: group buffs, resource or tempo hooks—make the next team play bigger. | +**Roster scope (v1):** we **expect** to add a **fourth damage** gig eventually once a clear mechanical niche shows up in combat design (e.g. DoT, pets, or another distinct fantasy—**TBD**). **For now** the roster stays at **nine** gigs; no fourth damage row until we’re ready to name and kit it. + **LFG / niches:** the four **archetypes** still map to “need damage / tank / heal / util.” A **conditional** LFG tool ([Party, encounters, and recruitment](#party-encounters-and-recruitment)) can treat **archetype** as the coarse tag and **gig** (or loadout) as the fine print—**open**. -**Still open:** **weapon / gear families** per gig (especially **Sightline** vs **Breach** / **Cascade**), **sub-gig** pairings that feel bad, corp vs street **faction skins** on the same gig, and roster growth after launch. +**Still open:** **weapon / gear families** per gig (especially **Sightline** vs **Breach** / **Cascade**), **sub-gig** pairings that feel bad, corp vs street **faction skins** on the same gig, future **fourth damage** gig definition, and other roster growth after launch. ## Main gig + sub-gig @@ -118,7 +120,7 @@ Detail: seams table in [skills.md](skills.md). | Sub-gig slot | FFXI-style; ~½ main effective cap; hub change | Agreed ([skills.md](skills.md)) | | Hub swap | Safe hubs only; not in field / combat | Agreed | | Combat progression | Per-gig tracks | Agreed | -| Gig roster | **9 gigs**—cyberpunk-themed v1 names in roster (**Breach**, **Cascade**, **Sightline**, **Hardcase**, **Drift**, **Sawbones**, **Patch**, **Blackout**, **Relay**) | Draft | +| Gig roster | **9 gigs** (v1); **4th damage** likely later—parked until niche is clear | Draft | | Gig XP award timing | **Main gig only**; **sub-gig** earns no XP (level that gig as main to progress it) | Agreed | | Sub-gig + consumable amp (passive) | **Sub counts**; main **or** sub can trigger passive amp | Agreed | | Recruitment channel | **Deferred**—revisit with broader game/social vision; options remain chat / tool / hybrid | Deferred |